m (→‎External links: category change, replaced: [[Category:Primary Spells → [[Category:Primary abilities)  |
m (→‎External links: category change, replaced: [[Category:Primary Spells → [[Category:Primary abilities)  |
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+ | {{Stub/Ability}} |
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+ | {{AbilityFlavor|Those who oppose the shield must yield.|TCGFoO|46}} |
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{{Infobox ability |
{{Infobox ability |
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− | |name= |
+ | |name=Avenger's Shield |
− | |image= |
+ | |image=Spell_Holy_AvengersShield |
− | |description= |
+ | |description=Hurls a holy shield at the enemy, dealing X to Y Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets. |
− | |class=[[ |
+ | |class=[[Paladin]] |
|type=Offensive |
|type=Offensive |
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+ | |school=[[Magic_schools_(WoW)#Holy|Holy]] |
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− | |school=Arcane |
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− | |cost= |
+ | |cost=6% of [[base mana]] |
− | |range= |
+ | |range=30 yards |
− | |cast_time= |
+ | |cast_time=Instant |
− | |cooldown= |
+ | |cooldown=15 sec |
|talented=Primary |
|talented=Primary |
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− | |talent_tree= |
+ | |talent_tree=[[Paladin talents#Protection|Protection]] |
+ | |requirements=[[Shield]]s |
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+ | |debuff_type=Magic |
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+ | |debuff_desc=Dazed. |
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+ | |debuff_dur=3 seconds |
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}} |
}} |
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+ | '''Avenger's Shield''' is the [[Paladin]] [[ability]] available at level 10, after choosing the [[Paladin talents#Protection|Protection]] tree. It is a ranged attack that will jump to 2 additional nearby targets, dazing them for a short duration. |
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− | '''Arcane Barrage''' is one of the primary damaging spells for arcane [[Mage]]s, obtained by [[specialization|specializing]] in the Arcane tree. |
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− | == |
+ | == Improvements == |
+ | *[[Grand Crusader (paladin talent)]] When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield. |
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− | This table shows Arcane Barrage's damage for each fifth level, starting from 10 when it's obtained. |
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− | {| class="darktable zebra" style="text-align: center;" |
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− | |- |
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− | ! Level !! Damage |
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− | |- |
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− | | 10 || 36 - 42 |
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− | |- |
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− | | 15 || 40 - 48 |
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− | |- |
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− | | 20 || 48 - 58 |
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− | |- |
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− | | 25 || 61 - 73 |
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− | |- |
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− | | 30 || 73 - 89 |
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− | |- |
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− | | 35 || 94 - 114 |
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− | |- |
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− | | 40 || 118 - 144 |
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− | |- |
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− | | 45 || 145 - 177 |
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− | |- |
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− | | 50 || 176 - 214 |
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− | |- |
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− | | 55 || 209 - 255 |
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− | |- |
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− | | 60 || 536 - 654 |
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− | |- |
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− | | 65 || 619 - 755 |
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− | |- |
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− | | 70 || 706 - 862 |
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− | |- |
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− | | 75 || 801 - 977 |
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− | |- |
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− | | 80 || 900 - 1098 |
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− | |} |
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− | == |
+ | == References == |
− | ===Talents=== |
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− | ====Arcane==== |
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− | *[[Arcane Specialization]] is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%. |
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− | *[[Mana Adept]] (Mastery) increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%. |
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− | *[[Arcane Concentration]] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%. |
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− | *[[Torment the Weak]] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets. |
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− | *[[Invocation]] does not directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through [[Counterspell]]. |
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− | *[[Arcane Tactics]] increases the damage of all party and raid members within 100 yards by 3%. |
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− | *[[Incanter's Absorption]] does neither directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through [[Mana Shield]] and [[Mage Ward]]. |
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− | *[[Arcane Potency]] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or [[Presence of Mind]]. |
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− | *[[Focus Magic]] increases the target's chance to critically hit with spells by 3%. When the target critically hits the your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self. |
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− | *[[Arcane Power]] will, when active, cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec. |
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− | *[[Arcane Power]] is yet another talent which doesn't directly increase the damage of Arcane Barrage, but nevertheless does so through [[Conjure Mana Gem|mana gems]]. |
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− | |||
− | ====Fire==== |
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− | *[[Master of Elements]] causes your spell criticals to refund 15/30% of their base mana cost. |
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− | *[[Impact]] gives your damaging spells a 5/10% chance to reset the cooldown on Fire Blast and to cause the next Fire Blast you cast to stun the target for 2 sec and spread any Fire damage over time effects to nearby enemy targets within 12 yards. |
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− | ::''Talents in the Fire-tree beyond Tier 2 are impossible to access due to lack of talent points.'' |
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− | |||
− | ====Frost==== |
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− | *[[Piercing Ice]] Increases the critical strike chance of your spells by 1/2/3%. |
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− | *[[Shatter]] Multiplies the critical strike chance of all your spells against frozen targets by 2/3. |
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− | *[[Shatter]] causes your Chill effects to reduce the target's speed by an additional 4%, and the target's healing received by 3%. In addition, whenever you deal spell damage, your Water Elemental is healed for 5% of the amount dealt. |
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− | ::''Talents in the Frost-tree beyond Tier 2 are impossible to access due to lack of talent points.'' |
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− | |||
− | ===Glyphs=== |
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− | *[[Glyph of Arcane Barrage]] (Major Glyph) increases the damage of your Arcane Barrage spell by 4%. |
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− | |||
− | ==Notes== |
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− | Even though it has an instant cast time, it has the [[spell power coefficient]] of a 2.5 second cast spell, 71%<ref>[http://elitistjerks.com/856931-post1.html Roywyn's WotLK mage reference]</ref>. |
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− | |||
− | == Patch changes == |
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− | * {{patch 4.0.6|note=Mana cost has been reduced by 8%.}} |
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− | * {{Patched|date=2011-01-18|note=The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), [[Arcane Blast]] (7% of base mana), and [[Fireball]] (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana. }} |
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− | * {{Patch 4.0.3a|note=Damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.}} |
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− | * {{Patch 4.0.1|note=Changed from being a talented spell to a specialized spell, obtained by all mages choosing Arcane. Replaced by [[Arcane Power]] as final talent in the Arcane tree.}} |
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− | * {{Patch 3.0.2|note=Added to the game as a 51-point talent in the Arcane tree.}} |
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− | |||
− | ==References== |
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{{reflist}} |
{{reflist}} |
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== External links == |
== External links == |
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− | <!-- Read http://www.wowpedia.org/ |
+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
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− | {{Elinks-spell| |
+ | {{Elinks-spell|31935}} |
− | {{ |
+ | {{classfooter|Paladin}} |
− | [[Category: |
+ | [[Category:Paladin talents]] |
− | [[Category: |
+ | [[Category:Paladin abilities]] |
− | [[Category: |
+ | [[Category:Holy spells]] |
+ | [[Category:Magic debuffs]] |
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[[Category:Primary abilities]] |
[[Category:Primary abilities]] |
Revision as of 07:56, 6 April 2011
- Those who oppose the shield must yield.[1]
Avenger's Shield | |
---|---|
| |
Properties | |
Class | Paladin |
School | Holy |
Cooldown | 15 sec |
Talents | |
Talent tree | Protection |
Other information | |
Requirements | Shields |
Related debuff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
Avenger's Shield is the Paladin ability available at level 10, after choosing the Protection tree. It is a ranged attack that will jump to 2 additional nearby targets, dazing them for a short duration.
Improvements
- Grand Crusader (paladin talent) When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield.
References
- ^ TCGFoO, #46
External links
|