Prayer of Mending | |
---|---|
| |
Properties | |
Class | Priest |
School | Holy |
Cooldown | 10 seconds |
Improvements | [Mental Agility], [Twin Disciplines], [Spiritual Healing] |
Related buff | |
|
[[Category:priest abilities]][[Category:priest abilities]]
Prayer of Mending (PoM) is a reactive priest healing buff similar to [Earth Shield]. It will not actually heal the target when cast on them, but instead place a buff on the target. When the buffed target takes any damage, the buff will heal the target, and move to another random raid member within 20 yards. The buff has a maximum of 5 charges, and will not proc from environmental damage (falling, lava, fatigue, etc) nor spells that reduce the caster's own HP such as Warlock [Life Tap], although spells that actually cause damage to the caster, such as Warlock [Hellfire], or Priest [Shadow Word: Death] will still proc the buff.
It is learned at level 68 for 11 70.
Notes
- Heals from Prayer of Mending can crit.
- Multiple PoMs on a target do not stack, even when cast by different priests.
- Prayer of Mending's efficiency is greatly dependent upon the number of targets it heals. As a rule of thumb, when healing 3 targets PoM becomes one of the priest's most efficient heals; when 4 or 5 of its charges are used, it is usually the most mana efficient of all. When only using 2 of its charges, PoM is still slightly more efficient than [Flash Heal].
- The selection of the target for Pom is therefore of great importance, in maximising both the spell's mana efficiency and the priests's healing, given the spell's 10 second cooldown.
- Prayer of Mending receives 31.8% of spell power effects per charge, making a total of 159% per cast if all five charges are consumed.
- The animation between players is invisible to enemies in the battleground and arena, so there is no risk of exposing a stealthed teammate.
- Prayer of Mending has a 10-second cooldown, added in patch 2.0.10, largely added to limit its effectiveness in PvP combat, for example to avoid instant self-heals without a cooldown.
- As with all other heals, the threat generated by PoM is given to the casting priest. This was changed with patch 3.0.2, as a side effect of changing the way PoM healing was registered so that it counted as the casting priest's healing.
Strategy
Prayer of Mending is often cast on the main tank before engaging combat, as it will begin the spell's 10-second cooldown and possibly allow mana regeneration before the fight begins. Waiting several seconds between casting the first Prayer of Mending and engaging combat allows a subsequent PoM to be cast immediately (or almost immediately) after the initial spell procs.
Prayer of Mending can potentially save a party or raid in situations where damage is being taken throughout the group. Prayer of Mending's benefits over other multiple-target heal spells include large range and low mana cost (particularly in situations where most or all of the charges proc). There are some drawbacks, however, including the long cooldown, inability to stack on multiple targets, inability to heal multiple targets simultaneously, inability to target the heal after the first proc, and a maximum of 5 procs every 10 seconds. That said, combining PoM and other group healing spells (e.g. [Prayer of Healing], [Circle of Healing], [Tranquility]) can be an extremely useful way to do a great deal of healing on a number of targets in a short period of time.
Although PoM does not proc off of spells that reduce the caster's HP such as [Life Tap], the damage blowback effect of [Shadow Word: Death] (when cast on a target it does not kill) will proc PoM. Be sure to cast Shadow Word Death (SW:D) on a target that will not be killed (and remember that SW:D can crit) if you want to proc a PoM buff you have. Also remember that you will be taking on a fairly large amount of threat with this tactic, both from the damage caused by SW:D and from the healing done by the PoM.
Prayer of Mending also lends itself to group healing during mob grinds, particularly where the priest himself is capable of (albeit slowly) taking on a single mob at a time. Have each member of the party hold the aggro of separate mobs. As each person is hit, the PoM will bounce from one to the other doing the sustained healing; allowing the priest to take a break from healbotting. Whenever a damage dealer in the party finishes their mob, they should target a new mob instead of coming back to assist the priest. The goal is to spread the damage, and thus the chance for PoM to jump.
The 4-piece bonus of Hallowed Raiment (level 70) increases healing done by this spell by 100 per proc and the 2-piece bonus of the Heroes' Regalia of Faith (and Valorous, both Level 80) increases the number of charges that PoM has to a total of 6.
Patch changes
- Template:Patched
External links
|