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m (This seems to be a speculation but it is not indicated. And anyway, what kind of speculation is this? This is a self-contradiction.)
 
 
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{{Race links}}
{{zonebox
 
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{{For|dwarves in general (including the various kinds of dwarves and dwarven clans)|dwarf}}
|faction=Neutral
 
  +
{{Infobox Playable
|name=The Hinterlands
 
  +
| name = Dwarves
|ss=Hinterlands.jpg
 
  +
| image = DwarfCrest.jpg
|races={{Wildhammer Dwarf Race}} (8,450)<br />
 
  +
| caption = [[Dwarf Crest|Icon of the Forge]]
{{Forest Troll Race}} (3,900)<br />
 
 
| faction = Alliance
{{High Elf Race}} (650)<br />
 
  +
| character = [[Hunter]], [[Paladin]], [[Priest]], [[Rogue]], [[Warrior]], {{wotlk-inline}} [[Death knight]], {{cata-inline}} [[Mage]], [[Shaman]], [[Warlock]]
{{Green Dragonflight Race}}<br />
 
  +
| language = [[Dwarven]]
{{Wildkin Race}}<br />
 
  +
| slang = [[Common (language)|Common]]
|level=40-50
 
  +
| start = [[Coldridge Valley]], [[Dun Morogh]]
|loc=Eastern [[Lordaeron]]
 
  +
| capital = [[Ironforge]], [[Dun Morogh]]
|affiliation= [[Alliance]]
 
  +
| leader ={{RaceIconExt|Muradin}}{{RaceIconExt|Falstad}}{{RaceIconExt|Moira}}[[Council of Three Hammers]]<br/>{{RaceIconExt|Magni}}[[Magni Bronzebeard|King Magni Bronzebeard]] (formerly)
|capital= [[Aerie Peak]] (8,000)
 
  +
| mount = {{RaceIconExt|Ram|Small}} [[Ram]]
|pop=13,000
 
|ruler=[[Falstad Wildhammer]]
 
|government=Hereditary monarchy
 
 
}}
 
}}
   
  +
The '''dwarves''' of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of [[Khaz Modan]]. The dwarves have always been fast allies to the humans and they revel in the prospects of battle and storytelling alike. They are currently the least played Alliance race according to the [[WoW Census]] of June 2010.
The '''Hinterlands''', located in the Northern part of the [[Eastern Kingdoms]], are probably most notable for the [[Wildhammer]] [[dwarves]] who make their residence at [[Aerie Peak]] in the west. The Wildhammers have always been staunch allies of the [[Alliance]]. It is from the Hinterlands that these dwarves find and tame their world-renowned [[gryphon]]s. The [[Razorbeak Gryphon|Razorbeak gryphon]]s roam wild in this region.
 
   
  +
== Background ==
Also in the Hinterlands is one of the last remaining settlements of the [[high elves]] in Lordaeron at the [[Quel'Danil Lodge]].
 
  +
The stoic dwarves of Ironforge spent countless generations mining treasures from deep within the earth. Secure in their impregnable stronghold of [[Ironforge Mountain]], the dwarves rarely ventured beyond the wintry peaks of [[Dun Morogh]]. Even so, when the [[orc]]s invaded [[Azeroth (world)|Azeroth]] and set out to conquer the human, elven, and dwarven lands, the dwarves offered to join the Grand [[Alliance]]. The resilient and ingenious dwarves proved to be the backbone of the Alliance forces and helped usher in victory after victory.
   
  +
Recently the dwarves unearthed a series of ruins that held the key to the secrets of their lost heritage. Driven to discover the truth about his people’s fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology. Magni helped to create the famed [[Explorers' Guild]] of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves’ fabled existence. An integral part of the Grand Alliance, the rugged dwarven armies have been called away to battle the merciless [[Horde]] in faraway lands. In these perilous times, the defense of the mountain kingdom falls to brave dwarves like you. The spirits of the dwarven kings watch over you, and the very mountains are your strength. The future of your people is in your hands.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[World of Warcraft]] manual |pages=170}}</ref>
The Hinterlands are also home to a large population of [[forest trolls]], which are divided into three separate tribes. The [[Revantusk tribe]] is the only one of the three that has declared sides in the Horde/Alliance conflict, and support the warchief [[Thrall]] of the [[Horde]]. The [[Vilebranch]] tribe holds residence in the massive troll city of [[Jintha'Alor]] as well as the [[Altar of Zul]] while the [[Witherbark]] tribe holds the smallest influence, hailing from the temples of [[Shadra'Alor]].
 
   
  +
=== Archaeology and exploration ===
In the northern part of the region is the ancient, massive tree, [[Seradane]] where the agents of the green [[dragonflight]] have been corrupted. A massive portal on the side of the tree connects the servants of the [[Aspect]] [[Ysera]] to her own realm, the [[Emerald Dream]].
 
  +
{{source needed}}
  +
Due to recent discoveries that uncovered fragments of their ancient origins (for example, the [[Discs of Norgannon]] in [[Uldaman]]), the dwarves have undergone a remarkable transformation. The discovery convinced the dwarves that the mighty [[titans]] created them from stone when the world was young. They feel that their destiny is now to search the world for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies.
   
  +
To this end, the dwarves have sent out archaeological teams to all ends of the world in the hopes of discovering new insights into their shrouded past. These journeys have led to dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for the enemies of the dwarven race.
== History ==
 
The earliest inhabitants of the Hinterlands were the [[Forest Troll|forest trolls]] of the [[Amani Empire]]. This ancient empire stretched across much of eastern [[Lordaeron]] with the Hinterlands at its heart. Many great troll cities were built in this region, and their colossal ruins still testify to the once-great empire. The great empire felt the beginnings of its doom when the exiled [[high elves]] arrived in Lordaeron. The trolls, though cunning and great in number were no match for the arcane fires of the elven mages. The elven armies pushed the trolls out of the northern reaches of their empire and built their own cities in their newly acquired country: [[Quel'Thalas]].
 
   
  +
The dwarves were stout allies of the humans during the Second War, joining the Alliance of Lordaeron after their homeland of Khaz Modan was invaded. Holed deep in their mountainside city-fortress of Ironforge, the dwarves have managed to weather both the Horde invasion and the plague. Still, they are long-lived, slow and careful folk, and children are a rare blessing to them. The dwarves of Ironforge number a mere 60,000.
The trolls were forced to retreat to their bastions in the Hinterlands to the south, where they would remain, wary of the elves and their magic, for several generations.
 
   
  +
Still, their tendency to explore is impressive. If about two thirds of the surviving humans now live in the capital city of Stormwind, less then a third of the dwarves are in Ironforge. In fact, there are more dwarves in the dwarven section of Stormwind than Ironforge itself. Now Ironforge is home to the Gnomish population as well, after they fled from their devastated city of [[Gnomeregan]].
When the [[humans]] of Arathor began organizing themselves into a true political entity, the trolls decided to prevent them from gaining a foothold in the political geography of the region. The Amani trolls massed their power in one last bid against their adversaries, but it was for nought. The [[high elves]], seeing a way to be rid of the [[troll]] menace once and for all, taught the humans in the secrets of the arcane arts. The trolls were no match for the combined armies and mages of the [[human]]s and [[high elves]], and they were utterly defeated. This defeat marked the last time the Amani forest trolls would join together as a single nation. Scattered and defeated, the remnants of the Amani returned to their homes in the Hinterlands. Because of their terrible loss, their well-established civilization was virtually gone, and their great monuments and temples began to crumble with no one to keep them up.
 
   
  +
== Character ==
[[File:AeriePeak01.png|right|frame|Blizzard art of the Hinterlands.]]
 
  +
[[Image:DwarfHunter.jpg|thumb|Dwarven mountaineer]]
   
  +
The dwarves start in [[Coldridge Valley]], an area of [[Dun Morogh]] closed off by mountains.
The next time the Hinterlands would play a significant role in history was the coming of the [[Wildhammer]] clan of [[dwarves]]. After the [[War of the Three Hammers]], the Wildhammer dwarves forsook their subterranean homes and traveled north to the Hinterlands where they built dwellings above the ground at the city of [[Aerie Peak]]. They adopted a society that focused less on metalworking and mining and more on a closeness with nature. They were and remain unique among dwarves (and indeed, all races traditionally of the Alliance) in their cultivation of shamanistic practices. The dwarves also soon realized they had a strong affinity for the wild gryphons of the Hinterlands. Soon they trained gryphon riders who would fly into battle wielding the powers of the storm. So strong was the bond between the dwarves and the gryphons that the dwarves constructed a enormous monument in the likeness of a gryphon at Aerie Peak. Eventually, these gryphon riders would become perhaps their most valuable gift to the Alliance. Upon their arrival, the dwarves found themselves immediately at odds with the trolls of the Hinterlands. Though there are no accounts of open hostility between the two, a lasting mutual disdain settled upon the two factions.
 
   
  +
=== Starting attributes ===
By the time of the Wildhammer clan's arrival in the Hinterlands, the trolls had recovered some of their numbers after the devastating war. These remnants split themselves into three separate tribes. The [[Vilebranch]] tribe was the strongest and held the ancient Amani bastions of [[Jintha'Alor]] and the [[Altar of Zul]]. The [[Witherbark]] tribe was weaker than the Vilebranch, residing amongst the old temples of [[Shadra'Alor]] and the ruins of [[Hiri'Watha]]. The weakest of the three tribes was the [[Revantusk]] tribe. The Revantusk trolls were nomadic and called no place their home. For many hundreds of years, this was the state of affairs for the trolls.
 
 
{| class="darktable" style="text-align:center;"
 
  +
! || ''Base'' || [[Hunter]] || [[Paladin]] || [[Priest]] || [[Rogue]] || [[Warrior]] || [[Death Knight]] || [[Shaman]] || [[Mage]] || [[Warlock]]
When the ravenous [[Horde]] crashed through the [[Dark Portal]] and sacked [[Stormwind]], the omens of hope began to glimmer for the trolls. When the orcs invaded a second time, they plowed through [[Khaz Modan]] and into Lordaeron. The three tribes saw the Horde as the means to their redemption. The forest troll tribes joined the Horde seeking to destroy their old enemies, the elves and the humans. They even managed to invade Quel'Thalas, but the Horde was ultimately defeated. Seeking to avoid the orcs' fate of imprisonment and slavery, the trolls abandoned their allies and returned to the Hinterlands, their dreams of former glory shattered. Even though the trolls were defeated in the war, their role in the greater scheme of things was not quite spent.
 
 
During the same war, the Wildhammer dwarves sided with the Alliance, horrified at the defeat of their ancestral homeland of Khaz Modan. They sent their powerful gryphon riders into battle against the Horde. Perhaps without them, the Alliance would not have won.
 
 
In the events that transpired in Lordaeron during the years to come, the Hinterlands were little affected. The Wildhammer dwarves took in some refugees fleeing the destruction wrought by the Scourge, and many forest trolls moved south as well.{{Cite|APG|144, 167}}
 
 
[[File:Plaguemist Ravine.jpg|thumb|Plaguemist Ravine]]
 
 
It was only after the defeat of the [[Burning Legion]] in [[Kalimdor]] that the Hinterlands began to grow in importance once again. After the Horde had established itself a new homeland in Kalimdor, emissaries were sent to the [[Eastern Kingdoms]] seeking allies. Some of these emissaries came to the trolls of the Hinterlands seeking to renew the friendships of old. The Vilebranch and the Witherbark refused outright, but the Revantusk trolls, seeking to raise their position, reluctantly agreed. Thereafter, the Horde aided the Revantusk in building their first settlement after centuries of wandering, [[Revantusk Village]]. Because of the aid they received, the Revantusk trolls are now staunch allies of the Horde.
 
 
The Wildhammer dwarves at Aerie peak stood witness to the destruction around them. They watched helplessly as the [[human]]s and [[High Elves|elves]] were destroyed by the [[Scourge]]. Though the Scourge has not yet reached the Hinterlands, the dwarves remain on the edge of this frontier. This decision drove The Wildhammers to distance themselves from the Alliance, however, in recent times they have rejoined the Alliance. In fact, their stronghold in Shadowmoon Valley and its other territories are places of the Alliance.
 
 
== Getting there ==
 
;{{Horde Icon Small}} Horde: From [[Durnholde Keep]] in the [[Hillsbrad Foothills]], head northeast. Eventually you should come to a break in the mountains ({{coords|84|32|Hillsbrad Foothills}} [http://img76.imageshack.us/img76/5856/gettingtherewa5.jpg]). Head through the pass into the [[Hinterlands]]. The [[Horde]] flight path is in the far east of the zone, on the coast. Make your way across country to the east until you find the road at [[Hiri'watha]]. Follow the road east almost all the way to the cliffs, then take the trail branching northeast (away from the troll city [[Jintha'Alor]]). The trail should take you to a path leading down the cliffs. Once on the beach, head to the south. You will find the Horde outpost, [[Revantusk Village]].
 
 
;{{Alliance Icon Small}} Alliance: From [[Southshore]], head northeast. Eventually you should come to a break in the mountains ({{coords|84|32|Hillsbrad Foothills}} [http://img76.imageshack.us/img76/5856/gettingtherewa5.jpg]), northeast of [[Durnholde Keep]]. Head through the pass into the [[Hinterlands]]. The [[Alliance]] outpost is very close to the entrance to the zone: just head straight north along the road and you will come to [[Aerie Peak]].
 
 
===World of Warcraft: Cataclysm===
 
{{Cata-section}}
 
After the Cataclysm expansion, the Hinterlands level range is expected to change from 40-50 to 30-35, and a Neutral Port appears to be accessible located just to the North-East of the zone. A path shall also be cut between Hinterlands and the Arathi Highlands to the south.
 
 
== Geography ==
 
While there are no instanced dungeons in the Hinterlands, the zone is notable for its huge outdoor micro dungeon, [[Jintha'Alor]].
 
 
The Hinterlands are the location of [[Seradane]], one of the four [[Great Tree]]s leading to the [[Emerald Dream]] and guarded by the four Emerald Dragons. The three others are in [[Ashenvale]], [[Duskwood]], and [[Feralas]].
 
 
=== Maps and subregions ===
 
[[File:WorldMap-Hinterlands.jpg|thumb|left|300px|The Hinterlands map]]
 
 
{| class="darktable"
 
 
|-
 
|-
  +
| [[Attributes#Strength|Strength]] || 22 || 22 || 24 || 22 || 23 || 25 || 113 || 23 || 22 || 22
||[[Aerie Peak]] &bull; [[Agol'watha]] &bull; [[The Altar of Zul]] &bull; [[Bogen's Ledge]]
 
 
|- class="alt"
  +
| [[Attributes#Agility|Agility]] || 16 || 19 || 16 || 16 || 19 || 16 || 69 || 16 || 16 || 16
 
|-
 
|-
  +
| [[Attributes#Stamina|Stamina]] || 23 || 24 || 25 || 23 || 24 || 25 || 100 || 24 || 23 || 24
||[[The Creeping Ruin]] &bull; [[Featherbeard's Hovel]] &bull; [[The Forbidding Sea]] &bull; [[Hiri'watha]]
 
  +
|- class="alt"
|-
 
  +
| [[Attributes#Intellect|Intellect]] || 19 || 19 || 19 || 21 || 19 || 19 || 28 || 20 || 22 || 21
||[[Jintha'Alor]] &bull; [[The Overlook Cliffs]] &bull; [[Plaguemist Ravine]] &bull; [[Quel'Danil Lodge]]
 
|-
 
||[[Revantusk Village]] &bull; [[Seradane]] &bull; [[Shaol'watha]] &bull; [[Shadra'Alor]]
 
|-
 
||[[Shindigger's Camp]] &bull; [[Skulk Rock]] &bull; [[Valorwind Lake]] &bull; [[Wildhammer Keep]]
 
|-
 
||[[Zun'watha]]
 
 
|-
 
|-
  +
| [[Attributes#Spirit|Spirit]] || 19 || 20 || 20 || 22 || 19 || 19 || 41 || 21 || 21 || 21
  +
 
|}
 
|}
{{clrl}}
 
*[http://wow.gamepressure.com/map.asp?ID=21 Topographic map of the Hinterlands]
 
   
=== Elite areas ===
+
=== Racial abilities ===
[[File:Jintha'Alor.jpg|thumb|Jintha'Alor]]
+
[[Image:Dwarvenavatar.jpg|thumb|A [[dwarven avatar]] using Stoneskin.]]
   
  +
{| class="darktable" style="width: 430px; text-align:left;"
* [[Seradane]]
 
  +
!style="text-align:left"|[[Stoneform]] - Instant - 2 min cooldown
 
=== Travel hubs ===
 
[[File:Aerie Peak.jpg|thumb|Aerie Peak]]
 
 
===== {{Alliance Icon Small}} [[Flight path]]s from [[Aerie Peak]]=====
 
* [[Ironforge]]
 
* [[Southshore]], [[Hillsbrad Foothills]]
 
* [[Refuge Pointe]], [[Arathi Highlands]]
 
* [[Chillwind Camp]], [[Western Plaguelands]]
 
* [[Light's Hope Chapel]], [[Eastern Plaguelands]]
 
 
====={{Horde Icon Small}} [[Flight path]]s from [[Revantusk Village]]=====
 
* [[Undercity]]
 
* [[Tarren Mill]], [[Hillsbrad Foothills]]
 
* [[Hammerfall]], [[Arathi Highlands]]
 
* [[Light's Hope Chapel]], [[Eastern Plaguelands]]
 
 
===Adjacent regions===
 
{| class="darktable"
 
 
|-
 
|-
  +
|Removes Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 seconds.||
! Zone Name || Faction || Level Range || Direction || Access subzone || Access method
 
  +
|- class="alt"
  +
!style="text-align:left"|[[Gun Specialization]] - passive
 
|-
 
|-
  +
|Your chance to critically hit with Guns is increased by 1%.||
| [[Hillsbrad Foothills]]
 
  +
|- class="alt"
| {{Horde Icon Small}} {{Alliance Icon Small}}
 
  +
!style="text-align:left"|[[Frost Resistance]] - passive
| 20-30 || Southwest || [[Aerie Peak]]
 
| By foot or flightpath from Revantusk to Tarren Mill or from Aerie Peak to Southshore
 
 
|-
 
|-
  +
|Increases your resistance to harmful Frost effects by your character level.||
| [[Western Plaguelands]]
 
  +
|- class="alt"
| {{Horde Icon Small}} {{Alliance Icon Small}}
 
  +
!style="text-align:left"|[[Explorer]] - passive
| 50-58 || North || [[Plaguemist Ravine]]
 
 
|-
| By foot or Alliance flightpath from Aerie Peak to [[Chillwind Camp]]
 
  +
|You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists.||
  +
|- class="alt"
  +
!style="text-align:left"|[[Mace Specialization]] - passive
 
|-
  +
|Expertise with One-Handed Maces and Two-Handed Maces increases by 3.||
 
|}
 
|}
   
  +
=== Reasons for racial traits ===
== Notable characters ==
 
  +
Dwarves can tap into their [[Earthen]] heritage to undergo a temporary partial sclerosis, known to the layman as [[Stoneform]]. Not only does this make the dwarf more resistant to injury, it also seals open wounds and eliminates most poisons and infections. The lives of many dwarves have been saved by stoneform.
[[File:Revantusk Village.jpg|thumb|Revantusk Village]]
 
 
{{main|Hinterlands NPCs}}
 
   
  +
Soldiers of Ironforge are often recruited from the ranks of industrial laborers. For this reason, [[Mace Specialization (dwarf racial)|Mace]] and [[Gun Specialization]] are common, since having worked in major dwarven industries like metalworking, excavation and hunting, they are already skilled with handling a hammer or powder.
The Hinterlands are home to several characters of note. At Aerie Peak, [[Falstad Wildhammer]] and [[Gryphon Master Talonaxe]] seek aid in locating a young gryphon. At Revantusk Village, [[Primal Torntusk]] attempts to locate her missing mate, and [[Huntsman Markhor]] sends bold adventurers into the deepest part of the wilds in search of dangerous wildlife.
 
   
  +
Dwarves are naturally adapted to cold climates, as evidenced by their stocky build and thick hair. Experienced wizards have observed that dwarves have a slight innate Frost Resistance.
== Quests ==
 
{{main|Hinterlands quests}}
 
   
  +
Since the founding of the [[Explorers' League]], interest in adventure has been strong in Ironforge. Whether to discover more of the world's history or just to find treasure, many dwarves leave their homes ready to [[Explorer|Explore]] the world for items of value.
==Resources==
 
[[File:Shindigger's Camp.jpg|thumb|Shindigger's Camp]]
 
   
  +
==Videos==
* [[Fish]]es
 
  +
<youtube>EUGOBu40RnY</youtube><!--Dwarf intro-->
** [[Raw Nightfin Snapper]]
 
  +
<youtube>iAxvA8bgyUk</youtube><!--Dwarf intro in Cataclysm-->
* [[Herb]]s
 
** [[Liferoot]]
 
** [[Fadeleaf]]
 
** [[Goldthorn]]
 
** [[Khadgar's Whisker]]
 
** [[Purple Lotus]]
 
** [[Wildvine]] (Drops fairly often from Vilebranch and Witherbark trolls)
 
** [[Ghost Mushroom]] (one of the few regions where you can gather it)
 
** [[Golden Sansam]]
 
** [[Sungrass]]
 
* [[Leather]]
 
** [[Turtle Scale]] (Skinning level 38-53 [[turtle]]s)
 
* [[Ore]]s
 
** [[Gold Vein]]
 
** [[Iron Deposit]]
 
** [[Mithril Deposit]] (Very plentiful by the mountains)
 
** [[Truesilver Deposit]]
 
** [[Small Thorium Vein]]
 
   
== Wild creatures ==
+
==See also==
  +
*[[Horde & Alliance magic#Ironforge Dwarves|Ironforge dwarf magic]]
[[File:QuelLithien1.jpg|thumb|Quel'Danil Lodge]]
 
  +
*[[Alliance technology#Ironforge dwarf technology|Ironforge dwarf technology]]
   
  +
==References==
* [[Dragonspawn]]
 
  +
{{Reflist}}
* [[Forest Troll]]s
 
* [[Green dragon]]s
 
* [[Gryphon]]s
 
* [[High Elves]]
 
* [[Moonkin]]
 
* [[Ooze]]s
 
* [[Shark]]s
 
* [[Turtle]]s
 
* [[Wolves]]
 
   
== External links ==
 
{{elinks-zone|47}}
 
   
  +
{{factions}}
 
{{races}}
   
  +
[[es:Enano (jugable)]]
{{The Hinterlands}}
 
  +
[[nl:Dwarf (speelbaar)]]
{{Lordaeron}}
 
  +
[[pl:Krasnoludy]]
{{Eastern Kingdoms}}
 
  +
[[ru:Дворф (доступно игроку)]]
   
 
[[Category:Dwarves]]
[[fr:Les Hinterlands]]
 
[[Category:Eastern Kingdoms]]
+
[[Category:Ironforge]]
[[Category:The Hinterlands| ]]
+
[[Category:Alliance factions]]
[[Category:Lore|Hinterlands]]
 
[[Category:Forests]]
 

Revision as of 14:44, 18 June 2011

Core races
Allied races
For dwarves in general (including the various kinds of dwarves and dwarven clans), see dwarf.
AllianceDwarves
DwarfCrest
Character classes Hunter, Paladin, Priest, Rogue, Warrior, Wrath-Logo-Small Death knight, Cataclysm Mage, Shaman, Warlock
Main language Dwarven
Secondary language Common
Starting zone Coldridge Valley, Dun Morogh
Racial leader IconSmall MuradinIconSmall FalstadIconSmall MoiraCouncil of Three Hammers
IconSmall MagniKing Magni Bronzebeard (formerly)
Capital Ironforge, Dun Morogh
Racial mount File:IconSmall Ram Small.gif Ram

The dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The dwarves have always been fast allies to the humans and they revel in the prospects of battle and storytelling alike. They are currently the least played Alliance race according to the WoW Census of June 2010.

Background

The stoic dwarves of Ironforge spent countless generations mining treasures from deep within the earth. Secure in their impregnable stronghold of Ironforge Mountain, the dwarves rarely ventured beyond the wintry peaks of Dun Morogh. Even so, when the orcs invaded Azeroth and set out to conquer the human, elven, and dwarven lands, the dwarves offered to join the Grand Alliance. The resilient and ingenious dwarves proved to be the backbone of the Alliance forces and helped usher in victory after victory.

Recently the dwarves unearthed a series of ruins that held the key to the secrets of their lost heritage. Driven to discover the truth about his people’s fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology. Magni helped to create the famed Explorers' Guild of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves’ fabled existence. An integral part of the Grand Alliance, the rugged dwarven armies have been called away to battle the merciless Horde in faraway lands. In these perilous times, the defense of the mountain kingdom falls to brave dwarves like you. The spirits of the dwarven kings watch over you, and the very mountains are your strength. The future of your people is in your hands.[1]

Archaeology and exploration

Due to recent discoveries that uncovered fragments of their ancient origins (for example, the Discs of Norgannon in Uldaman), the dwarves have undergone a remarkable transformation. The discovery convinced the dwarves that the mighty titans created them from stone when the world was young. They feel that their destiny is now to search the world for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies.

To this end, the dwarves have sent out archaeological teams to all ends of the world in the hopes of discovering new insights into their shrouded past. These journeys have led to dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for the enemies of the dwarven race.

The dwarves were stout allies of the humans during the Second War, joining the Alliance of Lordaeron after their homeland of Khaz Modan was invaded. Holed deep in their mountainside city-fortress of Ironforge, the dwarves have managed to weather both the Horde invasion and the plague. Still, they are long-lived, slow and careful folk, and children are a rare blessing to them. The dwarves of Ironforge number a mere 60,000.

Still, their tendency to explore is impressive. If about two thirds of the surviving humans now live in the capital city of Stormwind, less then a third of the dwarves are in Ironforge. In fact, there are more dwarves in the dwarven section of Stormwind than Ironforge itself. Now Ironforge is home to the Gnomish population as well, after they fled from their devastated city of Gnomeregan.

Character

DwarfHunter

Dwarven mountaineer

The dwarves start in Coldridge Valley, an area of Dun Morogh closed off by mountains.

Starting attributes

Base Hunter Paladin Priest Rogue Warrior Death Knight Shaman Mage Warlock
Strength 22 22 24 22 23 25 113 23 22 22
Agility 16 19 16 16 19 16 69 16 16 16
Stamina 23 24 25 23 24 25 100 24 23 24
Intellect 19 19 19 21 19 19 28 20 22 21
Spirit 19 20 20 22 19 19 41 21 21 21

Racial abilities

Dwarvenavatar

A dwarven avatar using Stoneskin.

Inv gauntlets 03 [Stoneform] - Instant - 2 min cooldown
Removes Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 seconds.
Inv musket 03 [Gun Specialization] - passive
Your chance to critically hit with Guns is increased by 1%.
Spell frost wizardmark [Frost Resistance] - passive
Increases your resistance to harmful Frost effects by your character level.
Inv misc map08 [Explorer] - passive
You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists.
Inv hammer 05 [Mace Specialization] - passive
Expertise with One-Handed Maces and Two-Handed Maces increases by 3.

Reasons for racial traits

Dwarves can tap into their Earthen heritage to undergo a temporary partial sclerosis, known to the layman as Inv gauntlets 03 [Stoneform]. Not only does this make the dwarf more resistant to injury, it also seals open wounds and eliminates most poisons and infections. The lives of many dwarves have been saved by stoneform.

Soldiers of Ironforge are often recruited from the ranks of industrial laborers. For this reason, Mace and Inv musket 03 [Gun Specialization] are common, since having worked in major dwarven industries like metalworking, excavation and hunting, they are already skilled with handling a hammer or powder.

Dwarves are naturally adapted to cold climates, as evidenced by their stocky build and thick hair. Experienced wizards have observed that dwarves have a slight innate Frost Resistance.

Since the founding of the Explorers' League, interest in adventure has been strong in Ironforge. Whether to discover more of the world's history or just to find treasure, many dwarves leave their homes ready to Explore the world for items of value.

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