Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
(WW:EL)
m (Corrected spelling/grammar)
Line 13: Line 13:
 
}}
 
}}
   
'''High Warlord Naj'entus''' is the first [[boss]] encountered in the [[Black Temple]]. He has a very bizzare appeareance, and is assumed to be a [[Naga anomaly]] because of that. The fight is a [[Gear Check]], requiring high [[Stamina]] on the whole raid and well-equipped healers.
+
'''High Warlord Naj'entus''' is the first [[boss]] encountered in the [[Black Temple]]. He has a very bizzare appeareance, and is assumed to be a [[naga anomaly]] because of that. The fight is a [[gear check]], requiring high [[stamina]] on the whole raid and well-equipped healers.
   
 
==Abilities==
 
==Abilities==

Revision as of 05:28, 8 January 2009

MobHigh Warlord Naj'entus
Image of High Warlord Naj'entus
Race Naga (Humanoid)
Level ?? (Boss)
Location Karabor Sewers, Black Temple

High Warlord Naj'entus is the first boss encountered in the Black Temple. He has a very bizzare appeareance, and is assumed to be a naga anomaly because of that. The fight is a gear check, requiring high stamina on the whole raid and well-equipped healers.

Abilities

  • Health: 3,800,000
  • Melee: ~4,500 on plate
  • Needle Spine: Does 2,890 to 3,910 physical damage to three random targets in a cone shape and an additional 2,280 to 2,520 frost damage to anyone within six yards of the targets.
  • Impaling Spine Hits a random single target for 4,513 to 4,987 physical damage. The target is stunned and has a 30 second DoT which does 2,750 damage every 3 seconds. Players must loot the spine from the impaled target to remove the debuff. Ability has a 20 second cooldown.
  • Tidal Shield: Naj'entus becomes immune to all damage and regenerates health. Shield must be broken by a player throwing [Naj'entus Spine] at Naj'entus. When the shield breaks, the entire raid takes 8,500 frost damage. Ability has a 60 second cooldown.
  • Enrage: 8 minute enrage timer.

Preparation

There is a pair of Aqueous Lords before this boss. They pull together (but separately from the boss) and are not part of the encounter.

Raid composition:

  • One main tank
  • 7-9 healers
  • Usual mix of DPS (ranged preferred)

All raid members take 8,500 frost damage every 60 seconds, making 8,501 HP buffed the absolute minimum requirement, but in practice 10,000 HP buffed are needed, to give the healers a little slack.

Classes that are likely candidates for combat rezzes (all Shamans and all healers) should have at least 8500 HP unbuffed. Frost resistance gear and [Major Frost Protection Potions] are not a reliable means to increase survivability. Everybody should have health potions and healthstones, and don't hesitate to use them.

After a standard pull, the melee group sets up close to the boss, and all ranged classes distribute over a large area, with each raid member 6 yards apart from everyone else to avoid the frost AoE from Needle Spine. The melee group should split in 2-3 subgroups to minimize AoE damage.

Rogues need to keep a full stack of Inv misc herb 16 [Wound Poison] up on the boss to reduce its self-healing effect while the Tidal Shield is up. Other reduced healing abilities also work, but do not last that long after last application and often wear off a few seconds after the Tidal Shield is up.

Impaling Spine

Every 20 seconds, Naj'entus shoots a large coral cone at a random raid member. The spine paralyzes and damages its target until it is removed by another player by looting the target. This needs to be done very quickly. It is possible to carry up to five spines in the inventory.

Looted spines disappear when releasing (after a death) or when the encounter is reset.

Tidal Shield

Every 60 seconds (the first time 60 seconds after the pull), Naj'entus casts a Tidal Shield (instead of throwing an impaling spine). He stops throwing needle spines for 10 seconds after casting the shield, but continues to melee. The shield can be broken by throwing an impaling spine looted earlier at it.

Spines have a maximum range of 25 yards.

Since the shield deals 8500 frost damage to the entire raid, everybody must be at top health before the spine is thrown. Most Boss Mod type UI enhancements have an indicator window showing people with less than 8500 health when the shield is up.

Dealing with the Impaling Spines and the Tidal Shield requires good synchronisation. It's a common practise to have one player announce the Impaling Spine targets, and to call for the throwing of a spine when the whole raid is healed. It's a good idea to have one of the raid healers do the calling for the spine throw (because he can call for the spine when the last heal is nearly finished).

In some situations it may be necessary to sacrifice a few raid members because Naj'entus heals himself, so waiting a long time for the raid to heal up is not a good option.

Macros

This is a quick method to throw a spine from the inventory:

/use Naj'entus spine

It's also a good idea to announce the facts of being hit by and having looted a spine:

/say <name> got spined!

and

/say <name> looted a spine!

Quotes

Aggro:

  • You will die, in the name of Lady Vashj!

Impale:

  • Stick around!
  • I'll deal with you later!

Special:

  • Blood will flow!
  • Bal, lamer zhita!

Enraged:

  • My patience has run out! Die, die!

Kills a player:

  • Your success was short lived!
  • Time for you... to go!

Death:

  • Lord Illidan will... crush you.

Loot

Loot

Movies

External links