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Trade herbalism 0100WoW Icon 16x16 Herbalism (Profession)
List of herbsQuestsTrainers

Herbalism allows you to find and harvest herbs from particular resource nodes scattered around the world using [Herb Gathering]. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for Alchemy and Inscription. Starting with the 0200Bc icon Burning Crusade expansion, mobs will appear in-game that can be harvested.

See harvestable mobs for a list.

Herbalism pointers:

Pointer herb on 32x32 in range of gatherable herb
Pointer herb off 32x32 out of range of gatherable herb

For other articles related to Herbalism, see the Herbalism category.

Partial herbs new in Warlords of Draenor Edit

0600Warlords-Logo-Small This section concerns content exclusive to Warlords of Draenor.

Starting with the 0600Warlords-Logo-Small Warlords of Draenor expansion, nearly all basic herbs can be gathered with Herbalism skill of 1, but the full herb will only drop if the character has the appropriate minimum skill to gather the herb. If the skill is below the minimum, a partial herb will drop that requires 10 to create the full herb. Partial herbs will have suffixes like "Blade", "Bramble", "Cap", "Leaf", "Stem", etc. added to the names of the full herb to distinguish them as partial herbs.

IconSmall Mining [Mining] also has a similar mechanism when trying to gather ore with a minimum required skill above current skill points.

Proficiencies Edit

Herbalism proficiency refers to a character’s training in Herbalism. The table below summarizes what level and skill required to advance to each proficiency.

Proficiency Level Skill
Apprentice 5 1 - 75
Journeyman 10 50 - 150
Expert 20 125 - 225
Artisan 35 200 - 300
Master 50 275 - 375 0200Bc icon
Grand Master 65 350 - 450 0300Wrath-Logo-Small
Illustrious Grand Master 75 425 - 525 0400Cataclysm-Logo-Small
Zen Master 80 500 - 600 0500Mists-Logo-Small
Draenor Master 90 600 - 700 0600Warlords-Logo-Small

eGrand Master is only available after installing the expansion 0300Wrath-Logo-Small Wrath of the Lich King.

Illustrious Grand Master is only available after installing the expansion 0400Cataclysm-Logo-Small Cataclysm.

Zen Master is only available after installing the expansion 0500Mists-Logo-Small Mists of Pandaria.

Draenor Master is only available after installing the expansion 0600Warlords-Logo-Small Warlords of Draenor.

Legion Master is only available after installing the expansion 0700Legion-Logo-Small Legion.


As herbalism is a gathering profession like Skinning and Mining, it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any alchemist, since herbalism gives you a good supply of ingredients for your potions. While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well. Scribes with the inscription skill will also use most type of herbs as ingredients for pigments, which are used to make glyphs.


Required ToolsEdit

Unlike skinning and mining, no special tools are required to gather herbs, although to collect the high-level herb bloodvine, a Blood Scythe must be in the herbalist's inventory.

Find HerbsEdit

Find Herbs is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. These herbs are highlighted whether the player is at a level to harvest them or not. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability, and as such cannot be active at the same time as other abilities such as Find Minerals or other tracking abilities.

A bonus to choosing herbalism is that Find Herbs will also highlight the herbs for herb-related quests, then when the quest is complete and the herbs cannot be picked any longer, automatically stop highlighting them.


A Herb Bag is a special type of bag that goes into one of your four bag slots (or a bank bag slot). It can carry only herbs (as well as a handful of other related items), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag, [Herb Pouch], can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot; [Cenarion Herb Bag] and [Satchel of Cenarius]) must be made by a tailor with Cenarion Circle rep; they can be found in the Auction House, too. There is now a 32-slot herbalism bag also available, [Emerald Bag], but the tailor must be revered with the Kalu'ak to buy the recipe [Pattern: Emerald Bag] and have 435 tailoring. 0400Cataclysm-Logo-Small Cataclysm added a 36-slot bag, [Hyjal Expedition Bag], which can be created by a tailor with a tailoring skill of 490 (taught by tailoring trainers). Also starting with 0400Cataclysm-Logo-Small Cataclysm for some reason, a 20-slot bag, ["Carriage - Going Green" Herb Tote Bag] is available for 28Gold from Alliance 15 Dawn Radue <Bag Merchant> in Stormwind City, but there is no Horde 15 Horde equivalent.

Skill BonusesEdit


Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:

  • Red: Skill insufficient.
  • Orange: 100% chance of increasing skill level. (in past possible "Failed attempt")
  • Yellow: 75% chance of increasing skill level.
  • Green: <50% chance of increasing skill level.
  • Gray: Never increases skill level.

You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 due to the fact that you can move quickly between zones.

At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit Herbalism trainers in order to increase your skill further.

It is recommended that you purchase the Herbalist's Gloves with the +5 Enchant Gloves - Advanced Herbalism, giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.


Only one quest is known that requires Herbalism to complete.

Harvestable herbs Edit

See: herb for a complete listing of herbs you can gather, as well as their skill requirements.

Herbalism in Pandaria Edit

0500Mists-Logo-Small This section concerns content exclusive to Mists of Pandaria.

With World of Warcraft: Mists of Pandaria changes have been made to the herbalism profession. Skill level 526-600, Zen Master, can be learned at the Herbalism trainer. In order to learn this you need to have a skill of 500 and be level 80.

Herbalism in Outland Edit

0200Bc icon This section concerns content exclusive to The Burning Crusade.

With World of Warcraft: The Burning Crusade, several changes have been made to the herbalism profession in the expansion zone: Outland. Herbalism is the primary gathering trade skill employed by Alchemy to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, Rorelien, who can be found in the ground floor room of the tower in Honor Hold, or, for the Horde, Ruak Stronghorn, found in the north-west tower in Thrallmar, on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:

  • Outland offers a wide array of monsters that can be skinned for herbs after the target has been killed and all loot has been taken. Several types of herbs as well as Vendor Trash can be "herb-skinned" off a kill. Several areas in Zangarmarsh offer monsters that can be "herb-skinned" for herbs such as Ancient Lichen, Terocone, and Felweed. In addition to herbs that can be farmed off of these creatures, motes can also be found. Motes are an integral part of crafting professions in the expansion. Note that "herb-skinning" monsters requires herbalism skill equal to five times the monster's level, like skinning does, but will not cause a player to gain skill.[citation needed]
  • Outland also offers herbalist a slight opportunity to find items of significant value when gathering a herb. Green quality items have been discovered, but this seldom occurs.
  • One time use items can be picked up when collecting a herb. These items can also be picked up off of skinning a monster in Outland. These items may be eaten to receive a stat bonus for a short period of time. Herbs can yield an item that will absorb damage for a period of time.
  • Merely collecting certain types of herbs in Outland may yield a particular stat bonus for a short period of time. For example, Dreaming Glory gives a buff that regenerates a small amount of health over time.

Abilities Gained Edit

Sufficiently skilled herbalists gain the Lifeblood ability.

Notes Edit

Roleplaying Resource Edit

A Medicinal Guide to Azerothian and Outland Herbs lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an Apothecary (a doctor-like profession that specializes in herbs).

References Edit

Patch changes Edit

  • 0600Warlords-Logo-Small Patch 6.0.2 (14-October-2014): Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
  • 0400Cataclysm-Logo-Small Patch 4.0.3 (15-Nov-2010): Gathering herbs will give XP.[1] The higher level the character is, the less XP it will get. See Formulas:Gather XP.

External links Edit

For a complete list of leveling guides by profession please visit Tradeskill leveling guides
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Patch date14 October 2014 + and 15 November 2010 +

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