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|name=Hellfire
 
|name=Hellfire
 
|image=Spell_Fire_Incinerate.png
 
|image=Spell_Fire_Incinerate.png
|description=Ignites the area surrounding the caster, causing X Fire damage to him/herself and X Fire damage to all nearby enemies every 1 sec. Lasts 14 sec.<br><br>Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.
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|description=Ignites the caster, causing x Fire damage to herself/himself and x Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.<br><br>{{SpecIcon|Demonology}} {{text|lime|Demonology}}<br>{{text|lightblue|Metamorphosis transforms this spell into Immolation Aura:}}<br><br>{{text|white|Immolation Aura}}<br>{{text|lightblue|Ignites the area surrounding the caster, causing 0 Fire damage over 10 sec to all nearby enemies.}}
 
|class=Warlock
 
|class=Warlock
 
|type=Offensive
 
|type=Offensive
 
|school=[[Fire]]
 
|school=[[Fire]]
|cost=2.0% of [[base mana]]
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|cost=2.0% of [[base mana]], plus 2% per second
 
|cast_time=Channeled
 
|cast_time=Channeled
 
|cooldown=
 
|cooldown=
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|tcg=HellfireTCG.jpg
 
|tcg=HellfireTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
{{AbilityFlavor|"Let the fire sear my flesh, so long as it burns my enemies as well."|TCG Through the Dark Portal|108}}
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{{Quotation|[[TCG Through the Dark Portal]]|Let the fire sear my flesh, so long as it burns my enemies as well.}}
   
 
'''Hellfire''' is a [[warlock]] ability learned at level 22 for those with the Demonology specialization. It is a [[PBAoE]] spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster as well. This spell is a [[channeling]] spell, so interruptions can shorten the duration and thus the damage output.
 
'''Hellfire''' is a [[warlock]] ability learned at level 22 for those with the Demonology specialization. It is a [[PBAoE]] spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster as well. This spell is a [[channeling]] spell, so interruptions can shorten the duration and thus the damage output.
   
 
== Modified by ==
 
== Modified by ==
*{{ability|Kil'Jaeden's Cunning}} (talent)
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*{{wowhead tooltip|item|110866|Glyph of Life Pact}}
*{{ability|Mannoroth's Fury}} (talent)
 
*{{ability|Immolation Aura}} ({{SpecIcon|Demonology}} demonology spec ability)
 
   
==Notes==
+
;Talents
This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since [[Power Word: Shield]] minimizes channeling time lost, and if combined with [[Holy Nova]], mobs die fast and the warlock is never in danger of dying.
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*{{wowhead tooltip|spell|108508|Mannoroth's Fury}}
   
Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the {{ability|Sacrifice}} ability of the [[Voidwalker (warlock minion)|Voidwalker]], then the shield will take the damage until the shield fails or the effect is interrupted by moving.
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;{{SpecIcon|Demonology}} Demonology abilities
  +
*{{wowhead tooltip|spell|103958|Metamorphosis}}
   
If the warlock dies from this spell's effect, they take no durability damage. This allows the Warlock to save some repair costs when faced with certain doom. In such a scenario, a warlock will typically use {{ability|Life Tap}} to get low on health fast, then use Hellfire. This is commonly referred to as ''"Ghost Walking"'' and is a common way to get into [[Scholomance]] without possessing the [[Skeleton key]].
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==Notes==
  +
*This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana-efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since [[Power Word: Shield]] minimizes channeling time lost, and if combined with [[Holy Nova]], mobs die fast and the warlock is never in danger of dying.
  +
*Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the {{ability|Sacrifice}} ability of the [[Voidwalker (warlock minion)|Voidwalker]], then the shield will take the damage until the shield fails or the effect is interrupted by moving.
  +
*If the warlock dies from this spell's effect, they take no durability damage. This allows the Warlock to save some repair costs when faced with certain doom. In such a scenario, a warlock will typically use {{ability|Life Tap}} to get low on health fast, then use Hellfire. This is commonly referred to as ''"Ghost Walking"'' and is a common way to get into [[Scholomance]] without possessing the [[Skeleton key]].
   
 
== Patch changes ==
 
== Patch changes ==
  +
*{{Patch 5.4.0|note=Hellfire's damage has been reduced by 20%.}}
 
*{{Patch 5.1.0|note=Now displays less intense visual effects for other players.}}
 
*{{Patch 5.1.0|note=Now displays less intense visual effects for other players.}}
 
*{{Patch 4.0.6|note=Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.}}
 
*{{Patch 4.0.6|note=Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.}}
 
*{{Patch 3.3.0|note=Dealing damage to another player with this ability will now put the Warlock in combat.}}
 
*{{Patch 3.3.0|note=Dealing damage to another player with this ability will now put the Warlock in combat.}}
 
*{{Patch 2.3.0|note=This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.}}
 
*{{Patch 2.3.0|note=This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.}}
 
== References ==
 
{{Reflist}}
 
   
 
== External links ==
 
== External links ==

Latest revision as of 18:43, May 29, 2015

Not to be confused with Hellfire Peninsula.
Hellfire
Spell fire incinerate
  • Hellfire
  • 2.0% of base mana, plus 2% per second
  • Channeled
  • Ignites the caster, causing x Fire damage to herself/himself and x Fire damage to all nearby enemies over 14 sec. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.

    Spell shadow metamorphosis Demonology
    Metamorphosis transforms this spell into Immolation Aura:

    Immolation Aura
    Ignites the area surrounding the caster, causing 0 Fire damage over 10 sec to all nearby enemies.
Usable by
ClassWarlock
Properties
TypeOffensive
SchoolFire
Cooldown (GCD 1.5 sec)
Talents
SpecializationDemonology
Level required22
Related debuff
Spell fire incinerate
  • Hellfire
  • Damages self and all nearby enemies.
  • Duration: 14 seconds
TCG image
HellfireTCG
Let the fire sear my flesh, so long as it burns my enemies as well.

Hellfire is a warlock ability learned at level 22 for those with the Demonology specialization. It is a PBAoE spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster as well. This spell is a channeling spell, so interruptions can shorten the duration and thus the damage output.

Modified by Edit

Talents
Spell shadow metamorphosis Demonology abilities

NotesEdit

  • This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana-efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since Power Word: Shield minimizes channeling time lost, and if combined with Holy Nova, mobs die fast and the warlock is never in danger of dying.
  • Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the [Sacrifice] ability of the Voidwalker, then the shield will take the damage until the shield fails or the effect is interrupted by moving.
  • If the warlock dies from this spell's effect, they take no durability damage. This allows the Warlock to save some repair costs when faced with certain doom. In such a scenario, a warlock will typically use [Life Tap] to get low on health fast, then use Hellfire. This is commonly referred to as "Ghost Walking" and is a common way to get into Scholomance without possessing the Skeleton key.

Patch changes Edit

  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Hellfire's damage has been reduced by 20%.
  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): Now displays less intense visual effects for other players.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): Dealing damage to another player with this ability will now put the Warlock in combat.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.

External links Edit


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