Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
mNo edit summary
 
 
Line 1: Line 1:
  +
{{Classnav}}
−
{{npcbox
 
−
| name = Commander Samaul
 
−
| image = Commander Samaul.jpg
 
−
| title =
 
−
| level = 40
 
−
| type =
 
−
| faction = Alliance
 
−
| city =
 
−
| race = Human
 
−
| creature = Humanoid
 
−
| sex = Male
 
−
| location = [[Dustwallow Marsh]]
 
−
}}
 
   
  +
Nearly all of the '''paladin abilities''' are mana-based and are split into three disciplines.
−
'''Commander Samaul''' is a level 40 [[quest giver]] located in [[Foothold Citadel]] on [[Theramore Isle]] in the [[contested]] territory of [[Dustwallow Marsh]].
 
   
  +
;Holy
−
He starts the quest {{questlong|Alliance|35|The Missing Diplomat (14)}}.
 
  +
:Includes all healing spells, supportive seals, and spells.
  +
;Protection
  +
:Includes spells that protect yourself and others.
  +
;Retribution
  +
:Includes most damage-related skills.
   
  +
== Trainable abilities ==
  +
These abilities are available to all Paladins, at the appropriate level, regardless of Talents.
   
  +
{| class="darktable zebra sortable"
−
See [[List of Dustwallow Marsh NPCs]].
 
   
  +
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Level !! width="700px" | Description
−
==Trivia==
 
  +
|-
−
Commander Samaul, along with [[Captain Garran Vimes]], is probably a reference to Commander (formerly Captain) [[wikipedia:Samuel vimes|Samuel Vimes]] of the Ankh-Morpork City Guard, in the popular Discworld series of novels.
 
  +
![[File:Spell holy crusaderstrike.png|32px]]!![[Crusader Strike]]
  +
|Align="Center"| Starts with || An instant strike that causes 120% weapon damage and grants a charge of Holy Power.
  +
|-
  +
![[File:spell holy righteousfury.png|32px]]!![[Judgement]]
  +
|Align="Center"| 3 || Unleashes the energy of a Seal to judge an enemy for $d Holy damage.
  +
|-
  +
![[File:spell holy righteousnessaura.png|32px]]!![[Seal of Righteousness]]
  +
|Align="Center"| 3 || Fills the Paladin with holy spirit for 30 min, granting each single-target melee attack (MWS * (0.011 * AP.022 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time.
  +
|-
  +
![[File:spell holy devotionaura.png|32px]]!![[Devotion Aura]]
  +
|Align="Center"| 5 || Gives X additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy sealofmight.png|32px]]!![[Hammer of Justice]]
  +
|Align="Center"| 7 || Stuns the target for 6 sec.
  +
|-
  +
![[File:inv helmet 96.png|32px]]!![[Word of Glory]]
  +
|Align="Center"| 9 || Consumes all Holy Power to heal a friendly target for X per charge of Holy Power.
  +
|-
  +
![[File:spell holy resurrection.png|32px]]!![[Redemption]]
  +
|Align="Center"| 12 || Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
  +
|-
  +
![[File:spell holy sealoffury.png|32px]]!![[Righteous Fury]]
  +
|Align="Center"| 12 || Increases your threat generation while active, making you a more effective tank. Lasts until cancelled.
  +
|-
  +
![[File:spell holy holybolt.png|32px]]!![[Holy Light]]
  +
|Align="Center"| 14 || Heals a friendly target for X.
  +
|-
  +
![[File:spell holy flashheal.png|32px]]!![[Flash of Light]]
  +
|Align="Center"| 16 || A quick, expensive heal that heals a friendly target for X.
  +
|-
  +
![[File:spell holy unyieldingfaith.png|32px]]!![[Hand of Reckoning]]
  +
|Align="Center"| 16 || Taunts the target to attack you, but has no effect if the target is already attacking you.
  +
|-
  +
![[File:spell holy layonhands.png|32px]]!![[Lay on Hands]]
  +
|Align="Center"| 16 || Heals a friendly target for an amount equal to the Paladin's maximum health and restores X of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min.
  +
|-
  +
![[File:spell holy excorcism 02.png|32px]]!![[Exorcism]]
  +
|Align="Center"| 18 || Causes X Holy damage to an enemy target. If the target is Undead or Demon, it will always critically hit.
  +
|-
  +
![[File:spell holy sealofprotection.png|32px]]!![[Hand of Protection]]
  +
|Align="Center"| 18 || A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.
  +
|-
  +
![[File:Spell Magic GreaterBlessingofKings.png|32px]]!![[Blessing of Kings]]
  +
|Align="Center"| 22 || Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by (cond($lte(level, 70), level / 2, cond($lte(level, 80), level / 2 + (level) / 2 * 5, level / 2 + (level) / 2 * 5 + (level) / 2 * 7)) - 0.5), for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy innerfire.png|32px]]!![[Consecration]]
  +
|Align="Center"| 24 || Consecrates the land beneath the Paladin, doing (8 * (0 + 0.027 * holy power.027 * AP)) Holy damage over 10 sec to enemies who enter the area.
  +
|-
  +
![[File:spell holy auraoflight.png|32px]]!![[Retribution Aura]]
  +
|Align="Center"| 26 || Causes X Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy purifyingpower.png|32px]]!![[Holy Wrath]]
  +
|Align="Center"| 28 || Sends bolts of holy power in all directions, causing (0.3 * holy power + X) Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec.
  +
|-
  +
![[File:spell holy divineprotection.png|32px]]!![[Divine Protection]]
  +
|Align="Center"| 30 || Reduces all damage taken by 20% for 10 sec.
  +
|-
  +
![[File:spell holy healingaura.png|32px]]!![[Seal of Insight]]
  +
|Align="Center"| 32 || Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time.<br />Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
  +
|-
  +
![[File:spell holy purify.png|32px]]!![[Cleanse]]
  +
|Align="Center"| 34 || Cleanses a friendly target, removing 1 Poison effect and 1 Disease effect.
  +
|-
  +
![[File:inv shoulder 37.png|32px]]!![[Righteous Defense]]
  +
|Align="Center"| 36 || Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead.
  +
|-
  +
![[File:spell holy mindsooth.png|32px]]!![[Concentration Aura]]
  +
|Align="Center"| 42 || All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy aspiration.png|32px]]!![[Divine Plea]]
  +
|Align="Center"| 44 || You gain 10% of your total mana over 15 sec, but the amount healed by your healing spells is reduced by 50%.
  +
|-
  +
![[File:spell holy sealofvengeance.png|32px]]!![[Seal of Truth]]
  +
|Align="Center"| 44 || Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals ((0.013 * holy power.025 * AP) * 5) additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 16% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.<br />Unleashing this Seal's energy will deal (1 + 0.22 * holy power.14 * AP) Holy damage to an enemy, increased by 10% for each application of Censure on the target.
  +
|-
  +
![[File:inv hammer 04.png|32px]]!![[Hammer of Wrath]]
  +
|Align="Center"| 46 || Hurls a hammer that strikes an enemy for 1254+0.15*holy power.15*AP to 1384+0.15*holy power.15*AP Holy damage. Only usable on enemies that have 20% or less health.
  +
|-
  +
![[File:spell holy divineshield.png|32px]]!![[Divine Shield]]
  +
|Align="Center"| 48 || Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.
  +
|-
  +
![[File:spell holy sealofvalor.png|32px]]!![[Hand of Freedom]]
  +
|Align="Center"| 52 || Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
  +
|-
  +
![[File:Spell holy rebuke.png|32px]]!![[Rebuke]]
  +
|Align="Center"| 54 || Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
  +
|-
  +
![[File:spell holy greaterblessingofkings.png|32px]]!![[Blessing of Might]]
  +
|Align="Center"| 56 || Places a Blessing on the friendly target, increasing attack power by 10% and restoring X mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy crusaderaura.png|32px]]!![[Crusader Aura]]
  +
|Align="Center"| 62 || Increases the mounted speed by 20% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects.
  +
|-
  +
![[File:spell holy surgeoflight.png|32px]]!![[Divine Light]]
  +
|Align="Center"| 62 || A large heal that heals a friendly target for X. Good for periods of heavy damage.
  +
|-
  +
![[File:spell holy sealofwrath.png|32px]]!![[Seal of Justice]]
  +
|Align="Center"| 64 || Fills the Paladin with the spirit of justice for 30 min, causing each single-target melee attack to limit the target's maximum run speed for 5 sec and deal (MWS * (0.005 * AP.01 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time.<br />Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
  +
|-
  +
![[File:spell holy sealofsalvation.png|32px]]!![[Hand of Salvation]]
  +
|Align="Center"| 66 || Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy avenginewrath.png|32px]]!![[Avenging Wrath]]
  +
|Align="Center"| 72 || Increases all damage and healing caused by 20% for 20 sec.
  +
|-
  +
![[File:spell fire sealoffire.png|32px]]!![[Resistance Aura]]
  +
|Align="Center"| 76 || Gives (cond($lte(level, 70), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))) additional Fire, Frost and Shadow resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
  +
|-
  +
![[File:spell holy turnundead.png|32px]]!![[Turn Evil]]
  +
|Align="Center"| 78 || The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
  +
|-
  +
![[File:spell holy sealofsacrifice.png|32px]]!![[Hand of Sacrifice]]
  +
|Align="Center"| 80 || Places a Hand on the party or raid member, transfering 30% damage taken to the caster. Lasts 12 sec or until the caster has transfered 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.
  +
|-
  +
![[File:Spell paladin inquisition.png|32px]]!![[Inquisition]]
  +
|Align="Center"| 81 || Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
  +
|-
  +
![[File:Spell paladin divinecircle.png|32px]]!![[Holy Radiance]]
  +
|Align="Center"| 83 || Heals all friendly targets within 10 yards for X every sec. Lasts 10 sec.
  +
|-
  +
![[File:spell holy heroism.png|32px]]!![[Guardian of Ancient Kings]]
  +
|Align="Center"| 85 || Select a talent specialization in order to activate Guardian of Ancient Kings.
  +
|}
   
  +
==Talent Granted Abilities==
−
==External links==
 
−
{{Elinks-NPC|4964}}
 
   
  +
===Holy===
−
{{DEFAULTSORT:Samaul, Commander}}
 
  +
{| class="darktable zebra sortable"
−
[[Category:Human quest givers]]
 
  +
−
[[Category:Dustwallow Marsh NPCs]]
 
  +
!width="34px" | Icon !! width="100px" | Ability !!width="80px" | Reqs !!width="700px" | Description
  +
|-
  +
! [[Image:Spell holy searinglight.png|32px]] !! [[Holy Shock]]
  +
|Align="Center"| Holy primary || Blasts the target with Holy energy, causing 1399 to 1515 Holy damage to an enemy, or 3943 to 4271 healing to an ally, and grants a charge of Holy Power.
  +
|-
  +
![[File:Spell holy divineillumination.png|32px]]!! [[Divine Favor]]
  +
|Align="Center"| Holy 10 || Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
  +
|-
  +
![[File:Ability Paladin BeaconofLight.png|32px]] !! [[Beacon of Light]]
  +
|Align="Center"| Holy 15|| The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
  +
|-
  +
![[File:Spell Holy AuraMastery.png|32px]]!! [[Aura Mastery]]
  +
|Align="Center"| Holy 20|| Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
  +
|-
  +
![[File:spell paladin lightofdawn.png|32px]]!! [[Light of Dawn]]
  +
|Align="Center"| Holy 30|| Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away.
  +
|-
  +
  +
|}
  +
  +
===Protection===
  +
{| class="darktable zebra sortable"
  +
  +
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !!width="700px" | Description
  +
|-
  +
! [[Image:Spell holy avengersshield.png|32px]] !! [[Avenger's Shield]]
  +
|Align="Center"| Protection primary || Hurls a holy shield at the enemy, dealing 2802 to 3424 Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
  +
|-
  +
![[File:Ability Paladin HammeroftheRighteous.png‎|32px]]!! [[Hammer of the Righteous]]
  +
|Align="Center"| Protection 10 || Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for Holy damage. Grants a charge of Holy Power.
  +
|-
  +
![[File:Ability paladin shieldofvengeance.png|32px]]!![[Shield of the Righteous]]
  +
|Align="Center"| Protection 15<br />[[Sanctuary (paladin talent)]] 3 || Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt.
  +
|-
  +
![[File:Spell holy powerwordbarrier.png|32px]]!! [[Divine Guardian]]
  +
|Align="Center"| Protection 20 || All party or raid members, excluding the Paladin, take 20% reduced damage for 6 sec.
  +
|-
  +
![[File:Spell holy ardentdefender.png|32px]]!![[Ardent Defender]]
  +
|Align="Center"| Protection 30 || Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
  +
|}
  +
  +
===Retribution===
  +
{| class="darktable zebra sortable"
  +
  +
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !!width="700px" | Description
  +
|-
  +
! [[Image:Spell paladin templarsverdict.png|32px]] !! [[Templar's Verdict]]
  +
|Align="Center"| Retribution primary || An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt:
  +
* 1 Holy Power: 30% Weapon Damage
  +
* 2 Holy Power: 90% Weapon Damage
  +
* 3 Holy Power: 235% Weapon Damage
  +
|-
  +
! [[File:Ability Paladin DivineStorm.png|32px]]!! [[Divine Storm]]
  +
|Align="Center"| Retribution 10 || An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all Holy Power to increase damage dealt.
  +
|-
  +
![[File:Spell Holy PrayerOfHealing.png|32px]]!! [[Repentance]]
  +
|Align="Center"| Retribution 20 || Puts the enemy target in a state of meditation, incapacitating them for up to 1 min (6 seconds for PvP). Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  +
|-
  +
![[File:Spell holy proclaimchampion 02.png|32px]]!! [[Zealotry]]
  +
|Align="Center"| Retribution 30 || Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power.
  +
|}
  +
  +
== Abilities by Type ==
  +
[[File:Vakeron.jpg|thumb|Vakeron, a draenei paladin.]]
  +
[[File:SavinLightguard.jpg|thumb|Savin Lightguard, a dwarf paladin.]]
  +
=== Auras ===
  +
Auras are buffs that benefit the Paladin as well as raid and party members within 40 yards. There are a wide variety of Auras, but only one Aura can be activated on the Paladin at any one time. If there are other Paladins in the group, the same Aura's effects do not stack, but different Auras can be used to further strengthen the group. Changing Auras does not cost mana, but does trigger the global cooldown. Therefore it is not feasible to change Auras just to absorb a certain magic school (such as Devotion Aura to Resistance Aura to absorb a single [[Shadowbolt]]), then reverting back to the previous one. These Auras are very much support buffs that make grouping easier, but they are not so vital that they are the key factor in determining whether the group will succeed or fail.
  +
:''The range of your Auras can be increased by an additional 10 yards with the 3-piece bonus from [[Judgement Armor]].''
  +
  +
For more information see {{main|Paladin auras}}
  +
  +
=== Blessings ===
  +
Paladins have 2 powerful Blessings, which provide 60 minute buffs. Like Auras, only one Blessing can affect a target per Paladin. This means two Paladins cannot cast the same Blessing on a target, but two different Blessings on a target is possible.
  +
  +
For more information see {{main|Blessing}}
  +
  +
=== Hands ===
  +
Hand spells are used in very situational events. When used correctly, these Hand spell effects are very powerful, especially in a Player versus Player environment. Only one Hand spell can be cast per Paladin on a target at any one time.
  +
  +
For more information see {{main|Hand (spell)}}
  +
  +
=== Judgement ===
  +
[[File:spell holy righteousfury.png|32px]] [[Judgement (ability)|Judgement]] instantly deals damage to an enemy target, and will often trigger secondary effects depending on talent specialization. Judgement cannot be used without an active Seal, and damage dealt is dependent on which seal is active. Judgement has an 8 second cooldown. Since Judgement is a staple of the Paladin's combat system, it is a highly used spell if the Paladin is utilizing melee potential.
  +
  +
For more information see {{main|Judgement}}
  +
  +
=== Seals ===
  +
Seals are Paladin self-buffs that trigger upon melee attacks. They are instant cast and last 30 minutes; only one Seal can be used by the Paladin at a time.
  +
  +
For more information see {{main|Seal (ability)}}
  +
  +
=== Threat Modifiers ===
  +
  +
{| class="darktable" style="text-align: center;"
  +
|-
  +
!width="34px" | Icon !! width="100px" | Ability !! width="80px" | Reqs !! width="700px" | Description
  +
|- class="alt"
  +
! [[File:Spell Holy SealOfFury.png|32px]]!!
  +
'''[[Righteous Fury]]'''
  +
| Protection 12
  +
| style="text-align: left;" | A self-[[buff]] that lasts until cancelled and increases all threat generated by 200%.
  +
|-
  +
! [[File:Spell Holy UnyieldingFaith.png|32px]]!!
  +
'''[[Hand of Reckoning]]'''
  +
| Protection 14
  +
| style="text-align: left;" | Cast it on an enemy, forcing it to attack you for three seconds.
  +
A very useful tool for pulling due to its 30 yard range, and a paladin's only single-target taunt that does not rely on the enemy targeting something else.
  +
|- class="alt"
  +
! [[File:INV Shoulder 37.png‎|32px]]!!
  +
'''[[Righteous Defense]]'''
  +
| Protection 36
  +
| style="text-align: left;" | Cast it on a friendly target, commanding up to 3 enemies to attack you instead.
  +
Righteous Defense is a cost-free, long-range taunt. Similar to warriors' [[Taunt]], Righteous Defense force the mobs to attack you for three seconds regardless of their threat list, at the same time give you the same threat level as the one with the highest threat on their threat list. You can also cast Righteous Defense on an enemy mob, which will taunt the target mob plus two more mobs that are attacking target mob's target.
  +
|}
  +
  +
==Abilities by Function==
  +
[[File:SacredMoment.jpg|thumb|A paladin shielding himself and his allies.]]
  +
This section is under review for removal.
  +
  +
=== Protection ===
  +
Paladins have several protective blessings at their disposal for use on group members: Hand of Protection, which will temporarily protect a member from all physical damage; Hand of Sacrifice, which will send a small part of damage taken from the target player and send it to the paladin unmitigated; Hand of Freedom, which will make the target player immune to movement hampering effects; and Hand of Salvation, which will reduce the threat of the target player.
  +
  +
=== Tanking ===
  +
[[Seal of Truth]] is the preferred seal to use when tanking. It takes a slightly longer time to build up threat than [[Seal of Righteousness]] but will eventually deal more Holy damage.
  +
  +
=== Debuffs ===
  +
* [[Censure]] is a damage-over-time debuff that causes Holy damage on the target over 15 seconds, and its effect can be stacked up to 5 times. It is applied while attacking with [[Seal of Truth]] active.
  +
* [[Vindication]] is a passive ability talent obtained in the Paladin's [[Paladin_talents#Protection|Protection tree]]. It reduces the target's physical damage done by 10% for 30 seconds.
  +
  +
=== Area of Effect & Damage over Time ===
  +
Paladins have one universal AoE ability: [[Consecration]]. [[Holy Wrath]] is another paladin AoE ability (very effective against Undead and Demons). Consecration is also one of two of the Paladin's damage-over-time spells - the other being [[Censure]] (from [[Seal of Truth]]).
  +
  +
=== Direct Damage ===
  +
Paladins are a [[melee]] [[Hybrid]] [[class]], with no ability to use ranged weapons. They deal direct damage with weapons and also have damaging spells such as Exorcism, Holy Wrath and Holy Shock. There are various Seals, which deals holy damage with melee strike. When a Seal is active, Judgement spells can be used to do an amount of direct damage and apply a specific debuff to the mobs. Hammer of Wrath is a ranged spell usable on targets under 20% health and is instant cast; if the target heals or regenerates above 20% health at any time - even if the projectile is in flight - the spell will be cancelled.
  +
  +
Most of the paladin's damage is done within melee range. There are four paladin ranged attacks: [[Holy Shock]] (primary Holy talent), [[Avenger's Shield]] (primary Protection talent), [[Hammer of Wrath]] (only usable against targets under 20% health) and [[Exorcism]]. [[Enlightened Judgements]] increases the range of the Judgement spells by up to 20 yards.
  +
  +
{{Classfooter|Paladin}}
  +
[[Category:Paladin abilities| ]]

Revision as of 16:49, 29 June 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Nearly all of the paladin abilities are mana-based and are split into three disciplines.

Holy
Includes all healing spells, supportive seals, and spells.
Protection
Includes spells that protect yourself and others.
Retribution
Includes most damage-related skills.

Trainable abilities

These abilities are available to all Paladins, at the appropriate level, regardless of Talents.

Icon Ability Level Description
Spell holy crusaderstrike Spell holy crusaderstrike [Crusader Strike] Starts with An instant strike that causes 120% weapon damage and grants a charge of Holy Power.
Spell holy righteousfury Judgement 3 Unleashes the energy of a Seal to judge an enemy for $d Holy damage.
Spell holy righteousnessaura Spell holy righteousnessaura [Seal of Righteousness] 3 Fills the Paladin with holy spirit for 30 min, granting each single-target melee attack (MWS * (0.011 * AP.022 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time.
Spell holy devotionaura Spell holy devotionaura [Devotion Aura] 5 Gives X additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Spell holy sealofmight Spell holy sealofmight [Hammer of Justice] 7 Stuns the target for 6 sec.
Inv helmet 96 Inv helmet 96 [Word of Glory] 9 Consumes all Holy Power to heal a friendly target for X per charge of Holy Power.
Spell holy resurrection Spell holy resurrection [Redemption] 12 Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
Spell holy sealoffury Spell holy sealoffury [Righteous Fury] 12 Increases your threat generation while active, making you a more effective tank. Lasts until cancelled.
Spell holy holybolt Spell holy surgeoflight [Holy Light] 14 Heals a friendly target for X.
Spell holy flashheal Spell holy flashheal [Flash of Light] 16 A quick, expensive heal that heals a friendly target for X.
Spell holy unyieldingfaith Spell holy unyieldingfaith [Hand of Reckoning] 16 Taunts the target to attack you, but has no effect if the target is already attacking you.
Spell holy layonhands Spell holy layonhands [Lay on Hands] 16 Heals a friendly target for an amount equal to the Paladin's maximum health and restores X of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min.
Spell holy excorcism 02 Spell holy excorcism 02 [Exorcism] 18 Causes X Holy damage to an enemy target. If the target is Undead or Demon, it will always critically hit.
Spell holy sealofprotection Spell holy sealofprotection [Hand of Protection] 18 A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.
Spell Magic GreaterBlessingofKings Spell magic greaterblessingofkings [Blessing of Kings] 22 Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by (cond($lte(level, 70), level / 2, cond($lte(level, 80), level / 2 + (level) / 2 * 5, level / 2 + (level) / 2 * 5 + (level) / 2 * 7)) - 0.5), for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
Spell holy innerfire Spell holy innerfire [Consecration] 24 Consecrates the land beneath the Paladin, doing (8 * (0 + 0.027 * holy power.027 * AP)) Holy damage over 10 sec to enemies who enter the area.
Spell holy auraoflight Spell holy crusade [Retribution Aura] 26 Causes X Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Spell holy purifyingpower Spell holy excorcism [Holy Wrath] 28 Sends bolts of holy power in all directions, causing (0.3 * holy power + X) Holy damage divided among all targets within 10 yds and stunning all Demons and Undead for 3 sec.
Spell holy divineprotection Spell holy divineprotection [Divine Protection] 30 Reduces all damage taken by 20% for 10 sec.
Spell holy healingaura Spell holy healingaura [Seal of Insight] 32 Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for (0.15 * AP.15 * holy power) and restore 4% of the paladin's maximum mana. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
Spell holy purify Spell holy purify [Cleanse] 34 Cleanses a friendly target, removing 1 Poison effect and 1 Disease effect.
Inv shoulder 37 Inv shoulder 37 [Righteous Defense] 36 Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead.
Spell holy mindsooth Spell holy mindsooth [Concentration Aura] 42 All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time.
Spell holy aspiration Inv glove plate raidpaladinmythic q 01 [Divine Plea] 44 You gain 10% of your total mana over 15 sec, but the amount healed by your healing spells is reduced by 50%.
Spell holy sealofvengeance Spell holy sealofvengeance [Seal of Truth] 44 Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals ((0.013 * holy power.025 * AP) * 5) additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 16% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.
Unleashing this Seal's energy will deal (1 + 0.22 * holy power.14 * AP) Holy damage to an enemy, increased by 10% for each application of Censure on the target.
Inv hammer 04 Spell paladin hammerofwrath [Hammer of Wrath] 46 Hurls a hammer that strikes an enemy for 1254+0.15*holy power.15*AP to 1384+0.15*holy power.15*AP Holy damage. Only usable on enemies that have 20% or less health.
Spell holy divineshield Spell holy divineshield [Divine Shield] 48 Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for 2 min.
Spell holy sealofvalor Spell holy sealofvalor [Hand of Freedom] 52 Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Spell holy rebuke Spell holy rebuke [Rebuke] 54 Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Spell holy greaterblessingofkings Spell holy greaterblessingofkings [Blessing of Might] 56 Places a Blessing on the friendly target, increasing attack power by 10% and restoring X mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
Spell holy crusaderaura Spell holy crusaderaura [Crusader Aura] 62 Increases the mounted speed by 20% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects.
Spell holy surgeoflight Divine Light 62 A large heal that heals a friendly target for X. Good for periods of heavy damage.
Spell holy sealofwrath Spell holy sealofwrath [Seal of Justice] 64 Fills the Paladin with the spirit of justice for 30 min, causing each single-target melee attack to limit the target's maximum run speed for 5 sec and deal (MWS * (0.005 * AP.01 * holy power)) additional Holy damage. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will deal (1 + 0.25 * holy power.16 * AP) Holy damage to an enemy.
Spell holy sealofsalvation Spell holy sealofsalvation [Hand of Salvation] 66 Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time.
Spell holy avenginewrath Spell holy avenginewrath [Avenging Wrath] 72 Increases all damage and healing caused by 20% for 20 sec.
Spell fire sealoffire Spell fire sealoffire [Resistance Aura] 76 Gives (cond($lte(level, 70), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))) additional Fire, Frost and Shadow resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Spell holy turnundead Ability paladin turnevil [Turn Evil] 78 The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Spell holy sealofsacrifice Spell holy sealofsacrifice [Hand of Sacrifice] 80 Places a Hand on the party or raid member, transfering 30% damage taken to the caster. Lasts 12 sec or until the caster has transfered 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.
Spell paladin inquisition Spell holy unyieldingfaith [Inquisition] 81 Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
Spell paladin divinecircle Spell paladin divinecircle [Holy Radiance] 83 Heals all friendly targets within 10 yards for X every sec. Lasts 10 sec.
Spell holy heroism Spell holy heroism [Guardian of Ancient Kings] 85 Select a talent specialization in order to activate Guardian of Ancient Kings.

Talent Granted Abilities

Holy

Icon Ability Reqs Description
Spell holy searinglight Spell holy searinglight [Holy Shock] Holy primary Blasts the target with Holy energy, causing 1399 to 1515 Holy damage to an enemy, or 3943 to 4271 healing to an ally, and grants a charge of Holy Power.
Spell holy divineillumination Spell holy heal [Divine Favor] Holy 10 Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
Ability Paladin BeaconofLight Ability paladin beaconoflight [Beacon of Light] Holy 15 The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
Spell Holy AuraMastery Spell holy auramastery [Aura Mastery] Holy 20 Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
Spell paladin lightofdawn Spell paladin lightofdawn [Light of Dawn] Holy 30 Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away.

Protection

Icon Ability Reqs Description
Spell holy avengersshield Spell holy avengersshield [Avenger's Shield] Protection primary Hurls a holy shield at the enemy, dealing 2802 to 3424 Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
Ability Paladin HammeroftheRighteous Ability paladin hammeroftherighteous [Hammer of the Righteous] Protection 10 Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for Holy damage. Grants a charge of Holy Power.
Ability paladin shieldofvengeance Ability paladin shieldofvengeance [Shield of the Righteous] Protection 15
Spell holy innerfire [Sanctuary] 3
Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt.
Spell holy powerwordbarrier Spell holy powerwordbarrier [Divine Guardian] Protection 20 All party or raid members, excluding the Paladin, take 20% reduced damage for 6 sec.
Spell holy ardentdefender Spell holy ardentdefender [Ardent Defender] Protection 30 Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.

Retribution

Icon Ability Reqs Description
Spell paladin templarsverdict Spell paladin templarsverdict [Templar's Verdict] Retribution primary An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt:
  • 1 Holy Power: 30% Weapon Damage
  • 2 Holy Power: 90% Weapon Damage
  • 3 Holy Power: 235% Weapon Damage
Ability Paladin DivineStorm Ability paladin divinestorm [Divine Storm] Retribution 10 An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all Holy Power to increase damage dealt.
Spell Holy PrayerOfHealing Spell holy prayerofhealing [Repentance] Retribution 20 Puts the enemy target in a state of meditation, incapacitating them for up to 1 min (6 seconds for PvP). Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Spell holy proclaimchampion 02 Spell holy weaponmastery [Zealotry] Retribution 30 Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec. Requires 3 Holy Power to use, but does not consume Holy Power.

Abilities by Type

Vakeron

Vakeron, a draenei paladin.

SavinLightguard

Savin Lightguard, a dwarf paladin.

Auras

Auras are buffs that benefit the Paladin as well as raid and party members within 40 yards. There are a wide variety of Auras, but only one Aura can be activated on the Paladin at any one time. If there are other Paladins in the group, the same Aura's effects do not stack, but different Auras can be used to further strengthen the group. Changing Auras does not cost mana, but does trigger the global cooldown. Therefore it is not feasible to change Auras just to absorb a certain magic school (such as Devotion Aura to Resistance Aura to absorb a single Shadowbolt), then reverting back to the previous one. These Auras are very much support buffs that make grouping easier, but they are not so vital that they are the key factor in determining whether the group will succeed or fail.

The range of your Auras can be increased by an additional 10 yards with the 3-piece bonus from Judgement Armor.

For more information see

Main article: Paladin auras

Blessings

Paladins have 2 powerful Blessings, which provide 60 minute buffs. Like Auras, only one Blessing can affect a target per Paladin. This means two Paladins cannot cast the same Blessing on a target, but two different Blessings on a target is possible.

For more information see

Main article: Blessing

Hands

Hand spells are used in very situational events. When used correctly, these Hand spell effects are very powerful, especially in a Player versus Player environment. Only one Hand spell can be cast per Paladin on a target at any one time.

For more information see

Main article: Hand (spell)

Judgement

Spell holy righteousfury Judgement instantly deals damage to an enemy target, and will often trigger secondary effects depending on talent specialization. Judgement cannot be used without an active Seal, and damage dealt is dependent on which seal is active. Judgement has an 8 second cooldown. Since Judgement is a staple of the Paladin's combat system, it is a highly used spell if the Paladin is utilizing melee potential.

For more information see

Main article: Judgement

Seals

Seals are Paladin self-buffs that trigger upon melee attacks. They are instant cast and last 30 minutes; only one Seal can be used by the Paladin at a time.

For more information see

Main article: Seal (ability)

Threat Modifiers

Icon Ability Reqs Description
Spell Holy SealOfFury

Spell holy sealoffury [Righteous Fury]

Protection 12 A self-buff that lasts until cancelled and increases all threat generated by 200%.
Spell Holy UnyieldingFaith

Spell holy unyieldingfaith [Hand of Reckoning]

Protection 14 Cast it on an enemy, forcing it to attack you for three seconds.

A very useful tool for pulling due to its 30 yard range, and a paladin's only single-target taunt that does not rely on the enemy targeting something else.

INV Shoulder 37

Inv shoulder 37 [Righteous Defense]

Protection 36 Cast it on a friendly target, commanding up to 3 enemies to attack you instead.

Righteous Defense is a cost-free, long-range taunt. Similar to warriors' Taunt, Righteous Defense force the mobs to attack you for three seconds regardless of their threat list, at the same time give you the same threat level as the one with the highest threat on their threat list. You can also cast Righteous Defense on an enemy mob, which will taunt the target mob plus two more mobs that are attacking target mob's target.

Abilities by Function

SacredMoment

A paladin shielding himself and his allies.

This section is under review for removal.

Protection

Paladins have several protective blessings at their disposal for use on group members: Hand of Protection, which will temporarily protect a member from all physical damage; Hand of Sacrifice, which will send a small part of damage taken from the target player and send it to the paladin unmitigated; Hand of Freedom, which will make the target player immune to movement hampering effects; and Hand of Salvation, which will reduce the threat of the target player.

Tanking

Spell holy sealofvengeance [Seal of Truth] is the preferred seal to use when tanking. It takes a slightly longer time to build up threat than Spell holy righteousnessaura [Seal of Righteousness] but will eventually deal more Holy damage.

Debuffs

  • Spell holy eyeforaneye [Censure] is a damage-over-time debuff that causes Holy damage on the target over 15 seconds, and its effect can be stacked up to 5 times. It is applied while attacking with Spell holy sealofvengeance [Seal of Truth] active.
  • Spell holy vindication [Vindication] is a passive ability talent obtained in the Paladin's Protection tree. It reduces the target's physical damage done by 10% for 30 seconds.

Area of Effect & Damage over Time

Paladins have one universal AoE ability: Spell holy innerfire [Consecration]. Spell holy excorcism [Holy Wrath] is another paladin AoE ability (very effective against Undead and Demons). Consecration is also one of two of the Paladin's damage-over-time spells - the other being Spell holy eyeforaneye [Censure] (from Spell holy sealofvengeance [Seal of Truth]).

Direct Damage

Paladins are a melee Hybrid class, with no ability to use ranged weapons. They deal direct damage with weapons and also have damaging spells such as Exorcism, Holy Wrath and Holy Shock. There are various Seals, which deals holy damage with melee strike. When a Seal is active, Judgement spells can be used to do an amount of direct damage and apply a specific debuff to the mobs. Hammer of Wrath is a ranged spell usable on targets under 20% health and is instant cast; if the target heals or regenerates above 20% health at any time - even if the projectile is in flight - the spell will be cancelled.

Most of the paladin's damage is done within melee range. There are four paladin ranged attacks: Spell holy searinglight [Holy Shock] (primary Holy talent), Spell holy avengersshield [Avenger's Shield] (primary Protection talent), Spell paladin hammerofwrath [Hammer of Wrath] (only usable against targets under 20% health) and Spell holy excorcism 02 [Exorcism]. Ability paladin enlightenedjudgements [Enlightened Judgements] increases the range of the Judgement spells by up to 20 yards.