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'''Mastery''' is a new mechanic and stat introduced in [[Patch 4.0.1]]. The effect it has depends on your [[class]] and [[specialization]]. Mastery has no effect until the Mastery ability is learned from your trainer at level 80. When you learn the ability you will gain an immediate bonus, and you can increase the bonus by equipping gear with the mastery stat on it.
 
  +
{{for|other uses|Mastery (disambiguation)}}
   
  +
'''Mastery''' is a passive mechanic specific to each [[specialization]] from level 10 that can be increased with stats. Mastery effects are found in the [[character sheet]], in addition to the [[Spellbook]] under each specialization tab. Each Mastery offers specific benefits which can vary but generally fall into one of three categories: increasing the effectiveness of specific abilities or types of damage dealt; becoming more effective when certain conditions are met; or providing bonus effects including [[DoT]]s, [[HoT]]s, free attacks, or free spellcasts. All mastery benefits are measured in percentages, whether in terms of a numerical improvement, the size of an effectiveness boost or bonus effect, or a proc chance.
== Mastery Rating ==
 
  +
{| class="darktable" style="text-align:center;"
 
  +
Mastery also refers to the associated secondary stat rating, which increases the strength of the effect. Like other ratings, this can be increased by gear with mastery on it. Each mastery has a base percentage value; the mastery stat increases this percentage by a varying amount depending on spec and level. Therefore even characters with no mastery stat rating will benefit from their Mastery.
|-
 
  +
! colspan="8" | Mastery Rating Required Per 1 Mastery
 
  +
Mastery stat rating is unique as its percentage depends ''both'' on the player's level and the specific mastery associated with their spec, with each mastery having a different amount of rating required to increase its effects. For example, a warlock that changes from affliction to demonology will see a decrease in both their base mastery percentage and mastery gained from rating, as it takes more mastery rating to increase [[Mastery: Master Demonologist]] than it does for [[Mastery: Potent Afflictions]]. This can be shown by viewing the effects for inactive specializations in the spellbook. Numerous enhancements such as [[enchantment]]s and [[gem]]s increase mastery rating. In terms of stat weighting, the importance of mastery depends on the effect it grants the player, as well as the effectiveness of mastery rating on the spec's mastery percentage.
|-
 
! Level 80
 
! Level 85
 
|-
 
| 45.90
 
| 179.28
 
|}
 
   
== Masteries ==
+
==Masteries==
  +
Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' are the base percentage benefits granted to players regardless of their mastery stat. 'Rating per 1%' is the mastery rating required at level 60 to gain an additional 1% effect for that mastery's X value only (the displayed mastery percentage value in the [[paper doll]] frame). At lower levels, smaller amounts of mastery rating are required to gain the same benefit. Both base effects and ratios are often very specific and are sometimes difficult to determine precisely.
{| class="darktable"
 
  +
{| class="darktable zebra sortable"
 
|-
 
|-
 
!Class
 
!Class
Line 20: Line 16:
 
!Mastery
 
!Mastery
 
!Effect
 
!Effect
  +
!Base effect (%)
  +
!Rating per 1%
 
|-
 
|-
 
! rowspan="3" | [[Death Knight]]
 
! rowspan="3" | [[Death Knight]]
 
| Blood
 
| Blood
| [[Blood Shield]]
+
| [[Mastery: Blood Shield]]
| Proportion of [[Death Strike]] healing is also applied as a shield.
+
| X% of [[Death Strike]] healing is also applied as a shield, and increases Attack Power.
  +
| 16/8
  +
| 17.5
 
|-
 
|-
 
| Frost
 
| Frost
| [[Frozen Heart]]
+
| [[Mastery: Frozen Heart]]
| Increases frost damage.
+
| Increases frost damage by X%.
  +
| 16
  +
| 17.5
 
|-
 
|-
 
| Unholy
 
| Unholy
| [[Dreadblade]]
+
| [[Mastery: Dreadblade]]
| Increases shadow damage.
+
| Increases shadow damage and minion damage by X%.
  +
| 18
  +
| 15.5
 
|-
 
|-
! rowspan="3" | [[Druid]]
+
! rowspan="2" | [[Demon Hunter]]
  +
| Havoc
  +
| [[Mastery: Demonic Presence]]
  +
| Increases Chaos damage by X% and movement speed by Y%.
  +
| 14/5
  +
| 19.44
  +
|-
  +
| Vengeance
  +
| [[Mastery: Fel Blood]]
  +
| Increases the armor bonus granted by [[Demon Spikes]] by an additional X% of Agility. Also increases attack power by Y%.
  +
| 24/8
  +
| 14
  +
|-
  +
! rowspan="4" | [[Druid]]
 
| Balance
 
| Balance
| [[Total Eclipse]]
+
| [[Mastery: Astral Invocation]]
  +
| Your Nature spells deal X% additional damage to targets affected by [[Sunfire]]. Your Arcane spells deal X% additional damage to targets affected by [[Moonfire]].
| Increases damage bonus from [[Eclipse]].
 
  +
| 7
  +
| ?
 
|-
 
|-
 
| Feral
 
| Feral
| [[Savage Defender]] & [[Razor Claws]]
+
| [[Mastery: Razor Claws]]
| Increases [[Savage Defense]] absorption and bleed damage.
+
| Increases bleed damage and finishing moves damage by X%.
  +
| 16
  +
| 17.5
  +
|-
  +
| Guardian
  +
| [[Mastery: Nature's Guardian]]
  +
| Increases maximum health and healing received by X%, and increases Attack Power by Y%.
  +
| 4/8
  +
| 70
 
|-
 
|-
 
| Restoration
 
| Restoration
| [[Symbiosis]]
+
| [[Mastery: Harmony]]
| Increases healing done to targets with a [[HoT]] on them.
+
| Increases healing by X% for each Restoration heal over time effects on the target.
  +
| 4
  +
| 70
  +
|-
  +
! rowspan="2" | [[Evoker]]
  +
| Devastation
  +
| [[Mastery: Giantkiller]]
  +
| Increases the damage of your spells by up to X%, based on the current health of your target. Higher health targets take more damage.
  +
| 20
  +
| 14
  +
|-
  +
| Preservation
  +
| [[Mastery: Life-Binder]]
  +
| Healing done to allies is increased by X% while their health percentage is lower than your own.
  +
| 14
  +
| 19.4
 
|-
 
|-
 
! rowspan="3" | [[Hunter]]
 
! rowspan="3" | [[Hunter]]
 
| Beast Mastery
 
| Beast Mastery
| [[Master of Beasts]]
+
| [[Mastery: Master of Beasts]]
| Increases pet damage.
+
| Increases pet damage by X%.
  +
| 15
  +
| 18.42
 
|-
 
|-
 
| Marksmanship
 
| Marksmanship
| [[Wild Quiver]]
+
| [[Mastery: Sniper Training]]
  +
| Range of all ranged abilities is increased by X% and damage of all abilities increased by Y%.
| Chance on attacks to fire an extra normal shot.
 
  +
| 5/11
  +
| 56
 
|-
 
|-
 
| Survival
 
| Survival
| [[Essence of the Viper]]
+
| [[Mastery: Spirit Bond]]
  +
| Damage done by Focus spending abilities increased by X% for both the Hunter and pet. While a pet is active, both Hunter and pet regenerate Y% of max health per 5 seconds.
| Increases elemental damage.
 
  +
| 13/1
  +
| 21.12
 
|-
 
|-
 
! rowspan="3" | [[Mage]]
 
! rowspan="3" | [[Mage]]
 
| Arcane
 
| Arcane
| [[Mana Adept]]
+
| [[Mastery: Savant]]
  +
| Increases mana regen and max mana by X%. [[Arcane Charge]] increase damage of [[Arcane Blast]] by Y% and [[Arcane Barrage]] by Z%. Increases other Arcane damage by N%.
| Increases damage done based on mage's remaining mana.
 
  +
| 9.6/4.8/2.4/8
  +
| 29.16
 
|-
 
|-
 
| Fire
 
| Fire
| [[Flashburn]]
+
| [[Mastery: Ignite]]
  +
| Certain direct-damage spells apply Ignite, a spreadable DoT that deals X% of the damage dealt by these spells over 9 seconds.
| Increases periodic fire damage.
 
  +
| 6
  +
| 46.66
 
|-
 
|-
 
| Frost
 
| Frost
| [[Frostburn]]
+
| [[Mastery: Icicles]]
  +
| Casting [[Frostbolt]] or [[Flurry]] create Icicles that can be unleashed with [[Ice Lance]], causing damage equal to X% of spell power. Increases [[Frozen Orb (mage ability)]] damage by Y%.
| Increases damage to frozen targets.
 
  +
| 8/15
  +
| 35
  +
|-
  +
! rowspan="3" | [[Monk]]
  +
| Brewmaster
  +
| [[Mastery: Elusive Brawler]]
  +
| Each time you're hit or use [[Blackout Kick]], increases your dodge chance by X% until your next successful dodge. Also increases attack power by X%.
  +
| 8
  +
| 35
  +
|-
  +
| Mistweaver
  +
| [[Mastery: Gust of Mists]]
  +
| Healing spells also cause a gust of healing mists, instantly healing the primary target for X% of spell power.
  +
| 24
  +
| 8.33
  +
|-
  +
| Windwalker
  +
| [[Mastery: Combo Strikes]]
  +
| Abilities deal X% more damage when they are not a repeat of the previous ability.
  +
| 10
  +
| 28
 
|-
 
|-
 
! rowspan="3" | [[Paladin]]
 
! rowspan="3" | [[Paladin]]
 
| Holy
 
| Holy
| [[Illuminated Healing]]
+
| [[Mastery: Lightbringer]]
  +
| Proximity to target causes spells to heal for up to X% more.
| Proportion of healing also applied as a shield.
 
  +
| 12
  +
| 23.33
 
|-
 
|-
 
| Protection
 
| Protection
| [[Divine Bulwark]]
+
| [[Mastery: Divine Bulwark]]
| Increases chance to [[Block]].
+
| Increases block chance by X%. Reduces damage taken while inside [[Consecration]] by Y%. Also increases attack power by Z%.
  +
| 8/3/8
  +
| 35
 
|-
 
|-
 
| Retribution
 
| Retribution
| [[Hand of Light]]
+
| [[Mastery: Hand of Light]]
  +
| Increases Holy damage done by X%.
| [[Templar's Verdict]], [[Crusader Strike]] and [[Divine Storm]] do additional Holy damage.
 
  +
| 13
  +
| 21.88
 
|-
 
|-
 
! rowspan="3" | [[Priest]]
 
! rowspan="3" | [[Priest]]
 
| Discipline
 
| Discipline
| [[Shield Discipline]]
+
| [[Mastery: Grace]]
  +
| Increases the healing and absorbs done on targets affected by [[Atonement]] by X%.
| Increases shield effectiveness.
 
  +
| 10.8
  +
| 25.93
 
|-
 
|-
 
| Holy
 
| Holy
| [[Echo of Light]]
+
| [[Mastery: Echo of Light]]
| Direct heals also apply a [[HoT]].
+
| Direct heals also apply a [[HoT]] that heals for X% of the original spells.
  +
| 10
  +
| 28
 
|-
 
|-
 
| Shadow
 
| Shadow
| [[Shadow Orb Power]]
+
| [[Mastery: Shadow Weaving]]
  +
| Increases damage dealt by X% for each of the priest's three DoTs on the target. All targets receive the maximum effect during [[Voidform]].
| Increases the damage done by your Shadow Orbs.
 
  +
| 4
  +
| 70
 
|-
 
|-
 
! rowspan="3" | [[Rogue]]
 
! rowspan="3" | [[Rogue]]
 
| Assassination
 
| Assassination
| [[Potent Poisons]]
+
| [[Mastery: Potent Assassin]]
| Increases poison damage.
+
| Increases poison and bleed damage by X%.
  +
| 14
  +
| 20.59
 
|-
 
|-
| Combat
+
| Outlaw
| [[Main Gauche]]
+
| [[Mastery: Main Gauche]]
| Chance on attacks to cause an extra normal off-hand attack.
+
| 30% chance on main-hand attacks to cause an extra attack that deals damage with an off-hand weapon equal to X% of attack power.
  +
| 18
  +
| 24.14
 
|-
 
|-
 
| Subtlety
 
| Subtlety
| [[Executioner]]
+
| [[Mastery: Executioner]]
  +
| Increases finishing move damage by X%.
| Finishing move and [[Slice and Dice]] damage increased.
 
  +
| 19.6
  +
| 14.28
 
|-
 
|-
 
! rowspan="3" | [[Shaman]]
 
! rowspan="3" | [[Shaman]]
 
| Elemental
 
| Elemental
| [[Elemental Overload]]
+
| [[Mastery: Elemental Overload]]
  +
| Specific spells cast have a X% chance to trigger a second cast on the same target for 85% of normal damage and reduced Maelstrom generation.
| Chance on Lightning and Lava Burst spells to cast a copy of that spell.
 
  +
| 15
  +
| 18.66
 
|-
 
|-
 
| Enhancement
 
| Enhancement
| [[Enhanced Elements]]
+
| [[Mastery: Enhanced Elements]]
  +
| Increases your chance to trigger [[Stormbringer]] and [[Windfury Weapon|Windfury]] by Y%, and increases all Fire, Frost, and Nature damage you deal by X%.
| Increases elemental damage done.
 
  +
| 0.64/16
  +
| 17.5
 
|-
 
|-
 
| Restoration
 
| Restoration
| [[Deep Healing]]
+
| [[Mastery: Deep Healing]]
| Increases healing done to targets on low health.
+
| Increases healing from your spells by up to X%, based on the current health of your target. Lower health targets are healed for more.
  +
| 24
  +
| 11.66
 
|-
 
|-
 
! rowspan="3" | [[Warlock]]
 
! rowspan="3" | [[Warlock]]
 
| Affliction
 
| Affliction
| [[Potent Afflictions]]
+
| [[Mastery: Potent Afflictions]]
  +
| Increases the damage of certain [[Damage over Time|DoT]] spells and [[Seed of Corruption]] by X%.
| Increases periodic shadow damage.
 
  +
| 20
  +
| 14
 
|-
 
|-
 
| Demonology
 
| Demonology
| [[Master Demonologist]]
+
| [[Mastery: Master Demonologist]]
| Increases damage done by demons and you while in demonic forms.
+
| Increases the damage done by demons by X%.
  +
| 12
  +
| 24.14
 
|-
 
|-
 
| Destruction
 
| Destruction
| [[Fiery Apocalypse]]
+
| [[Mastery: Chaotic Energies]]
  +
| Spell damage increased by X%, plus an additional random amount up to X%. Damage taken reduced by Y%, plus an additional random amount up to Y%.
| Increases fire damage.
 
  +
| 8/1.7
  +
| 17.5
 
|-
 
|-
 
! rowspan="3" | [[Warrior]]
 
! rowspan="3" | [[Warrior]]
 
| Arms
 
| Arms
| [[Strikes of Opportunity]]
+
| [[Mastery: Deep Wounds]]
  +
| Certain attacks apply [[Deep Wounds]], dealing [[bleed]] damage over 12 seconds and increasing damage taken by X%.
| Chance on melee attack to cause an extra normal attack.
 
  +
| 9
  +
| 31.82
 
|-
 
|-
 
| Fury
 
| Fury
| [[Unshackled Fury]]
+
| [[Mastery: Unshackled Fury]]
  +
| Increases damage done while under the effects of [[Enrage (warrior ability)]] by X%.
| Improves abilities that cause or require an [[Enrage (mechanic)#Enrage Effect|Enrage Effect]]
 
  +
| 11
  +
| 24
 
|-
 
|-
 
| Protection
 
| Protection
| [[Critical Block]]
+
| [[Mastery: Critical Block]]
| Increased chance to block and critically block.
+
| Increased chance to block by X% and chance to critically block by Y%, and increases Attack Power by Z%.
  +
| 4/12/8
  +
| 70
 
|}
 
|}
   
  +
==Removed masteries==
== Patch changes ==
 
  +
{{rfg-section}}
* {{Patch 4.0.1|note=Added.}}
 
  +
The following is a list of masteries that were removed from game. This list does not include the masteries that were previously removed and then re-added (such as [[Mastery: Total Eclipse]]), as these are still the current masteries in game. This list also does not include masteries that were redesigned but not renamed (such as [[Mastery: Harmony]]).
   
  +
{| class="darktable zebra sortable"
== External links ==
 
  +
|-
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/underdev/4p0/classandmastery.xml|desc=Cataclysm Class & Mastery Systems Update}}
 
  +
!Class
{{elink|site=ElitistJerks.com|link=http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/p22/|desc=Combat Ratings at level 85 (Cataclysm)}}
 
  +
!Specialization
  +
!Mastery
  +
!Effect
  +
!Patch removed
  +
|-
  +
! rowspan="1" | [[Death Knight]]
  +
| Unholy
  +
| {{cata-inline}} [[Blightcaller (death knight ability)]]
  +
| Increases the damage done by your diseases by 40%. Each point of Mastery increases disease damage by an additional 5%.
  +
| [[Patch 4.0.6]]
  +
|-
  +
! rowspan="6" | [[Druid]]
  +
| Balance
  +
| {{legion-inline}} [[Mastery: Starlight]]
  +
| Increases [[Starfall]] and [[Starsurge]] damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 14%.
  +
| [[Patch 9.0.1]]
  +
|-
  +
| Balance
  +
| {{Cata-inline}} [[Mastery: Total Eclipse]]
  +
| Solar Eclipse increases nature spell damage by X%, Lunar Eclipse increases arcane spell damage by X%.
  +
| [[Patch 10.0.0]] {{Abbr|*|Was originally removed in Patch 7.0.3, re-added in 9.0.1 and removed again in 10.0.0}}
  +
|-
  +
| Feral (Bear Form)
  +
| {{cata-inline}} [[Savage Defender]]
  +
| Increases the damage absorbed by your [[Savage Defense]] ability by 32%. Each point of Mastery increases the absorb by an additional 4%.
  +
| [[Patch 5.0.4]]
  +
|-
  +
| Guardian
  +
| {{mop-inline}} [[Nature's Guardian (druid mastery)]]
  +
| Increases your armor by 12%.
  +
| [[Patch 6.0.2]]
  +
|-
  +
| Guardian
  +
| {{wod-inline}} [[Mastery: Primal Tenacity]]
  +
| When you are hit by a physical attack, you gain a physical absorb shield equal to 12% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Restoration
  +
| {{cata-inline}} [[Symbiosis (druid talent)]]
  +
| Increases the potency of your healing spells by 11.6% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.45%.
  +
| [[Patch 4.2.0]]
  +
|-
  +
! rowspan="3" | [[Hunter]]
  +
| Marksmanship
  +
| {{cata-inline}} [[Wild Quiver]]
  +
| Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage.
  +
| [[Patch 6.0.2]]
  +
|-
  +
| Survival
  +
| {{cata-inline}} [[Mastery: Essence of the Viper]]
  +
| Increases all magical damage you deal by 10%.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Survival
  +
| {{legion-inline}} [[Mastery: Hunting Companion]]
  +
| Your pet's attacks have a 4.0% chance to grant you an additional charge of [[Mongoose Bite]].
  +
| [[Patch 8.0.1]]
  +
|-
  +
! rowspan="3" | [[Mage]]
  +
| Arcane
  +
| {{cata-inline}} [[Mastery: Mana Adept]]
  +
| Increases all spell damage done by up to 15%, based on the amount of mana the Mage has unspent.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Fire
  +
| {{cata-inline}} [[Flashburn]]
  +
| Increases the damage done by all your periodic fire damage effects by 22.4%. Each point of Mastery increases periodic damage done by an additional 2.8%.
  +
| [[Patch 5.0.4]]
  +
|-
  +
| Frost
  +
| {{cata-inline}} [[Frostburn]]
  +
| All your spells deal 16% increased damage against Frozen targets. Increases damage done by your Water Elemental by 16%.
  +
| [[Patch 5.4.0]]
  +
|-
  +
! rowspan="3" | [[Monk]]
  +
| Mistweaver
  +
| {{mop-inline}} [[Mastery: Gift of the Serpent]]
  +
| You have a 10% chance when you heal to summon a [[Healing Sphere]] nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (75% of spell power). <br>If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Windwalker
  +
| {{mop-inline}} [[Combo Breaker]]
  +
| Grants a 11% chance for [[Jab]] to cause your next [[Tiger Palm]] to cost no Chi, or your next [[Blackout Kick]] to cost no Chi.
  +
| [[Patch 5.2.0]]
  +
|-
  +
| Windwalker
  +
| {{mop-inline}} [[Mastery: Bottled Fury]]
  +
| When you generate [[Tigereye Brew]] charges, you have a 20% chance to generate an additional charge.
  +
| [[Patch 7.0.3]]
  +
|-
  +
! rowspan="2" | [[Paladin]]
  +
| Holy
  +
| {{cata-inline}} [[Mastery: Illuminated Healing]]
  +
| Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Retribution
  +
| {{legion-inline}} [[Mastery: Divine Judgment]]
  +
| Increases [[Judgment]] damage by 24%, and causes Judgment to increase damage taken from your Holy Power spenders by 12%.
  +
| [[Patch 8.0.1]]
  +
|-
  +
! rowspan="6" | [[Priest]]
  +
| Discipline
  +
| {{cata-inline}} [[Mastery: Shield Discipline]]
  +
| Increases the potency of all your damage absorption spells by 13%, and all of your healing by 6%.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Discipline
  +
| {{legion-inline}} [[Mastery: Absolution]]
  +
| Increases the healing transferred through Atonement by 11.1%.
  +
| [[Patch 8.0.1]]
  +
|-
  +
| Shadow
  +
| {{cata-inline}} [[Shadow Orb Power]]
  +
| Increases the damage done by your [[Shadow Orbs]] by 11.6%. Each point of Mastery increases damage by an additional 1.45%.
  +
| [[Patch 5.0.4]]
  +
|-
  +
| Shadow
  +
| {{mop-inline}} [[Shadowy Recall]]
  +
| Gives your periodic shadow damage spells a 14.4% chance to deal damage twice, each time they deal damage.
  +
| [[Patch 6.0.2]]
  +
|-
  +
| Shadow
  +
| {{wod-inline}} [[Mastery: Mental Anguish]]
  +
| Increases the damage of [[Mind Blast]], [[Mind Spike]], and [[Mind Flay]] by 20%.
  +
| [[Patch 7.0.3]]
  +
|-
  +
| Shadow
  +
| {{legion-inline}} [[Mastery: Madness]]
  +
| Increases the damage of your [[Shadow Word: Pain]], [[Vampiric Touch]], [[Mind Blast]], [[Mind Flay]], [[Mind Sear]], [[Void Eruption]], and [[Void Bolt]] by 9.6%.
  +
| [[Patch 9.0.1]]
  +
|-
  +
! rowspan="1" | [[Shaman]]
  +
| Elemental
  +
| {{wod-inline}} [[Mastery: Molten Earth]]
  +
| Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (41.6% of spell power) Fire damage to your most recently attacked target. Also increases the damage of your Earthquake by 16%.
  +
| [[Patch 7.0.3]]
  +
|-
  +
! rowspan="2" | [[Warlock]]
  +
| Destruction
  +
| {{cata-inline}} [[Fiery Apocalypse]]
  +
| Increases all fire damage you deal by 10.8%. Each point of Mastery increases fire damage by an additional 1.35%.
  +
| [[Patch 5.0.4]]
  +
|-
  +
| Destruction
  +
| {{mop-inline}} [[Mastery: Emberstorm]]
  +
| Increases the damage of [[Immolate]], [[Incinerate]], and [[Conflagrate]] by 8.00%. Increases the effectiveness of Burning Ember consuming spells by 24.00%.
  +
| [[Patch 7.0.3]]
  +
|-
  +
! rowspan="3" | [[Warrior]]
  +
| Arms
  +
| {{cata-inline}} [[Strikes of Opportunity]]
  +
| Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2.2%.
  +
| [[Patch 6.0.2]]
  +
|-
  +
| Arms
  +
| {{wod-inline}} [[Mastery: Weapons Master]]
  +
| Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 41.6%.
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| [[Patch 7.0.3]]
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|-
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| Arms
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| {{legion-inline}} [[Mastery: Colossal Might]]
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| Increases the damage of your Colossus Smash by 16%, and causes it to increase damage you deal to the target by an additional 16%.
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| [[Patch 8.0.1]]
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|}
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==Trivia==
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* Some of the original masteries in game were created from reworked talents in prior expansions, such as Combat's [[Hack and Slash (rogue talent)]] becoming [[Mastery: Main Gauche]] and Elemental's [[Lightning Overload]] becoming [[Mastery: Elemental Overload]].
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*Only a few of the original masteries added in ''[[World of Warcraft: Cataclysm| Cataclysm]]'' have survived numerous expansions and remained as the spec's mastery at present (though some have been redesigned). The masteries added in [[Patch 4.0.1]] that are still in use today are:
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** Death Knight's [[Mastery: Blood Shield]] and [[Mastery: Frozen Heart]].
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** Druid's [[Mastery: Razor Claws]]
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** Hunter's [[Mastery: Master of Beasts]]
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** Paladin's [[Mastery: Divine Bulwark]]
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** Priest's [[Mastery: Echo of Light]]
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** Rogue's [[Mastery: Potent Assassin]], [[Mastery: Main Gauche]], and [[Mastery: Executioner]]
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** Shaman's [[Mastery: Enhanced Elements]] and [[Mastery: Deep Healing]]
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** Warlock's [[Mastery: Potent Afflictions]] and [[Mastery: Master Demonologist]]
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** Warrior's [[Mastery: Unshackled Fury]] and [[Mastery: Critical Block]]
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* The first mastery to be removed was the Unholy Death Knight's [[Blightcaller (death knight ability)]], replaced by [[Mastery: Dreadblade]] in [[Patch 4.0.6]].
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** This mastery also has the shortest lifespan in game, lasting just under four months before being removed.
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* Mage is the only original class that has had all three of their spec's original masteries removed.
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* Rogue is the only original class that has not had any of their spec's masteries removed, even after having one of their original specializations removed, as Outlaw retained Combat's mastery.
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* Shadow priests currently hold the record for the spec that has had the largest amount of different masteries, having had a total of 5 different masteries since mastery was introduced.
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** The only shadow priest masteries to survive after the expansions they were added in are [[Mastery: Madness]] (added in {{Expac|Legion}}, removed in {{Expac|Shadowlands}}) and [[Mastery: Shadow Weaving]] (added in {{Expac|Shadowlands}}, still active as of {{Expac|Dragonflight}}).
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* [[Mastery: Total Eclipse]], [[Mastery: Hand of Light]], and [[Mastery: Elemental Overload]] are the only three masteries that have been re-added to the game after previously being removed. These were also the three original masteries for their respective specializations (though [[Mastery: Hand of Light]] was redesigned when it was re-added).
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** [[Mastery: Total Eclipse]] was eventually removed again.
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==Patch changes==
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*{{Patch 9.0.1|note=Masteries are now learned at level 10. (At current, masteries are present in the spellbook.)}}
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*{{Patch 7.0.3|note=Masteries are now learned at level 78 instead of 80.}}
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*{{Patch 6.0.2|note=Masteries are no longer found in the [[Spellbook]].}}
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*{{Patch 5.0.4|note=Mastery is no longer found as mastery rating or measured in points. Gear and items that previously granted 'mastery rating' now simply grant 'mastery', and mastery is now converted directly into a percentage bonus without being measured in points. Accordingly, there is no longer a standard rate of conversion for mastery. All mastery abilities now have "Mastery:" prefixed to their name ("Potent Afflictions" is now "Mastery: Potent Afflictions").}}
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*{{Patch 4.0.1|note=Added.}}
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elink|type=wowus|link=http://www.worldofwarcraft.com/info/underdev/4p0/classandmastery.xml|desc=Cataclysm Class & Mastery Systems Update {{dead link}}}}
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{{Elink|site=ElitistJerks.com|link=http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/p22/|desc=Combat Ratings at level 85 (Cataclysm) {{dead link|https://web.archive.org/web/20110207221531/http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/p22/}}}}
   
[[Category:Game terms]]
 
 
[[Category:Masteries| ]]
 
[[Category:Masteries| ]]
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[[Category:Game terms]]
 
[[Category:Talents]]
 
[[Category:Talents]]

Latest revision as of 00:55, 12 March 2023

For other uses, see Mastery (disambiguation).

Mastery is a passive mechanic specific to each specialization from level 10 that can be increased with stats. Mastery effects are found in the character sheet, in addition to the Spellbook under each specialization tab. Each Mastery offers specific benefits which can vary but generally fall into one of three categories: increasing the effectiveness of specific abilities or types of damage dealt; becoming more effective when certain conditions are met; or providing bonus effects including DoTs, HoTs, free attacks, or free spellcasts. All mastery benefits are measured in percentages, whether in terms of a numerical improvement, the size of an effectiveness boost or bonus effect, or a proc chance.

Mastery also refers to the associated secondary stat rating, which increases the strength of the effect. Like other ratings, this can be increased by gear with mastery on it. Each mastery has a base percentage value; the mastery stat increases this percentage by a varying amount depending on spec and level. Therefore even characters with no mastery stat rating will benefit from their Mastery.

Mastery stat rating is unique as its percentage depends both on the player's level and the specific mastery associated with their spec, with each mastery having a different amount of rating required to increase its effects. For example, a warlock that changes from affliction to demonology will see a decrease in both their base mastery percentage and mastery gained from rating, as it takes more mastery rating to increase Spell shadow shadowpact [Mastery: Master Demonologist] than it does for Ability warlock jinx [Mastery: Potent Afflictions]. This can be shown by viewing the effects for inactive specializations in the spellbook. Numerous enhancements such as enchantments and gems increase mastery rating. In terms of stat weighting, the importance of mastery depends on the effect it grants the player, as well as the effectiveness of mastery rating on the spec's mastery percentage.

Masteries

Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' are the base percentage benefits granted to players regardless of their mastery stat. 'Rating per 1%' is the mastery rating required at level 60 to gain an additional 1% effect for that mastery's X value only (the displayed mastery percentage value in the paper doll frame). At lower levels, smaller amounts of mastery rating are required to gain the same benefit. Both base effects and ratios are often very specific and are sometimes difficult to determine precisely.

Class Specialization Mastery Effect Base effect (%) Rating per 1%
Death Knight Blood Spell deathknight deathstrike [Mastery: Blood Shield] X% of Spell deathknight butcher2 [Death Strike] healing is also applied as a shield, and increases Attack Power. 16/8 17.5
Frost Inv misc gem sapphire 01 [Mastery: Frozen Heart] Increases frost damage by X%. 16 17.5
Unholy Achievement zone westernplaguelands 01 [Mastery: Dreadblade] Increases shadow damage and minion damage by X%. 18 15.5
Demon Hunter Havoc Ability warlock demonicpower [Mastery: Demonic Presence] Increases Chaos damage by X% and movement speed by Y%. 14/5 19.44
Vengeance Spell yorsahj bloodboil green [Mastery: Fel Blood] Increases the armor bonus granted by Ability demonhunter demonspikes [Demon Spikes] by an additional X% of Agility. Also increases attack power by Y%. 24/8 14
Druid Balance Artifactability balancedruid moonandstars [Mastery: Astral Invocation] Your Nature spells deal X% additional damage to targets affected by Ability mage firestarter [Sunfire]. Your Arcane spells deal X% additional damage to targets affected by Spell nature starfall [Moonfire]. 7 ?
Feral Inv misc monsterclaw 05 [Mastery: Razor Claws] Increases bleed damage and finishing moves damage by X%. 16 17.5
Guardian Spell druid primaltenacity [Mastery: Nature's Guardian] Increases maximum health and healing received by X%, and increases Attack Power by Y%. 4/8 70
Restoration Spell nature healingway [Mastery: Harmony] Increases healing by X% for each Restoration heal over time effects on the target. 4 70
Evoker Devastation Ability evoker masterygiantkiller [Mastery: Giantkiller] Increases the damage of your spells by up to X%, based on the current health of your target. Higher health targets take more damage. 20 14
Preservation Ability evoker masterylifebinder [Mastery: Life-Binder] Healing done to allies is increased by X% while their health percentage is lower than your own. 14 19.4
Hunter Beast Mastery Ability hunter beasttaming [Mastery: Master of Beasts] Increases pet damage by X%. 15 18.42
Marksmanship Ability hunter snipertraining [Mastery: Sniper Training] Range of all ranged abilities is increased by X% and damage of all abilities increased by Y%. 5/11 56
Survival Ability hunter huntervswild [Mastery: Spirit Bond] Damage done by Focus spending abilities increased by X% for both the Hunter and pet. While a pet is active, both Hunter and pet regenerate Y% of max health per 5 seconds. 13/1 21.12
Mage Arcane Spell arcane manatap [Mastery: Savant] Increases mana regen and max mana by X%. Arcane Charge increase damage of Spell arcane blast [Arcane Blast] by Y% and Ability mage arcanebarrage [Arcane Barrage] by Z%. Increases other Arcane damage by N%. 9.6/4.8/2.4/8 29.16
Fire Spell fire incinerate [Mastery: Ignite] Certain direct-damage spells apply Ignite, a spreadable DoT that deals X% of the damage dealt by these spells over 9 seconds. 6 46.66
Frost Spell frost iceshard [Mastery: Icicles] Casting Spell frost frostbolt02 [Frostbolt] or Ability warlock burningembersblue [Flurry] create Icicles that can be unleashed with Spell frost frostblast [Ice Lance], causing damage equal to X% of spell power. Increases Spell frost frozenorb [Frozen Orb] damage by Y%. 8/15 35
Monk Brewmaster Ability monk guard [Mastery: Elusive Brawler] Each time you're hit or use Ability monk roundhousekick [Blackout Kick], increases your dodge chance by X% until your next successful dodge. Also increases attack power by X%. 8 35
Mistweaver Ability monk souldance [Mastery: Gust of Mists] Healing spells also cause a gust of healing mists, instantly healing the primary target for X% of spell power. 24 8.33
Windwalker Trade alchemy potionb3 [Mastery: Combo Strikes] Abilities deal X% more damage when they are not a repeat of the previous ability. 10 28
Paladin Holy Inv hammer 04 [Mastery: Lightbringer] Proximity to target causes spells to heal for up to X% more. 12 23.33
Protection Spell holy holyprotection [Mastery: Divine Bulwark] Increases block chance by X%. Reduces damage taken while inside Spell holy innerfire [Consecration] by Y%. Also increases attack power by Z%. 8/3/8 35
Retribution Ability paladin blessedhands [Mastery: Hand of Light] Increases Holy damage done by X%. 13 21.88
Priest Discipline Spell holy hopeandgrace [Mastery: Grace] Increases the healing and absorbs done on targets affected by Ability priest atonement [Atonement] by X%. 10.8 25.93
Holy Spell holy aspiration [Mastery: Echo of Light] Direct heals also apply a HoT that heals for X% of the original spells. 10 28
Shadow Spell shadow shadetruesight [Mastery: Shadow Weaving] Increases damage dealt by X% for each of the priest's three DoTs on the target. All targets receive the maximum effect during Spell priest voidform [Voidform]. 4 70
Rogue Assassination Ability rogue deadlybrew [Mastery: Potent Assassin] Increases poison and bleed damage by X%. 14 20.59
Outlaw Inv weapon shortblade 15 [Mastery: Main Gauche] 30% chance on main-hand attacks to cause an extra attack that deals damage with an off-hand weapon equal to X% of attack power. 18 24.14
Subtlety Inv axe 06 [Mastery: Executioner] Increases finishing move damage by X%. 19.6 14.28
Shaman Elemental Spell nature lightningoverload [Mastery: Elemental Overload] Specific spells cast have a X% chance to trigger a second cast on the same target for 85% of normal damage and reduced Maelstrom generation. 15 18.66
Enhancement Spell nature elementalprecision 2 [Mastery: Enhanced Elements] Increases your chance to trigger Spell nature stormreach [Stormbringer] and Windfury by Y%, and increases all Fire, Frost, and Nature damage you deal by X%. 0.64/16 17.5
Restoration Spell nature healingtouch [Mastery: Deep Healing] Increases healing from your spells by up to X%, based on the current health of your target. Lower health targets are healed for more. 24 11.66
Warlock Affliction Ability warlock jinx [Mastery: Potent Afflictions] Increases the damage of certain DoT spells and Spell shadow seedofdestruction [Seed of Corruption] by X%. 20 14
Demonology Spell shadow shadowpact [Mastery: Master Demonologist] Increases the damage done by demons by X%. 12 24.14
Destruction Spell fire felflamering [Mastery: Chaotic Energies] Spell damage increased by X%, plus an additional random amount up to X%. Damage taken reduced by Y%, plus an additional random amount up to Y%. 8/1.7 17.5
Warrior Arms Ability backstab [Mastery: Deep Wounds] Certain attacks apply Ability backstab [Deep Wounds], dealing bleed damage over 12 seconds and increasing damage taken by X%. 9 31.82
Fury Ability warrior endlessrage [Mastery: Unshackled Fury] Increases damage done while under the effects of Spell shadow unholyfrenzy [Enrage] by X%. 11 24
Protection Ability warrior criticalblock [Mastery: Critical Block] Increased chance to block by X% and chance to critically block by Y%, and increases Attack Power by Z%. 4/12/8 70

Removed masteries

Removed from game The subject of this section has been removed from World of Warcraft.

The following is a list of masteries that were removed from game. This list does not include the masteries that were previously removed and then re-added (such as Ability druid eclipse [Mastery: Total Eclipse]), as these are still the current masteries in game. This list also does not include masteries that were redesigned but not renamed (such as Spell nature healingway [Mastery: Harmony]).

Class Specialization Mastery Effect Patch removed
Death Knight Unholy Cataclysm Achievement zone westernplaguelands 01 [Blightcaller] Increases the damage done by your diseases by 40%. Each point of Mastery increases disease damage by an additional 5%. Patch 4.0.6
Druid Balance Legion Ability druid eclipse [Mastery: Starlight] Increases Ability druid starfall [Starfall] and Spell arcane arcane03 [Starsurge] damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 14%. Patch 9.0.1
Balance Cataclysm Ability druid eclipse [Mastery: Total Eclipse] Solar Eclipse increases nature spell damage by X%, Lunar Eclipse increases arcane spell damage by X%. Patch 10.0.0 *
Feral (Bear Form) Cataclysm Ability racial cannibalize [Savage Defender] Increases the damage absorbed by your Ability racial cannibalize [Savage Defense] ability by 32%. Each point of Mastery increases the absorb by an additional 4%. Patch 5.0.4
Guardian Mists of Pandaria Achievement reputation guardiansofcenarius [Nature's Guardian] Increases your armor by 12%. Patch 6.0.2
Guardian Warlords of Draenor Spell druid primaltenacity [Mastery: Primal Tenacity] When you are hit by a physical attack, you gain a physical absorb shield equal to 12% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%. Patch 7.0.3
Restoration Cataclysm Spell nature healingway [Symbiosis] Increases the potency of your healing spells by 11.6% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.45%. Patch 4.2.0
Hunter Marksmanship Cataclysm Ability hunter wildquiver [Wild Quiver] Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. Patch 6.0.2
Survival Cataclysm Spell frost arcticwinds [Mastery: Essence of the Viper] Increases all magical damage you deal by 10%. Patch 7.0.3
Survival Legion Ability hunter huntervswild [Mastery: Hunting Companion] Your pet's attacks have a 4.0% chance to grant you an additional charge of Ability hunter mongoosebite [Mongoose Bite]. Patch 8.0.1
Mage Arcane Cataclysm Spell arcane manatap [Mastery: Mana Adept] Increases all spell damage done by up to 15%, based on the amount of mana the Mage has unspent. Patch 7.0.3
Fire Cataclysm Spell fire selfdestruct [Flashburn] Increases the damage done by all your periodic fire damage effects by 22.4%. Each point of Mastery increases periodic damage done by an additional 2.8%. Patch 5.0.4
Frost Cataclysm Spell frost frostarmor [Frostburn] All your spells deal 16% increased damage against Frozen targets. Increases damage done by your Water Elemental by 16%. Patch 5.4.0
Monk Mistweaver Mists of Pandaria Tradeskill inscription jadeserpent [Mastery: Gift of the Serpent] You have a 10% chance when you heal to summon a Ability monk healthsphere [Healing Sphere] nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (75% of spell power).
If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.
Patch 7.0.3
Windwalker Mists of Pandaria Pandarenracial bouncy [Combo Breaker] Grants a 11% chance for Ability monk jab [Jab] to cause your next Ability monk tigerpalm [Tiger Palm] to cost no Chi, or your next Ability monk roundhousekick [Blackout Kick] to cost no Chi. Patch 5.2.0
Windwalker Mists of Pandaria Trade alchemy potionb3 [Mastery: Bottled Fury] When you generate Ability monk tigereyebrandy [Tigereye Brew] charges, you have a 20% chance to generate an additional charge. Patch 7.0.3
Paladin Holy Cataclysm Spell holy absolution [Mastery: Illuminated Healing] Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Patch 7.0.3
Retribution Legion Ability paladin blessedhands [Mastery: Divine Judgment] Increases Spell holy righteousfury [Judgment] damage by 24%, and causes Judgment to increase damage taken from your Holy Power spenders by 12%. Patch 8.0.1
Priest Discipline Cataclysm Spell holy powerwordshield [Mastery: Shield Discipline] Increases the potency of all your damage absorption spells by 13%, and all of your healing by 6%. Patch 7.0.3
Discipline Legion Spell holy powerwordshield [Mastery: Absolution] Increases the healing transferred through Atonement by 11.1%. Patch 8.0.1
Shadow Cataclysm Inv chaos orb [Shadow Orb Power] Increases the damage done by your Spell priest shadoworbs [Shadow Orbs] by 11.6%. Each point of Mastery increases damage by an additional 1.45%. Patch 5.0.4
Shadow Mists of Pandaria Inv chaos orb [Shadowy Recall] Gives your periodic shadow damage spells a 14.4% chance to deal damage twice, each time they deal damage. Patch 6.0.2
Shadow Warlords of Draenor Spell shadow mindflay [Mastery: Mental Anguish] Increases the damage of Spell shadow unholyfrenzy [Mind Blast], Spell priest mindspike [Mind Spike], and Spell shadow siphonmana [Mind Flay] by 20%. Patch 7.0.3
Shadow Legion Spell shadow mindflay [Mastery: Madness] Increases the damage of your Spell shadow shadowwordpain [Shadow Word: Pain], Spell holy stoicism [Vampiric Touch], Spell shadow unholyfrenzy [Mind Blast], Spell shadow siphonmana [Mind Flay], Spell shadow mindshear [Mind Sear], Spell priest void-blast [Void Eruption], and Ability ironmaidens convulsiveshadows [Void Bolt] by 9.6%. Patch 9.0.1
Shaman Elemental Warlords of Draenor Ability earthen pillar [Mastery: Molten Earth] Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (41.6% of spell power) Fire damage to your most recently attacked target. Also increases the damage of your Earthquake by 16%. Patch 7.0.3
Warlock Destruction Cataclysm Fiery Apocalypse Increases all fire damage you deal by 10.8%. Each point of Mastery increases fire damage by an additional 1.35%. Patch 5.0.4
Destruction Mists of Pandaria Spell fire moltenblood [Mastery: Emberstorm] Increases the damage of Spell fire immolation [Immolate], Spell fire burnout [Incinerate], and Spell fire fireball [Conflagrate] by 8.00%. Increases the effectiveness of Burning Ember consuming spells by 24.00%. Patch 7.0.3
Warrior Arms Cataclysm Ability backstab [Strikes of Opportunity] Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2.2%. Patch 6.0.2
Arms Warlords of Draenor Ability warrior punishingblow [Mastery: Weapons Master] Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 41.6%. Patch 7.0.3
Arms Legion Ability warrior punishingblow [Mastery: Colossal Might] Increases the damage of your Colossus Smash by 16%, and causes it to increase damage you deal to the target by an additional 16%. Patch 8.0.1

Trivia

Patch changes

  • Shadowlands Patch 9.0.1 (2020-10-13): Masteries are now learned at level 10. (At current, masteries are present in the spellbook.)
  • Legion Patch 7.0.3 (2016-07-19): Masteries are now learned at level 78 instead of 80.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Masteries are no longer found in the Spellbook.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Mastery is no longer found as mastery rating or measured in points. Gear and items that previously granted 'mastery rating' now simply grant 'mastery', and mastery is now converted directly into a percentage bonus without being measured in points. Accordingly, there is no longer a standard rate of conversion for mastery. All mastery abilities now have "Mastery:" prefixed to their name ("Potent Afflictions" is now "Mastery: Potent Afflictions").
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

External links