Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
(not an rpg profession, misleading. If you have a reference to profession mentioned add a note, and a page citation)
 
(reworked 1st section)
 
Line 1: Line 1:
  +
{{outdated}}
−
:''Were you looking for the article on the [[Healer classes]]?''
 
  +
'''Diminishing returns''' means that certain [[spell]]s and [[ability|abilities]] become less effective against a target if used frequently within a short period of time. While diminishing returns mostly applies to [[Player|player characters]], some abilities also have diminishing returns in PvE. The [[#Table|table below]] contains a list of abilities that are affected by '''DR''', and under what circumstances. In addition, DR categories are listed. Effects within the same category share diminishing returns.
−
----
 
−
= In Warcraft RPG =
 
−
[[Image:Taurenhealer.jpg|thumb|Tauren Healer]]
 
−
Healers are gifted and powerful spellcasters who draw power from nature, faith and the spirits. Regardless of the source of their magic, they do not deal with the tainted energies of the arcane. Instead, healers find their power in the world around them or in the spirits or [[Eternals]] they venerate. Healers are the heart of a community - and of an adventuring party. They use their powers to heal the wounded and bolster the spirits of those around them.
 
   
  +
When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. If the same category of spell (e.g. slowing) is used on that target within 15 seconds, that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. After this, the target is immune from all spells in that category for the next 15 seconds.
−
Healers form the core of all divine spellcasting organizations in Kalimdor and Eastern Kingdoms, from priests of the Holy Light to druids of the wild to shamans. Druids are present in the Alliance and the Horde, as it is a prevalent path among both night elves and tauren. Humans, dwarves and and high elves become priests of the Holy Light, while night elf priests honor Elune, the Moon Goddess. Rumors also tell of priests among jungle trolls and the Forsaken, but what powers they venerate is unknown. Shamans are common among orcs and tauren, and jungle trolls are now taking this path under the tutelage of their horde allies.
 
   
  +
Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, this category of diminishing returns will be reset on the target, and the next slowing spell will have full effect.
−
Druids are usually neutral in alignment, primarily concerned with keeping balance in nature and monitoring the wild for intrusions or disruptions in the natural order. Priests follow many faiths, but they tend toward good alignments throughout Azeroth.; evil priests are rarely encountered, though the Scourge and Burning Legion certainly have their worshippers. Shamans take a pragmatic view of life and death, so they may be of varying alignments.
 
   
  +
== Table ==
−
Druids are present in both the Alliance and the Horde, priests are most common in the Alliance, and shamans are encountered almost exclusively in the Horde.{{Cite|WRPG|58}}{{Cite|WRPG|65}}
 
  +
{| class="darktable zebra sortable"
  +
|-
  +
! Class || Talent || Effect || PvP || PvP<br />Duration (s) || PvE || PvE<br />Duration (s) || DR Category
  +
|-
  +
| Death Knight || Unholy (Base) || [[Gnaw]] (Pet)|| Yes || 3 || Yes || 3 || Controlled Stun
  +
|-
  +
| Death Knight || Frost (T7) || [[Hungering Cold]] || Yes || 10 || No || 10 || Disorient
  +
|-
  +
| Death Knight || No || [[Strangulate]] || Yes || 5-7 || No || 5-7 || Silence
  +
|-
  +
| Druid || No || [[Bash]] || Yes || 4-5 || Yes || 4-5 || Controlled Stun
  +
|-
  +
| Druid || No || [[Cyclone]] || Yes || 6 || Yes|| 6 || None
  +
|-
  +
| Druid || No || [[Entangling Roots]] || Yes || 10 || No || 30 || Controlled Root
  +
|-
  +
| Druid || No || [[Hibernate]] || Yes || 10 || No || 40 || Disorient
  +
|-
  +
| Druid || No || [[Maim]] || Yes || 1-5 || Yes || 1-5 || Controlled Stun
  +
|-
  +
| Druid || No || [[Pounce]] || Yes || 3-4 || No || 3-4 || Opener Stun
  +
|-
  +
| Hunter || No || [[Clench]] (Pet) || Yes || 10 || No || 10 || Disarm
  +
|-
  +
| Hunter || Survival (T2) || [[Entrapment]] || Yes || 4 || No || 4 || None
  +
|-
  +
| Hunter || No || [[Freezing Trap]] || Yes || 10 || No || 20 || Disorient
  +
|-
  +
| Hunter || No || [[Pin]] (Pet)|| Yes || 4 || No || 4 || Controlled Root
  +
|-
  +
| Hunter || No || [[Scare Beast]] || Yes || 10 || No || 20 || Fear
  +
|-
  +
| Hunter || No || [[Scatter Shot]] || Yes || 4 || No || 4 || None
  +
|-
  +
| Hunter || Beast Mastery (Base) || [[Intimidation]] || Yes || 3 || Yes || 3 || Controlled Stun
  +
|-
  +
| Hunter || Marksmanship (T3) || [[Silencing Shot]] || Yes || 3 || No || 3 || Silence
  +
|-
  +
| Hunter || No || [[Sonic Blast]] (Pet) || Yes || 2 || Yes || 2 || Controlled Stun
  +
|-
  +
| Hunter || No || [[Snatch]] (Pet) || Yes || 6 || No || 6 || Disarm
  +
|-
  +
| Hunter || Survival (T5) || [[Wyvern Sting]] || Yes || 6 || No || 30 || Disorient
  +
|-
  +
| Mage || Frost (T7) || [[Deep Freeze]] || Yes || 5 || Yes || 5 || Controlled Stun
  +
|-
  +
| Mage || Fire (T5) || [[Dragon's Breath]] || Yes || 5 || No || 5 || Disorient
  +
|-
  +
| Mage || Frost (Base) || [[Freeze]] (Pet) || Yes || 8 || No || 8 || Controlled Root
  +
|-
  +
| Mage || No || [[Frost Nova]] || Yes || 8 || No || 8 || Controlled Root
  +
|-
  +
| Mage || Fire (T2) || [[Impact]] || Yes || 2 || Yes || 2 || Random Stun
  +
|-
  +
| Mage || Arcane (T1) || [[Improved Counterspell]] || Yes || 4 || No || 4 || Silence
  +
|-
  +
| Mage || No || [[Polymorph]] || Yes || 10 || No || 50 || Disorient
  +
|-
  +
| Mage || Frost (T5) || [[Shattered Barrier]] || Yes || 8 || No || 8 || Random Root
  +
|-
  +
| Mage || Arcane (T5) || [[Slow]] || No || 15 || No || 15 || None
  +
|-
  +
| Paladin || No || [[Hammer of Justice]] || Yes || 6 || Yes || 6 || Controlled Stun
  +
|-
  +
| Paladin || No || [[Holy Wrath]] || Yes || 3 || Yes || 3 || Controlled Stun
  +
|-
  +
| Paladin || Retribution (T5) || [[Repentance]] || Yes || 6 || No || 60 || Incapacitate
  +
|-
  +
| Paladin || No || [[Turn Evil]] || Yes || 10 || No || 20 || Fear
  +
|-
  +
| Priest || No || [[Psychic Scream]] || Yes || 8 || No || 8 || Fear
  +
|-
  +
| Priest || No || [[Mind Control]] || Yes || 8 || No || 60 || None
  +
|-
  +
| Priest || Shadow (T6) || [[Psychic Horror]] || Yes || 3 || No || 3 || Horror
  +
|-
  +
| Priest || Shadow (T6) || [[Psychic Horror]] (Disarm Effect) || Yes || 10 || No || 10 || Disarm
  +
|-
  +
| Priest || No || [[Shackle Undead]] || Yes || 10 || No || 50 || Disorient
  +
|-
  +
| Priest || Shadow (T4) || [[Silence]] || Yes || 5 || No || 5 || Silence
  +
|-
  +
| Priest || Holy (Base) || [[Holy Word: Chastise]] || Yes || 3 || No || 3 || Disorient
  +
|-
  +
| Rogue || No || [[Blind]] || Yes || 10 || No || 10 || Fear
  +
|-
  +
| Rogue || No || [[Cheap Shot]] || Yes || 4 || No || 4 || Opener Stun
  +
|-
  +
| Rogue || No || [[Dismantle]] || Yes || 10 || No || 10 || Disarm
  +
|-
  +
| Rogue || No || [[Garrote]] || Yes || 3 || No || 3 || Silence
  +
|-
  +
| Rogue || No || [[Gouge]] || Yes || 4-5.5 || No || 4 || Disorient
  +
|-
  +
| Rogue || Combat (T2) || [[Improved Kick]] || Yes || 2 || No || 2 || Silence
  +
|-
  +
| Rogue || No || [[Kidney Shot]] || Yes || 2-6 || Yes || 6 || Controlled Stun
  +
|-
  +
| Rogue || No || [[Sap]] || Yes || 10 || No || 60 || Disorient
  +
|-
  +
| Shaman || Enhancement (T7) || [[Bash]] (Pet) || Yes || 2 || Yes || 2 || Controlled Stun
  +
|-
  +
| Shaman || Elemental (T5) || [[Earth's Grasp]] || Yes || 5 || No || 5 || Controlled Root
  +
|-
  +
| Shaman || No || [[Frost Shock]] || No || 8 || No || 8 || None
  +
|-
  +
| Shaman || Enhancement (T4) || [[Frozen Power]] || Yes || 5 || Yes || 5 || Controlled Root
  +
|-
  +
| Shaman || No || [[Stoneclaw Totem]] || Yes || 3 || Yes || 3 || Random Stun
  +
|-
  +
| Shaman || No || [[Hex]] || Yes || 10 || No || 60 || Disorient
  +
|-
  +
| Warlock || Demonology (Base) || [[Axe Toss]] (Pet) || Yes || 4 || Yes || 4 || Controlled Stun
  +
|-
  +
| Warlock || No || [[Banish]] || Yes || 6 || No || 30 || None
  +
|-
  +
| Warlock || No || [[Death Coil (warlock ability)]] || Yes || 3 || No || 3 || Horror
  +
|-
  +
| Warlock || No || [[Fear]] || Yes || 10 || No || 20 || Fear
  +
|-
  +
| Warlock || No || [[Howl of Terror]] || Yes || 8 || No || 8 || Fear
  +
|-
  +
| Warlock || No || [[Seduction]] (Pet) || Yes || 10 || No || 15 || Fear
  +
|-
  +
| Warlock || Destruction (T5) || [[Shadowfury]] || Yes || 3 || Yes || 3 || Controlled Stun
  +
|-
  +
| Warlock || No || [[Spell Lock]] (Pet) || Yes || 3 || No || 3 || Silence
  +
|-
  +
| Warrior || No || [[Charge]] || No || 1.5 || No || 1.5 || None
  +
|-
  +
| Warrior || Protection (T3) || [[Concussion Blow]] || Yes || 5 || Yes || 5 || Controlled Stun
  +
|-
  +
| Warrior || No || [[Disarm]] || Yes || 10 || No || 10 || Disarm
  +
|-
  +
| Warrior || Protection (T2) || [[Gag Order]] || Yes || 3 || No || 3 || Silence
  +
|-
  +
| Warrior || No || [[Intercept]] || Yes || 2 || Yes || 2 || Controlled Stun
  +
|-
  +
| Warrior || No || [[Hamstring]] || No || 10 || No || 15 || None
  +
|-
  +
| Warrior || Arms (T3) || [[Improved Hamstring]] || Yes || 5 || No || 5 || Random Root
  +
|-
  +
| Warrior || No || [[Intimidating Shout]] || Yes || 8 || No || 8 || Fear
  +
|-
  +
| Warrior || Protection (T7) || [[Shockwave]] || Yes || 4 || Yes || 4 || Controlled Stun
  +
|-
  +
| (Racial) || No || [[Arcane Torrent]] || Yes || 2 || No || 2 || Silence
  +
|-
  +
| (Racial) || No || [[War Stomp]] || Yes || 2 || Yes || 2 || Controlled Stun
  +
|}
   
  +
== Shared categories ==
−
Not all healers use divine magic. Some are known for using mundane materials such as potions, ointments, and bandages through alchemy, first aid or other means. Some of these are healers as a profession, rather than a class.
 
  +
* '''Controlled Root''' - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
  +
* '''Controlled Stun''' - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
  +
* '''Disarm''' - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  +
* '''Disorient''' - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  +
* '''Fear''' - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  +
* '''Horror''' - Death Coil, Psychic Horror
  +
* '''Opener Stun''' - Cheap Shot, Pounce
  +
* '''Random Root''' - Frostbite, Improved Hamstring, Shattered Barrier
  +
* '''Random Stun''' - Impact, Revenge Stun, Seal of Justice, Stoneclaw Stun
  +
* '''Silence''' - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  +
* '''Taunt''' - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)
  +
Banish, Charge, Cyclone, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.
   
  +
== In PvE ==
−
The most experienced healers become [[epic healer]]s.
 
  +
Many types of [[crowd control]] also suffer from diminishing returns versus [[NPC]]s. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.
   
−
==Horde healer==
+
== Patch changes ==
  +
* {{Patch 3.3.0|note=Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.}}
  +
* {{patched|date=2009-09-09|bluenote=We just deployed a hotfix to modify [[Holy Wrath]] so this spell has the same diminishing return mechanics that other player [[stun]] spells and abilities currently have. This will prevent [[Undead]] creatures that we wish to be susceptible to stun from being permanently stunned if you include enough {{text|paladin|Paladins}} in your raid who then rotate their Holy Wrath casts.<br/><br/>This will affect the difficulty of {{mob|Anub'arak}}, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who {{item|Glyph of Holy Wrath|glyphed}} their Holy Wrath spell.|link=http://blue.mmo-champion.com/12/19820321968-holy-wrath-hotfix.html}}
  +
* {{Patch 3.0.8|note=All Silence spells now have diminishing returns. This includes: [[Arcane Torrent]], [[Garrote]] silence effect, [[Improved Counterspell]] effect, [[Improved Kick]] effect, [[Silence]], [[Gag Order]], [[Silencing Shot]], [[Spell Lock]], and [[Strangulate]].}}
  +
* {{Patch 3.0.2|comment=[[Melee mitigation]] stats also have diminishing returns.}}
  +
* {{Patch 2.3.0|note=
  +
** [[Blind]] is now a physical (no longer a poison) attack. [[Reagent]] requirement removed. Now shares the same diminish category as [[Cyclone]] and is now diminished in [[PvE]] as well as [[PvP]].
  +
** [[Riposte]] is now subject to diminishing returns in PvP.
  +
** [[Frost Shock]] is no longer subject to diminishing returns.
  +
** [[Unstable Affliction]]: The silence from this ability is now subject to diminishing returns.
  +
** [[Disarm]] is now subject to diminishing returns in PvP.}}
  +
* {{Patch 2.1.0|note=
  +
**[[Entrapment]] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
  +
**[[Frostbite]] effect is now subject to diminishing returns in PvP.
  +
**[[Death Coil]] is now is now subject to diminishing returns in the [[Horror]] category.
  +
**[[Reputation]]: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.}}
  +
* {{Patch 1.9.0|note=The [[stun]] effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  +
** [[Improved Starfire]]
  +
** [[Improved Concussive Shot]]
  +
** [[Impact]]
  +
** [[Seal of Justice]]
  +
** [[Blackout]]
  +
** [[Mace Specialization]] (rogues and warriors)
  +
** [[Pyroclasm]]
  +
** [[Improved Revenge]]}}
  +
* {{Patch 1.4.0|note=A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
  +
** [[Frost Shock]]
  +
** [[Entangling Roots]]
  +
** [[Frost Nova]]}}
   
  +
{{attack table}}
−
Healers replaced the shamans of the Horde, after shamans became warlocks. The orcs of Draenor were known for their shamanistic culture. When they attacked the draenei, the elemental spirits began to leave them due to the imbalance in nature. The shamans became warlocks, and orcs were trained as healers to replace healing abilities of the shamans. These healers used their knowledge of potions, ointments and bandages to heal the wounds of the original Horde.{{Cite|RotH}}
 
   
  +
[[Category:PvP]]
−
''This may be a reference to the [[Crafts and professions (RPG)|healer profession]], rather than the healer class.''
 
  +
[[Category:Combat]]
−  
−
==Healer Paths==
 
−
*[[Druid lore|Druid]]
 
−
*[[Shaman lore|Shaman]]
 
−
*[[Priest lore|Priest]]
 
−
*[[Witch Doctor]]
 
−
*[[Cleric]]
 
−
*[[Acolyte]]
 
−  
−
==Healer Domains==
 
−
Various domains are accessible to healers depending on their path.
 
−
*Animal
 
−
*Death
 
−
*Destruction
 
−
*Elements
 
−
*Healing
 
−
*Protection
 
−
*Spirits
 
−
*War
 
−
*Wild
 
−  
−
==Healers in WoW==
 
−
*[[Flamewaker Healer]] - The Molten Core
 
−
*[[Skeletal Healer]] - Duskwood
 
−
*[[Spirit Healer]] - various
 
−
*[[Kobold Healer]] -
 
−  
−
==Famous/Named==
 
−
*{{Race Icon Titan Male Small}}[[Aman'Thul]]
 
−
*{{Race Icon Tauren Male Small}}[[Healer Longrunner]]
 
−
*[[Bartok Steelgrip]]
 
−
*[[Dweezel]]
 
−
*{{Race Icon Human Male Small}}[[Horatio M. Montgomery]]
 
−
*{{Race Icon Human Male Small}}[[Grand Inquisitor Isillien]]
 
−
*{{Race Icon ForestTroll Male Small}}[[Jin'zakk]]
 
−
*{{Race Icon Tauren Female Small}}[[Naith]]
 
−
*{{Race Icon NightElf Female Small}}[[Elune]]
 
−
*{{Race Icon Human Male Small}}[[Ello Ebonlocke]]
 
−
*{{Race Icon Titan Female Small}}[[Eonar]]
 
−
*{{Race Icon Orc Male Small}}[[Gul'dan]]
 
−
*{{Race Icon NightElf Male Small}}[[Malfurion Stormrage]]
 
−
*{{Race Icon Stag Small}}[[Malorne]]
 
−
*{{Race Icon Tauren Male Small}}[[Maruff Grandhorn]]
 
−
*{{Race Icon Gnoll Small}}[[Rerjik Mashnose]]
 
−
*{{Race Icon Shade Small}}[[Touarril]]
 
−
*{{Race Icon Ogre Mage Small}}[[Thugrim Seven-Eyes]]
 
−
*{{Race Icon Orc Male Small}}[[Thrall]]
 
−
*{{Race Icon NightElf Female Small}}[[Tyrande Whisperwind]]
 
−
*{{Race Icon Bear Small}}[[Ursoc and Ursol]]
 
−  
−
==Resources==
 
−
* [http://lightnatured.com Lightnatured Healing Forums]
 
−  
−
= In World of Warcraft =
 
−
{{wow-section}}
 
−
{{stub/Other}}
 
−  
−
[[Category:Classes]]
 
−
[[Category:Core Classes]]
 
−
[[Category:Healers| ]]
 
−
[[Category:RPG Classes]]
 

Revision as of 10:28, 13 October 2011

Diminishing returns means that certain spells and abilities become less effective against a target if used frequently within a short period of time. While diminishing returns mostly applies to player characters, some abilities also have diminishing returns in PvE. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within the same category share diminishing returns.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. If the same category of spell (e.g. slowing) is used on that target within 15 seconds, that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. After this, the target is immune from all spells in that category for the next 15 seconds.

Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, this category of diminishing returns will be reset on the target, and the next slowing spell will have full effect.

Table

Class Talent Effect PvP PvP
Duration (s)
PvE PvE
Duration (s)
DR Category
Death Knight Unholy (Base) Gnaw (Pet) Yes 3 Yes 3 Controlled Stun
Death Knight Frost (T7) Inv staff 15 [Hungering Cold] Yes 10 No 10 Disorient
Death Knight No Spell shadow soulleech 3 [Strangulate] Yes 5-7 No 5-7 Silence
Druid No Peticon-beast Ability druid bash [Bash] Yes 4-5 Yes 4-5 Controlled Stun
Druid No Spell nature earthbind [Cyclone] Yes 6 Yes 6 None
Druid No Spell nature stranglevines [Entangling Roots] Yes 10 No 30 Controlled Root
Druid No Spell nature sleep [Hibernate] Yes 10 No 40 Disorient
Druid No Ability druid mangle [Maim] Yes 1-5 Yes 1-5 Controlled Stun
Druid No Ability druid supriseattack [Pounce] Yes 3-4 No 3-4 Opener Stun
Hunter No Ability hunter pet scorpid [Clench] (Pet) Yes 10 No 10 Disarm
Hunter Survival (T2) Ability ensnare [Entrapment] Yes 4 No 4 None
Hunter No Spell frost chainsofice [Freezing Trap] Yes 10 No 20 Disorient
Hunter No Ability hunter pet crab [Pin] (Pet) Yes 4 No 4 Controlled Root
Hunter No Ability druid cower [Scare Beast] Yes 10 No 20 Fear
Hunter No Ability golemstormbolt [Scatter Shot] Yes 4 No 4 None
Hunter Beast Mastery (Base) Ability devour [Intimidation] Yes 3 Yes 3 Controlled Stun
Hunter Marksmanship (T3) Ability theblackarrow [Silencing Shot] Yes 3 No 3 Silence
Hunter No Ability hunter pet bat [Sonic Blast] (Pet) Yes 2 Yes 2 Controlled Stun
Hunter No Spell nature natureswrath [Snatch] (Pet) Yes 6 No 6 Disarm
Hunter Survival (T5) Inv spear 02 [Wyvern Sting] Yes 6 No 30 Disorient
Mage Frost (T7) Ability mage deepfreeze [Deep Freeze] Yes 5 Yes 5 Controlled Stun
Mage Fire (T5) Inv misc head dragon 01 [Dragon's Breath] Yes 5 No 5 Disorient
Mage Frost (Base) Freeze (Pet) Yes 8 No 8 Controlled Root
Mage No Spell frost frostnova [Frost Nova] Yes 8 No 8 Controlled Root
Mage Fire (T2) Spell holy greaterheal [Impact] Yes 2 Yes 2 Random Stun
Mage Arcane (T1) Spell frost iceshock [Improved Counterspell] Yes 4 No 4 Silence
Mage No Spell nature polymorph [Polymorph] Yes 10 No 50 Disorient
Mage Frost (T5) Ability mage coldasice [Shattered Barrier] Yes 8 No 8 Random Root
Mage Arcane (T5) Spell nature slow [Slow] No 15 No 15 None
Paladin No Spell holy sealofmight [Hammer of Justice] Yes 6 Yes 6 Controlled Stun
Paladin No Spell holy excorcism [Holy Wrath] Yes 3 Yes 3 Controlled Stun
Paladin Retribution (T5) Spell holy prayerofhealing [Repentance] Yes 6 No 60 Incapacitate
Paladin No Ability paladin turnevil [Turn Evil] Yes 10 No 20 Fear
Priest No Spell shadow psychicscream [Psychic Scream] Yes 8 No 8 Fear
Priest No Spell shadow shadowworddominate [Mind Control] Yes 8 No 60 None
Priest Shadow (T6) Spell shadow psychichorrors [Psychic Horror] Yes 3 No 3 Horror
Priest Shadow (T6) Spell shadow psychichorrors [Psychic Horror] (Disarm Effect) Yes 10 No 10 Disarm
Priest No Spell nature slow [Shackle Undead] Yes 10 No 50 Disorient
Priest Shadow (T4) Ability priest silence [Silence] Yes 5 No 5 Silence
Priest Holy (Base) Spell holy chastise [Holy Word: Chastise] Yes 3 No 3 Disorient
Rogue No Spell shadow mindsteal [Blind] Yes 10 No 10 Fear
Rogue No Ability cheapshot [Cheap Shot] Yes 4 No 4 Opener Stun
Rogue No Ability rogue dismantle [Dismantle] Yes 10 No 10 Disarm
Rogue No Ability rogue garrote [Garrote] Yes 3 No 3 Silence
Rogue No Ability gouge [Gouge] Yes 4-5.5 No 4 Disorient
Rogue Combat (T2) Ability kick [Improved Kick] Yes 2 No 2 Silence
Rogue No Ability rogue kidneyshot [Kidney Shot] Yes 2-6 Yes 6 Controlled Stun
Rogue No Ability sap [Sap] Yes 10 No 60 Disorient
Shaman Enhancement (T7) Peticon-beast Ability druid bash [Bash] (Pet) Yes 2 Yes 2 Controlled Stun
Shaman Elemental (T5) Spell nature stranglevines [Earth's Grasp] Yes 5 No 5 Controlled Root
Shaman No Spell frost frostshock [Frost Shock] No 8 No 8 None
Shaman Enhancement (T4) Spell fire bluecano [Frozen Power] Yes 5 Yes 5 Controlled Root
Shaman No Spell nature stoneclawtotem [Stoneclaw Totem] Yes 3 Yes 3 Random Stun
Shaman No Spell shaman hex [Hex] Yes 10 No 60 Disorient
Warlock Demonology (Base) Ability warrior titansgrip [Axe Toss] (Pet) Yes 4 Yes 4 Controlled Stun
Warlock No Spell shadow cripple [Banish] Yes 6 No 30 None
Warlock No Spell shadow deathcoil [Death Coil] Yes 3 No 3 Horror
Warlock No Spell shadow possession [Fear] Yes 10 No 20 Fear
Warlock No Ability warlock howlofterror [Howl of Terror] Yes 8 No 8 Fear
Warlock No Spell shadow seduction [Seduction] (Pet) Yes 10 No 15 Fear
Warlock Destruction (T5) Ability warlock shadowfurytga [Shadowfury] Yes 3 Yes 3 Controlled Stun
Warlock No Spell shadow mindrot [Spell Lock] (Pet) Yes 3 No 3 Silence
Warrior No Ability warrior charge [Charge] No 1.5 No 1.5 None
Warrior Protection (T3) Ability thunderbolt [Concussion Blow] Yes 5 Yes 5 Controlled Stun
Warrior No Ability warrior disarm [Disarm] Yes 10 No 10 Disarm
Warrior Protection (T2) Inv axe 66 [Gag Order] Yes 3 No 3 Silence
Warrior No Ability warrior victoryrush [Intercept] Yes 2 Yes 2 Controlled Stun
Warrior No Ability shockwave [Hamstring] No 10 No 15 None
Warrior Arms (T3) Ability shockwave [Improved Hamstring] Yes 5 No 5 Random Root
Warrior No Ability golemthunderclap [Intimidating Shout] Yes 8 No 8 Fear
Warrior Protection (T7) Ability warrior shockwave [Shockwave] Yes 4 Yes 4 Controlled Stun
(Racial) No Spell shadow teleport [Arcane Torrent] Yes 2 No 2 Silence
(Racial) No Ability warstomp [War Stomp] Yes 2 Yes 2 Controlled Stun

Shared categories

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Frostbite, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Revenge Stun, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)

Banish, Charge, Cyclone, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.

In PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: Spell shadow teleport [Arcane Torrent], Ability rogue garrote [Garrote] silence effect, Spell frost iceshock [Improved Counterspell] effect, Ability kick [Improved Kick] effect, Ability priest silence [Silence], Inv axe 66 [Gag Order], Ability theblackarrow [Silencing Shot], Spell shadow mindrot [Spell Lock], and Spell shadow soulleech 3 [Strangulate].
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns.
  • Bc icon Patch 2.3.0 (2007-11-13):
    • Spell shadow mindsteal [Blind] is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Spell nature earthbind [Cyclone] and is now diminished in PvE as well as PvP.
    • Riposte is now subject to diminishing returns in PvP.
    • Spell frost frostshock [Frost Shock] is no longer subject to diminishing returns.
    • Spell shadow unstableaffliction 3 [Unstable Affliction]: The silence from this ability is now subject to diminishing returns.
    • Ability warrior disarm [Disarm] is now subject to diminishing returns in PvP.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • Ability ensnare [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    • Spell frost frostarmor [Frostbite] effect is now subject to diminishing returns in PvP.
    • Spell shadow deathcoil [Death Coil] is now is now subject to diminishing returns in the Horror category.
    • Reputation: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • WoW Icon update Patch 1.9.0 (2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • WoW Icon update Patch 1.4.0 (2005-04-19): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is: