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==Guild Leveling and the Guild Talent Tree==
 
==Guild Leveling and the Guild Talent Tree==
A guild is able to level up to level 20. Advancement in levels is done in a matter similar to player characters: a variety of tasks lead to earning XP which counts towards advancing to the next level. Unlike player XP, guild XP is also a form of currency which can be used to buy items (see below).
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A guild is able to level up to level 20. Advancement in levels is done in a manner similar to player characters: a variety of tasks lead to earning XP which counts toward advancing to the next level. Unlike player XP, guild XP is also a form of currency which can be used to buy items (see below).
   
 
Activities which earn guild XP include:
 
Activities which earn guild XP include:
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* An individual player's [[profession]] progression
 
* An individual player's [[profession]] progression
   
For each level, the guild is awarded a talent point, which can be used to purchase a guild-wide talent. These are not talents in the sense of player talents which increase an individual's stats or change a spell, nor will there be talents which are required to kill a boss, but these talents will add convinced to guild-related activities like raid-wide resurrection after a wipe or raid-wide summons.
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For each level, the guild is awarded a talent point, which can be used to purchase a guild-wide talent. These are not talents in the sense of player talents which increase an individual's stats or change a spell, nor will there be talents which are required to kill a boss, but these talents will add convenience to guild-related activities like raid-wide resurrection after a wipe or raid-wide summons.
   
 
Abilities granted via guild talents include (tentative list):
 
Abilities granted via guild talents include (tentative list):

Revision as of 22:22, 4 March 2010

Template:Cataclysm

Guild Advancement is a feature announced during BlizzCon 2009 which will allow guilds to level in a way similar to characters. There will be 20 levels for a guild to progress through. Experience towards level progression is gained through guild member participation in raid boss kills, battleground victories, Arena victories, and profession skill-ups. To qualify for guild XP, a raid or PvP group must have been composed of at least 75% guild members. Guild XP will also be converted into a currency that can be used to buy guild-bound items like heirlooms and raid materials.

Guild Leveling and the Guild Talent Tree

A guild is able to level up to level 20. Advancement in levels is done in a manner similar to player characters: a variety of tasks lead to earning XP which counts toward advancing to the next level. Unlike player XP, guild XP is also a form of currency which can be used to buy items (see below).

Activities which earn guild XP include:

  • Boss kills in a raid or dungeon in which 75% of the party is from the same guild
  • Rated Battleground or Arena wins in which 75% of the party is from the same guild
  • An individual player's faction reputation advancement
  • An individual player's profession progression

For each level, the guild is awarded a talent point, which can be used to purchase a guild-wide talent. These are not talents in the sense of player talents which increase an individual's stats or change a spell, nor will there be talents which are required to kill a boss, but these talents will add convenience to guild-related activities like raid-wide resurrection after a wipe or raid-wide summons.

Abilities granted via guild talents include (tentative list):

  • Reduced cost on repairs
  • Increased gold drops off of mobs
  • Mass resurrection
  • Raid summons
  • No reagents for raid-wide buffs
  • Percentage of a boss's gold garnished by guild bank, the same talent also increase the amount of gold bosses drop, so the gold received by players does not diminish.
  • Increased benefits from guild potions

Guild Currency and Guild Items

The guild XP earned will be convertible into a kind of special currency which can be used to buy special items. These items are bound to the guild; if a member possessing a guild item leaves the guild, the item is returned to the guild bank. These items will be purchased via special guild vendors.

Guild bound items proposed at BlizzCon include:

  • Heirloom gear
  • Rare reagents
  • Profession plans (person leaving the guild loses the ability to craft the item)
  • Guild talent respecs
  • Guild bank tabs
  • Vanity items, such as pets
  • Guild standard

Guild Achievements

Guilds will also be able to gain achievements for killing bosses, obtaining a certain membership demographic, and other activities. Some achievements will reflect achievements already available to players.

Achievements mentioned at BlizzCon include:

UI Changes

The guild pane will be revamped to facilitate the management of all these changes. Also, one will be able to view guild member's professions. A filterable achievements pane will be added for guild achievements as well as guild statistics like boss kills, loot, reputation gains, profession gains, and level-ups. A guild RSS feed will be added to WoW Armory.

Finally, the Looking For Guild facilities in-game will be completely revamped and will be similar to the Looking for Group utility.

External links