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This article is a guild information page. The contents herein are entirely player made and in no way represent official World of Warcraft history or occurrences which are accurate for all realms. The characters and events listed are of an independent nature and applied for roleplaying, fictional, speculative, or opinions from a limited playerbase only. Guild pages must comply with the personal article policy. Page last modified: 2010-04-14 |
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Wolves of War is an adult progression guild (for players ages 21 and older) focused on 25-player content. The core members have been together for several years, and the guild emphasizes a fun, no-nonsense, no-drama environment for its raids.
Since adults tend to have commitments outside of the game (such as full-time work, parenting, or attending college), the guild limits its formal 25-player raids to a strict 9-hour-a-week schedule of three raid nights, each consisting of a three-hour stretch. As a progression guild, however, Wolves of War accomplishes in 9 hours what many guilds do in 15 or 20. For this reason, guild recruitment focuses on players who are mature and fun, but can also work their class like a pro with real focus and preparation. Despite those fewer hours, the guild is usually one of the top Horde-side guilds on the server. Wolves of War is all about community, focus and performance within a small time window. It is not a casual raiding guild.
The guild's goal is to conquer all end-game raiding content while leaving time in the week for other personal or in-game activities. Some players only raid, while others also PvP and run in-guild 10-mans. Off nights usually see 10-15 people on doing miscellaneous things, but they are not as lively as raid nights.
Guild progress
- Icecrown Citadel - all content cleared on normal (including Lich King); progressing through heroic.
- Trial of the Grand Crusader - normal content cleared; all heroic content cleared up to Anub'arak
Weekly raid schedule
- Sunday, 9:30-12:30 Server CST
- Monday, 9:30-12:30 Server CST
- Wednesday, 9:30-12:30 Server CST
Guild rules
- You must be geared to contribute. This now means mostly ICC25 gear putting you at or near the top of your class.
- You must know your class inside and out and be willing to learn a new role as raids dictate. If you haven't read an EJ thread on your class, we are not for you.
- Must have a good attitude and carry yourself with some semblance of maturity. Sense of humor a plus. Maybe you also like long walks on the beach. We like pina coladas, and getting caught in the rain. That's OK too.
- Due to a 3-day raid schedule, high attendance is a must. All of our raiders commit to 80% (1 miss every 2 weeks) attendance.
- Must be able to provide your own consumables or have the ability to buy them reliably at the clip of 3 raids per week, this includes flasks/elixirs, buff food, pots, bandages, etc as well as be able to provide yourself with enchants/gems/etc (we have all professions covered in the guild so this shouldn't be a problem). If you don't know what cold weather flying training is, we may have a problem.
- You should definitely have a team player focus to be in Wolves. We have little patience for loot bickering, whining, drama, excuses, etc. Preparedness is also a major factor, being 10 minutes early with all required addons and repaired to each raid is expected.
- We use the EP/GP system to calculate loot priorities.
Officers
The following are in charge of the guild matters:
- Kanab, Guildmaster
- Guild leader.
- Suntan, Recruitment Officer
- Contact him for recruitment information
- Jadu, Trial Officer
- Handles the trial period of new recruits
- Unemployment, Attendance Officer
- Maintains comprehensive attendance list including bench cycles.
- Bestin, Loot Officer
- Handles EP/GP system and loot.
Those interested in applying should go to the guild's Web site to first determine recruitment needs, then, if appropriate, contact Suntan.