Inquinamentum is a PvE guild consisting of 5 members (currently). They have a common goal, that is shared by many players who are relatively new to the game (and some veteran players).
General Information Edit
This guild was formed on Dragonmaw by a group of friends. It is dedicated towards completing every single instance in the game. In addition, their experience is to be as challenging as the Blizzard developers had intended. Levelling only in instances, completing only relevant quests and (for now) sticking to the Old World resources for enchants and potions etc. For more information you can contact Atraius or Beslian in game.
The Guild name (Inquinamentum) is a Latin word and means Filth. The Guild motto is "Nos intereo, Nos perceptum" meaning (literally) "We die, We learn".
History and the Idea Edit
All bar one of Inquinamentum were quite 'late' to the game, joining in the latter part of 2006. As is normally the done thing, it was a dash towards level 60 and end-game content. Just prior to the 60 Ding The Burning Crusade (TBC) was launched. So, onwards to 70 with respective characters and guildmates. Apart from the odd run in Blackrock Depths, Stratholme or Scholomance, instance running was bypassed. The concept was simple, 5 players who can commit 1 evening a week and clear every instance. Race, class, spec and professions were all chosen to complement the Guild. Obviously, there was some questing done to achieve the minimum entry into Ragefire Chasm.
At first it was quite slow and painful, but after time, the group gelled. Inquinamentum are now regularly clearing instances geared for considerably higher level characters (5 to 6 levels above is usual).
For the sake of the reader, all progression will not be listed. Inquinamentum are doing all Instances by level
Apart from completing all 5 man instances, Inquinamentum will collect every armour set for each member, farm for those rare drops and collect all available recipes for their professions. As questing is not part of their gameplay, faction rewards and reputation may prove to be a problem. Other potentional issues for their future must include 10, 20, 25 and 40 man dungeons.