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These are summoned using a class ability generally requiring a specific [[talent]]:
 
These are summoned using a class ability generally requiring a specific [[talent]]:
 
* Three Treants, summoned by balance [[druid]]s using the [[Force of Nature]] talent.
 
* Three Treants, summoned by balance [[druid]]s using the [[Force of Nature]] talent.
* A Typhoon, summoned by balance [[druid]]s using the [[Typhoon]] talent.
 
* A Water Elemental, summoned by frost [[mage]]s using the [[Summon Water Elemental]] talent.
 
 
* A [[Fire Elemental Totem|Fire Elemental]] or an [[Earth Elemental Totem|Earth Elemental]], summoned by [[shaman]]s via totems.
 
* A [[Fire Elemental Totem|Fire Elemental]] or an [[Earth Elemental Totem|Earth Elemental]], summoned by [[shaman]]s via totems.
 
* Some [[shaman totem]]s, especially fire totems, have an attack and serve a similar function.
 
* Some [[shaman totem]]s, especially fire totems, have an attack and serve a similar function.
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* Death Knights have the greatest variety of guardian pets available:
 
* Death Knights have the greatest variety of guardian pets available:
 
** [[Army of the Dead]] summons up to ten ghouls.
 
** [[Army of the Dead]] summons up to ten ghouls.
** [[Risen Ghoul]], when used by a death knight ''without'' the [[Master of Ghouls]] talent creates a guardian.
+
** [[Risen Ghoul]], when used by a death knight ''without'' the [[Master of Ghouls]] talent, creates a guardian.
  +
** The Blood talent [[Bloodworm]]s sometimes summons guardians.
 
** The 51-point Blood talent [{Dancing Rune Weapon]] and 51-point Unholy talent [[Summon Gargoyle]] both create guardians.
 
** The 51-point Blood talent [{Dancing Rune Weapon]] and 51-point Unholy talent [[Summon Gargoyle]] both create guardians.
   

Revision as of 13:58, 20 January 2010

Guardian pets are one of three types of pets that can be summoned/created.

  • They will enter into combat on their summoner's behalf, much as a combat pet will, but cannot be directly controlled. They react as a combat pet set on Aggressive and Follow.
  • They are generally summoned on a temporary basis, unlike combat pets or Small Pets.

Most guardian pets "share a cooldown" with other guardian pets of 1 minute.

Most non-consumable items (of all varieties) that generate guardian pets have a longer cooldown period than 1 minute. For these items, it is more descriptive to say that they force a global "guardian pet item" cooldown of 1 minute.

This means that while you may not summon a second guardian within that 1 minute, you may use each of your pet summoning items in turn. For instance, once you've waited a minute after using your [Mithril Mechanical Dragonling], you can then use your [Mechanical Dragonling] trinket.

Engineering guardians

Many guardian pets are created by and for engineers.

Some engineered guardian pets are consumable items, and can be used only once per item:

Other engineered guardian pets are reuseable. These generally take the form of trinkets. While these pet may be killed by damage, you simply wait for their cooldown and you can use them again. Their cooldowns range from 1/2 hour to one hour between uses.

Engineering pets scale with the Engineer's skill level, and their damage output increases. However, they have the same amount of hit points as the level they started as.

Guardians items

These are non-engineering items that summon Guardians:

Class abilities

These are summoned using a class ability generally requiring a specific talent:

See also