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Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, ''regardless'' of whether [[PvP]] is enabled on the player. They also attack hostile [[creatures]] that come nearby.
 
Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, ''regardless'' of whether [[PvP]] is enabled on the player. They also attack hostile [[creatures]] that come nearby.
   
Attacking a guard (as with any enemy [[NPC]]) automatically tags a player for PvP combat. The ''''Territory'' is under attack!'' message will appear in the enemy's Local Defense chat box.
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Attacking a guard (as with any enemy [[NPC]]) automatically tags a player for PvP combat. The '' Territory is under attack!'' message will appear in the enemy's Local Defense chat box.
   
 
Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in [[The Burning Crusade]], [[Exodar]] and [[Silvermoon City]].
 
Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in [[The Burning Crusade]], [[Exodar]] and [[Silvermoon City]].

Revision as of 20:55, 22 October 2007

A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect.

A player's character will not receive an Honorable Kill when killing a guard of the opposing faction.

Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.

Attacking a guard (as with any enemy NPC) automatically tags a player for PvP combat. The Territory is under attack! message will appear in the enemy's Local Defense chat box.

Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in The Burning Crusade, Exodar and Silvermoon City.

Alliance

Stormwind (Human)

Stormwind Guard, Stormwind City Guard, Stormwind City Patroller, Stormwind Royal Guard, Officer, Marine

Towns protected by human guards: Northshire, Goldshire, Lakeshire, Nijel's Point, Southshore (wears Lordaeron tabard)

Ironforge (Dwarf)

Dwarven Mountaineer, Ironforge Guard, Thief Catcher (Ironforge Elite)

Towns protected by Mountaineers: Anvilmar, Kharanos, Thelsamar

Gnomeregan Exiles (Gnome)

N/A

Darnassus (Night Elf)

Teldrassil Sentinel, Darnassus Sentinel, Sentinel, Huntress (Darnassus Elite), Darnassian Protector (Treants, Darnassus only), Ancient Protector

Towns protected by Sentinels: Aldrassil, Dolanaar, Auberdine, Astranaar, Feathermoon Stronghold

Exodar (Draenei)

Exodar Peacekeeper, Shield of Velen

Other

  • Menethil Harbor - Sentry/Elite
  • Stromgarde - Defender

Horde

Orgrimmar (Orc)

Orgrimmar Grunt, Scout, Kor'kron Elite

Towns protected by Grunts: The Den, Razor Hill, Splintertree Post, Zoram'gar outpost, Hammerfall, Kargath

Darkspear Trolls (Troll)

Watcher

Towns protected by Watchers: Sen'jin Village, Shadowprey Village

Thunder Bluff (Tauren)

Brave, Bluffwatcher, Hunter (Thunder Bluff Elite)

Towns protected by Braves: Bloodhoof Village, Camp Narache, Shadowprey Village, Ghost Walker Post, Sun Rock Retreat, Freewind Post, Camp Mojache

Undercity (Forsaken)

Deathguard, Undercity Guardian (abominations), Seeker(Undercity Elite), Royal Dreadguard

Towns protected by Deathguards: Deathknell, Brill, Sepulcher, Tarren Mill

Silvermoon (Blood Elf)

Silvermoon Guardian, Arcane Guardian

Towns Protected By Guardians: Falconwing Square, Fairbreeze Village, Tranquillien

Other

  • Mok'Nathal - Hunter

Other

  • Cenarion Circle - Warden(Moonglade), Cenarion Hold Infantry
  • The Consortium - Nexus Guard