Harveydrone@legacy41544584 (talk | contribs) m (sp, grammar) |
Harveydrone@legacy41544584 (talk | contribs) m (fix format) |
||
Line 5: | Line 5: | ||
Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, ''regardless'' of whether [[PvP]] is enabled on the player. They also attack hostile [[creatures]] that come nearby. |
Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, ''regardless'' of whether [[PvP]] is enabled on the player. They also attack hostile [[creatures]] that come nearby. |
||
− | Attacking a guard (as with any enemy [[NPC]]) automatically tags a player for PvP combat. The '' |
+ | Attacking a guard (as with any enemy [[NPC]]) automatically tags a player for PvP combat. The '' Territory is under attack!'' message will appear in the enemy's Local Defense chat box. |
Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in [[The Burning Crusade]], [[Exodar]] and [[Silvermoon City]]. |
Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in [[The Burning Crusade]], [[Exodar]] and [[Silvermoon City]]. |
Revision as of 20:55, 22 October 2007
A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect.
A player's character will not receive an Honorable Kill when killing a guard of the opposing faction.
Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.
Attacking a guard (as with any enemy NPC) automatically tags a player for PvP combat. The Territory is under attack! message will appear in the enemy's Local Defense chat box.
Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in The Burning Crusade, Exodar and Silvermoon City.
Alliance
Stormwind (Human)
Stormwind Guard, Stormwind City Guard, Stormwind City Patroller, Stormwind Royal Guard, Officer, Marine
Towns protected by human guards: Northshire, Goldshire, Lakeshire, Nijel's Point, Southshore (wears Lordaeron tabard)
Ironforge (Dwarf)
Dwarven Mountaineer, Ironforge Guard, Thief Catcher (Ironforge Elite)
Towns protected by Mountaineers: Anvilmar, Kharanos, Thelsamar
Gnomeregan Exiles (Gnome)
N/A
Darnassus (Night Elf)
Teldrassil Sentinel, Darnassus Sentinel, Sentinel, Huntress (Darnassus Elite), Darnassian Protector (Treants, Darnassus only), Ancient Protector
Towns protected by Sentinels: Aldrassil, Dolanaar, Auberdine, Astranaar, Feathermoon Stronghold
Exodar (Draenei)
Exodar Peacekeeper, Shield of Velen
Other
- Sentinel Hill - The People's Militia
- Darkshire - Night Watch Guard
- Menethil Harbor - Sentry/Elite
- Stromgarde - Defender
Horde
Orgrimmar (Orc)
Orgrimmar Grunt, Scout, Kor'kron Elite
Towns protected by Grunts: The Den, Razor Hill, Splintertree Post, Zoram'gar outpost, Hammerfall, Kargath
Darkspear Trolls (Troll)
Towns protected by Watchers: Sen'jin Village, Shadowprey Village
Thunder Bluff (Tauren)
Brave, Bluffwatcher, Hunter (Thunder Bluff Elite)
Towns protected by Braves: Bloodhoof Village, Camp Narache, Shadowprey Village, Ghost Walker Post, Sun Rock Retreat, Freewind Post, Camp Mojache
Undercity (Forsaken)
Deathguard, Undercity Guardian (abominations), Seeker(Undercity Elite), Royal Dreadguard
Towns protected by Deathguards: Deathknell, Brill, Sepulcher, Tarren Mill
Silvermoon (Blood Elf)
Silvermoon Guardian, Arcane Guardian
Towns Protected By Guardians: Falconwing Square, Fairbreeze Village, Tranquillien
Other
- Barrens - Horde Guard,
- Mok'Nathal - Hunter
Other
- Cenarion Circle - Warden(Moonglade), Cenarion Hold Infantry
- Steamwheedle Cartel - Bruiser
- Argent Dawn - Argent Defender, Argent Sentry
- Wildhammer Clan - Sentry
- B.O.O.M - Agent, Big Bruiser
- The Sha'tar - Peacekeeper, Vindicator
- The Aldor - Vindicator, Neophyte
- The Scryers - Arcane Guardian, Guardian, Reclaimer
- The Consortium - Nexus Guard
- The Protectorate - Defender, Vanguard