Archaeology (Profession) | |
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Dig sites are resources for the Archaeology skill. They are specific locations which enables a player to use [Survey] within them, in order to search for archaeology fragments and keystones. These can then (when the player has enough) be used to make items.
Details
- Dig sites are race-specific; a dig site will only yield fragments and keystones related to a specific race. The "relation" of a dig site is however not limited to players of the same race; a dwarf player will have no problem searching a troll-dig site for troll-artifacts.
- Dig site locations are also player-specific, meaning unlike Mining and Herbalism, players are not competing against each other for access. In other words; the dig sites one player can see will be invisible to another player. It is, however, fully possible that two dig sites "belonging" to two different players will spawn at the exact same location at the same time. This may cause the players to meet, which could result in a fight if they can attack each other (though none of them would gain any benefits, archaeology-wise, by winning).
- Dig sites have three finds before they get tapped out and a new one opens up. It is completely random where a new one will open, though a dig site cannot spawn onto another dig site. That means the player cannot choose which race the player wants to dig for - the player has no choice but simply dig those already present, whether the player wants to dig that race or not. There are four dig sites active at any one time on each of the four continents (Kalimdor, Eastern Kingdoms, Outland, Northrend).
- Dig sites cannot be seen on the minimap, but they can be seen on zone-maps and continent maps. On zone-maps, dig sites will appear as orange spots. On continent-maps, dig sites will appear as small shovels. Notice, when looking for dig sites, that Stranglethorn Vale will not display dig sites as orange spots before you "focus" on either the northern or southern part of it.
- The player is initially able to see and search dig sites in Kalimdor and the Eastern Kingdoms. When the player's archaeology-skill becomes high enough, he/she will also be able to see and search dig sites in Outland, Northrend and Cataclysm-areas.
- You search a dig site by using [Survey] to drop a theodolite. This will point in the direction of the find, additionally signalizing the distance from it with an attached red-yellow-green marker. Red is over 100 yards away, yellow is 50-100 yards away, green is less than 50 yards away. Players must be within approximately 10 yards of the find for it to appear. It is impossible to even use Survey if you are not inside a dig site.
Locations by Continent
Eastern Kingdoms
Kalimdor
Outland
Northrend
Patch changes
- Patch 4.0.6 (2011-02-08): Seven new Tol'Vir Dig Sites added to Uldum: Akhenet Fields Digsite, Cursed Landing Digsite, Keset Pass Digsite, Obelisk of the Stars Digsite, River Delta Digsite, Sahket Wastes Digsite, and Schnottz's Landing. Also, two new Nerubian sites added to Eastern Plaguelands: Terrorweb Tunnel Digsite and Plaguewood Digsite. Lastly, two new Nerubian sites added to Northrend: Pit of Fiends Digsite (in Icecrown) and Sands of Nasam (in Borean Tundra).
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