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{{Infobox game
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{{RPG}}
 
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| name = World of Warcraft: Deep Reaches
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{{npcbox
 
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| image = AzjolEntrance.jpg
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|name=Gorg
 
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| caption = Father Dagn'Drah and Ashma'kyll await you...
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|image=Ogre nopic.jpg
 
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|race=Ogre magus
 
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|character=[[Sorcerer]] (deprecated), [[Ogre mage|Mage]] (RPG)
 
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|affiliation=[[Crushridge]] clan
 
 
}}
 
}}
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{{tocright}}
   
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==Introduction==
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'''Gorg''' is a [[mage]] male [[ogre magus]], and one of the commanders of the [[Crushridge]] clan.{{Cite|LoC|87}}
 
   
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The kingdom of [[Azjol'Nerub]] was once a great empire of the harsh cold that is [[Northrend]]. Until the cold iron hand of the [[Scourge]] arrived and wiped out their once great empire. [[The Lich King]] brutally slaughtered the [[Nerubians]], until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.
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== Note ==
 
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He was a [[sorcerer]] in the [[Warcraft RPG]] and was changed to a [[mage]] in the [[World of Warcraft RPG]].{{Cite|WoWRPGCD|11}}
 
   
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When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of [[Icecrown]] for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of [[Azjol'Nerub]], in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the [[Vrykul]] and [[Darkfallen]]. They became known as the Depth Wakers.
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[[Category:Ogre magi]]
 
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[[Category:Lore characters]]
 
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==Deep Reaches Expansion Changes and Updates==
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'''''UNDER CONSTRUCTION'''''
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*Kingdom of [[Azjol'Nerub]] has emerged: New content zones have been added - '''Runed Caverns''', '''Saro'Mahk, the Obsidian City''', '''Kira'Thun the Broken Desert''', '''Eldritch Grove''', and '''Nerubia'''. These zones can be accesed through portals in [[Dalaran]].
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*Level cap is set to 90
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*The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in [[Cataclysm]]
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*New Primary Proffesions: Woodworking and Lumberjack.
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*New Dungeons and Raids for players to conquer.
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*New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.
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==New Zones==
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'''''UNDER CONSTRUCTION'''''
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Underneath the thick sheets of ice in [[Northrend]], [[Silithus]], and [[Tirisfal Glades]], unspeakable frontiers lie...
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==Zones in Deep Reaches==
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*{{neutral}}'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
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*{{neutral}}'''Saro'Mahk, the Obsidian City''': Lying beneath the [[Borean Tundra]], [[Icecrown]], and [[Dragonblight]], Saro'Mahk is the largest city in the Nerubian empire. The whole zone may be a city, but nature has reclaimed her bounty. Stagnant, pustulant bogs have drowned out the lower portions of the city,fungal growth lines the walls, and the undead that roam the area give the whole zone a fetid smell. The Depth Wakers have attempted to reclaim this zone, but the remnants of the scourge has too strong of a foothold here. The obsidian constructs that are the ancestors of the Tol'Vir are rare here, but they exist. The main feature here though, are the towers that hang off the ceiling of this zone. They are so distorted and odd, that they seem as though they shouldn't exist.
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*{{neutral}}'''Kira'thun, the Sunken Desert''': Under the [[Silithus]] Desert, lies a large empty desert that was created for [[C'thun]] and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many [[Horde]] and [[Alliance]] settlements. The obsidian forges that were used to forge the obsidian destroyers of [[Ahn'Qiraj]] could be used to the Depth Wakers favor. The [[Silithid]] have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
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*{{neutral}}'''Eldritch Grove''': [[Tirisfal Glades]] and [[Gilneas]] have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
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*{{neutral}}'''Nerubia''': The only true home for the Nerubian race. Lying beneath [[Grizzly Hills]], [[Zul'Drak]], and [[Howling Fjord]], Nerubia is by far the largest stretch of open cave in the whole world, even rivaling [[Deepholm]] itself. The perfect dwelling for the Nerubian race, this is the ancestral ground for the whole race. When the continents were split, this was where they settled. The roots of [[Vordrassil]] reach here as well, giving a large part of the zone a mangle of roots and thorns. The whole area is filled with gaping chasms, reaching to the deepest parts of the planet. Swamps of pure saronite are also here, due to the presence of [[Yogg'Saron]] years ago. [[Ice Trolls]] have managed to find their way here as well, giving the Nerubians something to defend their land from. Their overlord, Ashma'kyll has set up base here, in a former leaders base, known as Arak's Palace, which is located in the eastern part of the zone, surrounded and hidden by Vordrassil's roots.

Revision as of 18:37, 24 February 2011

World of Warcraft: Deep Reaches
AzjolEntrance
Father Dagn'Drah and Ashma'kyll await you...

Introduction

The kingdom of Azjol'Nerub was once a great empire of the harsh cold that is Northrend. Until the cold iron hand of the Scourge arrived and wiped out their once great empire. The Lich King brutally slaughtered the Nerubians, until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.

When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of Icecrown for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of Azjol'Nerub, in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the Vrykul and Darkfallen. They became known as the Depth Wakers.

Deep Reaches Expansion Changes and Updates

UNDER CONSTRUCTION

  • Kingdom of Azjol'Nerub has emerged: New content zones have been added - Runed Caverns, Saro'Mahk, the Obsidian City, Kira'Thun the Broken Desert, Eldritch Grove, and Nerubia. These zones can be accesed through portals in Dalaran.
  • Level cap is set to 90
  • The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in Cataclysm
  • New Primary Proffesions: Woodworking and Lumberjack.
  • New Dungeons and Raids for players to conquer.
  • New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.

New Zones

UNDER CONSTRUCTION

Underneath the thick sheets of ice in Northrend, Silithus, and Tirisfal Glades, unspeakable frontiers lie...

Zones in Deep Reaches

  • NeutralRuned Caverns: Underneath the Storm Peaks and Crystalsong Forest, an unending blizzard is raging. The depthes of Ulduar reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
  • NeutralSaro'Mahk, the Obsidian City: Lying beneath the Borean Tundra, Icecrown, and Dragonblight, Saro'Mahk is the largest city in the Nerubian empire. The whole zone may be a city, but nature has reclaimed her bounty. Stagnant, pustulant bogs have drowned out the lower portions of the city,fungal growth lines the walls, and the undead that roam the area give the whole zone a fetid smell. The Depth Wakers have attempted to reclaim this zone, but the remnants of the scourge has too strong of a foothold here. The obsidian constructs that are the ancestors of the Tol'Vir are rare here, but they exist. The main feature here though, are the towers that hang off the ceiling of this zone. They are so distorted and odd, that they seem as though they shouldn't exist.
  • NeutralKira'thun, the Sunken Desert: Under the Silithus Desert, lies a large empty desert that was created for C'thun and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many Horde and Alliance settlements. The obsidian forges that were used to forge the obsidian destroyers of Ahn'Qiraj could be used to the Depth Wakers favor. The Silithid have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
  • NeutralEldritch Grove: Tirisfal Glades and Gilneas have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
  • NeutralNerubia: The only true home for the Nerubian race. Lying beneath Grizzly Hills, Zul'Drak, and Howling Fjord, Nerubia is by far the largest stretch of open cave in the whole world, even rivaling Deepholm itself. The perfect dwelling for the Nerubian race, this is the ancestral ground for the whole race. When the continents were split, this was where they settled. The roots of Vordrassil reach here as well, giving a large part of the zone a mangle of roots and thorns. The whole area is filled with gaping chasms, reaching to the deepest parts of the planet. Swamps of pure saronite are also here, due to the presence of Yogg'Saron years ago. Ice Trolls have managed to find their way here as well, giving the Nerubians something to defend their land from. Their overlord, Ashma'kyll has set up base here, in a former leaders base, known as Arak's Palace, which is located in the eastern part of the zone, surrounded and hidden by Vordrassil's roots.