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'''Diminishing returns''' means that certain [[spell]]s and [[ability|abilities]] are less effective against [[Player|player characters]] if they are used frequently within a short period of time. The [[#Table|table below]] contains a list of abilities that are affected by '''DR''', and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.
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| name = Onyxien
 
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| image = Onyxien.jpg
 
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| level = 70
 
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| health = 6,986
 
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| faction = Neutral
 
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| aggro = {{aggro|1|1}}
 
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| race = Nether drake
 
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| creature = Dragonkin
 
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| location = [[Shattrath City]] {{coords|65.3|19.2|Shattrath City}}
 
}}
 
   
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When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.''
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'''Onyxien''' can be found in [[Shattrath City]] {{coords|65.3|19.2|Shattrath City}}.
 
   
  +
Some abilities share diminishing returns—that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category.
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==Quests==
 
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* {{questlong|Neutral|70|Onyxien the Onyx Netherwing Drake}} {{queststartfinish}}
 
   
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==External links==
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== Table ==
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{| class="darktable zebra sortable"
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|-
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Links that do not conform to the rules will be DELETED.
 
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! Class || Effect || PvP || PvP<br />Duration (s) || PvE || PvE<br />Duration (s) || DR Category
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Repeat violations may result in a BAN.
 
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|-
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Have a nice day. :) -->
 
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| Death Knight || [[Gnaw]] (Pet)|| Yes || 3 || Yes || 3 || Controlled Stun
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{{elinks-NPC|23463}}
 
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|-
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| Death Knight || |[[Hungering Cold]] || Yes || 10 || No || 10 || Disorient
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|-
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| Death Knight || [[Strangulate]] || Yes || 5 || No || 5 || Silence
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|-
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| Druid || [[Bash]] || Yes || 4-5 || Yes || 4-5 || Controlled Stun
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|-
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| Druid || [[Cyclone]] || Yes || 6 || Yes|| 6 || None
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|-
  +
| Druid || [[Entangling Roots]] || Yes || 10 || No || 27 || Controlled Root
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|-
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| Druid || [[Hibernate]] || Yes || 10 || No || 40 || Disorient
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|-
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| Druid || [[Maim]] || Yes || 1-5 || Yes || 1-5 || Controlled Stun
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|-
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| Druid || [[Pounce]] || Yes || 3-4 || No || 3-4 || Opener Stun
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|-
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| Hunter || [[Chimera Shot]] (Scorpid) || Yes || 10 || No || 10 || Disarm
  +
|-
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| Hunter || [[Entrapment]] || Yes || 4 || No || 4 || None
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|-
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| Hunter || [[Freezing Trap]] || Yes || 10 || No || 20 || Disorient
  +
|-
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| Hunter || [[Pin]] (Pet)|| Yes || 4 || No || 4 || Controlled Root
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|-
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| Hunter || [[Scare Beast]] || Yes || 10 || No || 20 || Fear
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|-
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| Hunter || [[Scatter Shot]] || Yes || 4 || No || 4 || None
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|-
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| Hunter || [[Intimidation]] || Yes || 3 || Yes || 3 || Controlled Stun
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|-
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| Hunter || [[Ravage]] (Pet) || Yes || 2 || Yes || 2 || Controlled Stun
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|-
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| Hunter || [[Silencing Shot]] || Yes || 3 || No || 3 || Silence
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|-
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| Hunter || [[Sonic Blast]] (Pet) || Yes || 2 || Yes || 2 || Controlled Stun
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|-
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| Hunter || [[Snatch]] (Pet) || Yes || 6 || No || 6 || Disarm
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|-
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| Hunter || [[Wyvern Sting]] || Yes || 6 || No || 30 || Disorient
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|-
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| Mage || [[Deep Freeze]] || Yes || 5 || Yes || 5 || Controlled Stun
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|-
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| Mage || [[Dragon's Breath]] || Yes || 5 || No || 5 || Disorient
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|-
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| Mage || [[Freeze]] (Pet) || Yes || 8 || No || 8 || Controlled Root
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|-
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| Mage || [[Frost Nova]] || Yes || 8 || No || 8 || Controlled Root
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|-
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| Mage || [[Frostbite]] || Yes || 5 || No || 5 || Random Root
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|-
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| Mage || [[Impact]] || Yes || 2 || Yes || 2 || Random Stun
  +
|-
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| Mage || [[Improved Counterspell]] || Yes || 4 || No || 4 || Silence
  +
|-
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| Mage || [[Polymorph]] || Yes || 10 || No || 50 || Disorient
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|-
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| Mage || [[Shattered Barrier]] || Yes || 8 || No || 8 || Random Root
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|-
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| Mage || [[Slow]] || No || 15 || No || 15 || None
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|-
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| Paladin || [[Hammer of Justice]] || Yes || 6 || Yes || 6 || Controlled Stun
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|-
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| Paladin || [[Holy Wrath]] || Yes || 3 || Yes || 3 || Controlled Stun
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|-
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| Paladin || [[Repentance]] || Yes || 6 || No || 60 || Disorient
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|-
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| Paladin || [[Seal of Justice]] || Yes || 2 || Yes || 2 || Random Stun
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|-
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| Paladin || [[Turn Evil]] || Yes || 10 || No || 20 || Fear
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|-
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| Paladin || [[Shield of the Templar]] || Yes || 3 || No || 3 || Silence
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|-
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| Priest || [[Psychic Scream]] || Yes || 8 || No || 8 || Fear
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|-
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| Priest || [[Mind Control]] || Yes || 8 || No || 60 || None
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|-
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| Priest || [[Psychic Horror]] || Yes || 3 || No || 3 || Horror
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|-
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| Priest || [[Psychic Horror]] (Disarm Effect) || Yes || 10 || No || 10 || Disarm
  +
|-
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| Priest || [[Shackle Undead]] || Yes || 10 || No || 50 || Disorient
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|-
  +
| Priest || [[Silence]] || Yes || 5 || No || 5 || Silence
  +
|-
  +
| Priest || [[Holy Word: Chastise]] || Yes || 3 || No || 3 || Disorient
  +
|-
  +
| Rogue || [[Blind]] || Yes || 10 || No || 10 || Fear
  +
|-
  +
| Rogue || [[Cheap Shot]] || Yes || 4 || No || 4 || Opener Stun
  +
|-
  +
| Rogue || [[Dismantle]] || Yes || 10 || No || 10 || Disarm
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|-
  +
| Rogue || [[Garrote]] || Yes || 3 || No || 3 || Silence
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|-
  +
| Rogue || [[Gouge]] || Yes || 4-5.5 || No || 4 || Disorient
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|-
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| Rogue || [[Improved Kick]] || Yes || 2 || No || 2 || Silence
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|-
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| Rogue || [[Kidney Shot]] || Yes || 2-6 || Yes || 6 || Controlled Stun
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|-
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| Rogue || [[Sap]] || Yes || 10 || No || 60 || Disorient
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|-
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| Shaman || [[Bash]] (Pet) || Yes || 2 || Yes || 2 || Controlled Stun
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|-
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| Shaman || [[Storm, Earth and Fire]] || Yes || 5 || No || 5 || Controlled Root
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|-
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| Shaman || [[Frost Shock]] || No || 8 || No || 8 || None
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|-
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| Shaman || [[Frozen Power]] || Yes || 5 || Yes || 5 || Controlled Root
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|-
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| Shaman || [[Stoneclaw Totem]] || Yes || 3 || Yes || 3 || Random Stun
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|-
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| Shaman || [[Hex]] || Yes || 10 || No || 60 || Disorient
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|-
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| Warlock || [[Banish]] || Yes || 6 || No || 30 || None
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|-
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| Warlock || [[Death Coil (warlock ability)]] || Yes || 3 || No || 3 || Horror
  +
|-
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| Warlock || [[Fear]] || Yes || 10 || No || 20 || Fear
  +
|-
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| Warlock || [[Howl of Terror]] || Yes || 8 || No || 8 || Fear
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|-
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| Warlock || [[Seduction]] || Yes || 10 || No || 15 || Fear
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|-
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| Warlock || [[Shadowfury]] || Yes || 3 || Yes || 3 || Controlled Stun
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|-
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| Warlock || [[Spell Lock]] || Yes || 3 || No || 3 || Silence
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|-
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| Warrior || [[Charge]] || No || 1.5 || No || 1.5 || None
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|-
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| Warrior || [[Concussion Blow]] || Yes || 5 || Yes || 5 || Controlled Stun
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|-
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| Warrior || [[Disarm]] || Yes || 10 || No || 10 || Disarm
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|-
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| Warrior || [[Gag Order]] || Yes || 3 || No || 3 || Silence
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|-
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| Warrior || [[Intercept]] || Yes || 3 || Yes || 3 || Controlled Stun
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|-
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| Warrior || [[Hamstring]] || No || 10 || No || 15 || None
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|-
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| Warrior || [[Improved Hamstring]] || Yes || 5 || No || 5 || Random Root
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|-
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| Warrior || [[Intimidating Shout]] || Yes || 8 || No || 8 || Fear
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|-
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| Warrior || [[Shockwave]] || Yes || 4 || Yes || 4 || Controlled Stun
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|-
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| (Racial) || [[Arcane Torrent]] || Yes || 2 || No || 2 || Silence
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|-
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| (Racial) || [[War Stomp]] || Yes || 2 || Yes || 2 || Controlled Stun
 
|}
   
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== Shared categories ==
[[Category:Nether drakes]]
 
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* '''Controlled Root''' - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
[[Category:Shattrath City NPCs]]
 
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* '''Controlled Stun''' - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
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[[Category:Quest givers]]
 
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* '''Disarm''' - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
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[[Category:Quest enders]]
 
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* '''Disorient''' - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  +
* '''Fear''' - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  +
* '''Horror''' - Death Coil, Psychic Horror
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* '''Opener Stun''' - Cheap Shot, Pounce
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* '''Random Root''' - Frostbite, Improved Hamstring, Shattered Barrier
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* '''Random Stun''' - Impact, Revenge Stun, Seal of Justice, Stoneclaw Stun
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* '''Silence''' - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
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* '''Taunt''' - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)
  +
Banish, Charge, Cyclone, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.
  +
  +
== In PvE ==
  +
Many types of [[crowd control]] also suffer from diminishing returns versus [[NPC]]s. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.
  +
  +
== Patch changes ==
  +
* {{Patch 3.3.0|note=Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.}}
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* {{patched|date=2009-09-09|bluenote=We just deployed a hotfix to modify [[Holy Wrath]] so this spell has the same diminishing return mechanics that other player [[stun]] spells and abilities currently have. This will prevent [[Undead]] creatures that we wish to be susceptible to stun from being permanently stunned if you include enough {{text|paladin|Paladins}} in your raid who then rotate their Holy Wrath casts.<br/><br/>This will affect the difficulty of {{mob|Anub'arak}}, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who {{item|Glyph of Holy Wrath|glyphed}} their Holy Wrath spell.|link=http://blue.mmo-champion.com/12/19820321968-holy-wrath-hotfix.html}}
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* {{Patch 3.0.8|note=All Silence spells now have diminishing returns. This includes: [[Arcane Torrent]], [[Garrote]] silence effect, [[Improved Counterspell]] effect, [[Improved Kick]] effect, [[Silence]], [[Gag Order]], [[Silencing Shot]], [[Spell Lock]], and [[Strangulate]].}}
  +
* {{Patch 3.0.2|comment=[[Melee mitigation]] stats also have diminishing returns.}}
  +
* {{Patch 2.3.0|note=
  +
** [[Blind]] is now a physical (no longer a poison) attack. [[Reagent]] requirement removed. Now shares the same diminish category as [[Cyclone]] and is now diminished in [[PvE]] as well as [[PvP]].
  +
** [[Riposte]] is now subject to diminishing returns in PvP.
  +
** [[Frost Shock]] is no longer subject to diminishing returns.
  +
** [[Unstable Affliction]]: The silence from this ability is now subject to diminishing returns.
  +
** [[Disarm]] is now subject to diminishing returns in PvP.}}
  +
* {{Patch 2.1.0|note=
  +
**[[Entrapment]] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
  +
**[[Frostbite]] effect is now subject to diminishing returns in PvP.
  +
**[[Death Coil]] is now is now subject to diminishing returns in the [[Horror]] category.
  +
**[[Reputation]]: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.}}
  +
* {{Patch 1.9.0|note=The [[stun]] effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  +
** [[Improved Starfire]]
  +
** [[Improved Concussive Shot]]
  +
** [[Impact]]
  +
** [[Seal of Justice]]
  +
** [[Blackout]]
  +
** [[Mace Specialization]] (rogues and warriors)
  +
** [[Pyroclasm]]
  +
** [[Improved Revenge]]}}
  +
* {{Patch 1.4.0|note=A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
  +
** [[Frost Shock]]
  +
** [[Entangling Roots]]
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** [[Frost Nova]]}}
  +
  +
{{attack table}}
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[[Category:PvP]]
 
[[Category:Combat]]

Revision as of 03:02, 17 September 2011

Diminishing returns means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.

Some abilities share diminishing returns—that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category.

Table

Class Effect PvP PvP
Duration (s)
PvE PvE
Duration (s)
DR Category
Death Knight Gnaw (Pet) Yes 3 Yes 3 Controlled Stun
Death Knight Inv staff 15 [Hungering Cold] Yes 10 No 10 Disorient
Death Knight Spell shadow soulleech 3 [Strangulate] Yes 5 No 5 Silence
Druid Peticon-beast Ability druid bash [Bash] Yes 4-5 Yes 4-5 Controlled Stun
Druid Spell nature earthbind [Cyclone] Yes 6 Yes 6 None
Druid Spell nature stranglevines [Entangling Roots] Yes 10 No 27 Controlled Root
Druid Spell nature sleep [Hibernate] Yes 10 No 40 Disorient
Druid Ability druid mangle [Maim] Yes 1-5 Yes 1-5 Controlled Stun
Druid Ability druid supriseattack [Pounce] Yes 3-4 No 3-4 Opener Stun
Hunter Ability hunter chimerashot2 [Chimera Shot] (Scorpid) Yes 10 No 10 Disarm
Hunter Ability ensnare [Entrapment] Yes 4 No 4 None
Hunter Spell frost chainsofice [Freezing Trap] Yes 10 No 20 Disorient
Hunter Ability hunter pet crab [Pin] (Pet) Yes 4 No 4 Controlled Root
Hunter Ability druid cower [Scare Beast] Yes 10 No 20 Fear
Hunter Ability golemstormbolt [Scatter Shot] Yes 4 No 4 None
Hunter Ability devour [Intimidation] Yes 3 Yes 3 Controlled Stun
Hunter Ability druid ravage [Ravage] (Pet) Yes 2 Yes 2 Controlled Stun
Hunter Ability theblackarrow [Silencing Shot] Yes 3 No 3 Silence
Hunter Ability hunter pet bat [Sonic Blast] (Pet) Yes 2 Yes 2 Controlled Stun
Hunter Spell nature natureswrath [Snatch] (Pet) Yes 6 No 6 Disarm
Hunter Inv spear 02 [Wyvern Sting] Yes 6 No 30 Disorient
Mage Ability mage deepfreeze [Deep Freeze] Yes 5 Yes 5 Controlled Stun
Mage Inv misc head dragon 01 [Dragon's Breath] Yes 5 No 5 Disorient
Mage Freeze (Pet) Yes 8 No 8 Controlled Root
Mage Spell frost frostnova [Frost Nova] Yes 8 No 8 Controlled Root
Mage Spell frost frostarmor [Frostbite] Yes 5 No 5 Random Root
Mage Spell holy greaterheal [Impact] Yes 2 Yes 2 Random Stun
Mage Spell frost iceshock [Improved Counterspell] Yes 4 No 4 Silence
Mage Spell nature polymorph [Polymorph] Yes 10 No 50 Disorient
Mage Ability mage coldasice [Shattered Barrier] Yes 8 No 8 Random Root
Mage Spell nature slow [Slow] No 15 No 15 None
Paladin Spell holy sealofmight [Hammer of Justice] Yes 6 Yes 6 Controlled Stun
Paladin Spell holy excorcism [Holy Wrath] Yes 3 Yes 3 Controlled Stun
Paladin Spell holy prayerofhealing [Repentance] Yes 6 No 60 Disorient
Paladin Spell holy sealofwrath [Seal of Justice] Yes 2 Yes 2 Random Stun
Paladin Ability paladin turnevil [Turn Evil] Yes 10 No 20 Fear
Paladin Ability paladin shieldofthetemplar [Shield of the Templar] Yes 3 No 3 Silence
Priest Spell shadow psychicscream [Psychic Scream] Yes 8 No 8 Fear
Priest Spell shadow shadowworddominate [Mind Control] Yes 8 No 60 None
Priest Spell shadow psychichorrors [Psychic Horror] Yes 3 No 3 Horror
Priest Spell shadow psychichorrors [Psychic Horror] (Disarm Effect) Yes 10 No 10 Disarm
Priest Spell nature slow [Shackle Undead] Yes 10 No 50 Disorient
Priest Ability priest silence [Silence] Yes 5 No 5 Silence
Priest Spell holy chastise [Holy Word: Chastise] Yes 3 No 3 Disorient
Rogue Spell shadow mindsteal [Blind] Yes 10 No 10 Fear
Rogue Ability cheapshot [Cheap Shot] Yes 4 No 4 Opener Stun
Rogue Ability rogue dismantle [Dismantle] Yes 10 No 10 Disarm
Rogue Ability rogue garrote [Garrote] Yes 3 No 3 Silence
Rogue Ability gouge [Gouge] Yes 4-5.5 No 4 Disorient
Rogue Ability kick [Improved Kick] Yes 2 No 2 Silence
Rogue Ability rogue kidneyshot [Kidney Shot] Yes 2-6 Yes 6 Controlled Stun
Rogue Ability sap [Sap] Yes 10 No 60 Disorient
Shaman Peticon-beast Ability druid bash [Bash] (Pet) Yes 2 Yes 2 Controlled Stun
Shaman Storm, Earth and Fire Yes 5 No 5 Controlled Root
Shaman Spell frost frostshock [Frost Shock] No 8 No 8 None
Shaman Spell fire bluecano [Frozen Power] Yes 5 Yes 5 Controlled Root
Shaman Spell nature stoneclawtotem [Stoneclaw Totem] Yes 3 Yes 3 Random Stun
Shaman Spell shaman hex [Hex] Yes 10 No 60 Disorient
Warlock Spell shadow cripple [Banish] Yes 6 No 30 None
Warlock Spell shadow deathcoil [Death Coil] Yes 3 No 3 Horror
Warlock Spell shadow possession [Fear] Yes 10 No 20 Fear
Warlock Ability warlock howlofterror [Howl of Terror] Yes 8 No 8 Fear
Warlock Spell shadow seduction [Seduction] Yes 10 No 15 Fear
Warlock Ability warlock shadowfurytga [Shadowfury] Yes 3 Yes 3 Controlled Stun
Warlock Spell shadow mindrot [Spell Lock] Yes 3 No 3 Silence
Warrior Ability warrior charge [Charge] No 1.5 No 1.5 None
Warrior Ability thunderbolt [Concussion Blow] Yes 5 Yes 5 Controlled Stun
Warrior Ability warrior disarm [Disarm] Yes 10 No 10 Disarm
Warrior Inv axe 66 [Gag Order] Yes 3 No 3 Silence
Warrior Ability warrior victoryrush [Intercept] Yes 3 Yes 3 Controlled Stun
Warrior Ability shockwave [Hamstring] No 10 No 15 None
Warrior Ability shockwave [Improved Hamstring] Yes 5 No 5 Random Root
Warrior Ability golemthunderclap [Intimidating Shout] Yes 8 No 8 Fear
Warrior Ability warrior shockwave [Shockwave] Yes 4 Yes 4 Controlled Stun
(Racial) Spell shadow teleport [Arcane Torrent] Yes 2 No 2 Silence
(Racial) Ability warstomp [War Stomp] Yes 2 Yes 2 Controlled Stun

Shared categories

  • Controlled Root - Freeze (Water Elemental), Pin (Crab), Frost Nova, Entangling Roots, Earthgrab (Storm, Earth and Fire)
  • Controlled Stun - Bash, Concussion Blow, Deep Freeze, Demon Charge, Gnaw, Holy Wrath, Inferno Effect (Doomguard summon), Hammer of Justice, Intercept (Felguard), Intercept (Warrior), Intimidation, Kidney Shot, Maim, Ravage, Shadowfury, Shockwave, Sonic Blast, War Stomp
  • Disarm - Chimera Shot - Scorpid, Disarm, Dismantle, Psychic Horror (Disarm effect), Snatch
  • Disorient - Dragon's Breath, Freezing Arrow, Freezing Trap, Gouge, Hex, Hibernate, Hungering Cold, Polymorph, Repentance, Sap, Shackle, Wyvern Sting
  • Fear - Blind, Fear (Warlock), Howl of Terror, Intimidating Shout, Psychic Scream, Scare Beast, Seduction (Pet), Turn Evil
  • Horror - Death Coil, Psychic Horror
  • Opener Stun - Cheap Shot, Pounce
  • Random Root - Frostbite, Improved Hamstring, Shattered Barrier
  • Random Stun - Impact, Revenge Stun, Seal of Justice, Stoneclaw Stun
  • Silence - Arcane Torrent, Gag Order (Warrior talent), Garrote, Improved Counterspell, Nether Shock, Silencing Shot, Improved Kick, Shield of the Templar, Silence (Priest), Spell Lock, Strangulate
  • Taunt - Angered Earth, Challenging Howl, Challenging Roar, Challenging Shout, Dark Command, Death Grip, Distracting Shot, Growl (Druid), Hand of Reckoning, Mocking Blow, Righteous Defense, Taunt (Pet),Taunt (Warrior)

Banish, Charge, Cyclone, Entrapment, Scatter Shot, and Mind Control are on diminishing returns with themselves.

In PvE

Many types of crowd control also suffer from diminishing returns versus NPCs. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party / raid will be affected by that diminishing return.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Taunt Diminishing Returns: We've revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: Spell shadow teleport [Arcane Torrent], Ability rogue garrote [Garrote] silence effect, Spell frost iceshock [Improved Counterspell] effect, Ability kick [Improved Kick] effect, Ability priest silence [Silence], Inv axe 66 [Gag Order], Ability theblackarrow [Silencing Shot], Spell shadow mindrot [Spell Lock], and Spell shadow soulleech 3 [Strangulate].
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Melee mitigation stats also have diminishing returns.
  • Bc icon Patch 2.3.0 (2007-11-13):
    • Spell shadow mindsteal [Blind] is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Spell nature earthbind [Cyclone] and is now diminished in PvE as well as PvP.
    • Riposte is now subject to diminishing returns in PvP.
    • Spell frost frostshock [Frost Shock] is no longer subject to diminishing returns.
    • Spell shadow unstableaffliction 3 [Unstable Affliction]: The silence from this ability is now subject to diminishing returns.
    • Ability warrior disarm [Disarm] is now subject to diminishing returns in PvP.
  • Bc icon Patch 2.1.0 (2007-05-22):
    • Ability ensnare [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
    • Spell frost frostarmor [Frostbite] effect is now subject to diminishing returns in PvP.
    • Spell shadow deathcoil [Death Coil] is now is now subject to diminishing returns in the Horror category.
    • Reputation: Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • WoW Icon update Patch 1.9.0 (2006-01-03): The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells:
  • WoW Icon update Patch 1.4.0 (2005-04-19): A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is: