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==Strategy==
 
==Strategy==
Drakkisath is encountered with his two chromatic guards. The party's best chance of success is to engage the guards first, eliminating them while Drakkisath is lured away, or "[[kite]]d". To this end, a [[hunter]] (or any other class that can lose [[aggro]] suddenly, such as a [[rogue]] with [[Vanish]] or a frost [[mage]] with [[Ice Block]]) can be used to gain Drakkisath's notice and drag him across the bridge back to the Beast's lair or Rend's room. Generally speaking, by the time the hunter has done this the General's guards will be dead. The hunter can then [[Feign Death]] (or perish) and when the General returns, it's best to have two [[tank]]ing classes engage him. Drakkisath's [[Conflagration]] attack will cause the victim to become confused and run about in circles all the while dealing [[AoE]] damage to nearby party members. This last 6 seconds and deals roughly 3,000 damage to the target. While this effect is in place, the General will turn on the next player highest on his hate list. If two tanks are utilized, there is less of a chance that the General will chase after a [[priest]] or mage, or similar class who will fold under his attack. Once the [[conflagration]] effect wears off the main tank, they can go back to work gaining aggro and trying to attain second place on the General's hate list as he most likely will conflagrate the second tank. The tanks can trade off aggro in this fashion while the rest of the party whittles the General down. Because of the AoE effect of the [[Conflagration]] attack and the General's breath weapon, it's important for the tank to turn the General away from the rest of the party and to maintain some distance from them as well.
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Drakkisath is encountered with his two chromatic guards. The party's best chance of success is to engage the guards first, eliminating them while Drakkisath is lured away, or "[[kite]]d". To this end, a [[hunter]] (or any other class that can lose [[aggro]] suddenly like a frost [[mage]] with [[Ice Block]]) can be used to gain Drakkisath's notice and drag him across the bridge back to the Beast's lair or Rend's room. Generally speaking, by the time the hunter has done this the General's guards will be dead. The hunter can then [[Feign Death]] (or perish) and when the General returns, it's best to have two [[tank]]ing classes engage him. Drakkisath's [[Conflagration]] attack will cause the victim to become confused and run about in circles all the while dealing [[AoE]] damage to nearby party members. This last 6 seconds and deals roughly 3,000 damage to the target. While this effect is in place, the General will turn on the next player highest on his hate list. If two tanks are utilized, there is less of a chance that the General will chase after a [[priest]] or mage, or similar class who will fold under his attack. Once the [[conflagration]] effect wears off the main tank, they can go back to work gaining aggro and trying to attain second place on the General's hate list as he most likely will conflagrate the second tank. The tanks can trade off aggro in this fashion while the rest of the party whittles the General down. Because of the AoE effect of the [[Conflagration]] attack and the General's breath weapon, it's important for the tank to turn the General away from the rest of the party and to maintain some distance from them as well.
   
 
===Hunter strategy to kiting Drakkisath:===
 
===Hunter strategy to kiting Drakkisath:===

Revision as of 11:40, 11 April 2008

MobGeneral Drakkisath
No image available
Race Dragonspawn (Dragonkin)
Level ?? Boss
Affiliation(s) Black Dragonflight
Location The Spire Throne, Upper Blackrock Spire
Status Killable

General Drakkisath is the dragonspawn ruler of the armies of Nefarian, leader of the black dragonflight. From the pinnacle of Blackrock Spire, he oversees his forces in their war to drive out the Dark Iron dwarves from the bowels of the mountain. His ultimate goal is to drive his army into the depths in a climactic battle against Ragnaros the Firelord, all in the name of his master Nefarian. Drakkisath is well known for his ruthlessness and total lack of quarter in combat. He shows no mercy and expects none in return. Although quite clearly evil, he commands respect from his troops, primarily because when he gives his word he keeps it. This giant, scaly, four-legged dragonspawn is a mottled orange with dark red and brown stripes. He bears a large banner on his back, wears immaculate plate armor, and carries a scimitar.

Drakkisath would prefer to lead his armies directly, but understands his own importance and doesn’t risk his life in meaningless encounters. Drakkisath has a handful of special attacks and special qualities that set him apart from others of his kind, all granted to him by his draconic lords. If forced to join the fray, he maneuvers to a position where his flame burst ability won’t affect any allies (of course he knows full well that red dragons and other red wyrmkin are immune to fire) and then lets loose with repeated blasts until his enemies are reduced to ash. He targets particularly troublesome foes with black conflagration. Drakkisath can call upon eldritch powers granted by his master, causing a single foe within thirty feet to burst into flames.Template:Cite

Drakkisath is a cruel, mighty warrior and is responsible for the deaths of thousands. He is a a clever fighter, well-trained and organized. He knows how best to use his unit, and he knows the capacity of each individual in his army. Drakkisath is always guarded by two of his best warriors.

Like all dragonspawn, he uses his skills, powers, and equipment toward the same end: to protect the dragonflight of his patron and its fellow dragonspawn.

Drakkisath can be found in his throne room behind the Halls of Ascension in Blackrock Spire.

Strategy

Drakkisath is encountered with his two chromatic guards. The party's best chance of success is to engage the guards first, eliminating them while Drakkisath is lured away, or "kited". To this end, a hunter (or any other class that can lose aggro suddenly like a frost mage with Spell frost frost [Ice Block]) can be used to gain Drakkisath's notice and drag him across the bridge back to the Beast's lair or Rend's room. Generally speaking, by the time the hunter has done this the General's guards will be dead. The hunter can then Ability rogue feigndeath [Feign Death] (or perish) and when the General returns, it's best to have two tanking classes engage him. Drakkisath's Spell shaman firenova [Conflagration] attack will cause the victim to become confused and run about in circles all the while dealing AoE damage to nearby party members. This last 6 seconds and deals roughly 3,000 damage to the target. While this effect is in place, the General will turn on the next player highest on his hate list. If two tanks are utilized, there is less of a chance that the General will chase after a priest or mage, or similar class who will fold under his attack. Once the Spell shaman firenova [Conflagration] effect wears off the main tank, they can go back to work gaining aggro and trying to attain second place on the General's hate list as he most likely will conflagrate the second tank. The tanks can trade off aggro in this fashion while the rest of the party whittles the General down. Because of the AoE effect of the Spell shaman firenova [Conflagration] attack and the General's breath weapon, it's important for the tank to turn the General away from the rest of the party and to maintain some distance from them as well.

Hunter strategy to kiting Drakkisath:

A hunter can kite Drakkisath by enabling Ability mount jungletiger [Aspect of the Cheetah] and pulling him with Spell arcane blink [Distracting Shot]. Another distracting shot may be fired once the hunter reaches the end of the bridge. It will take a second for Drakkisath to come into range, so the hunter should wait and spam distracting shot until Drakkisath is in range. Afterwards, the hunter should run all the way to Rend's room and feign death once Drakkisath catches up. The hunter can then follow Drakkisath back to the group. By then, both guards should be dead and the group can kill Drakkisath. (Note: There are other ways and other places to kite Drakkisath, but Rend's room seems a good place. The Beast's room has fire, which will daze the hunter if Aspect of the Cheetah is left on.)

Alternately, Drakkisath's guards are vulnerable to chain fearing by warlocks*. In this situation, Drakkisath can be kept busy while a guard is repeatedly feared. The third guard is killed by the rest of the party, who then switch to the feared guard and finally Drakkisath himself. Similarly, druids can Spell nature sleep [Hibernate] the guards*. They resist often, but if you have two druids hibernating one guard, it works well*.

Should the party feel confident in the number of tanking classes and healers they have at their disposal, they can simply attack all three simultaneously. Killing the guards first as they are easily downed, and then focusing on Drakkisath.

  • 2/13/06 Note: Drakk's guards are now stronger, highly resistant to fear. Spell shadow curseofachimonde [Curse of Shadow] aids in fearing the guards.

After Death

After Drakkisath is killed, he will always drop one chestpiece from the Dungeon Set 1. Also notable is that he drops the Inv shield 20 [Draconian Deflector], a shield with fire resistance.

If you are attuning yourself for Blackwing Lair, then the orb that must be touched to complete the quest is located just behind where Drakkisath was standing.

When doing the last quest of the Onyxia key chain (Inv jewelry talisman 11 [Drakefire Amulet] on the Horde side, you have to loot the Inv potion 27 [Blood of the Black Dragon Champion] from Drakkisath and turn it in by talking to Rexxar, who wanders between Desolace and Feralas. For Alliance players, you will have to loot the blood and turn it in to Haleh in Winterspring.

As of tbc Rexxar is no longer in desolace but in his place is a new "Champion of The Horde". He resides in the Troll town in Desolace.

As of a recent patch, the Inv potion 27 [Blood of the Black Dragon Champion] will drop for all members who are on the quest and not just a total of three on the body for the first three who need it.

Quests

Loot

External links