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;Repentance
 
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*{{text|yell|Kneel before me and repent!}}
 
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;Killing a player
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*{{text|yell|May peace find you now.}}
   
 
;Death
 
;Death

Revision as of 07:07, 22 February 2011

MobHigh Prophet Barim
Image of High Prophet Barim
Race Tol'vir (Humanoid)
Level 87 Elite
Location Terrace of the Augurs, Lost City of the Tol'vir
Lost City of the Tol'vir

General Husam
Augh and Lockmaw
High Prophet Barim
Siamat

(lore)
(lore)
(lore)
(lore)

Loot

High Prophet Barim is a boss in the Lost City of the Tol'vir.

Abilities

  • Fifty Lashing — Deals 50 lashings, 5 at a time. Melee swings will cause a lashing for normal damage plus 5000.
  • Plague of Ages — Hurls a bolt of cursed blight at the enemy dealing 9546 Nature damage, and then jumping to additional nearby enemies.
  • Heavens' Fury — Deals 15000 damage to all enemies within 4 yards
  • Repentance — The target's soul is ripped from their body.
    • Repentance — The caster is shrouded in a holy light, impervious to damage.
    • Repentance — Rip the target's soul from their body, exposing them to the spirit world.
    • Hallowed Ground — The hallowed ground deals 9546 Holy damage to those who stand on it.
Harbinger of Darkness
  • Soul Sever — A fragment of your soul will be severed.
  • Wail of Darkness — Inflicts 5045 Shadow damage to an enemy
  • Wail of Darkness — Deals 22049 Shadow damage to nearby targets, ripping them out of the spirit world

Strategy

  • Baram periodically gains the Fifty Lashing buff, greatly increasing the damage that he does to the tank. The healer and tank should use cooldowns if need be.
  • Periodically, random players are targeted by Heaven's Fury (looks like a bolt of light from the sky). They should run out of it.
  • At around 50%, Baram casts Repentance, pulling all players to him and stunning them. After a few seconds, everyone is knocked back and sent out into the spirit world.
    • Baram is immune to all damage while channeling Repentance or in the spirit world.
    • A Harbinger of Darkness will appear; the tank needs to immediately taunt it. Showing enemies nameplates may make it easier to see.
    • Everyone needs to stay out of the glowing ground around Barim or they will take damage from Hallowed Ground.
  • After the Harbinger of Darkness dies, phase one repeats until Barim dies.
  • The phoenix that spawns on Heroic Mode can and should be kited away from the rest of the group by ranged DPS.

Heroic Mode

A phoenix add spawns immediately after pulling the Boss. The dps can either down this quickly and wait for it to respawn (takes about 30 seconds), or have someone kite it around the battle area until the Boss gets to phase two, either option is viable. The phoenix will morph into an egg if it takes enough damage. While in egg form, it regenerates health unless consistently damaged. The phoenix can be neutralized by simply allowing it to remain in egg form, dotting the egg or inflicting some damage on it so it never reaches 100%.

In phase two (Repentance), all of the dps needs to keep as much distance from the tank as possible while they kite the Heart of Darkness. A single Soul Fragment reaching the Heart of Darkness will bring the party down by roughly 70k hp. The tank needs to make sure that he is slowly turning and kite in a circle as well. If you get too far from the boss--you will take fall damage when he pulls you back in for phase three.

Also, the second phase includes random fire circles all over the ground that you have to avoid.

Quotes

Aggro
  • Begone infidels, you are not welcome here!
Repentance
  • Kneel before me and repent!
Killing a player
  • May peace find you now.
Death
  • Death is only the beginning!

Loot

Normal
Heroic
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    • Balkar's Waders (heroic)
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    • Greaves of Wu the Younger (heroic)
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    • Resonant Kris (heroic)
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  • Inv misc questionmark
    • Ring of the Darkest Day (heroic)
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  • Inv misc questionmark
    • Tauntka's Necklace (heroic)
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Videos


External links