Place a frost trap that freezes the first enemy that approaches, incapacitating them for up to 1 min. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min.
Enhanced Traps (Level 92+) Reduces the cooldown on all your traps by 33%.
Freezing Trap is a hunter ability learned at level 18. It causes the first enemy to approach the trap to be frozen. Note that the frozen effect only lasts for eight seconds against player targets. Like other hunter traps, this can be launched with [Trap Launcher].
If talented, use [Silencing Shot] in order to draw caster mobs into the trap, otherwise they will cast at range.
If the mob is a non-caster ranged attacker, or you do not have Silencing Shot, you will have to use a "line of sight pull" to draw them into the trap. Put down a trap behind a corner or an obstacle. After the tank pull, use Arcane or Distracting Shot on the desired mob. Run and hide behind the corner or obstacle immediately, so that the mob cannot "see" you. If done correctly, it will run to the corner or obstacle and become trapped.
Holding aggro on a frozen mob will make the mob much easier to re-trap when it breaks; this helps in keeping the mob off the healer. This can easily be accomplished with [Distracting Shot], which generates threat without breaking the trap. This is important during long fights in which the target must remain trapped for an extended period. Having a Focus macro will enable you to use Distracting Shot without having to switch targets, allowing you to keep aggro without the hassle and possible danger of switching targets in mid-fight.
If facing a pair of mobs, use [Concussive Shot] on one after laying the trap. The dazed mob will take longer to reach you; with the unaffected mob now trapped, the fight becomes one-on-one.
Freezing Trap is useful when kiting, for those times when you need to heal during a fight.
Freezing trap is also a great tool for taming beasts. Set a trap between you and the beast you want to tame, back up a bit, fire a Concussive Shot, and then begin the Taming. The concussive shot will slow the beast down for a bit, and then the Freezing Trap will stop it. This way, you'll hardly be scratched at all during the taming process.
If you are rooted, snared, or generally outmatched, you can lay a freezing trap and run. If you [Feign Death] first, you can exit combat and summon your mount to aid you in this; if that's not possible, [Aspect of the Cheetah] can help.
Lay a freezing trap and then stand in front of it as a safety measure in case there is a stealthed players attempt to ambush you from behind.
If an enemy player is attempting to run, you can easily trap him by using scatter shot, then laying the trap under him while he is disoriented.
The trap is great against Warrior's Charge. Place it just in front of you and when a warrior charges into the Freezing Trap and triggers it, start walking backwards. After about 20 yards use Aimed Shot then Concussive Shot and start fighting normally. However, a druid in bear form can charge straight over it, without freezing.
Druids who get caught inside a freezing trap cannot shift out to break it.
0600Patch 6.1.0 (24-Feb-2015): Enhanced Traps now reduces the cooldown on all traps by 33% (down from 50%).
0400Patch 4.2.0 (2011-06-28): Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
0400Patch 4.0.6 (8-Feb-2011): Freezing Trap now has a PvP duration of 8 seconds.
0300Patch 3.2.0 (04-Aug-2009): The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.; Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
0300Patch 3.1.0 (14-Apr-2009): Hunter traps will no longer be able to be set off by totems.
0200/0300Patch 3.0.2 (14-Oct-2008): Freezing Trap now breaks on damage. The arming time has been reduced to 1 second, from 2 seconds for all traps.
0200Patch 2.3.2 (2008-01-08): Freezing Trap is no longer limited to one target at a time.
0200Patch 2.3.0 (13-Nov-2007): Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.
0100/0200Patch 2.0.1 (05-Dec-2006): Freezing Traps will now cancel combat when cast. Traps can be set while in combat, but require a 2 second arming time.
0100Patch 1.7.0 (13-Sep-2005): Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).