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I keep getting beat in duels by players with lower levels. I watch the timer and when his area turns red i go at it. I should be able beat these guys/gals, but for some reason they beat me very easy. I gotta be doin something wrong and please...no smart ass remarks from all the hotshots that think they know everything but really don't. Just an honest answer is all I want.
~~~~to sign your posts. What class are you, and what abilities do you use when you engage other player's in duels? --User:Gourra/Sig2 18:12, 7 May 2009 (UTC)
- I would think it has something to do with your playing style. What order of spells do you use, (i think there is a term for that, but i forgot it). Also it could be possible you aren't using the best armor and weapons for your class, or, on a lesser scale, your race. Such as being a dwarf hunter you would do extra damage from guns, humans, swords and maces, etc. You also might want to get a few enchants on your weapons/shield if you use one. Check what trinkets you have, some might be a bit outdated or such. Along with your talent points. I know i have put in talent points on abilities that aren't the best, such as Eye for an Eye for a ret pally. That's all i can think of without knowing your race and class. Hope it helps. Talk Contribs 01:28, 12 May 2009 (UTC)
- The term for a pattern of abilities and spells is usually called a rotation. You definitely need a different rotation for PvP and different tactics from fighting monsters. I'm not really into PvP, but I understand some of the tactics (I'm just not good at executing them). Also, some class matchups tend to favor a particular class over another even with equal skill.
- Some basic suggestions:
- Keep moving: Mob targets have predictable paths, but players should not. Learn to use your abilities while jumping around and running around in unpredictable patterns. When you opponent needs to target you by clicking you, it's harder if you move around alot. Another trick is to jump through your opponent so they have to turn around to see you.
- Pick a rotation that disables your opponent as much as possible (charm, sheep, sleep, stun, etc.) This will give you more time to pick your next attack or position yourself. Also, you don't need to do as much burst damage (see below) if you can keep your opponent disabled.
- Pick a rotation that focuses on burst damage. The more DPS you can get in the less time your opponent has to think before they "die". You'd be surprised how some players panic when their health bar gets really low. Even if they can heal or disable you, they may do the wrong thing in a panic.
- Study the weaknesses of various classes. Casters' spells can be resisted or they usually have little armor. Hunter's often need range or rely too much on their pets. Melee classes often can't do much damage when you're out of melee range (except those darn DKs with teir grab-pull). Healers are usually just screwed. LOL. (I play a healer.)
- -- (talk · contr) 11:31 AM PST 12 May 2009