Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
mNo edit summary
No edit summary
Line 16: Line 16:
 
|attacktype1=Normal
 
|attacktype1=Normal
 
|cooldown=1.35
 
|cooldown=1.35
|attack1=12.5 avg (17 avg*)
+
|attack1=12.5 avg (17 avg<font title="Stats when fully upgraded" color="red">*</font>)
 
|range=90
 
|range=90
 
|unittargets1=Ground, Structure, Debris, Item, Ward
 
|unittargets1=Ground, Structure, Debris, Item, Ward
Line 26: Line 26:
 
|unittargets2=
 
|unittargets2=
 
|weapontype2=
 
|weapontype2=
  +
|armor=2 (8<font title="Stats when fully upgraded" color="red">*</font>)
|armor=2 (8*)
 
 
|defensetype=Heavy (Large)
 
|defensetype=Heavy (Large)
 
|unittargetclassification=Ground
 
|unittargetclassification=Ground
Line 42: Line 42:
 
|level=2
 
|level=2
 
|lumber=0
 
|lumber=0
|mana=N/A
+
|mana=
 
|manaregen=
 
|manaregen=
 
|primaryatr=
 
|primaryatr=
Line 55: Line 55:
 
|strperlevel=
 
|strperlevel=
 
|transport=1
 
|transport=1
|unittype=N/A
+
|unittype=
 
|req=
 
|req=
 
|hotkey=F
 
|hotkey=F

Revision as of 17:10, 2 January 2010

For lore, see Footman.
Footman
BTNFootman
Footman
Race Human
Base unit N/A
Faction Alliance
Statistics
Hit points 420
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Unit Classified As Ground
Level 2
Gold 135 Gold
Lumber 0 Lumber
Food 2 Food
Produced at Barracks
Build time 20 sec.
Gold Bounty Awarded 26 - 48 BTNPillage
Transport slots 1
Attacking priority 6
Sleeps False
Hotkey F
Combat
Weapon(s) Sword
Normal attack 12.5 avg (17 avg*)
Can attack Ground, Structure, Debris, Item, Ward
Range 90
Attack type Normal
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Metal
Defense Type Heavy (Large)
Armor 2 (8*)
Day Sight 1400
Night Sight 800
Movement Speed 270
Sound
Sound Set Footman

The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nations. However, many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle.

Information

Footmen are especially useful against ranged units using their Defend ability. Generally Knights will replace Footmen once they are available but you may still find Footmen are very useful for dealing with lots of ranged attackers. ] Footmen can be weak against early units such as Huntresses and Grunts so many Human players deal with this by building a LOT of Footmen since they are cheap. Some Human players build three Barracks so that they can create Footmen fast.

Be sure to use Defend whenever possible, especially against Creeps and Towers. Do not use Defend against Night Elf Huntresses as it has no effect on them. Be sure to turn off Defend when it is not in use.

Spells and Abilities

Defend

Activate to take 50% less damage from Piercing attacks, but have 30% reduced movement speed. Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.

Research Cost Researched At Requirements Upgreade Time
150 WC3gold 100 WC3lumber Barracks None 45 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Unlimited None None N/A Unit Self Pierce damage reduced by 50%, movement speed reduced 30%, 30% chance of reflection

Defend reduces 50% of all piercing damage. Defend only reduces Pierce damage, not all ranged attacks. The Footman can stay in defend mode as long as he wants and can cancel back to normal mode at any time. Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.

Defend has no effect on Night Elf Huntresses.

Make sure you turn off Defend when you're done. Don't walk around like a newbie in Defend mode as you move across the map. Instead move in and out of Defend as appropriate to the battle situation.

Use Defend to assault enemy bases with towers! It works against towers and defensive structures like Orc Burrows. Research Defend when you're facing ranged units or when you might be assaulting a base.

Upgrades

BTNSteelMelee
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 50 WC3lumber Blacksmith None 60 sec.
BTNThoriumMelee
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNArcaniteMelee
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 WC3gold 300 WC3lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 WC3gold 75 WC3lumber Blacksmith None 60 sec.
BTNHumanArmorUpTwo
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 275 WC3lumber Blacksmith Castle 90 sec.

External links