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Revision as of 15:57, 7 October 2010


Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Starting at level 10, a Warlock can begin spending talent points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on Talents for more information about the Talent system. Warlock Talents have undergone significant changes with the 1.6 patch, and further changes with the 2.0.1 and 3.0 patches.

Some Warlock talent builds have become quite popular. There's a tendency to describe talent builds with the names of their highest-tier talents, or by the numbers of points spent in each tree (30/0/21 means 30 points in Affliction, no points in Demonology, and 21 points in Destruction); the trees are listed in alphabetical order, which is the order in which they appear in the game. Also, there are usually many options available on the way to the top-tier talents; there can be many variations of these depending on each Warlock's individual taste and style.

Do keep in mind that a levelling build is a very different thing from an end game 80 raiding or pvp build. The latter depend on the availability of all talent points as well as stacking stats like Spell Power and haste (which you only do past level 60) to be really effective, so picking a level 80 build right at the beginning and adding points toward it as you level up is a bad idea; you will get very few or none of the benefits of that build until you reach the high 70s. It is better while levelling to target a build for level 40, level 60, level 70 and level 80 and respec to them when you get to that level as these are the stages where key talents and spells are unlocked. With warlocks, you typically need one build to 40 (something like the old SL-SL) that focuses on survivability and uptime without depending on Spell Power, another to 80 that does and a third at 80 for endgame content (raiding or pvp).

See also:

Which talent tree to choose ?

Warlocks can only take the role of damage dealers (also known as dps), so it's not clear at first moment how each talent tree improves damage or how the warlock's play style changes when choosing talents from specific trees.

Simple explanation

A simple explanation considers that, since the warlock is a damage dealer, then each talent tree must improve damage in a different way. The warlock has many ways of causing damage, like DoTs and curses (ie, "marking" the target with spells that keeps "ticking" or weakening them), channeled spells (ie, a spell that drains energy or mana), damage caused by minions and direct damage spells (ie, spells that have a cast time, followed by a single instant or nearly instant damage burst). Considering this point of view, each talent tree improves damage on the following ways:

  • Affliction: this talent tree improves damage caused by DoTs, curses and channeled spells.
  • Demonology: this talent tree improves damage caused by the warlock's minions.
  • Destruction: this talent tree improves damage caused by direct damage spells.

Since the type of spells improved are different, the spells used by the players will vary according to the tree.

Talents as task solvers

A second view of talent trees is considering that there are many different tasks that the warlock may want to do in the game and that certain tasks are better accomplished by certain talent trees. Consider the following tasks: leveling, doing quests, farming, playing PvP and playing with a group in dungeons and raids. Each task may be done better by fullfilling certain essential requirements:

  • leveling, questing and farming: requires fast player versus environment game, which translates to both medium to high damage and low downtime due to lack of health or mana, that is, some amount of survival capability.
  • playing pvp (many types): there will be cases when good damage is necessary and other cases where exceptional survival is more important than damage (specially when a group with well defined roles is not available).
  • playing in a group: the warlock has a well defined role here, maximal damage is desired.

How each talent tree is related to each task and which task is better fullfilled by each talent tree ? If we consider that we would only pick talents from a single tree, the following discussion would apply:

  • Affliction: besides improving damage, affliction also improves healing generated by certain DoTs and drains. Also, it improves mana efficiency of those spells, as well as improving ways of generating mana. Affliction has a good spell damage, coupled with moderate survival support, so it's well suited for leveling, questing and farming. The DoTs and drains, although improved, don't have excellent dps on single targets, so affliction warlocks should fight against multiple enemies at any time, which further improves farming speed. This also applies to PvP: affliction warlocks may curse many enemies at a single time when in a group, but may have trouble when solo fighting against high dps enemies. Raids are possible and exceptional dps can be achieved, but affliction warlocks should also concentrate on cursing enemies so that they're weakened and other players are able to improve their damage.
  • Demonology: this tree improves not only minion's damage, but also other minions abilities. For example, voidwalkers may tank better and the felguard becomes available a high damage tank. Together with health improving and damage mitigation talents, it's possible to increase the focus on the minion and greatly improve the warlock's survivability. Even the warlock may transform into a demon, becoming a hybrid warrior warlock for a few seconds. The demonology is specially suited to pvp situations where extreme survival is a must. It's not as suited for leveling as affliction, because there are so much points to spend in survival, that damage dealing is not improved in the same proportion. On the other hand, it's good against single targets, to the point that it's possible to solo elites with a Voidwalker or Felguard that would otherwise require a 3 or 5 people group. Again, since the spell power is not improved very much it may not be well suited for playing instances and raids.
  • Destruction: this tree is focused in improving damage, with a few talents for mitigating damage and healing. This bends much more towards dealing damage, so this is well suited for raiding. Destruction is not suited for leveling, because, even though damage is greatly improved, downtime is caused by lack of mana. PvP may be well suited in the opposite case of Demonology, that is, when the goal is to kill the opponent as fast as you can, leaving the responsibility of survival to a partner, for example.

How this translates to practical, real world talent builds ? If you need to go leveling or making quests, affliction is by far, the least downtime, most mana efficient talent tree, so get as much points as you can. If you need a lot of survival when playing pvp, specially against damage bursts, the demonology offers the most health improvements and damage mitigation, so get lots of points in demonology. If you play pvp, but doesn't require a lot of survival, spend some points in damage and some points in healing in affliction or destruction. If you need guaranteed damage in raids, choose destruction talents. Alternativelly, if you think you can cope with more complex DoT rotations (thus dealing with more varied cases) and still mantain great damage in raids, put points in affliction.

As a useful hint, even though the best talents are deep in each tree, complementing some tree in higher levels with another that improves something that the original tree lacks is almost always done in popular builds. For example, the "Shadow embrace/ruin" is a 56/0/15 that spends 15 points on a single destruction spell to complement damage for this affliction spec. Similarly, the "PvP-Destro" 0/20/51 improves the high damage pvp spec with many survival tricks.

What about playing with the "wrong" build ? The above discussion does not prove that certain builds are correct and others are wrong, they only relate each tree with certain tasks. So, a warlock would want to level up with destruction and cope with high downtime, simply because he finds boring casting DoTs. That wouldn't be a "wrong" build, that would be the right build for him.

Affliction

The Affliction tree gives a Warlocks specialization in stable damage over time spells with more powerful curses and drains, better DoT ability, and in the end more powerful Shadow spells in general as well as a new way of recovering mana. There are also two additional DoTs and a new curse.

Icon Talent Reqs Ranks Description
Spell shadow curseofsargeras Spell shadow curseofsargeras [Improved Curse of Agony] none 2 Increases the damage done by your Spell shadow curseofsargeras [Curse of Agony] by 5%/10%.
Spell shadow unsummonbuilding Spell chargepositive [Suppression] none 3 Increases your chance to hit with spells by 1%/2%/3%, and reduces the cost of your Affliction spells by 2%/4%/6%.
Spell shadow abominationexplosion Spell shadow abominationexplosion [Improved Corruption] none 5 Increases the damage done by your Corruption by 2%/4%/6%/8%/10%, and increases the critical strike chance of your Spell shadow seedofdestruction [Seed of Corruption] by 1%/2%/3%/4%/5%.
Spell shadow curseofmannoroth Spell shadow curseofmannoroth [Improved Curse of Weakness] 5 Affliction 2 Increases the amount of attack power reduced by your Warlock curse weakness [Curse of Weakness] by 10%/20%.
Spell shadow haunting Spell shadow haunting [Improved Drain Soul] 5 Affliction 2 Returns 7%/15% of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate 5%/10% less threat.
Spell shadow burningspirit Spell shadow burningspirit [Improved Life Tap] 5 Affliction 2 Increases the Mana awarded by your Spell shadow burningspirit [Life Tap] spell by 10%/20%.
Spell shadow lifedrain02 Ability warlock soulsiphon [Soul Siphon] 5 Affliction 2 Increases the amount drained by your Spell shadow lifedrain02 [Drain Life] and Spell shadow haunting [Drain Soul] spells by an additional 3%/6% for each Affliction effect on the target, up to a maximum of 9%/18% additional effect.
Spell shadow possession Spell shadow possession [Improved Fear] 10 Affliction 2 Causes your Spell shadow possession [Fear] spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 15%/30% for 5 sec.
Spell shadow fingerofdeath Spell shadow fingerofdeath [Fel Concentration] 10 Affliction 3 Reduces the pushback suffered from damaging attacks, while casting Spell shadow lifedrain02 [Drain Life], Spell shadow siphonmana [Drain Mana], Spell shadow haunting [Drain Soul], Spell shadow unstableaffliction 3 [Unstable Affliction] and Haunt by 23%/46%/70%.
Spell shadow contagion Spell shadow contagion [Amplify Curse] 10 Affliction 1 Reduces the global cooldown on your Curses by 0.5 sec.
Spell shadow callofbone Warlock curse shadow [Grim Reach] 15 Affliction 2 Increases the range of your Affliction spells by 10%/20%.
Spell shadow twilight Nightfall 15 Affliction 2 Gives your Corruption and Spell shadow lifedrain02 [Drain Life] spells a 2%/4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Spell shadow shadowbolt [Shadow Bolt] spell by 100%.
Spell shadow abominationexplosion Spell shadow abominationexplosion [Empowered Corruption] 15 Affliction 3 Increases the damage of your Spell shadow abominationexplosion [Corruption] spell by an amount equal to 12/24/36% of your spell power.
Spell shadow shadowembrace Spell shadow shadowembrace [Shadow Embrace] 20 Affliction 5 Your Spell shadow shadowbolt [Shadow Bolt] and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 1/2/3/4/5%, and reducing all periodic healing done to the target by 2/4/6/8/10%. Lasts for 12 sec. Stacks up to 3 times.
Spell shadow requiem Spell shadow requiem [Siphon Life] 20 Affliction 1 When you deal damage with your Corruption you are instantly healed for 40% of the damage dealt. In addition, the damage done by your Corruption, Spell shadow seedofdestruction [Seed of Corruption] and Spell shadow unstableaffliction 3 [Unstable Affliction] damage over time effects is increased by 5%
Spell shadow grimward Spell shadow grimward [Curse of Exhaustion] 20 Affliction
1 Amplify Curse
1 Reduces the target's speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Spell shadow summonfelhunter Spell shadow summonfelhunter [Improved Felhunter] 25 Affliction 2 Your Felhunter regains 4/8% of its maximum mana each time it hits with its Shadow Bite ability and the cooldown on that ability is reduced by 2/4 sec. In addition, increases the effect of your Felhunter's Fel Intelligence by 5/10%.
Spell shadow shadetruesight Spell shadow spectralsight [Shadow Mastery] 25 Affliction
1 Siphon Life
5 Increases the damage dealt or life drained by your Shadow spells and your Felhunter's Shadow Bite ability by 3/6/9/12/15%.
Ability warlock eradication Ability warlock eradication [Eradication] 30 Affliction 3 When you deal damage with Corruption, you have a 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
Spell shadow painfulafflictions Contagion 30 Affliction 5 Increases the damage of Spell shadow curseofsargeras [Curse of Agony], Corruption, and Spell shadow seedofdestruction [Seed of Corruption] by 1%/2%/3%/4%/5% and reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 6/12/18/24/30%.
Spell shadow darkritual Spell shadow deathpact [Dark Pact] 30 Affliction 1 Drains 1200 of your summoned demon's Mana, returning 100% to you.
Spell shadow deathscream Spell shadow deathscream [Improved Howl of Terror] 35 Affliction 2 Reduces the casting time of your Ability warlock howlofterror [Howl of Terror] spell by 0.8/1.5 seconds.
Spell shadow curseofachimonde Spell shadow deathsembrace [Malediction] 35 Affliction 3 Increases your spell damage by 1/2/3% and increases the periodic critical strike chance of your Spell shadow abominationexplosion [Corruption] and Spell shadow unstableaffliction 3 [Unstable Affliction] spells by 3/6/9%.
Spell shadow deathsembrace Death's Embrace 40 Affliction 3 Increases the amount drained by your Spell shadow lifedrain02 [Drain Life] by 10%/20%/30% while your health is at or below 20% health, and increases the damage done by your Shadow Spells by 4%/8%/12% when your target is at or below 35% health.
Spell shadow unstableaffliction 3 Spell shadow unstableaffliction 3 [Unstable Affliction] 40 Affliction
5 Contagion
1 Shadow energy slowly destroys the target, causing X damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause Y damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
Spell shadow unstableaffliction 2 Spell deathvortex [Pandemic] 40 Affliction
1 Unstable Affliction
1 Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage, and increases the critical strike damage bonus of your Haunt spell by 100%.
Ability warlock everlastingaffliction Ability warlock everlastingaffliction [Everlasting Affliction] 45 Affliction 5 Your corruption and Spell shadow unstableaffliction 3 [Unstable Affliction] gain an additional 1/2/3/4/5% of your bonus spell damage, and your Spell shadow lifedrain02 [Drain Life] and Haunt spells have a 20/40/60/80/100% chance to reset the duration of your Spell shadow abominationexplosion [Corruption] spell on the target.
Ability warlock haunt Haunt 50 Affliction 1 You send a ghostly soul to the target, dealing X Shadow damage and increasing all damage by your shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.

Demonology

The Demonology tree gives a Warlock more powerful demons and conjured Stones, as well as more stamina and some buffs that take effect when the demon is present. It also increases the effectiveness of enslaved Demons and end-game summons, and in the end there's a new way to make the Warlock very hard to kill.

Icon Talent Reqs Ranks Description
Inv stone 04 Inv stone 04 [Improved Healthstone] none 2 Increases the amount of Health restored by your Warlock healthstone [Healthstone] by 10%/20%.
Spell shadow summonimp Spell shadow summonimp [Improved Imp] none 3 Increases the effect of your Imp's Spell fire firebolt [Firebolt], Spell fire firearmor [Fire Shield], and Spell shadow bloodboil [Blood Pact] spells by 10%/20%/30%.
Spell shadow metamorphosis Spell shadow metamorphosis [Demonic Embrace] none 3 Increases your total Stamina by 4%/7%/10%
Spell shadow felmending Inv sword 1h felfireraid d 01 [Fel Synergy] none 2 You have 50%/100% chance to heal your pet for 15% of the spell damage caused by you
Spell shadow lifedrain Spell shadow lifedrain [Improved Health Funnel] 5 Demonology 2 Increases the amount of Health transferred by your Spell shadow lifedrain [Health Funnel] spell by 10%/20% and reduces the health cost by 10%/20%. Demon takes 15%/30% less damage during Health Funnel.
Spell shadow summonvoidwalker Spell shadow summonvoidwalker [Demonic Brutality] 5 Demonology 3 Increases the effectiveness of your Voidwalker's Spell shadow gathershadows [Torment], Spell shadow antishadow [Consume Shadows], Sacrifice and Spell shadow blackplague [Suffering] spells by 10%/20%/30%. Increases Felguards Demonic Frenzy by 1%/2%/3%.
Spell nature removecurse Spell holy magicalsentry [Fel Vitality] 5 Demonology 3 Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5%/10%/15%. Increases your maximum health and mana by 1%/2%/3%.
Spell shadow summonsuccubus Spell shadow summonsuccubus [Improved Succubus] 10 Demonology 3 Reduces the cast time of your Succubus' Spell shadow seduction [Seduction] by 22%/44%/66% and increases the duration of Spell shadow seduction [Seduction] and Spell magic lesserinvisibilty [Lesser Invisibility] by 10%/20%/30%.
Spell shadow gathershadows Ability warlock soullink [Soul Link] 10 Demonology 1 When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter or Felguard demon instead. The damage cannot be prevented. Lasts as long as the Demon is active.
Spell nature removecurse Spell shadow felmending [Fel Domination] 10 Demonology 1 Your next Imp, Voidwalker, Succubus, Felhunter, and Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Spell shadow ragingscream Spell shadow ragingscream [Demonic Aegis] 10 Demonology 3 Increases the effectiveness of your Spell shadow ragingscream [Demon Armor] and Spell shadow felarmour [Fel Armor] spells by 10%/20%/30%.
Spell shadow shadowworddominate Spell shadow shadowworddominate [Unholy Power] 15 Demonology
Soul Link
5 Increases the damage done by your Imp, Voidwalker, Succubus, Felhunter, and Felguard's melee attacks and your imps firebolt by 4%/8%/12%/16%/20%.
Spell shadow impphaseshift Inv feldreadravenmount [Master Summoner] 15 Demonology
Fel Domination
2 Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter, and Felguard summoning spells by 2/4 sec and the Mana cost by 20%/40%.
Spell shadow manafeed Spell shadow manafeed [Mana Feed] 20 Demonology
Unholy Power
1 When you gain mana from Spell shadow siphonmana [Drain Mana] or Spell shadow burningspirit [Life Tap] spells, your pet gains 100% of the mana you gain.
Inv ammo firetar Inv ammo firetar [Master Conjuror] 20 Demonology 2 Increases the combat ratings gained from your conjured Firestones and Spellstones by 150%/300%.
Spell shadow shadowpact Spell shadow shadowpact [Master Demonologist] 25 Demonology
5 Unholy Power
5 Grants both the Warlock and the summoned Demon an effect as long as that Demon is active. Imp - Increases your Fire damage by 1%-5%, and increases the critical effect chance of your Fire spells by 1%-5%. Voidwalker - Reduces Physical damage taken by 2%-10%. Succubus - Increases your Shadow damage by 1%-5%, and increases the critical effect chance of your Shadow spells by 1%-5%. Felhunter - Reduces all spell damage taken by 2%-10%. Felguard - Increases all damage done by 1%, and reduces all damage taken by 1%-5%.
Ability warlock moltencore Molten Core 25 Demonology 3 Your Shadow spells and damage over time effects have a 5%/10%/15% chance to increase the damage of your Fire spells by 10% for 12 sec.
Spell shadow demonicfortitude Ability warlock avoidance [Demonic Resilience] 30 Demonology 3 Reduces the chance you'll be critically hit by melee and spells by 1%/2%/3% and reduces all damage your summoned demon takes by 5%/10%/15%.
Ability warlock demonicempowerment Spell warlock demonicempowerment [Demonic Empowerment] 30 Demonology
Master Demonologist
1 Grants the demon Empowerment. Succubus - Instantly vanishes into an improved invisibility state, removing snares, stuns and movement impairing effects. Voidwalker - Increases health by 20% and threat generated fromm spells and attacks by 20% for 20 sec. Imp - Increases spell critical chance by 20% for 30 sec. Felhunter - Dispells all magical effects from the Felhunter. Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks stun, snare, movement impairing effects and makes them immune. Lasts 15 sec.
Spell shadow improvedvampiricembrace Ability warlock improveddemonictactics [Demonic Knowledge] 30 Demonology 3 Increases your spell damage by an amount equal to 4%/8%/12% of the total of your active demon's Stamina plus Intellect.
Spell shadow demonictactics Spell shadow demonictactics [Demonic Tactics] 35 Demonology 5 Increases the melee and spell crit chance caused by you and your summoned demon by 2%/4%/6%/8%/10%.
Spell fire fireball02 H [7-30] Decimation 35 Demonology 2 When you Shadowbolt or Spell fire burnout [Incinerate] a target that is at or below 35% health, the cast time of your next Spell fire fireball02 [Soul Fire] is reduced by 35%/60%/. Soul Fires cast under the effect of H [7-30] Decimation cost no shard. Clasts 10 sec.
Ability warlock improveddemonictactics Ability warlock improveddemonictactics [Improved Demonic Tactics] 40 Demonology
5 Demonic Tactics
3 Increases your demons critical strike chance equal to 10%/20%/30% of your critical strike chance.
Spell shadow summonfelguard Spell shadow summonfelguard [Summon Felguard] 40 Demonology 1 Summons a Felguard under the command of the Warlock.
Spell shadow demonicempathy Nemesis 40 Demonology 3 Reduces the cooldown of your Spell warlock demonicempowerment [Demonic Empowerment], Metamorphosis, and Spell shadow felmending [Fel Domination] spells by 10%/20%/30%.
Spell shadow demonicpact Spell shadow demonicpact [Demonic Pact] 45 Demonology 5 Increases your spell damage by X%, and your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by Y% of your Spell Damage for 45 sec. This effect has a 20 sec cooldown. Does not work on Enslaved demons.


Spell shadow demonform Metamorphosis 50 Demonology 1 You transform into a demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You also gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.

Destruction

Destruction improves the direct damage spells of the Warlock. There are talents to increase the speed at which your pets attack here, as well as to improve your damage-dealing spells, their chances to get critical effects, and the damage done when critical effects occur.

Icon Talent Reqs Ranks Description
Spell shadow shadowbolt Spell shadow shadowbolt [Improved Shadow Bolt] none 5 Increases the damage done by your Spell shadow shadowbolt [Shadow Bolt] spell by 2%/4%/6%/8%/10%, and your Spell shadow shadowbolt [Shadow Bolt] has a 20%/40%/60%/80%/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
Spell shadow deathpact Spell shadow deathpact [Bane] none 5 Reduces the casting time of your Spell shadow shadowbolt [Shadow Bolt], Ability warlock chaosbolt [Chaos Bolt] and Spell fire immolation [Immolate] spells by 0.1/0.2/0.3/0.4/0.5 seconds and your Spell fire fireball02 [Soul Fire] spell by 0.4/0.8/1.2/1.6/2.0 seconds.
Spell fire fire Spell fire fire [Aftermath] 5 Destruction 2 Increases the periodic damage done by your Spell fire immolation [Immolate] by 3%/6%, and you Spell fire fireball [Conflagrate] has a 50%/100% chance to Spell frost stun [Dazed] the target for 5 seconds.
Ability mage moltenarmor Ability mage moltenarmor [Molten Skin] 5 Destruction 3 Reduces all damage taken by 2%/4%/6%.
Spell fire windsofwoe Cataclysm 5 Destruction 3 Reduces the Mana cost of your Destruction spells by 4%/7%/10%.
Spell fire firebolt Spell fire firebolt [Demonic Power] 10 Destruction 2 Reduces the cooldown of your Succubus's Spell shadow curse [Lash of Pain] spell by 3/6 seconds, and reduces the casting time of your Imp's Spell fire firebolt [Firebolt] spell by 0.25/0.50 sec.
Spell shadow scourgebuild Spell shadow scourgebuild [Shadowburn] 10 Destruction 1 Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 seconds of Spell shadow scourgebuild [Shadowburn], and yields experience or honor, the caster gains a Soul Shard.
Spell shadow shadowwordpain Spell fire fire [Ruin] 10 Destruction 5 Increases the critical strike damage bonus of your Destruction spells and your Imp's Fire Bolt spell by 20%/40%/60%/80%/100%.
Spell fire lavaspawn Intensity 15 Destruction 2 Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by 35%/70%.
Spell shadow corpseexplode Spell shadow corpseexplode [Destructive Reach] 15 Destruction 2 Increases the range of your Destruction spells by 10%/20% and reduces threat caused by Destruction spells by 10%/20%.
Spell fire soulburn Spell fire soulburn [Improved Searing Pain] 15 Destruction 3 Increases the critical strike chance of your Spell fire soulburn [Searing Pain] spell by 4%/7%/10%.
Spell fire playingwithfire Spell fire playingwithfire [Backlash] 20 Destruction
2 Intensity
3 Increases your critical strike chance with spells by an additional 1%/2%/3% and gives you an 8%/16%/25% chance when hit by a physical attack to reduce the cast time of your next Spell shadow shadowbolt [Shadow Bolt] or Spell fire burnout [Incinerate] spell by 100%. This effect lasts 8 seconds and will not occur more often than once every 8 seconds.
Spell fire immolation Spell fire immolation [Improved Immolate] 20 Destruction 3 Increases the damage of your Spell fire immolation [Immolate] spell by 10%/20%/30%.
Spell fire flameshock Inv axe 68 [Devastation] 20 Destruction
5 Ruin
1 Increases the critical strike chance of your Destruction spells by 5%.
Spell shadow netherprotection Spell shadow netherprotection [Nether Protection] 25 Destruction 3 After being hit with a spell, you have a 10%/20%/30% chance to gain Spell shadow netherprotection [Nether Protection], reducing all damage by that spell school by 30% for 8 sec.
Spell fire selfdestruct Emberstorm 25 Destruction 5 Increases the damage done by your Fire spells by 3%/6%/9%/12%/15%. Also reduces the cast time of Spell fire burnout [Incinerate] by 0.05/0.10/0.15/0.20/0.25 sec.
Spell fire fireball Spell fire fireball [Conflagrate] 30 Destruction
3 Improved Immolate
1 Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 60% of your Immolate or Shadowflame, and causes an additional 40% damage over 6 sec.
Spell shadow soulleech 3 Warlock siphonlife [Soul Leech] 30 Destruction 3 Gives your Spell shadow shadowbolt [Shadow Bolt], Spell shadow scourgebuild [Shadowburn],Ability warlock chaosbolt [Chaos Bolt], Spell fire fireball02 [Soul Fire], Spell fire burnout [Incinerate], Spell fire soulburn [Searing Pain], and Spell fire fireball [Conflagrate] spells a 10%/20%/30% chance to return health equal to 20% of the damage caused.
Spell fire volcano Spell shaman lavasurge [Pyroclasm] 30 Destruction 2 When you critically hit with Spell fire soulburn [Searing Pain] or Spell fire fireball [Conflagrate], your Fire and Shadow spell damage is increased by 2%/4%/6% for 10 seconds.
Spell shadow shadowandflame Spell shadow shadowandflame [Shadow and Flame] 35 Destruction 5 Your Spell shadow shadowbolt [Shadow Bolt], Spell shadow scourgebuild [Shadowburn], Ability warlock chaosbolt [Chaos Bolt], and Spell fire burnout [Incinerate] spells gain an additional 4%/8%/12%/16%/20% of your bonus spell damage effects.
Ability warlock improvedsoulleech Ability warlock improvedsoulleech [Improved Soul Leech] 35 Destruction
3 Soul Leech
2 Your Soul Leech effect also restores mana to you and your summoned demon equal to 1%/2% of maximum mana, and has a 50%/100% chance to grant up to 10 party or raid members mana regeneration 0.25 of maximum mana per second. Lasts 15 sec.
Ability warlock backdraft Ability warlock backdraft [Backdraft] 40 Destruction
1 Conflagrate
3 When you cast Spell fire fireball [Conflagrate], the cast time and global cooldown of your next three Destruction spells is reduced by 10%/20%/30%. Lasts 15 sec.
Spell shadow shadowfury Ability warlock shadowfurytga [Shadowfury] 40 Destruction
5 Shadow and Flame
1 Ability warlock shadowfurytga [Shadowfury] is unleashed, causing 343 to 407 Shadow damage and stunning all enemies within 8yds for 3 sec.
Ability warlock empoweredimp Ability warlock empoweredimp [Empowered Imp] 40 Destruction 3 Increases damage done by your Imp by 10%/20%/30%, and all critical hits done by your Imp have a 33%/66%/100% chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8sec.
Ability warlock fireandbrimstone Ability warlock fireandbrimstone [Fire and Brimstone] 45 Destruction 5 Increases the damage done by your Spell fire burnout [Incinerate] and Ability warlock chaosbolt [Chaos Bolt] spells to targets afflicted by your Spell fire immolation [Immolate] by 2%/4%/6%/8%/10% and the critical strike chance of your Spell fire fireball [Conflagrate] spell is increased by 5%/10%/15%/20%/25%.
Ability warlock chaosbolt Ability warlock chaosbolt [Chaos Bolt] 50 Destruction 1 Sends a bolt of chaotic fire at the enemy, dealing 837 to 1061 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.

See also