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{{Leatherworking}}
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<noinclude>__NOTOC__</noinclude>
 
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{{Template:Settable/tooltipbefore}}
 
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'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time.
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{| style="{{{{{1|{{If|{{Equal|{{PAGENAME}}|Flamebane Gloves}}|then=tooltipcss|else=Smalltooltipcss}}}}}}}"
 
  +
−
| colspan=2 | {{quality|Rare|Flamebane Gloves}}
 
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The leatherworking profession allows players to utilize the [[leather]] gathered through the [[skinning]] profession to create a variety of items, including [[cloak]]s, [[Leather Armor|leather]] and [[Mail Armor|mail]] armors, [[Armor Kit|armor kits]], [[quiver]]s, and [[Ammo Pouch|ammo pouches]]. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: the [[druid]], [[hunter]], [[shaman]], and [[rogue]].
  +
  +
While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now [[bind on equip]].
  +
  +
== Getting started ==
  +
*[[Getting started with Leatherworking]]
  +
*[[Places to farm]]
  +
  +
=== Requirements ===
  +
Unlike some professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.
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  +
There is an exception to this in the case of the curing component, {{Loot|Common|Refined Deeprock Salt}}. This can only be made by leatherworkers with 250 Skill or higher who have acquired a {{Loot|Common|Salt Shaker}} from an [[Engineering|engineer]].
  +
  +
Note that since the {{bc-inline}}[[World of Warcraft: The Burning Crusade|Burning Crusade]], the items crafted with Refined Deeprock Salt are not much in demand anymore and you can level without the salt shaker.
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  +
=== Suggested 2nd profession ===
  +
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to 450 exclusively through purchasing leather through the [[Auction House]] is not recommended on some servers, as some materials are not usually available in great quantity and it can be prohibitively expensive. That is not to say it is impossible, however, especially if an alternate character is used to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend a few thousand gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:
  +
* High-end Northrend and Cataclysm recipes are bought in Dalaran for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
  +
*Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale.
  +
**This can also turn into a profit for you if you do farm these leathers as they are top dollar due to rarity.
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  +
=== Suggested classes ===
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* [[Druid]]
  +
* [[Hunter]]
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* [[Rogue]]
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* [[Shaman]]
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  +
== Training in leatherworking ==
  +
  +
There are [[leatherworking trainers]] in most of the capital cities that can teach you the basic leatherworking profession. As with most of the professions in the game, there are several ranks of leatherworking, each trainable upon acquiring an appropriate skill and class level, and are trained from the next higher up trainer.
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{| class="darktable td-right"
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|+ Tiers, requirements, and costs for training
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|- align="center"
  +
! Rank
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! Skill Levels !! Required Level !! Required Skill !! Cost !! Honored Cost !! Exalted Cost
  +
|-
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! Apprentice
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| 1-75 || 5 || None || {{cost|||10}} || {{cost|||9}} || {{cost|||8}}
 
|-
 
|-
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! Journeyman
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| colspan=2 | Binds when equipped.
 
  +
| 75-150 || 10 || 50 || {{cost||5}} || {{cost||4|50}} || {{cost||4}}
 
|-
 
|-
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! Expert
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| Hands || align=right | Plate
 
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| 150-225 || 20 || 125 || {{cost||50}} || {{cost||45}} || {{cost||40}}
 
|-
 
|-
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! Artisan
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| colspan=2 | 722 Armor
 
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| 225-300 || 35 || 200 || {{cost|5}} || {{cost|4|50}} || {{cost|4}}
 
|-
 
|-
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! Master {{Bc-inline}}
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| colspan=2 | +21 Stamina
 
  +
| 300-375 || 50 || 275 || {{cost|10}} || {{cost|9}} || {{cost|8}}
 
|-
 
|-
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! Grand Master {{Wotlk-inline}}
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| colspan=2 | +30 Fire Resistance
 
  +
| 375-450 || 65 || 350 || {{cost|35}} || {{cost|31|50}} || {{cost|28}}
 
|-
 
|-
−
| colspan=2 {{Blue Socket}}
+
! Illustrious {{Cata-inline}}
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| 450-525 || 75 || 425 || {{cost|50}} || {{cost|45}} || {{cost|40}}
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|}
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* See [[leatherworking trainers]] for trainer names and locations.
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  +
== Faction recipes ==
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Some recipes are only learnable after achieving a certain [[reputation]] level with a particular faction. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry.
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== Leather conversions ==
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Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.)
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{| style="background: transparent" cellspacing="0" cellpadding="0"
 
|-
 
|-
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| valign="top" align="left" style="padding-right: 20px" |
−
| colspan=2 {{Yellow Socket}}
 
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{| class="darktable"
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|+ Standard Leather
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|-align="center"
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!
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! Ruined
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! Light
  +
! Medium
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! Heavy
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! Thick
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! Rugged
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|-align="center"
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! Ruined
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| '''1''' || style="color:lime"| 3 || 12 || 60 || 360 || 2160
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|-align="center"
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! Light
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| 1/3 || '''1''' || style="color:lime"| 4 || 20 || 120 || 720
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|-align="center"
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! Medium
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| 1/12 || 1/4 || '''1''' || style="color:lime"| 5 || 30 || 180
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|-align="center"
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! Heavy
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| 1/60 || 1/20 || 1/5 || '''1''' || style="color:lime"| 6 || 36
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|-align="center"
  +
! Thick
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| 1/360 || 1/120 || 1/30 || 1/6 || '''1''' || style="color:lime"| 6
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|-align="center"
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! Rugged
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| 1/2160 || 1/720 || 1/180 || 1/36 || 1/6 || '''1'''
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|}
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| valign="top" align="left" |
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{| class="darktable"
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|+ {{bc-inline}} Knothide Leather
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|-align="center"
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!
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! Scraps
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! Leather
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! Heavy
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|-align="center"
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! Scraps
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| '''1''' || style="color:lime"| 5 || 25
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|-align="center"
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! Leather
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| 1/5 || '''1''' || style="color:lime"| 5
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|-align="center"
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! Heavy
  +
| 1/25 || 1/5 || '''1'''
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|}
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| valign="top" align="left" |
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{| class="darktable"
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|+ {{wotlk-inline}} Borean Leather
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|-align="center"
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!
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! Scraps
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! Leather
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! Heavy
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|-align="center"
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! Scraps
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| '''1''' || style="color:lime"| 5 || 30
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|-align="center"
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! Leather
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| 1/5 || '''1''' || style="color:lime"| 6
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|-align="center"
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! Heavy
  +
| 1/30 || 1/6 || '''1'''
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|}
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| valign="top" align="left" |
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{| class="darktable"
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|+ {{cata-inline}} Savage Leather
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|-align="center"
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!
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! Scraps
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! Leather
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! Heavy
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|-align="center"
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! Scraps
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| '''1''' || style="color:lime"| 5 || 25
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|-align="center"
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! Leather
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| 1/5 || '''1''' || style="color:lime"| 5
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|-align="center"
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! Heavy
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| 1/25 || 1/5 || '''1'''
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|}
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|}
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  +
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To create {{Loot|Common|Refined Deeprock Salt}} for curing {{Loot|Common|Rugged Hide}}, you'll need an Engineering-made {{Loot|Common|Salt Shaker}}. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.
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  +
== About relative leatherworking skill levels ==
  +
When you open the leatherworking window or go to a trainer, you'll notice that the items in the list are colorized. The color used for the name of the item to be made has the following meanings:
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* <font color="red">'''Red:'''</font> You're not yet able to learn to make this item (you'll only see this on pattern items).
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* <font color="orange">'''Orange:'''</font> You will ''always'' gain a skill point making the item (unless you're already at the maximum).
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* <font color="yellow">'''Yellow:'''</font> You will ''probably'' gain a skill point making the item, but might not.
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* <font color="#00ee00">'''Green:'''</font> You will ''most likely not'' gain a skill point making an item, but you could. (unlikely)
  +
* <font color="#bbbbbb">'''Gray:'''</font> You won't gain any skill points making an item. In most cases, you'll probably just want to ignore gray skills completely (though don't forget that you can always use them as needed; for example, to turn leather scraps into light leather...)
  +
  +
As your leatherworking skill level increases (by making items), patterns will go from Red to Orange, Orange to Yellow, Yellow to Green, and Green to Gray. This means you must keep learning new leatherworking patterns to continue advancing in skill.
  +
  +
== {{Bc-inline}} Specialized leatherworking ==
  +
In Burning Crusade you had the option to specialize your leatherworking. Each specialization will give access to a specific set of patterns. After patch 4.0.1, however, the method to obtain the specializations has changed. This article must be updated to include this information.
  +
  +
'''[[As of Patch 4.0.1, there are no more specializations in any profession. All of the recipes from the specializations are available to everyone in that profession. Most items are no longer bind-on-pickup.]]'''
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  +
=== Gaining a specialization ===
  +
When you reach 225 skill and level 40, you unlock a set of quests. These quests allow you to specialize in various types of armor, which you can make for yourself only (all BoP). Refer to the table below for a list of quest givers and their locations.
  +
  +
Take note that each specialization allows you to produce only a handful of different items. These selections are arranged in a progression of better items for a few gear slots, so specialization amounts to being able to produce a nice partial set of BoP gear for yourself. You should pick the one that suits your class and play style.
  +
  +
Also note that none of the specializations is particularly well suited to a hunter; none produce mail armor with a major agility boost. A leatherworking hunter wanting to specialize will have to decide between good [[agility]] in Elemental Leatherworking or [[mail|mail armor]] in Dragonscale Leatherworking. The mail [[Netherscale Armor]] set is slanted towards [[AP]] and [[stamina]], which will also benefit hunter pets, as well as [[critical strike|crit rating]] and some [[intellect]] and [[MP5]]. Hunters desiring agility for this set will have to gem for it.
  +
  +
=== Switching a specialization===
  +
As of patch 2.1.3, you can switch your leatherworking specialization without losing any skill points and without doing the specialization quest.
  +
  +
First you must unlearn your current specialization. To do that, go back to the original quest giver for your leatherworking specialization and pay {{cost|100}} to remove your specialization (this cost varies depending on your level, {{cost|25}} at 49 for instance. See [http://forums.worldofwarcraft.com/thread.html?topicId=388089082&sid=1&pageNo=1 here] for more.) You will lose patterns that require that specialization. (Note: you will not lose any patterns available prior to [[Burning Crusade|The Burning Crusade]] since their specialization requirements were removed when the expansion was released.) You will also lose the ability to equip the items that require that specialization.
  +
  +
You can then learn a new specialization by going to [[Narain Soothfancy]] and reading a book. He is located north of [[Steamwheedle Port]] in [[Tanaris]]. The book on his table will teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.
  +
  +
Note that there is little point to switching your leatherworking specialization unless you chose poorly in the first place and are looking to remedy that choice. You are changing out the ability to wear one set of BoP gear tailored for one class for another set of BoP gear tailored for a different class.
  +
  +
=== Specializations and trainers ===
  +
{{Bc-section}}
  +
{| class="darktable"
  +
|-align="center"
  +
! Specialization
  +
! Description
  +
! Trainer / Quest Giver
  +
! Specialization Quest
  +
! Exclusive bind on pickup items
  +
  +
|- valign="top"
  +
!Elemental Leatherworking
  +
|[[Stamina]] and [[Agility]] leather armor, suitable for agility classes, e.g., [[Rogue]]s, Feral [[Druid]]s, or Survival [[Hunters]].
  +
|{{NPC|Alliance|Sarah Tanner}} in [[Tanner Camp]], [[Searing Gorge]] {{coords|63|75|Searing Gorge}}<br />
  +
{{NPC|Horde|Brumn Winterhoof}} in the [[Arathi Highlands]]
  +
|{{Questlong|Alliance|55|Elemental Leatherworking (Alliance)}}<br />
  +
{{Questlong|Horde|55|Elemental Leatherworking (Horde)}}
  +
|{{Loot|Rare|Blackstorm Leggings}}<br />
  +
{{Loot|Rare|Primalstorm Breastplate}}<br />
  +
{{Loot|Epic|Primal Intent}} ([[armor set]])
  +
  +
|- valign="top" class="alt"
  +
!Dragonscale Leatherworking
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|Stamina and [[Intellect]] mail armor (a bit over double AC), with spell crit and spell damage for caster [[Shaman]]s and AP and crit rating for [[Hunter]]s.
  +
|{{NPC|Alliance|Peter Galen}} in [[Ruins of Eldarath]], [[Azshara]] {{coords|37|65|Azshara}}<br />
  +
Horde quest removed in 4.0.1
  +
|{{Questlong|Neutral|55|Dragonscale Leatherworking}}
  +
|{{Loot|Rare|Dragonstrike Leggings}}<br />
  +
{{Loot|Rare|Golden Dragonstrike Breastplate}}<br />
  +
{{Loot|Epic|Netherscale Armor}} ([[armor set]])<br />
  +
{{Loot|Epic|Netherstrike Armor}} ([[armor set]])<br />
  +
  +
|- valign="top"
  +
!rowspan="2" valign="top" align="left"|Tribal Leatherworking
  +
|rowspan="2" valign="top" align="left"|Stamina, Intellect, and [[Spirit]] Leather armor, most useful for Balance and Restoration [[Druid]]s as the leather wearing casters that cannot wear mail.
  +
|{{NPC|Alliance|Pratt McGrubben}} in [[Feathermoon Stronghold]], [[Feralas]]<br />
  +
Horde quest removed in 4.0.1
  +
|Wild Leather Quests (prerequisites) :<br/>
  +
{{Questlong|Alliance|45|Wild Leather Helmet (Alliance)|Wild Leather Helmet}}<br/>
  +
{{Questlong|Alliance|45|Wild Leather Shoulders|Wild Leather Shoulders}}<br/>
  +
{{Questlong|Alliance|45|Wild Leather Vest (Alliance)|Wild Leather Vest}}<br/>
  +
{{Questlong|Alliance|45|Wild Leather Boots (Alliance)|Wild Leather Boots}}<br/>
  +
{{Questlong|Alliance|45|Wild Leather Leggings (Alliance)|Wild Leather Leggings}}<br/>
  +
{{Questlong|Alliance|45|Master of the Wild Leather (Alliance)|Master of the Wild Leather}}<br/>
  +
  +
  +
{{Questlong|Horde|45|Wild Leather Helmet (Horde)|Wild Leather Helmet}}<br/>
  +
{{Questlong|Horde|45|Wild Leather Shoulders (Horde)|Wild Leather Shoulders}}<br/>
  +
{{Questlong|Horde|45|Wild Leather Vest (Horde)|Wild Leather Vest}}<br/>
  +
{{Questlong|Horde|45|Wild Leather Boots (Horde)|Wild Leather Boots}}<br/>
  +
{{Questlong|Horde|45|Wild Leather Leggings (Horde)|Wild Leather Leggings}}<br/>
  +
{{Questlong|Horde|45|Master of the Wild Leather (Horde)|Master of the Wild Leather}}
  +
  +
|rowspan=2|{{Loot|Rare|Wildfeather Leggings}}<br />
  +
{{Loot|Rare|Living Crystal Breastplate}}<br />
  +
{{Loot|Epic|Windhawk Armor}} ([[armor set]])
  +
  +
|- valign="top" class="alt"
  +
|{{NPC|Alliance|Caryssia Moonhunter}} in [[Thalanaar]], [[Feralas]] {{coords|89|46|Feralas}}<br />
  +
{{NPC|Horde|Se'Jib}} in [[Stranglethorn Vale]] {{coords|36|34|Stranglethorn Vale}}
  +
|{{Questlong|Neutral|55|Tribal Leatherworking}}
  +
|}
  +
  +
== {{Wotlk-inline}} High-level leatherworking ==
  +
Trainers only have a limited selection of patterns for the highest levels. The best are available from [[Braeg Stoutbeard]] who stands outside the [[Legendary Leathers]] shop in the [[Magus Commerce Exchange]] area in Dalaran. For a few [[Heavy Borean Leather]]s or [[Arctic Fur]]s he will give you a pattern for a [[rare]] or [[epic]] item of [[leather]] or [[mail]].
  +
  +
== {{wotlk-inline}} Fur Lining and Leg Reinforcements ==
  +
In Wrath of the Lich King, leatherworkers can apply [[Fur Lining]] to their own bracers and [[Leg Reinforcements]] to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound.
  +
  +
Each type of Fur Lining requires 400 leatherworking and requires 1 {{loot|rare|Arctic Fur}}. The resulting bracer enchant is equivalent to the best "self-only" enchants provided by other [[Tradeskill#Bonuses_you_only_get_with_a_certain_Profession|tradeskills]] and better than any enchant you can buy or otherwise acquire.
  +
  +
Both types of Leg Reinforcements require 405 leatherworking. They provide exactly the same enchant as the {{loot|epic|Icescale Leg Armor}} and {{loot|epic|Frosthide Leg Armor}}, but at a vastly reduced cost, and available at level 70 (as opposed to 80 for the epic leg armors).
  +
  +
{| class="darktable"
  +
! Name !! Stats || Recipe source
 
|-
 
|-
  +
!colspan=3| Resistance Fur Linings
−
| colspan=2 style="color: #AAAAAA;" | Socket Bonus: +3 Parry Rating
 
 
|-
 
|-
  +
| [[Fur Lining - Arcane Resist]] || 70 Arcane resistance || BoP drop ([[Icecrown]] - [[Cult Researcher]], [[Frostbrood Spawn]])
−
| colspan=2 | Durability 45 / 45
 
  +
|- class=alt
  +
| [[Fur Lining - Fire Resist]] || 70 Fire resistance || BoP drop (Icecrown - [[Skeletal Runesmith]])
 
|-
 
|-
  +
| [[Fur Lining - Frost Resist]] || 70 Frost resistance || BoP drop (Icecrown - [[Damned Apothecary]])
−
| colspan=2 | Requires Level 70
 
  +
|- class=alt
  +
| [[Fur Lining - Nature Resist]] || 70 Nature resistance || BoP drop (Icecrown - [[Cult Alchemist]])
 
|-
 
|-
  +
| [[Fur Lining - Shadow Resist]] || 70 Shadow resistance || BoP drop (Icecrown - [[Cultist Shard Watcher]])
−
| colspan=2 | Set: Shadow Guard (1/4)
 
 
|-
 
|-
−
| colspan=2 | Sells for {{cost|3|22|44}} to vendors
+
!colspan=3| Other Fur Linings
 
|-
 
|-
  +
| [[Fur Lining - Attack Power]] || 130 attack power || Trainer
−
| colspan=2 | Item Level 114
 
  +
|- class=alt
  +
| [[Fur Lining - Spell Power]] || 76 spell power || Trainer
 
|-
 
|-
  +
| [[Fur Lining - Stamina]] || 102 Stamina || Trainer
−
{{If|{{Equal|{{PAGENAME}}|Flamebane Gloves}}|then=|else={{elinkstooltip|55324|23514}}}}
 
  +
|}
−
|}<noinclude>
 
−
{{Template:Settable/tooltipafter|Shadow Guard}}
 
−
{{Icon|INV_Gauntlets_11.png|}}
 
   
  +
{| class="darktable"
−
Flamebane Gloves are plate hands armor made by [[Blacksmithing|Blacksmiths]] allied with [[The Aldor]] in [[Burning Crusade]]. They have particularly good [[Fire Resistance]].
 
  +
! Name !! Stats || Materials || Recipe source
−  
  +
|-
−
{{clrl}}
 
  +
!colspan=4| Leg Reinforcements
−  
  +
|-
−
==Source==
 
  +
| [[Jormungar Leg Reinforcements]] || 55 Stamina, 22 Agility || 2 [[Jormungar Scale]]s || Trainer
−
Flamebane Gloves are crafted by [[Blacksmithing|Blacksmiths]] with a skill level of 360.
 
  +
|- class=alt
−  
  +
| [[Nerubian Leg Reinforcements]] || 75 attack power, 22 critical strike rating || 2 [[Nerubian Chitin]] || Trainer
−
* [[Plans: Flamebane Gloves]]
 
  +
|}
   
−
The [[plans]] are sold by {{NPC||Quartermaster Endarin|Aldor Quartermaster|Quartermaster Endarin}} in the [[Shattrath City]] in [[Terokkar Forest]] for {{g|6}}. You must be [[Honored]] with [[The Aldor]] to purchase these plans.<br>
 
   
  +
==Patch changes==
−
The components are:
 
  +
*{{Patch 1.5.0|note=Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!}}
−
*8 [[Fel Iron Bar]]
 
−
*4 [[Primal Water]]
 
−
*4 [[Primal Fire]]
 
   
−
==Notes==
+
== See also ==
  +
* [[Farming Hinterland turtles]]
−
Part of the [[Shadow Guard (set)|Shadow Guard]] Set.
 
  +
* [[List of BC leatherworking crafted items still useful at level 70]]
   
−
== External Links ==
+
==External links==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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{{elinks-item|23514}}
 
  +
Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :)
   
  +
Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
  +
-->
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
   
  +
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/leatherworking.html}}
−
[[Category:Plate Armor]]
 
  +
{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.165}}
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[[Category:Gloves]]
 
  +
{{elink|link=http://franksplace.org/2010/12/world-of-warcraft-cataclysm-leatherworking-patterns/|site=FranksPlace.org|desc=Cataclysm Leatherworking Guide}}
−
[[Category:Socketed Items]]
 
−
[[Category:Blacksmithing Products]]
 
−
[[Category:Burning Crusade]]
 
   
  +
{{professions}}
−
</noinclude>
 
  +
[[Category:Dragonscale Leatherworking| ]]
  +
[[Category:Elemental Leatherworking| ]]
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[[Category:Leatherworking| ]]
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[[Category:RPG professions]]
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[[Category:Tribal Leatherworking| ]]
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[[Category:World of Warcraft leatherworking crafted items| ]]
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[[Category:World of Warcraft leatherworking ingredient items| ]]
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[[Category:World of Warcraft leatherworking pattern items| ]]
  +
[[Category:WoW professions]]
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[[Category:WoW primary professions]]

Revision as of 02:18, 7 January 2011

Leatherworking Icon WoW Icon update Leatherworking (Profession)
Ingredients  •  Quests  •  Patterns  •  Trainers  •  Equipment

Leatherworking is one of the primary professions. Your character can only have 2 primary professions at any time.

The leatherworking profession allows players to utilize the leather gathered through the skinning profession to create a variety of items, including cloaks, leather and mail armors, armor kits, quivers, and ammo pouches. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: the druid, hunter, shaman, and rogue.

While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now bind on equip.

Getting started

Requirements

Unlike some professions, such as blacksmithing, which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.

There is an exception to this in the case of the curing component, [Refined Deeprock Salt]. This can only be made by leatherworkers with 250 Skill or higher who have acquired a [Salt Shaker] from an engineer.

Note that since the Bc iconBurning Crusade, the items crafted with Refined Deeprock Salt are not much in demand anymore and you can level without the salt shaker.

Suggested 2nd profession

Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, skinning is the most recommended profession to pair with it. Attempting to level leatherworking to 450 exclusively through purchasing leather through the Auction House is not recommended on some servers, as some materials are not usually available in great quantity and it can be prohibitively expensive. That is not to say it is impossible, however, especially if an alternate character is used to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend a few thousand gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:

  • High-end Northrend and Cataclysm recipes are bought in Dalaran for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
  • Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale.
    • This can also turn into a profit for you if you do farm these leathers as they are top dollar due to rarity.

Suggested classes

Training in leatherworking

There are leatherworking trainers in most of the capital cities that can teach you the basic leatherworking profession. As with most of the professions in the game, there are several ranks of leatherworking, each trainable upon acquiring an appropriate skill and class level, and are trained from the next higher up trainer.

Tiers, requirements, and costs for training
Rank Skill Levels Required Level Required Skill Cost Honored Cost Exalted Cost
Apprentice 1-75 5 None 10c 9c 8c
Journeyman 75-150 10 50 5s 4s 50c 4s
Expert 150-225 20 125 50s 45s 40s
Artisan 225-300 35 200 5g 4g 50s 4g
Master Bc icon 300-375 50 275 10g 9g 8g
Grand Master Wrath-Logo-Small 375-450 65 350 35g 31g 50s 28g
Illustrious Cataclysm 450-525 75 425 50g 45g 40g

Faction recipes

Some recipes are only learnable after achieving a certain reputation level with a particular faction. These are listed at the faction recipes entry.

Leather conversions

Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.)

Standard Leather
Ruined Light Medium Heavy Thick Rugged
Ruined 1 3 12 60 360 2160
Light 1/3 1 4 20 120 720
Medium 1/12 1/4 1 5 30 180
Heavy 1/60 1/20 1/5 1 6 36
Thick 1/360 1/120 1/30 1/6 1 6
Rugged 1/2160 1/720 1/180 1/36 1/6 1
Bc icon Knothide Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1
Wrath-Logo-Small Borean Leather
Scraps Leather Heavy
Scraps 1 5 30
Leather 1/5 1 6
Heavy 1/30 1/6 1
Cataclysm Savage Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1


To create [Refined Deeprock Salt] for curing [Rugged Hide], you'll need an Engineering-made [Salt Shaker]. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.

About relative leatherworking skill levels

When you open the leatherworking window or go to a trainer, you'll notice that the items in the list are colorized. The color used for the name of the item to be made has the following meanings:

  • Red: You're not yet able to learn to make this item (you'll only see this on pattern items).
  • Orange: You will always gain a skill point making the item (unless you're already at the maximum).
  • Yellow: You will probably gain a skill point making the item, but might not.
  • Green: You will most likely not gain a skill point making an item, but you could. (unlikely)
  • Gray: You won't gain any skill points making an item. In most cases, you'll probably just want to ignore gray skills completely (though don't forget that you can always use them as needed; for example, to turn leather scraps into light leather...)

As your leatherworking skill level increases (by making items), patterns will go from Red to Orange, Orange to Yellow, Yellow to Green, and Green to Gray. This means you must keep learning new leatherworking patterns to continue advancing in skill.

Bc icon Specialized leatherworking

In Burning Crusade you had the option to specialize your leatherworking. Each specialization will give access to a specific set of patterns. After patch 4.0.1, however, the method to obtain the specializations has changed. This article must be updated to include this information.

As of Patch 4.0.1, there are no more specializations in any profession. All of the recipes from the specializations are available to everyone in that profession. Most items are no longer bind-on-pickup.

Gaining a specialization

When you reach 225 skill and level 40, you unlock a set of quests. These quests allow you to specialize in various types of armor, which you can make for yourself only (all BoP). Refer to the table below for a list of quest givers and their locations.

Take note that each specialization allows you to produce only a handful of different items. These selections are arranged in a progression of better items for a few gear slots, so specialization amounts to being able to produce a nice partial set of BoP gear for yourself. You should pick the one that suits your class and play style.

Also note that none of the specializations is particularly well suited to a hunter; none produce mail armor with a major agility boost. A leatherworking hunter wanting to specialize will have to decide between good agility in Elemental Leatherworking or mail armor in Dragonscale Leatherworking. The mail Netherscale Armor set is slanted towards AP and stamina, which will also benefit hunter pets, as well as crit rating and some intellect and MP5. Hunters desiring agility for this set will have to gem for it.

Switching a specialization

As of patch 2.1.3, you can switch your leatherworking specialization without losing any skill points and without doing the specialization quest.

First you must unlearn your current specialization. To do that, go back to the original quest giver for your leatherworking specialization and pay 100g to remove your specialization (this cost varies depending on your level, 25g at 49 for instance. See here for more.) You will lose patterns that require that specialization. (Note: you will not lose any patterns available prior to The Burning Crusade since their specialization requirements were removed when the expansion was released.) You will also lose the ability to equip the items that require that specialization.

You can then learn a new specialization by going to Narain Soothfancy and reading a book. He is located north of Steamwheedle Port in Tanaris. The book on his table will teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.

Note that there is little point to switching your leatherworking specialization unless you chose poorly in the first place and are looking to remedy that choice. You are changing out the ability to wear one set of BoP gear tailored for one class for another set of BoP gear tailored for a different class.

Specializations and trainers

Bc icon This section concerns content related to The Burning Crusade.

Specialization Description Trainer / Quest Giver Specialization Quest Exclusive bind on pickup items
Elemental Leatherworking Stamina and Agility leather armor, suitable for agility classes, e.g., Rogues, Feral Druids, or Survival Hunters. Alliance Sarah Tanner in Tanner Camp, Searing Gorge [63, 75]VZ-Searing GorgeBlip

Horde Brumn Winterhoof in the Arathi Highlands

A [55] Elemental Leatherworking (Alliance)

H [55] Elemental Leatherworking (Horde)

[Blackstorm Leggings]

[Primalstorm Breastplate]
[Primal Intent] (armor set)

Dragonscale Leatherworking Stamina and Intellect mail armor (a bit over double AC), with spell crit and spell damage for caster Shamans and AP and crit rating for Hunters. Alliance Peter Galen in Ruins of Eldarath, Azshara [37, 65]VZ-AzsharaBlip

Horde quest removed in 4.0.1

N [55] Dragonscale Leatherworking [Dragonstrike Leggings]

[Golden Dragonstrike Breastplate]
[Netherscale Armor] (armor set)
[Netherstrike Armor] (armor set)

Tribal Leatherworking Stamina, Intellect, and Spirit Leather armor, most useful for Balance and Restoration Druids as the leather wearing casters that cannot wear mail. Alliance Pratt McGrubben in Feathermoon Stronghold, Feralas

Horde quest removed in 4.0.1

Wild Leather Quests (prerequisites) :

A [45] Wild Leather Helmet
A [45] Wild Leather Shoulders
A [45] Wild Leather Vest
A [45] Wild Leather Boots
A [45] Wild Leather Leggings
A [45] Master of the Wild Leather


H [45] Wild Leather Helmet
H [45] Wild Leather Shoulders
H [45] Wild Leather Vest
H [45] Wild Leather Boots
H [45] Wild Leather Leggings
H [45] Master of the Wild Leather

[Wildfeather Leggings]

[Living Crystal Breastplate]
[Windhawk Armor] (armor set)

Alliance Caryssia Moonhunter in Thalanaar, Feralas [89, 46]VZ-FeralasBlip

Horde Se'Jib in Stranglethorn Vale [36, 34]VZ-Stranglethorn ValeBlip

N [55] Tribal Leatherworking

Wrath-Logo-Small High-level leatherworking

Trainers only have a limited selection of patterns for the highest levels. The best are available from Braeg Stoutbeard who stands outside the Legendary Leathers shop in the Magus Commerce Exchange area in Dalaran. For a few Heavy Borean Leathers or Arctic Furs he will give you a pattern for a rare or epic item of leather or mail.

Wrath-Logo-Small Fur Lining and Leg Reinforcements

In Wrath of the Lich King, leatherworkers can apply Fur Lining to their own bracers and Leg Reinforcements to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound.

Each type of Fur Lining requires 400 leatherworking and requires 1 [Arctic Fur]. The resulting bracer enchant is equivalent to the best "self-only" enchants provided by other tradeskills and better than any enchant you can buy or otherwise acquire.

Both types of Leg Reinforcements require 405 leatherworking. They provide exactly the same enchant as the [Icescale Leg Armor] and [Frosthide Leg Armor], but at a vastly reduced cost, and available at level 70 (as opposed to 80 for the epic leg armors).

Name Stats Recipe source
Resistance Fur Linings
Trade leatherworking [Fur Lining - Arcane Resist] 70 Arcane resistance BoP drop (Icecrown - Cult Researcher, Frostbrood Spawn)
Trade leatherworking [Fur Lining - Fire Resist] 70 Fire resistance BoP drop (Icecrown - Skeletal Runesmith)
Trade leatherworking [Fur Lining - Frost Resist] 70 Frost resistance BoP drop (Icecrown - Damned Apothecary)
Trade leatherworking [Fur Lining - Nature Resist] 70 Nature resistance BoP drop (Icecrown - Cult Alchemist)
Trade leatherworking [Fur Lining - Shadow Resist] 70 Shadow resistance BoP drop (Icecrown - Cultist Shard Watcher)
Other Fur Linings
Trade leatherworking [Fur Lining - Attack Power] 130 attack power Trainer
Fur Lining - Spell Power 76 spell power Trainer
Fur Lining - Stamina 102 Stamina Trainer
Name Stats Materials Recipe source
Leg Reinforcements
Trade leatherworking [Jormungar Leg Reinforcements] 55 Stamina, 22 Agility 2 Jormungar Scales Trainer
Trade leatherworking [Nerubian Leg Reinforcements] 75 attack power, 22 critical strike rating 2 Inv misc nerubianchitin 01 [Nerubian Chitin] Trainer


Patch changes

  • WoW Icon update Patch 1.5.0 (2005-06-07): Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!

See also

External links

For leveling guides please visit Tradeskill leveling guides