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<onlyinclude>{{Infobox ability
== Overview ==
 
  +
|name=Fire Ward
[[Image:Spell_Fire_FireArmor.jpg|left|Armor, L3: Upgrades footmen, knights, and paladins.]] Fire Ward absorbs all fire damage for 30 seconds or until it absorbs a set amount, whichever comes first.
 
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|image=Spell_Fire_FireArmor.png
{{Clr}}
 
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|description=Absorbs X [[Fire]] damage. Lasts 30 sec.
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|class=[[Mage]]
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|type=Defensive
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|school=[[Fire]]
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|target="Self"
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|cost=16% of [[base mana]]
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|range=N/A
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|cast_time=Instant
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|cooldown=30 sec
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|improvement=[[Molten Shields]], [[Precision (mage talent)|Precision]], [[Frost Warding]]
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|ranks=6
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|requirements=
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|buff_name=Fire Ward
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|buff_type=magic <!--(magic, curse, poison, disease, or leave blank for typeless)-->
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|buff_image=Spell_Fire_FireArmor.png
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|buff_desc=Absorbs Fire damage.
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|buff_dur=30 seconds
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}}</onlyinclude>__NOTOC__
   
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[[Fire Ward]] is a [[mage]] spell that casts a shield on the caster which absorbs [[fire]] damage. The shield lasts 30 seconds or until the given amount of damage is absorbed, whichever comes first. Fire Ward is self-cast only.
==Functionality==
 
===Use===
 
*Casting: [[Instant]]
 
*School: {{Fire}}
 
*Target: Self Only
 
*Range: N/A
 
*Duration: 30 Seconds or until damage absorbed
 
*[[Cooldown]]: 30 Seconds
 
   
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{| class="darktable" style="text-align: center;"
===Talents===
 
 
|-
*[[Improved Fire Ward]]
 
 
! Rank !! Absorbs !! Level !! Cost
  +
|-
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|| 1 || 165 || 20 || {{Cost|s=20}}
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|-class="alt"
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|| 2 || 290 || 30 || {{Cost|s=80}}
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|-
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|| 3 || 470 || 40 || {{Cost|g=1|s=50}}
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|-class="alt"
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|| 4 || 675 || 50 || {{Cost|g=3|s=20}}
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|-
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|| 5 || 875 || 60 || {{Cost|g=4|s=20}}
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|-class="alt"
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|| 6 || 1125 || 69 || {{Cost|g=11}}
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|}
   
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==Talent improvements==
===Notes===
 
  +
The [[Molten Shields]] talent gives Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.
*Can be dispelled.
 
  +
*Damage reduction due to spell [[resistance]]s or [[Dampen Magic]]-like effects is calculated before damage is absorbed.
 
  +
Fire Ward benefits from the mana cost reductions from the talents [[Pyromaniac]] and [[Elemental Precision (mage talent)|Elemental Precision]].
*On the same timer as [[Frost Ward]].
 
  +
 
==Notes==
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Fire Ward absorbs an additional 10% of the caster's bonus Spell Damage.
  +
  +
Fire Ward can be dispelled as a [[Magic (Dispel Type)|magic]] debuff.
  +
 
Damage reduction due to spell [[resistance|resistances]] or [[Dampen Magic]]-like effects is calculated before damage is absorbed.
  +
  +
Fire Ward is on the same [[cooldown]] timer as [[Frost Ward]]. Using one ward will trigger the cooldown of the other, meaning only one of the two wards can be active at a time.
  +
 
==Tips and tactics==
 
Note that the duration is the same as the [[cooldown]]. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.
  +
  +
Since [[Dampen Magic]] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.
  +
 
Make sure you realize that it shares a cooldown timer with [[Frost Ward]]. You have to live (or die) with whatever you pick.
  +
 
If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a [[Fireball]] from an [[enemy]] mage at long range) the damage will be absorbed. Think fast!
  +
  +
Prior to [[Patch 2.3.2]], [[Cold Snap]] would reset the cooldowns of both Fire Ward and [[Frost Ward]]. This behavior was removed.
  +
  +
Prior to [[Patch 2.4]], the talent [[Improved Fire Ward]] granted a 20% chance to reflect fire spells, that talent has been removed and replaced with [[Molten Shields]].
   
===Rank Table===
 
{| border="0" cellpadding="3"
 
|-bgcolor=#0E002B align="center"
 
! Rank !! Level !! Mana !! Description !! Cost
 
|-bgcolor=#303030 align="center"
 
|| 1 || 20 || 85 || Absorbs 105 fire damage. || {{s|20}}
 
|-bgcolor=#030303 align="center"
 
|| 2 || 30 || 135 || Absorbs 185 fire damage. || {{s|80}}
 
|-bgcolor=#303030 align="center"
 
|| 3 || 40 || 195 || Absorbs 300 fire damage. || {{g|1}}{{s|50}}
 
|-bgcolor=#030303 align="center"
 
|| 4 || 50 || 255 || Absorbs 430 fire damage. || {{g|3}}{{s|20}}
 
|-bgcolor=#303030 align="center"
 
|| 5 || 60 || 320 || Absorbs 585 fire damage. || {{g|4}}{{s|20}}
 
|}
 
   
 
{{classfooter|Mage}}
==Tips and Tactics==
 
 
[[Category:Mage abilities]]
*Note that the duration is the same as the [[cooldown]]. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.
 
  +
[[Category:Fire spells]]
*Make sure you realize that it shares a cooldown timer with [[Frost Ward]]. You have to live (or die) with whatever you pick.
 
  +
[[Category:Magic buffs]]
*If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a [[Fireball]] from and [[enemy]] mage at long range) the damage will not be absorbed.
 
<br>
 
----
 
{{SpellFooter|Mage}}
 
[[Category:Mage Spells]]
 

Revision as of 18:24, 22 May 2010

Fire Ward
Inv misc questionmark
Properties
Class Mage
School Fire
Cooldown 30 sec
Improvements Spell fire firearmor [Molten Shields], Precision, Spell frost frostward [Frost Warding]
Related buff
Inv misc questionmark
  • Magic
  • Fire Ward
  • Absorbs Fire damage.
  • Duration: 30 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Inv misc questionmark [Fire Ward] is a mage spell that casts a shield on the caster which absorbs fire damage. The shield lasts 30 seconds or until the given amount of damage is absorbed, whichever comes first. Fire Ward is self-cast only.

Rank Absorbs Level Cost
1 165 20 20s
2 290 30 80s
3 470 40 1g 50s
4 675 50 3g 20s
5 875 60 4g 20s
6 1125 69 11g

Talent improvements

The Spell fire firearmor [Molten Shields] talent gives Fire Ward a 30% chance at max rank to reflect fire spells back at the caster.

Fire Ward benefits from the mana cost reductions from the talents Inv misc volatilefire [Pyromaniac] and Elemental Precision.

Notes

Fire Ward absorbs an additional 10% of the caster's bonus Spell Damage.

Fire Ward can be dispelled as a magic debuff.

Damage reduction due to spell resistances or Spell nature abolishmagic [Dampen Magic]-like effects is calculated before damage is absorbed.

Fire Ward is on the same cooldown timer as Spell frost frostward [Frost Ward]. Using one ward will trigger the cooldown of the other, meaning only one of the two wards can be active at a time.

Tips and tactics

Note that the duration is the same as the cooldown. If you absorb the given damage before the spell cools down, you're stuck taking any additional damage until you can cast again. If you know you're about to take a lot of fire damage, wait 10 or 15 seconds after casting before charging into battle.

Since Spell nature abolishmagic [Dampen Magic] reduction is calculated before damage is applied, be sure to have it up when you use this spell, it will make your ward last longer.

Make sure you realize that it shares a cooldown timer with Spell frost frostward [Frost Ward]. You have to live (or die) with whatever you pick.

If you cast this spell after a caster completes a spell, but before it reaches you (e.g. a Spell fire flamebolt [Fireball] from an enemy mage at long range) the damage will be absorbed. Think fast!

Prior to Patch 2.3.2, Spell frost wizardmark [Cold Snap] would reset the cooldowns of both Fire Ward and Spell frost frostward [Frost Ward]. This behavior was removed.

Prior to Patch 2.4, the talent Spell fire firearmor [Improved Fire Ward] granted a 20% chance to reflect fire spells, that talent has been removed and replaced with Spell fire firearmor [Molten Shields].