The following quest chains occur in Feralas. Chains have been included if they are more than three quests long or are specially significant in some way.
Freedom for All Creatures is an Alliance-only quest chain in which players rescue and eventually hatch a [Sprite Darter Egg]. This has caused no end of jealousy from Horde players who want the pet, as the egg is Bind on Pickup. However, as of patch 3.1, Horde players can slay Sprite Darters in Feralas to receive this pet.
This chain has a round-about way of offering quests, which is the reason many people do not complete it. For example, one quest ends at Tyrande in Darnassus but the next starts back in Feralas. However the quests themselves are not high in difficulty, so with this guide an Alliance player can easily acquire their Sprite Darter Hatchling.
Protecting the sprite darters
In wild Feralas, the Grimtotemtauren are wreaking havoc on the local sprite darter population. Kindal and Jer'kai Moonweaver, two night elves from Darnassus, are the only ones trying to protect these rare and extraordinary creatures. Unfortunately, the job is turning out to be too large for just the two of them.
Kindal Moonweaver needs help. The Grimtotems have captured a large number of sprite darters and are holding them captive in the Grimtotem Compound, below the ridge where Kindal and Jer'kai stand watch. Kindal wants to set the creatures free, and even has the key to the cage, but she needs help to do it. That's where you come in. Kindal needs you to protect her and the sprite darters while they escape.
Now that the sprite darters have been freed, Jer'kai Moonweaver wants you to make sure they are not captured again. To that end, the night elf solemnly asks you to as much damage to the tauren of the Grimtotem Compound as possible, while she and Kindal do the same.
Jer'kai is so impressed with your deeds that she gives you her signet ring and sends you to report to Tyrande in Darnassus. Tyrande, hearing the report, praises your deeds and rewards you handsomely, giving you a choice between a pair of [Firwillow Wristbands] or a [Nightscale Girdle (Classic)].
The orphan egg
Having delivered the message to Tyrande, your mission is complete. However, whether due to curiosity or concern, you decide to check back in on Kindal and Jer'kai in Feralas - perhaps they have further need of your aid.
It turns out Kindal and Jer'kai have managed to save a clutch of sprite darter eggs, though the mother died. In recognition of your service to these creatures, Kindal gifts you with one of the eggs, instructing you to seek out a kaldorei named Quentin at the Mirage Raceway in Thousand Needles.
Quentin needs some [Elixirs of Fortitude] to check the health of the egg. Alchemists craft these elixirs, so you manage to get some without too much trouble. Using the elixirs, Quentin discovers that the egg is fragile but healthy, and will soon hatch. However, it will need special care, care which he is unable to provide.
You must hurry to bring the fragile egg to Aerie Peak in the Hinterlands, where the dwarf Agnar Beastamer, in the basement of Wildhammer Keep, can be of further assistance. Quentin knows this dwarf is wise in the ways of animals, and will be able to guide you in the final steps of the incubation.
After racing against the clock to reach Aerie Peak before it is too late, you at last speak with Agnar. The dwarf indeed knows just what the new baby will need - food, and lots of it! He sends you out to collect meat from the Silvermane Stalkers who prowl the eastern Hinterlands. The wolves are dangerous and crafty, but you manage to collect enough, rushing back to Aerie Peak laden with wolf flanks. And just in time - it appears the egg is about to hatch!
The tiny sprite darter emerges from its egg, and you and Agnar quickly provide it with the food it needs. The creature seems to instantly take a liking to you - once it is able to fly, it begins following close behind you. Agnar tells you to keep the egg as a symbol of the relationship: you can always use it to call or send away the little Darter.
Rewards
If the player follows the entire quest chain from beginning to end, he or she will receive:
Troyas, it seems, is always sending off requests to Daryn for aid. And Daryn is pretty sure that anything of value in those Feralas ruins has already been claimed. However, she's willing to let you do the looking through her library.
Rummaging around the library, you encounter a book, Feralas: A History. Just the thing.
Even though the book appears to have been in the library untouched for years, you remember your manners, and ask before simply absconding with the book.
Daryn is happy to let you borrow the book... if you first do her a favor. But then, you're an adventurer, you've come to expect this of people.
Her latest enthusiasm is for the Snapjaw turtles of the Hinterlands, Gammerita in particular. She can't go herself, but she'd still like to see Gammerita. A gnome in Gadgetzan, Curgle Cranklehop, has invented a device that would capture a picture of the turtle. Daryn asks you to take a letter to Curgle, asking for the device, then go to the Hinterlands and take the picture.
You search for a while, and finally locate the giant turtle, Gammerita. No sooner have you activated the Super Snapper than Gammerita turns and charges you. Welcome to the life of a wildlife photographer: never a dull moment.
Having dealt with Gammerita, you ponder your return journey to Rut'theran Village and Daryn. Oh, your feet...
Troyas barely skims the book before he finds a useful reference: the [Stave of Equinex].
The stave of Equinex is, apparently, a key to the unlocking the Equinex Monolith in the Ruins of Ravenwind. "All you have to do," says Troyas, "is retrieve the essences of four magic flames, and use them to energize the stave at the monolith."
Yep. He leaves out the part where the local harpies object to your very presence, and takes for granted the part where you have to trek through wilderness to get there. And back. You're an adventurer, after all! You should be used to walking by now!
As advertised, the flames are there in the ruins. The harpies are a nuisance, but you've dealt with worse. But sure enough, Troyas' research paid off. You combine the essences with the stave, and the monolith opens up. As you pull [A Sparkling Stone] from the a small door in the side of the monolith, you can feel the stave giving up its energy.
All that's left is the is to return with the stone to Troyas.
While you've been gone, he has continued reading about the monolith and its contents. The stone is called 'the Morrow Stone', and while he doesn't know what it's good for, but considering its hiding place, it must have been powerful, or important.