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[[Image:Icewing Pass.jpeg|thumb|Icewing Pass as seen from the road.]]
{{Infobox zone
 
|faction=Neutral
 
|name=Felwood
 
|ss=Bloodvenom River.jpg
 
|races={{Satyr Race}} (4,180)<br />{{Race|Demon}} (2,185)<br />{{Race|Furbolg}} (1,425)<br />{{Race|Night Elf}} (1,045)<br />{{Race|Tauren}} (570)<br />Other (95)
 
|level=48-55
 
|loc=North of [[Ashenvale]]
 
|pop=9,500
 
|major=None
 
|minor=[[Bloodvenom Post]] (200)<br />[[Deadwood Village]] (725)<br />[[Emerald Sanctuary]] (500)<br />[[Felpaw Village]] (650)<br />[[Jadefire Glen]] (425)<br />[[Jadefire Run]] (275)<br />[[Jaedenar]] (3,500)<br />[[Timbermaw Hold]] (1,250)
 
|affiliation=[[Burning Legion]]
 
|source=[[Lands of Mystery]], 13-15}}
 
   
  +
'''Icewing Pass''' is a canyon located on the [[Stormpike Guard]] side of [[Alterac Valley]]. It is immediately northwest of [[Icewing Bunker]] and it leads to [[Icewing Cavern]]. It is filled with [[Snowblind harpies]], and occasionally [[ram]]s. It has a fishable lake in the area near the main road, a long source of frustration for [[Alliance]] players due to some who fish here during the game and leech honor and reputation from the rest of the team.
'''Felwood''', aka '''Felwood Forest''', <ref name="Dungeons & Dragons Warcraft The Roleplaying Game 225">''[[Dungeons & Dragons Warcraft The Roleplaying Game]]'', pg. 225</ref> <ref name="A&HC 70">''[[A&HC]]'', pg. 70</ref> <ref name="WoWRPG 362">''[[WoWRPG ]]'', pg. 362</ref> is a contested zone located north of [[Ashenvale]], east of [[Darkshore]], and west of [[Hyjal]] and [[Winterspring]]. It is a corrupted forest filled with tainted creatures of the woods, demonic [[satyr]] and [[infernal]]s, rotting [[treant]]s and [[ancient]]s, as well as the [[tauren]] and [[night elves]] who try to battle back the sickening of the land. It is also home to one of the two tribes of pure [[furbolg]]s left in the world — the [[Timbermaw]].
 
   
== History ==
 
[[File:Jadefire Run.jpg|thumb|Satyr encampment at Jadefire Run]]
 
This lush and vibrant land of woods and meadows was tended by the [[kaldorei]] and protected by {{npc||Cenarius}}. Bubbling streams ran through quiet, grassy meadows, and the summer sun was tempered by the whispering breeze and the cooling rain. The leafy corridors of the forest rang out with the music of songbirds. It was as close to a paradise as the world has ever known. Then the [[Burning Legion]] befouled the land using The Skull of Gul'dan. Any trees and creatures that escaped the outright destruction became forever cursed in the demons' rampage. Known to have felt the cursed touch of the Burning Legion, Felwood is an eerie, dark, and haunted region of scattered gloomy woodlands and tainted vales, all of it teeming with evil. The meadows of Felwood retain the sickly, charred look they took on when the demons cursed the land during the third war. Nothing grows there. The mighty ancients that once guarded the land now roam blindly, their limbs twisted and their bark hides bleeding fel poisons. The once tranquil rivers and streams now boil with poison and noxious gases.
 
   
  +
{{Alterac Valley Subzones}}
Felwood is a dismal and dangerous land to all who enter. Most cross into Felwood only out of necessity, for it lies directly along the road to [[Hyjal Summit]]. Armed travelers are usually safe if they pass along the main road by day, but they have no guarantee of safety if they leave the trail or if they venture into Felwood after nightfall. The night elves feel constant shame that they failed to protect this noble land. All their efforts to restore health to the woods and meadows through divine magic have failed. Despite the lingering curse of The Skull of Gul'Dan, the night elves refuse to cease in their efforts to lift it. Some think that the key to healing the blighted land lies with {{npc||Illidan Stormrage||Illidan}}, brother to the night elf hero {{npc||Malfurion Stormrage}}. Illidan was known to have consumed the {{item|The Skull of Gul'dan|Skull of Gul'dan}}, which also blighted the forest. Only powerful divine magic can likely save the land, however.<ref name="Dungeons & Dragons Warcraft The Roleplaying Game 200, 201">''[[Dungeons & Dragons Warcraft The Roleplaying Game]]'', pg. 200, 201</ref>
 
   
 
[[Category:Harpy territories]]
== Getting there ==
 
 
[[Category:Valleys]]
;{{Alliance Icon Small}}Alliance: From [[Astranaar]] in [[Ashenvale]], head east to the point where the road branches to the north. Take the north fork into [[Felwood]]. Along the road, the [[Cenarion Circle]] have set up a camp with a flight path available.
 
 
[[Category:Passes]]
;{{Horde Icon Small}}Horde: From [[Splintertree Post]] in [[Ashenvale]], head west to the point where the road branches to the north. Take the north fork into [[Felwood]]. Along the road, the [[Cenarion Circle]] have set up a camp with a flight path available.
 
 
== Geography ==
 
Felwood has no villages or people of its own. It is home to no cities to speak of; the night elves fled the area thousands of years ago, and no one had found the ambition to settle in the cursed forest since. The land was a cursed relic, a danger to all within its bounds. Even creatures united in evil are not safe from the depredations of one another. Explosions and flashes of arcane brilliance erupt throughout Felwood as druids clash with the warlocks they have come to destroy. The ground shakes from the footsteps of accursed ancients who prowl in search of victims. Twisted [[furbolg]]s and [[satyr]]s range through Felwood in bloodthirsty packs, and savage beasts lie in wait for the unwary. Felwood is home to many beasts, with bears, wolves, and panthers the most numerous. As herbivores refuse to eat the cursed vegetation, the carnivores have turned to feeding on each other. Combined with the great curse, this development has created in each creature a brutal rage - a rage that the beasts turn on one another and any who dare to enter their territory. Cursed furbolgs roam the forest, looking for an end to their torment. They are hardy enough to survive drinking the cursed waters of [[Bloodvenom Falls]], but the water only increases their madness.
 
 
Cursed [[ancient]]s lurk near [[night elf]] ruins and will attack anyone they see. They are stronger than their healthy counterparts, empowered by evil. The ancients hold a special grudge against the night elves who abandoned them and will unleash special savagery upon anyone remotely resembling an elf. Satyrs dwell by tainted [[moon well]]s, their dark magics twisting Felwood’s curse ever deeper into the land. Rumors circulate that the shadowy satyrs work as scouts and assassins for the [[Shadow Council]] in [[Jaedenar]]. The undead [[Scourge]] and what demons survived the [[Third War]] have also made a home in Felwood. These recent arrivals have stirred the other residents into turmoil, making the region even more violent than before. Druids of the wild make forays into Felwood with the aid of elven rangers, hunting down the greatest evil they can find and attempting healing magic upon the land. High elves and paladin warriors have likewise come to Felwood to cleanse it of undead and root out the reclusive Shadow Council.<ref name="Dungeons & Dragons Warcraft The Roleplaying Game 200-201">''[[Dungeons & Dragons Warcraft The Roleplaying Game]]'', pg. 200-201</ref>
 
 
Although no large villages or major cities exist, Felwood is not entirely abandoned. The furbolgs and satyrs of Felwood have small encampments, and the [[Alliance]], the [[Horde]], and the druids of the [[Cenarion Circle]] have set up an outpost, an encampment, and a homestead in order to try to cure the woods and provide travel through the area.
 
 
There are no dungeons or battlegrounds of any kind in this area.
 
 
=== Maps ===
 
[[File:WorldMap-Felwood.jpg|thumb|left|300px|Map of Felwood]]
 
{| class="darktable"
 
|-
 
|[[Bloodvenom Falls]] • [[Bloodvenom Post]] • [[Bloodvenom River]] • [[Deadwood Village]]
 
|-
 
|[[Emerald Sanctuary]] • [[Felpaw Village]] • [[Irontree Cavern]] • [[Irontree Woods]]
 
|-
 
|[[Jadefire Glen]] • [[Jadefire Run]] • [[Jaedenar]] • [[Morlos'Aran]]
 
|-
 
|[[Ruins of Constellas]] • [[Shadow Hold]] • [[Shatter Scar Vale]] • [[Shrine of the Deceiver]]
 
|-
 
|[[Talonbranch Glade]] • [[Timbermaw Hold]]
 
|-
 
||
 
----
 
'''[[Warcraft RPG]]'''
 
 
[[Petrified Forest]] (RPG)
 
|-
 
||
 
----
 
'''[[Warcraft III]]'''
 
 
[[Banewood Bog]] (WC3)
 
|}
 
{{clrl}}
 
[http://wow.gamepressure.com/map.asp?ID=32 Topographic map of Felwood]
 
 
=== Travel hubs ===
 
[[File:Talonbranch Glade.jpg|thumb|Talonbranch Glade]]
 
;{{Alliance Icon Small}} [[Flight path]]s from [[Talonbranch Glade]]
 
* [[Auberdine]], [[Darkshore]]
 
* [[Talrendis Point]], [[Azshara]]
 
* [[Shrine of Remulos]], [[Moonglade]]
 
* [[Everlook]], [[Winterspring]]
 
 
;{{Horde Icon Small}} [[Flight path]]s from [[Bloodvenom Post]]
 
* [[Orgrimmar]]
 
* [[The Crossroads]], [[Barrens|The Barrens]]
 
* [[Valormok]], [[Azshara]]
 
* [[Shrine of Remulos]], [[Moonglade]]
 
* [[Everlook]], [[Winterspring]]
 
 
;{{Alliance Icon Small}} {{Horde Icon Small}} [[Flight path]]s from [[Emerald Sanctuary]]
 
* [[Talonbranch Glade]], ''Felwood''
 
* [[Astranaar]], [[Ashenvale]]
 
* [[Forest Song]], [[Ashenvale]]
 
* [[Bloodvenom Post]], ''Felwood''
 
* [[Zoram'gar Outpost]], [[Ashenvale]]
 
* [[Splintertree Post]], [[Ashenvale]]
 
 
=== Adjacent regions ===
 
{| class="darktable"
 
|-
 
! Zone Name || Faction || Level Range || Direction || Access
 
|-
 
| [[Darkshore]] || {{Horde Icon Small}} {{Alliance Icon Small}}
 
| 10-20 || West
 
| By running off the western mountains (levitation strongly recommended)
 
|-
 
| [[Ashenvale]]
 
| {{Horde Icon Small}} {{Alliance Icon Small}}
 
| 18-30 || South || By foot or by flightpath
 
|-
 
| [[Moonglade]]
 
| {{Horde Icon Small}} {{Alliance Icon Small}}
 
| 50-60 || North
 
| By foot through the [[Timbermaw Hold]] or by flightpath
 
|-
 
| [[Winterspring]]
 
| {{Horde Icon Small}} {{Alliance Icon Small}}
 
| 55-60 || Northeast
 
| By foot through the [[Timbermaw Hold]] or by flightpath from Bloodvenom Post or Talonbranch Glade to Everlook
 
|}
 
 
== Notable characters==
 
[[File:Bloodvenom Post.jpg|thumb|Bloodvenom Post]]
 
{{main|Felwood NPCs}}
 
Felwood is home to several characters of note. At Bloodvenom Post, {{npc||Trull Failbane}} seeks aid in uncovering secrets from the wildkin of Winterspring. At the Emerald Sanctuary, {{npc||Greta Mosshoof}} attempts to cleanse the taint that has affected Felwood by fighting back the evil satyr. And deep in Shadow Hold, {{npc||Lord Banehollow}}, the lord of the [[Shadow Council]], awaits bold adventurers who dare venture into his lair in search of power.
 
 
== Quests ==
 
{{main|Felwood quests}}
 
{{Stub/Quest}}
 
 
==Cataclysm==
 
{{cata-section}}
 
[[Image:WorldMap-Felwood-cata.jpg|thumb|Felwood in Cataclysm]]
 
 
In [[World of Warcraft: Cataclysm]], Felwood will undergo some changes. [[Bloodvenom Post]] has been reinforced with the [[Horde]] architecture seen in [[Northrend]]. The [[Night elf|night elves]] have a new settlement around [[Irontree Woods]]. In addition the [[Talonbranch Glade]] will be a small worgen settlement. It will be retuned as a 45-50 zone.<ref>http://blue.mmo-champion.com/t/25968836776/current-zone-status/</ref>
 
 
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya's (MVP) Cataclysm Compilation]</ref>:
 
 
* [[Bloodvenom Post]] – expanded and heavily fortified
 
* [[Deadwood Village]] – slightly expanded and fortified
 
* [[Emerald Sanctuary]] – remodeling of buildings, added new one
 
* [[Felpaw Village]] – proper entrance now, with more [[Furbolg]] within
 
* [[Irontree Woods]] – full of [[Goblin]] equipment; Goblin-themed [[Horde]] town nearby with flight master
 
* [[Jadefire Run]] – noticeable entry and exit, has demonic architecture now
 
* [[Ruins of Constellas]] – Neutral flight path here; NE is a small [[Cenarion Circle]] outpost
 
* [[Shatter Scar Vale]] – north of here is a Cenarion Circle town, complete with flight master
 
* [[Talonbranch Glade]] – converted to [[Gilneas]]-themed camp
 
* [[Timbermaw Hold]] – new [[Timbermaw]]-style entrance
 
 
<gallery>
 
File:Talonbranch Glade - cataclysm - outside.jpg|Talonbranch Glade
 
</gallery>
 
 
==Resources==
 
[[File:Morlos'Aran.jpg|thumb|Morlos'Aran]]
 
* [[Herb]]s
 
** {{item|icon=|Arthas' Tears}} (One of the few regions where you can gather it)
 
** {{item|icon=|Sungrass}}
 
** {{item|icon=|Gromsblood}} (One of the few regions where you can gather it)
 
** {{item|icon=|Golden Sansam}}
 
** {{item|icon=|Dreamfoil}}
 
** {{item|icon=|Mountain Silversage}}
 
** {{item|icon=|Plaguebloom}} (One of the few regions where you can gather it)
 
* [[Leather]]
 
** {{item|icon=|Warbear Leather}} (Skinning level 50-55 [[bear]]s)
 
* [[Ore]]
 
** {{item|icon=|Gold Ore|Gold Vein}}
 
** {{item|icon=|Mithril Ore|Mithril Deposit}}
 
** {{item|icon=|Truesilver Ore|Truesilver Deposit}}
 
** {{item|icon=|Thorium Ore|Small Thorium Vein}}
 
 
== Wild Creatures ==
 
[[File:Irontree Woods.jpg|thumb|Irontree Woods]]
 
*[[Ancient]]s
 
*[[Bear]]s
 
*[[Dreadlord]]s
 
*[[Felbeast]]s
 
*[[Fire Elementals]]
 
*[[Furbolg]]s
 
*[[Infernal]]s
 
*[[Ooze]]s
 
*[[Owl]]s
 
*[[Satyr]]
 
*[[Succubi]]
 
*[[Treant]]s
 
*[[Water Elemental]]s
 
*[[Wolf|Wolves]]
 
 
==References==
 
{{reflist}}
 
 
== External links ==
 
{{elinks-zone|361}}
 
 
 
{{Felwood}}
 
{{Kalimdor}}
 
 
[[fr:Gangrebois]]
 
[[Category:Woods]]
 
[[Category:Kalimdor]]
 
[[Category:Felwood| ]]
 

Revision as of 19:04, 5 September 2011