Fel energy (also known as death energy, demonic energy, and entropic energy) is the primal force of chaos and can pool into a green goop when it is in physical form. It is a substance that can be animated. When it pools into a green goop, a sticky or viscous fluid, it becomes a slime. Not all of the putrid, slick goo that oozes from opening in the floors and walls is merely disgusting. Some of it poses great danger as well. While slime has no intelligence, it is attracted to the heat that bodies generate. This icor will literally drain the life from its victims, as heat is what it uses as food. No magical properties have been found to exist within the slime, but nature is often a magik unto itself.
The primal force of chaos is related to the remnant of chaos. This object pulses with a nightmarish power that has been encountered once before, near an abyss known as Rift of Aln, within the depths of the Emerald Dream, which eventually became known as the Emerald Nightmare. The beginning of what would become known as the Emerald Nightmare was marked by seeds that polluted the dreamways - small seeds of corruption that were planted by Yogg-Saron, the Old God of Death. Physical manifestations of the Void, the Old Gods —creatures of chaos and destruction— possess chaotic energies and serve the void lords.
Before life began, before even the cosmos took shape, there was Light and Void. The Light swelled across all existence in the form of a boundless sea, unfettered by the confines of time and space. The ocean of Light was dynamic and ever shifting. As it expanded, some of its energies faded and dimmed, leaving behind pockets of nothingness. A new power coalsced and came to be from the absence of Light in these spaces. This power was the Void, a dark and vampiric force driven to devour all energy, to twist creation inward to feed upon itself. The Void grew and spread its influence, moving against the waves of Light. The tension between these two opposite yet inseparable forces eventually ignited a series of explosions, rupturing the fabric of creation and birthing a new realm into existence. In that moment, the physical universe was born. The energies released by the clash of Light and Void raged across the nascent cosmos, raw matter merging and spinning into primordial worlds without number-the Great Dark Beyond-broiled in a maelstrom of fire and magic.
An Astral Dimension of Chaos Edit
The most unstable energies coalesced into an astral dimension known as the Twisting Nether. The creatures that emerged from this turbulent realm were known as demons. They had been formed as a result of the Light and Void energies that had bled together at the borders of the Twisting Nether. The demons embraced their furious passions and reveled in pushing the boundaries of their power, heedless of the consequences. Many of these aberrations indulged in the highly volatile energy that pervaded the Nether. Some learned to wield the all-consuming powers of fel magic and, before long, the bloodthirsty demons clawed their way into the physical universe, terrorizing mortal civilizations and bringing world after world.
Fel-Connected Worlds Edit
The cataclysmic birth of the cosmos flung shards of Light throughout reality. These shards suffused the matter of myriad worlds with the spark of life, giving rise to creatures of wondrous and terrible diversity. Composed of the primordial matter from which the universe, the titans are godlike beings who were uniquely susceptible (and therefore connected) to fel magic. Their spirits—known as world-souls—formed deep within the fiery core of a small number of worlds. For ages, these nascent titans slumbered, their energies suffusing the celestial bodies they inhabited. When the titans awoke, they did so as living worlds.
Ordering of the Universe Edit
Legends hold that the name of the first titan was Aman'Thul. Intent on finding more titans, he explored the worlds of the Great Dark Beyond. His quest was lonely and arduous, but ultimately fulfilling. In time, he discovered other nascent world-souls. Aman'Thul nurtured these kin and roused them from slumber. Those who awakened devoted themselves to his search. Aman'Thul and his siblings became known as the Pantheon. They were benevolent by nature, creatures aligned with order and stability. The titans of the Pantheon realized that order was crucial to finding others of their kind. And on each world they encountered, they employed techniques to ascertain whether a world-soul was present:
- First, the Pantheon would the world's raging elemental populations. A world-soul can become so vast that it draws in and consumes much of Spirit, a life-giving force that interconnects and binds all things in existence as one, sacrificing it's life. Sacrificial magic was considered the greatest violation of life and the titans had hounds, instantly attuned to punish those who delved into such sorcery, police the use of arcane magic. Without this primordial force to create balance, elemental spirits can - or do - descend into chaos.
- They would then reshape the world, forming great mountains, fathomless seas, and roiling skies.
- Last, the titans would seed myriad life-forms across the newly ordered world. In doing so, the Pantheon hoped to call forth the world-soul and help bring it to maturity.
Most of the time, however, the worlds visited by the titans proved inert. The Pantheon vowed to maintain and protect all of these worlds, even those that did not contain a slumbering spirit. To do so, they empowered life-forms to uphold the integrity of their ordered worlds. The Pantheon also embedded colossal machines in the surface of the worlds that they had shaped. Through these devices, the titans could monitor their worlds-and purge them of life should their evolutionary paths succumb to disorder. Over the ages, the Pantheon discovered fewer and fewer world-souls. Yet they remained undaunted. They knew that the universe was vast beyond measure, and even after epochs of exploring the stars, they had only plumbed but a small corner of creation.
Sargeras and Aggramar Edit
Eventually, the Pantheon soon learned of demonic incursions that flared at the far corners of creation. Fearing that the demons would disturb the Pantheon's quest to find and awaken other world-souls, the titans dispatched their mightiest warrior, the noble Sargeras. For ages, Sargeras traveled to beleaguered worlds, fighting to spare their inhabitants from invading demons. In time, the demons redoubled their efforts, engulfing ever more worlds in death and devastation. To Sargeras's dismay, he realized that he had fought many of these demons before. The only way to kill demons permanently was to slay them in the Nether, or in areas of the Dark saturated with that realm's energies. Sargeras, however, was yet unaware of this fact. He knew only that his current tactics were ineffective. It was not enough to destroy his goes. He needed a means to contain them. Concerned with this and the influx of demonic activity, the Pantheon sent another titan to aid their champion. His name was Aggramar, and though he was inexperienced in battle, he proved a quick study. For many millennia they fought shoulder to shoulder, an impenetrable bulwark against the demonic onslaught.
The Plane of Banishment Edit
With Aggramar able to hold his own in battle, Sargeras had time to closely study the properties of the Nether and find a way to contain demons. Though he hadn't grasped the realm's full scale, he had learned how to manipulate some of its energies. He used this knowledge to forge a prison within the Nether. Known as Mardum, the Plane of Banishment, it would act as an impregnable pocket dimension from which nothing could escape. Now, the demons would be contained within this prison, where they would languish for all eternity. As Aggramar and Sargeras continued their campaign, the prison overflowed with captive demons and their destructive fel energies. Soon, these energies became so great that they began tearing at the veil between the Nether and the physical universe. The prison appeared in distant reaches of the Great Dark as a burning, verdant star.
The Will of the Void Edit
God of Fel and Flame Edit
Empyrean Society Edit
Royal Apothecary Society Edit
Professions of the Cosmos Edit
Demon Hunters Edit
Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens allies and enemies alike. The Illidari embrace fel and chaotic magics — energies that have long threatened the world of Azeroth — believing them necessary to challenge the Burning Legion. Wielding the powers of demons they've slain, they develop demonic features that incite revulsion and dread in fellow elves.
Of the arcane, mages are diviners of secrets, balancing the ebb and flow of incredible mystic energies. Unparalleled skill is required to manipulate the volatile forces of the universe. These practitioners push their magical knowledge to its very limits—often to the brink of their own exhaustion, and at great risk to the world around them. Those who master this craft are capable of releasing a barrage of unrelenting power upon their enemies, drawing upon replenishing energies to maintain their assault for as long as the battle demands.
It is stated that it is unimaginable that any mage would study fel magic, but it seems as if mages can — and/or do — study fel magic.
Shaman can be defined as fel, spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos.
Warlocks are magical practitioners of who seek to understand darker, fel-based magics, including destructive spells. According to Justin Parker, warlocks aren't necromancers even though they have necromantic abilities. It seems Justin Parker doesn't understand that warlocks can't have the abilities of necromancers without being necromancers. Perhaps a warlock is a necrolyte, which might not be a necromancer even though necrolytes were referred to as necromancers? (necrolyte is definitely spelled differently from necromancer). Necrolytes are binders of souls who command the black powers that hold control over the earth, which can be defined as the world. The living worlds are what the titans awoke as and they were uniquely susceptible (and connected) to fel magic. Presumably, this connection fel magic had with worlds allowed its users to manipulate a world and the spirits of the living and the dead residing within it. And through ceremonies, necrolytes learn to warp the essence of shadow to use for their advantage.
Affliction warlocks are the masters of shadow magic, indulging in fel energies that wither away their life force over time. Warlocks can be considered the masters of shadow-touched powers, but unlike shadow priests—deadliest when pushed to the brink of insanity—the warlocks delight in using fel forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very vitality is siphoned away by the dark spellcaster.
By their very nature, demons are leeches on the living universe — but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void, pulling all manner of abominations from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to — and empowered by — the will of the warlock until banished to the realm from whence they came.
The Denizens of the Cosmos Edit
Dark Naaru Edit
The dark naaru are creatures of living holy energy and, presumably, shadow energy. It is EXCEEDINGLY rare for a naaru to fall into a void state, and even rarer for a fallen naaru to be brought back into the Light. A naaru's fall into the void represents a catastrophic loss for the naaru and for the forces of the Light, and it is the saddest, most heart-wrenching event for the naaru to witness. Conversely, a naaru being reborn into the Light brings renewed hope and sense of purpose to every naaru.
Because dark naaru have both Light and Void energies, it could be possible that the Light and Void energies of a dark naaru can become unstable and coalesce into nether or bleed together at the borders of nether, forming demons and their fel energies.
Willing or otherwise, all creatures who use the power of fel magic slowly take on the appearance of demons. Demons are evil immortals who feed upon life and magic. In order to become a demon, a creature must be infused with fel energy, the dark and corrupting essence wielded by the Burning Legion itself. The fallen titan Sargeras created this vast demonic army to scour all creation. The Burning Legion moves from world to world, decimating everything in its path with devastating fel magic.
Because the Twisting Nether is an astral coalition of unstable, spiritual energies, it has no physical borders or barriers. It is a non-physical place and claiming that the physical can exist in the non-physical is akin to claiming that a rock can exist inside a ghost. If demons are from the Twisting Nether, demons are non-physical entities—disembodied spirits that warlocks can give physical shells to. Despite that fact, Matt Burns stated that he thinks that there are physical stuff in the Twisting Nether after he was asked if demons are incorporeal beings that warlocks can give physical shells to. Truth be told, he cannot honestly believe that because the physical is separate from the non-physical and physical beings cannot exist in a non-physical place. If the physical does exist in the non-physical, the non-physical is not separate from the physical.
The eredar are one of the oldest known races in the universe. Sargeras infused the eredar with fel energies, twisting their forms to resemble hideous demons, and found quick use for his new fel-corrupted converts. The eredar settled in as commanders within the Burning Legion. Under the eredar's leadership, the ranks of the Burning Legion swelled with new demonic races, gathered from the Twisting Nether and the world of the Great Dark.
The eredar who rejected Sargeras's offer became known as draenei. Some of them had been affected by fel energies. These draenei mutated into lesser forms, resulting in a series of subspecies. The Broken and the Lost Ones are two such genetic offshoots. Their warped bodies bear only a rough resemblance to the proud draenei they once were, and quite a few lost their grip on sanity.
Furbolgs are hulking, simple-minded bear-men who live within the savage corners of Ashenvale forest. Though they have no special love for war or murder, their tribes have become increasingly hostile of late. There is a camp of Deadwood furbolgs in a place called Felwood. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds. Their hostility is not truly an innate quality, yet they cannot be helped.
Orcs are beings that are rugged by nature. Initially, they lived as shamanic clans on the lush world of Draenor. They abandoned their peaceful culture when Kil’jaeden, a demon lord of the Burning Legion, corrupted the orcs and used them in his vengeful plot against the draenei, who were exiles from Kil’jaeden’s homeworld. Kil’jaeden’s plan worked. The orcs drank the blood of Mannoroth—a prominent Burning Legion general—infusing them with power and enslaving them to the Legion. Exposure to fel energies turned their naturally brown skin into a sickly green. Under the demon’s influence, the orcs killed off most of the draenei population, but Kil’jaeden would not stop there.
Fel orcs are members of the orcish race who have been completely consumed by madness and bloodlust. Engineered by the Burning Legion, fel orcs are created by the continual consumption of pit lord blood. This results in a blood haze, uncontrollable bloodlust, and physical changes as well—bright red skin, sharp spines, and reddened eyes signify a fel orc as much as its maddened lust for destruction.
The satyrs have been able to corrupt anything they come in contact with, which includes the ancients that made Felwood their home. By the use of the fel, the spirit of the ancient has been bound and tortured, never completely released.
Blood elves are high elves who had turned to absorbing demonic magic after the loss of their vaunted power source, the Sunwell, and subsequently become addicted to the fel energies. They took the ways of demons to fight demons — indeed, actually draining the magic from demons like leeches.
Sludge Beasts Edit
An entropic ooze is a foul slime that began to crawl the earth where the tree Vordrassil touched the ground. Vordrassil was once known as Andrissal, a tree with roots that had touched the prison of Yogg-Saron. The Old God had infused the tree with its foul energies, and thus all living creatures in the area were slowly being driven to madness. Andrissal was vulnerable to corruption and there was no way to spare the World Tree or ease its suffering. The only recourse, it was decided, was to destroy Andrissal.
Composed of the primordial matter from which the universe was born, the titans are godlike beings that were uniquely susceptible (and therefore connected) to fel magic.
Void Revenants Edit
Void revenants, remnants of a species overtaken by Void, are a race of parasitic void-beings that tear holes through the planes of reality, consuming and absorbing the energies and beings within. They can be fed overwhelming fel energies.
Wild Gods Edit
The Speculation Section Edit
Are Constructs the Source of Fel Magic? Edit
According to Sean Copeland the nature of fel magic is created from destroying something else. If fel magic comes from destruction, it does not come from the living because destruction is a process. Despite that fact, Sean told someone to "think burn life to create kind of thing".
Are Demons the Source of Fel Magic? Edit
According to Sean Copeland, demons contain fel magic but aren't the source, stating that the nature of this magic is created from destroying something else.
Can A Warlock Exist Without A Demon? Edit
Demonic power is a nether-touched power that exists in - and is ultimately derived from - the Twisting Nether because demons are from the Twisting Nether. Despite that fact, after he was asked if perhaps warlocks are harnessing their power from the Twisting Nether, Sean Copeland - Blizzard's very own Lore Historian - stated, “No, that’d be magi, IIRC. They gain power by the destruction of another source (recall the undead warlock in original cinematic)" Additionally, he claims that demons contain fel magic but aren't the source, stating that the nature of this magic is created from destroying something else. So not only is he denying that demons are the source of the demonic fel magic, he is denying that warlocks harness their power from the place demons and demonic powers are from. Ultimately, this person is claiming that a demonologist can exist without a demon and why is that? Could it be because warlocks are essentially necromancers (magi who have dabbled in dark magic) if their power is from the Twisting Nether?
Is Fel from a Realm of Chaos? Edit
"While nearly all of the Orcish Hordes believed that our dead elders watched and guided us from the depths of some lost realm of chaos, I believed this notion to be a product of ritual and not reality. Within the Twisting Nether I discovered that the spirits of the dead do linger on, floating on the astral winds between the worlds." - the warlock Gul'dan
Fel is the primal force of chaos and the force of chaos would be from a place of chaos, which the Twisting Nether is. If fel is from the Twisting Nether, perhaps the study of fel magic is necromancy because the Twisting Nether, according to the Warcraft II manual, is the realm of the dead where the spirits of the dead linger. It's important to note that although the Twisting Nether is the realm of the dead according to the Warcraft II manual, Blizzard produced a book that established that the Shadowlands is the place where many believe mortal souls are drawn into during the point of death. By channeling the necromantic powers of the underworld, or the Twisting Nether, one can create a field of dark energy that drains life-force. Even though it drains life, fel is not the same as death according to Micky Neilson—veteran of Blizzard Entertainment.
Is Fel a Form of Life or Necromantic Magic? Edit
According to Sean Copeland, fel is entropic as in destroys life to fuel the caster's spells. Life—something described as eternal— is a construct if it can be destroyed because destruction, as stated before, is the process of destroying structures, breaking them down into the parts that they’re constructed of. Constructs are not living things and so how can animate beings be alive if the thing that animates them is not a living thing? It is stated that only life could give life and if the thing that animates an animate being isn’t a living thing and therefore has no life, the study of magic involving an animate being can definitely be considered necromancy: One thing to consider is the fact that necromancy can be viewed as animancy (or a form of it) and that studying magic used to animate inanimate objects is studying magic one can use to animate the dead.
After Micky Neilson was asked if life can be destroyed, he stated that it seems like just a change of energy and in most – if not all – fantasy settings, death (or necromantic) magic is considered to be a form of life magic (it’s a form of magic and it’s the opposite of life magic). Presumably, this is because if life can be converted (or transformed) into another state, the state that life can be converted (or transformed) into would not be animate or living. And when regarding to World of Warcraft lore, warlocks (according to how Dave Kosak describes it) convert life into fel, draining the victim as a source of power. Fel is the primal force of chaos and can pool into a green goop when it’s in physical form. It is described as a substance and it can be animated (is that substance alive when animated?). Prior to being animated, fel is inanimate and so warlocks can, presumably, animate—or fuel—the fel by drawing life from living beings and be considered animancers or necromancers.
Is Fel Magic a Manifestation of the Void? Edit
Disorder can be defined as a lack of order and it is manifested as fel magic. As such, one can consider fel magic to be a manifestation of a void, which can be defined as a lack. The void is chaotic since energies, naturally, want to spread out and become messy. Despite that fact, the writer Matt Burns stated that he thinks there are some exceptions to that rule when it comes to Warcraft powers. It seems that Matt Burns doesn't understand that his thoughts cannot change the fact that the void is devoid of order (disorder), which is manifested as highly destructive fel magic - an energy that is fueled by drawing life from living beings.
Is Fel Magic Shadowflame? Edit
"See how the shadowflame animates the bones? They fight at my command!" - Nefarian
According to Dave Kosak, shadowflame is likely fel magic infused with shadow. However, it seems that shadowflame is actually a combination of shadow (void) and fire - a combination that doesn't seem possible to create. Void is described as dark and cold whereas fire is defined as light and heat. It seems that the void cannot be combined with light and heat because it would just suck the light and heat into non-existence. As such, fel magic—or fel flame—itself seems to be shadowfire: The fel flame spell emits a wave of shadowfire.
Is Fel the Force From Order? Edit
Fel, as stated before, is the force of chaos, which is order unrecognized by a lesser mind according to the arcane user Iyyokuk the Lucid. It is stated that order is most commonly perceived as arcane magic in reality but that does not mean it's always perceived as arcane magic. This type of energy is innately volatile, and wielding it requires intense precision and concentration. Conversely, disorder is manifested as highly destructive fel magic. As the manifestation of disorder, fel magic cannot really exist without order because without order, there is no disorder. As such, perhaps fel magic is a form of arcane magic. If that's the case, the study of fel magic might be necromancy, which is described as a school of arcane magic by a book located at Dalaran.
The RPG EditThis section concerns content exclusive to the Warcraft RPG, and thus unlikely to be canon.The ultimate manifestation of the demonic arcane on Azeroth is fel (aka fel energy or fel magic). This energy, which most commonly manifests itself as ghastly, green-yellow flame, is arcane magic at its most corrupt, for it employs the blood of demons. Unlike arcane magic, the use of fel magic corrupts the user’s body and soul. By contrast, the chief danger of arcane magic is that using it inevitably leads to the desire to wield greater power: power that only fel magic can provide. ( )
Since the Burning Legion returned to Azeroth, the world's heroes have encountered fel weapons and fel magic at an increasing frequency. As demon cults continue to fester and grow in Desolace, Ashenavle, and other remote corners, gruesome sacrifices are held to entice demons into giving their blood in trade. The cultists use their blood to enchant the weapons they hope will bring about their masters' ultimate victory. ( )
Fel Poison Edit
Fel-poisoned creatures are another threat, appearing in places where the Burning Legion is strongest. Not even dragons are immune to the corruption of fel magic. When a creature with a natural poison attack is imbued with fel energy, its venom becomes more difficult to resist. ( )
Fel spells Edit
Spells with the fel descriptor are very difficult to resist. Some arcanists can cast fel spells, perhaps after drinking demon blood. Casting a fel spell is described by many spellcasters as a euphoric experience. If arcane magic is an addiction, fel magic is the embodiment of the drug in its purest form.
Demons sometimes tempt spellcasters by offering small amounts of their blood in exchange for services. If the recipient drinks the demon's blood within 24 hours of the offering, the next arcane spell they cast will be a fel spell. Fel blood is highly addictive as well as corrupting. Anyone who drinks it has a chance of becoming dependent on fel blood, and unless the person continues to drink it daily, they will suffer withdrawal symptoms. They have a chance of breaking the addiction seven days after first drinking the fel blood. ( )
Fel Weapons Edit
When the demons brought death and damnation to Azeroth, they also carried their own brand of magic to the world. Their blood had magical properties; it addicted arcane magic users and could be used to create evil weapons. When a weapon is forged in demon blood, it becomes a fel weapon. It glows with a foul, yellow-green fire and deals extra damage to good-aligned opponents. ( )
- Grand Warlock Nethekurse augmented his power with a pair of mystical braziers containing fel embers. The Fel Ember emitted faint purple sparks, but no heat.
- Dissatisfied with the limits of arcane magic, prince Kael'thas began consuming fel energy to acquire even greater power. In order to become a demon, a creature must be infused with fel energy, and according to the Dungeon Journal description for Kael'thas' encounter in Magister's Terrace, his veins burned with limitless fel magic. Kael'thas most likely became a demon that somehow retained the form of an elf. If this is the case, Kael'thas was sent to the Twisting Nether upon his defeat, the place where demonic souls are sent and the only place they truly die.
- In Hebrew, the word "אפל" (Afel) means "dark" or "tainted". The English adjective "fell" means "cruel" or "savage". The word "fel" can also mean "bile", and according to The American Heritage® Dictionary of the English Language: Fourth Edition (2000), it is related to a number of words of Indo-European origin: yellow, gold, gall, cholera, and felon, to mention a few. The same source indicates that the Indo-European root from which it is derived, ghel, meant "to shine". It may also find it's origin in the Old-English word "fūl" which means "foul" and is the origin of the word "defile". Fel also is a Swedish word for "Wrong" or "Incorrect", it is however pronounced differently (the E is pronounced as the first E of "Error" which make the word sound like "fEl").
- ^ BlizzCon 2005 - Lore Panel
- ^ a b c d Dave Kosak on Twitter
- ^ a b Quest:The Strength of Corruption: In a place called Felwood, north of Ashenvale, the creatures have been tainted by a substance called fel. The bears and wolves have been driven mad by it, but I believe that they have also grown even stronger as well.
- ^ a b Animated Fel
- ^ Warcraft: Orcs & Humans manual - Slime
- ^ Remnant of Chaos
- ^ Quest:Dark Waters
- ^ World of Warcraft: Chronicle Volume 1, pg. 260-261 on iBooks
- ^ Ultimate Visual Guide, pg. 33 - Known as the Old Gods, these entities of chaos and destruction wreaked havoc on the world.
- ^ World of Warcraft: Chronicle Volume 1, pg. 26 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 30-31 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 39 on iBooks
- ^ a b c World of Warcraft: Chronicle Volume 1 pg. 25 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 31-32 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 17-18 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 51 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 34 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 40-43 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 43
- ^ The Last Guardian
- ^ Ultimate Visual Guide, pg ?
- ^ Blizzard Entertainment. Game Guide > Classes > Demon Hunter. World of Warcraft official game site (US). Retrieved on 2015-11-23.
Blizzard Entertainment. Game Guide > Classes > Demon Hunter. World of Warcraft official game site (EU). Retrieved on 2015-11-23.
- ^ World of Warcraft > Legion Class Preview Series: Mage
- ^ Quest:The Next Level Has Arrived
- ^ Wowhead: Database > Items > Armor > Mail > Head: Helm of the Fel Shaman
- ^ World of Warcraft > Game Guide > Classes > Shaman
- ^ Ultimate Visual Guide pg. 21
- ^ Warcraft: Orcs & Humans manual - Necrolyte
- ^ World of Warcraft > Legion: Warlock Artifact Reveal
- ^ a b Blizzard Entertainment 2015-11-10. Legion Class Preview Series: Warlock. World of Warcraft official game site (US).
Blizzard Entertainment 2015-11-10. Legion Class Preview Series: Warlock. World of Warcraft official game site (EU).
- ^ Ask CDev - Naaru void state
- ^ World of Warcraft > Game Guide > Races > Blood Elf
- ^ Matt Burns on Twitter
- ^ World of Warcraft: Chronicle Volume 1, pg. 103-104 on iBooks
- ^ Quest:Deadwood of the North
- ^ World of Warcraft > Game Guide > Races > Orc
- ^ Ultimate Visual Guide pg. 39
- ^ Stormrage, pg. 292
- ^ Night of the Dragon, pg. 239
- ^ Quest:The Failed World Tree
- ^ World of Warcraft: Chronicle Volume 1, pg. 260 on iBooks
- ^ http://us.battle.net/wow/en/zone/hellfire-citadel/xhulhorac
- ^ World of Warcraft: Chronicle Volume 1, pg. 26 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 220 on iBooks
- ^ a b c MMO-Champion >> Forum >> World of Warcraft >> Lore >> Thinking with Fel Magic
- ^ Archived lore tweets from Loreology
Sean Copeland on Twitter (broken link)
- ^ Warcraft II manual#The Rise of the Shadow Council
- ^ Jeremy Feasel on Twitter
- ^ Micky Neilson on Twitter
- ^ World of Warcraft > Forums > Story Forum > Fel isn't Arcane
- ^ Eternal Life
- ^ The Demon Soul pg. 346 - Malfurion called to his surroundings. He needed their sacrifice; only life could give life.
- ^ Dave Kosak on Twitter
- ^ a b c World of Warcraft: Chronicle Volume 1 pg. 17 on iBooks
- ^ Matt Burns on Twitter
- ^ Nefarian (Blackwing Descent tactics) - Quotes
- ^ Dave Kosak on Twitter
- ^ World of Warcraft: Chronicle Volume 1, pg.30 on iBooks
- ^ World of Warcraft: Chronicle Volume 1, pg. 43 on iBooks
- ^ Youtube: Gul'dan Spotlight - Heroes of the Storm
- ^ The Schools of Arcane Magic - Necromancy
- ^ DF, 37
- ^ a b c M&M, 24
- ^ Feldrake TCG card
- ^ WoW TCG Card: Fel Cannon
- ^ WoWRPG, 252
- ^ Muffinus (Jeremy Feasel) 2015-06-06. Twisting Nether is the only place where demons can truly die, yes. The specifics are yet unknown.. Twitter.com.
See also Edit
- Fan analysis