Feint | |
---|---|
| |
Properties | |
Class | Rogue |
School | Physical |
Cooldown | 10 sec. |
Improvements | [Sleight of Hand] |
- Uh... nevermind.
Feint is an instant attack that does no damage but lowers a Rogue's threat on a single target.
Rank Table
Rank | Threat | Value | Level | Cost |
---|---|---|---|---|
1 | Small | -150 | 16 | 18 |
2 | Medium | -240 | 28 | 80 |
3 | Large | -390 | 40 | 2 |
4 | Large | -600 | 52 | 4 60 |
5 | Large | -800 | 60 | Book, 5 |
6 | Large | -1050 | 64 | 7 20 |
Notes
- Causes no damage and awards no Combo Points.
- Of limited use at lower levels.
- Hostile players are Immune to this ability, as with any other threat modifying ability.
Related Talents
- [Sleight of Hand] increases the threat reduction of feint by 10% per point, for a total of 20%.
Related Items
- The 5 piece bonus of Bloodfang Armor improves the threat reduction of feint by 25%.
Tips
- An alternative to using feint in raids during longer boss fights is to wait until the boss is down to ~60/70% health, and then vanish to completely dump your current threat. The threat dump from [Vanish] gives the tank enough of a lead on threat so that you can continue dealing damage without using energy to feint.
- At lower levels, Feint may be dismissed as a useless ability due to the negligible amount of threat removed. At higher ranks, the threat reduction becomes more significant. Nevertheless, the threat reduction of Feint does not scale with the damage output of the rogues. As a result, most raid level rogues find it a very inefficient threat reduction ability and prefer not to use it unless necessary.
- Try to keep track of how much threat each party member is drawing from a mob when using Feint. The threat you are removing from yourself may be the only thing keeping a mob from attacking the party healer.
|