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== Licensing ==
{{for|general info|fear effect}}
 
  +
{{Licensing|NPC}}
{{Infobox ability
 
|name=Fear
 
|image=Spell_Shadow_Possession.png
 
|description=Strikes fear in the enemy, causing it to run in fear for up to X sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
 
|class=[[Warlock]]
 
|type=Offensive
 
|school=[[Shadow]]
 
|cost=12% of base mana
 
|range=20 yd
 
|cast_time=1.5 sec
 
|improvement=Grim Reach
 
|ranks=3
 
|debuff_type=Magic
 
|debuff_desc=Feared.
 
|debuff_dur=X sec
 
}}
 
 
:''It fled without a word . . . unless "AAAAAGH!" counts as a word.''{{TCG quote|TCG=Heroes of Azeroth|card=123}}
 
 
'''Fear''' is a Warlock spell in the Affliction tree. Fear causes a single enemy to [[Fear Effect|flee in fear]], effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to the [[warlock]] [[Crowd control#Warlock|crowd control]].
 
 
Fear has a damage limit. If you reach the damage limit, then Fear will end, whether or not it has last it's full duration.
 
Dots need more time to disable the effect than melee or spells.(because they have smaller damage)
 
Spells that cause no damage do not break fear.
 
We can increase the amount of damage a taget can sustain until fear ends with:
 
[[Glyph of Fear]]: Increases the damage your Fear target can take before the Fear effect is removed by 20%.
 
 
Repeated castings of fear increase the victim's ability to resist it for players (due to the [[Diminishing Returns Rule]]), but not for mobs. A mob can be repeatedly feared indefinitely.
 
 
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Duration (sec) !! Level !! Cost
 
|-
 
| 1 || 10 || 8 || {{Cost|s=2}}
 
|-class="alt"
 
| 2 || 15 || 32 || {{Cost|s=63}}
 
|-
 
| 3 || 20 || 56 || {{Cost|g=1|s=98}}
 
|}
 
 
== Notes ==
 
===PvE===
 
In a [[solo]] setting, Fear can put a [[mob]] out of commission for a period of time; this is hugely beneficial considering the low [[mana]] cost of Fear. The danger is that the feared mob can run into companions that, depending on the type of mob (usually [[humanoid]] and some [[beast]]s), may aggro. This drawback normally restricts Fear's [[PvE]] use to planned settings or emergency situations (i.e. the [[warlock]] is about to die). A common use of Fear is to cast many DoTs on a mob and then repeatedly fear it.
 
[[File:Fear TCG.jpg|thumb|In the [[World of Warcraft: Trading Card Game]].]]
 
 
 
Fear only works on one target at a time. Even so, a skilled warlock can keep two mobs running at once with Fear: fearing the first mob, then the second mob when the first is some distance away (breaking the fear spell on the first) then re-fearing the first when it gets back, causing a "fear relay" that takes a lot of the Warlock's attention.
 
 
===PvP===
 
 
In [[PvP]], Fear finds its place to shine -- it is powerful tool, especially in a 1v1 setting, and when combined with the [[Seduction|Succubus Seduction]] it can eliminate two opponents from the fray. This strategy has also resulted in the derogatory nickname "fearlock."
 
 
=== Counters ===
 
* Items that can dispel fear:
 
** {{loot|uncommon|Glimmering Mithril Insignia}} grants immunity to fear for 30 sec when used.
 
** {{loot|legendary|Phaseshift Bulwark}} makes the wearer immune to fear when used for 4 sec.
 
** {{loot|uncommon|Insignia of the Alliance}} and {{loot|uncommon|Insignia of the Horde}} both break all movement-impairing and loss-of-control effects over a character, including fear.
 
* [[Hunter]] [[pet]]s of hunter's with the [[Bestial Wrath]] [[talent]] are immune to fear.
 
* [[Priest]]s can use [[Fear Ward]] to prevent one fear effect working over a 3 min period.
 
* [[Druid]]s can use [[Berserk]] to both clear fear and prevent it for 15 seconds, 20 seconds with [[Glyph of Berserk]].
 
* [[Warrior]]s can use [[Berserker Rage]] to become immune to fear for 10 sec or use [[Recklessness]] for 15 sec.
 
** <strike>Warriors with the Tier 5 [[Arms]] [[talent]] [[Death Wish]] can use it to be immune to fear for 30 sec.</strike> ([[Death Wish]] fear immunity removed in [[Patch_3.0|Patch 3.0]])
 
* [[Forsaken]] characters can use their [[racial trait]] [[Will of the Forsaken]] to dispel fear.
 
 
== Talent improvement ==
 
* [[Grim Reach]] improves the casting range of Fear.
 
* [[Improved Fear]] adds a [[snare]] effect to the target when Fear breaks off. (-30% of normal speed)
 
 
== Tips and tactics ==
 
PvP gloves improve Fear by giving the wearer a 50% chance to avoid interruption caused by damage while casting Fear.<br />
 
Most PvP sets have a bonus to reduce the casting time of the wearer's Fear spell by 0.1 sec.
 
<!--== Known bugs ==-->
 
<!--== Past changes ==-->
 
 
==Controversy==
 
Fear can be used as a last resort but in duels it is often considered cheap. This is because the opponent cannot break free without being hit. By the time the opponent recovers they could be feared again. OTOH, the same could be said of many such abilities from other classes, and asking a player to handicap themselves (by not using particular spells or abilities, i.e. to deliberately play their character in a less than optimal fashion) is an open admission from the start that that player is better. To make it fair, a warlock should only agree to refrain some using fear at the request of the other player, and in return, should be allowed to pick an ability that the other player must refrain from using as well.
 
 
==See also==
 
*[[Howl of Terror]]
 
*[[Death Coil]]
 
*[[Fear Effect]]
 
 
== Patch changes ==
 
* {{Patched|date=2009-04-30|bluenote=[[Mana Burn]] now causes Fear, [[Hex]] and [[Psychic Scream]] to break early when used.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
 
{{classfooter|Warlock}}
 
[[Category:Warlock abilities]]
 
[[Category:Shadow spells]]
 
[[Category:Magic debuffs]]
 

Revision as of 00:28, 21 July 2011

Licensing