VoidvectorBot@legacy41580961 (talk | contribs) m (Robot: Changing Category:Shaman Spells) |
VoidvectorBot@legacy41580961 (talk | contribs) m (Adding Category:Nature Spells) |
||
Line 41: | Line 41: | ||
[[Category:Shaman Abilities]] |
[[Category:Shaman Abilities]] |
||
+ | [[Category:Nature Spells]] |
Revision as of 17:49, 19 January 2007
Overview
Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
Functionality
a concise description of the spell
- Allows you to shift your point of view as much as 50,000 yards away - basically anywhere you can see on the screen.
- Only usable outdoors, though it can be used to look inside an indoor area.
Use
- Casting Time: 2 seconds
- Range: 50,000 yards
- Duration: 1 minute
- Cooldown: Global Spell Cooldown
Limitations
- It has a casting time to perform the spell, so it can be interrupted or/and delayed.
- Only useable if the caster is in an outdoor area.
- It can only be casted on areas that your line of sight allows.
- This is a channeling spell; the caster is vulnerable to attack while s/he performs the spell.
Rank Table
Template:GenericHeader Template:GenericRow2 |}
Talents
Talents that can improve the spell: Template:GenericHeader Template:GenericRow1 |}
Tips
Quickly casting another far sight while channeling a far sight will let you "jump" your vision further and further ahead. With practice, you can view anywhere on your continent with this technique.
Template:BacktoSpellFooter