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(Factual correction: Parachute cloak now has 30 sec cooldown)
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* The [[Colossal Parachute]] is an expendable un-equipped item that slows fall speed. It is sold by a vendor in [[Feralas]].
 
* The [[Colossal Parachute]] is an expendable un-equipped item that slows fall speed. It is sold by a vendor in [[Feralas]].
 
* {{loot|Rare|Olaf's All Purpose Shield}} can be used to slow fall speed for 10 seconds, on a 1 hour cooldown. It is a drop from [[Olaf]] in [[Uldaman]].
 
* {{loot|Rare|Olaf's All Purpose Shield}} can be used to slow fall speed for 10 seconds, on a 1 hour cooldown. It is a drop from [[Olaf]] in [[Uldaman]].
* The {{loot|Uncommon|Parachute Cloak}} can be used to slow fall speed for 10 seconds, on a 30 minute cooldown. It is only available to [[Engineering|Engineers]] with 225 skill.
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* The {{loot|Uncommon|Parachute Cloak}} can be used to slow fall speed for 10 seconds, on a 30 seconds cooldown. It is only available to [[Engineering|Engineers]] with 225 skill.
 
* The {{loot|Rare|Duskbat Drape}} passively reduces fall damage by a modifier of 10. It is only available to Rogues through the [[Sunken Temple]] quest [[The Azure Key]].
 
* The {{loot|Rare|Duskbat Drape}} passively reduces fall damage by a modifier of 10. It is only available to Rogues through the [[Sunken Temple]] quest [[The Azure Key]].
   

Revision as of 16:22, 23 January 2008

Fall damage is environmental damage inflicted upon a player when he falls from a certain height. Death caused by fall damage causes the same 10% durability loss to equipment as a normal PvE death.

Fall Damage will cause stealthed units to lose stealth.

Damage mitigation

Fall damage can be completely avoided by falling into a body of water. Fall damage can also be mitigated by various items, abilities, and skills. As with all other environmental damage (except fire damage), fall damage cannot be mitigated by regular damage absorption abilities such as Spell holy powerwordshield [Power Word: Shield] and Spell ice lament [Ice Barrier], or the effects of the Talisman of Arathor, Defiler's Talisman, and Gnomish Harm Prevention Belt.

Items

Abilities

  • The Priest level 34 ability Spell holy layonhands [Levitate], among other things, applies an aura that slows fall speed. It requires the reagent cost of a Inv feather 04 [Light Feather] and has a 2 minute duration.
  • The Mage level 12 ability Slow Fall applies an aura that slows fall speed. It requires the reagent cost of a Inv feather 04 [Light Feather] and has a 30 second duration.
  • Mages can also use the level 20 spell Spell arcane blink [Blink] right before impact with the ground to reset fall speed to zero, although it must be timed carefully.
  • The mage spell Spell frost frost [Ice Block] reduces fall speed to zero, so if used right before impact, it can reduce fall damage entirely.
  • A Warrior can use the Ability warrior charge [Charge] or Ability warrior victoryrush [Intercept] abilities to complete their fall shortly before landing to avoid taking any falling damage, this of course requires something at the bottom of the fall to charge at and will put the warrior into combat with that target.
  • Paladins' Spell holy divineshield [Divine Shield] makes the paladin immune to all damage, including fall damage. Spell holy sealofprotection [Blessing of Protection] works too.
  • A Druid may also be able to use their Ability hunter pet bear [Feral Charge] ability to avoid the falling damage, but this is rarely done because of this class's other fall damage evasion capabilities. (but see RAWRbomb.)

Skills

Uses of damage mitigation

Reduced damage from falling opens up several opportunities for players. Among other things, players with enough fall damage mitigation can avoid waiting for lifts in Thunder Bluff, Thousand Needles, Searing Gorge, and Shattrath City.

Damage mitigation is of particular use to Rogues and Druids, due to fall damage breaking Ability stealth [Stealth]. The Rogue quest reward [Duskbat Drape], when combined with the passive ability Inv feather 01 [Safe Fall], gives a Rogue the ability to drop from a great height without taking damage. This is of particular use in certain areas of the Battlegrounds, particularly the Mine and Lumber Mill of Arathi Basin, and when attempting to sneak through a dungeon that may require large drops to avoid patrols.