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(Add descriptions for PETITION_SHOW, PETITION_CLOSED. Put PETITION_* in Guild+Arena categories.)
 
 
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{{infobox instance
<noinclude>__NOTOC__{{eventlistheader}}</noinclude>
 
  +
|name=The Stonecore
  +
|ss=The Stonecore loading screen.jpg
  +
|loc=[[Temple of Earth]], [[Deepholm]] {{co|47|52|Deepholm}}
  +
|boss=[[High Priestess Azil]]
  +
|type=Dungeon
  +
|level=82 - 84
  +
|minlevel=81
  +
|players=5
  +
|loc=[[Deepholm]]
  +
|bosses={{Stonecore}}
  +
}}
   
  +
'''The Stonecore''' is a dungeon located in [[Deepholm]], introduced in ''[[World of Warcraft: Cataclysm]]''. The entrance is at {{co|47|52|Deepholm}} on the west side of the [[Temple of Earth]], 2/3 to the top. Queuing for Stonecore through the [[Dungeon Finder]] requires an average item level of 272 and to discover the entrance.
   
  +
==Description from site==
|}
 
  +
''Within the Temple of Earth, locked in the heart of Deepholm, lies the '''Stonecore'''. It was inside this mysterious domain that the [[Twilight's Hammer]] toiled over [[Deathwing]], hammering [[elementium]] plates to the [[Dragon Aspect]]'s skin to hold his tormented body together. It was also here that Deathwing began his ascent into [[Azeroth (world)|Azeroth]], shattering the fabled [[World Pillar]] and destabilizing the entire region of Deepholm.''
===== =====
 
{|
 
{{evt|PARTY_INVITE_CANCEL|Party}}
 
   
  +
Although the corrupted Dragon Aspect is now gone, his fanatical Twilight's Hammer followers are still entrenched within the deepest recesses of the Stonecore. For these zealous worshippers, the point of Deathwing's ascent is sacred ground, and they would gladly give their lives to preserve its sanctity.
Fired when you decline a party invite.
 
   
  +
[[Shaman]] of the [[Earthen Ring]] have recently arrived in Deepholm to mend the broken World Pillar, but their efforts have come under attack by a host of malevolent forces, not the least of which is the Twilight's Hammer. As [[Horde]] and [[Alliance]] heroes struggle to aid the shaman, the Stonecore has become a demoralizing symbol of the grim hold that Deathwing's followers still have on Deepholm.
   
  +
Aside from the presence of Twilight's Hammer cultists, details concerning the Stonecore are scarce. The few explorers who have braved the Temple of Earth's inner sanctum tell of jagged, erratic passageways--the work of some yet-unseen elemental beasts--twisting throughout the area and, more times than not, leading to dead ends. Most troubling of all are reports of a monstrous [[stone wyrm]] lurking in the shadows of the subterranean region. Beyond that, whatever guards the site of Deathwing's ascendance in the deepest caverns of the Stonecore is a mystery.
{{evt|PARTY_INVITE_REQUEST|Party}}
 
   
  +
Whether or not the Stonecore's native elemental creatures are under the sway of the Twilight's Hammer is unknown. There is no doubt, however, that they will view intruders with hostility. Unless the subterranean lair is cleansed, the efforts of the Earthen Ring and other benevolent forces in Deepholm will be meaningless. As long as the Twilight's Hammer retains its hold over the Temple of Earth, the entire region will remain covered in Deathwing's lingering shadow.<ref>http://www.worldofwarcraft.com/cataclysm/features/stonecore.html</ref>
Fired when a player invite you to party.
 
   
  +
==Geography==
; arg1 : team leader name
 
  +
Location: Deepholm. West side of of the Temple of Earth. Then the hard part, the z-axis. The entrance is about two-thirds of the way up the central pillar. There’s a distinct landing platform once you get to that level or higher.
   
   
  +
<Gallery>
{{evt|PARTY_LEADER_CHANGED|Party}}
 
  +
File:WorldMap-TheStonecore.jpg
  +
</gallery>
   
  +
==Dungeon denizens==
Fired when the player's leadership changed.
 
 
Referred to as ''buggy''.
 
   
  +
===Encounters===
  +
The first few pulls of the instance involve [[Millhouse Manastorm]] with a group of 3-5 other adds. He retreats to the next pack once his HP gets low. These pulls are a bit of a gear/ability check, as they are arguably harder than the first two bosses.
   
  +
{| class="darktable"
  +
|-
  +
! Bosses || Monsters
  +
|- valign=top
  +
| width=180 |
  +
* {{RaceIconExt|Gyreworm|Small}} {{NPC||Corborus}}
  +
| width=180 |
  +
* {{RaceIconExt|Gnome_Male|Small}} {{NPC||Millhouse Manastorm}}
  +
* {{RaceIconExt|Orc_Male|Small}} {{NPC||Stonecore Berserker}}
  +
* {{RaceIconExt|Dwarf_Male|Small}} {{NPC||Stonecore Earthshaper}}
  +
* {{RaceIconExt|Tauren_Male|Small}} {{NPC||Stonecore Warbringer}}
  +
|- valign=top class="alt"
  +
|
  +
* {{RaceIconExt|DrakeStone|Small}} {{NPC||Slabhide}}
  +
|
  +
* {{RaceIconExt|Colossus|Small}} {{NPC||Crystalspawn Giant}}
  +
** {{RaceIconExt|Geode|Small}} {{NPC||Crystal Shard}}
  +
* {{RaceIconExt|Flayer|Small}} {{NPC||Stonecore Flayer}}
  +
* {{RaceIconExt|ShaleSpider|Small}} {{NPC||Rock Borer (Stonecore)||Rock Borer}}
  +
|- valign=top
  +
|
  +
* {{RaceIconExt|MountainGiant|Small}} {{NPC||Ozruk}}
  +
|
  +
* {{RaceIconExt|Fire|Small}} {{NPC||Stonecore Magmalord}}
  +
|- valign=top class="alt"
  +
|
  +
* {{RaceIconExt|Cultist_Female|Small}} {{NPC||High Priestess Azil}}
  +
** {{RaceIconExt|Cultist_Male|Small}} {{NPC||Devout Follower}}
  +
|
  +
* {{RaceIconExt|Cultist_Male|Small}} {{NPC||Devout Follower}}
 
|}
 
|}
===== =====
 
{|
 
{{evt|PARTY_LOOT_METHOD_CHANGED|Party,Loot}}
 
   
  +
==Loot==
Fired when the party's loot method changes
 
  +
{| class="darktable"
|}
 
  +
|-
 
  +
! Boss || Normal || Heroic || Type
===== =====
 
  +
|- valign="top"
{|
 
  +
| {{RaceIconExt|Gyreworm|Small}} {{NPC||Corborus}}
{{evt|PARTY_MEMBERS_CHANGED|Party}}
 
  +
|
 
  +
* {{loot|rare|Cinnabar Shoulders}}
Fired when the player's party changes.
 
  +
* {{loot|rare|Dolomite Adorned Gloves}}
 
  +
* {{loot|rare|Fist of Pained Senses}}
As of 1.8.3 this event also fires when players are moved around in a Raid and when a player leaves the raid. This holds true even if the changes do not affect your party within the raid.
 
  +
* {{loot|rare|Key to the Endless Chamber}}
 
  +
* {{loot|rare|Phosphorescent Ring}}
4-2-05 Edit: This event is called twice when the event PARTY_LOOT_METHOD_CHANGED is called.
 
  +
|
 
  +
* {{loot|rare|Cinnabar Shoulders (heroic)}}
7-28-05 EDIT: This event is generated when someone joins or leaves the group, also generated whenever someone rejects an invite and you're in a group. Also, if for instance you have 3 people in your group and you invite a 4th, it will generate 4 events. If you call GetNumPartyMembers() it will return 0, 1, 2, and 3. First event returing zero, 2nd event returning 1, etc etc.
 
  +
* {{loot|rare|Dolomite Adorned Gloves (heroic)}}
  +
* {{loot|rare|Fist of Pained Senses (heroic)}}
  +
* {{loot|rare|Key to the Endless Chamber (heroic)}}
  +
* {{loot|rare|Phosphorescent Ring (heroic)}}
  +
|
  +
* Plate Shoulder (Caster)
  +
* Cloth Hands (Caster)
  +
* Fist Weapon
  +
* Agility Trinket
  +
* Tank Ring
  +
|- valign="top" class="alt"
  +
| {{RaceIconExt|DrakeStone|Small}} {{NPC||Slabhide}}
  +
|
  +
* {{loot|rare|Deep Delving Gloves}}
  +
* {{loot|rare|Hematite Plate Gloves}}
  +
* {{loot|rare|Quicksilver Blade}}
  +
* {{loot|rare|Rose Quartz Band}}
  +
* {{loot|rare|Stalagmite Dragon}}
  +
* {{loot|epic|Reins of the Vitreous Stone Drake}}
  +
|
  +
* {{loot|rare|Deep Delving Gloves (heroic)}}
  +
* {{loot|rare|Hematite Plate Gloves (heroic)}}
  +
* {{loot|rare|Quicksilver Blade (heroic)}}
  +
* {{loot|rare|Rose Quartz Band (heroic)}}
  +
* {{loot|rare|Stalagmite Dragon (heroic)}}
  +
* {{loot|epic|Reins of the Vitreous Stone Drake}}
  +
|
  +
* Leather Hands (Caster)
  +
* Plate Hands
  +
* Dagger
  +
* Caster Ring
  +
* Tank Relic
  +
* Flying Mount
  +
|- valign="top"
  +
| {{RaceIconExt|MountainGiant|Small}} {{NPC||Ozruk}}
  +
|
  +
* {{loot|rare|Belt of the Ringworm}}
  +
* {{loot|rare|Elementium Scale Bracers}}
  +
* {{loot|rare|Pendant of the Lightless Grotto}}
  +
* {{loot|rare|Sword of the Bottomless Pit}}
  +
* {{loot|rare|Tendrils of Burrowing Dark}}
  +
|
  +
* {{loot|rare|Belt of the Ringworm (heroic)}}
  +
* {{loot|rare|Elementium Scale Bracers (heroic)}}
  +
* {{loot|rare|Pendant of the Lightless Grotto (heroic)}}
  +
* {{loot|rare|Sword of the Bottomless Pit (heroic)}}
  +
* {{loot|rare|Tendrils of Burrowing Dark (heroic)}}
  +
|
  +
* Plate Waist (Caster)
  +
* Mail Wrist (Agility)
  +
* Agility Neck
  +
* Two-handed Sword
  +
* DPS-caster Trinket
  +
|- valign="top" class="alt"
  +
| {{RaceIconExt|Cultist_Female|Small}} {{NPC||High Priestess Azil}}
  +
|
  +
* {{loot|rare|Book of Dark Prophecies}}
  +
* {{loot|rare|Cowl of the Unseen World}}
  +
* {{loot|rare|Darkling Staff}}
  +
* {{loot|rare|Elementium Fang}}
  +
* {{loot|rare|Helm of Numberless Shadows}}
  +
* {{loot|rare|Leaden Despair}}
  +
* {{loot|rare|Magnetite Mirror}}
  +
* {{loot|rare|Prophet's Scepter}}
  +
* {{loot|rare|Slippers of the Twilight Prophet}}
  +
* {{loot|rare|Tear of Blood}}
  +
|
  +
* {{loot|rare|Book of Dark Prophecies (heroic)}}
  +
* {{loot|rare|Cowl of the Unseen World (heroic)}}
  +
* {{loot|rare|Darkling Staff (heroic)}}
  +
* {{loot|rare|Elementium Fang (heroic)}}
  +
* {{loot|rare|Helm of Numberless Shadows (heroic)}}
  +
* {{loot|rare|Leaden Despair (heroic)}}
  +
* {{loot|rare|Magnetite Mirror (heroic)}}
  +
* {{loot|rare|Prophet's Scepter (heroic)}}
  +
* {{loot|rare|Slippers of the Twilight Prophet (heroic)}}
  +
* {{loot|rare|Tear of Blood (heroic)}}
  +
|
  +
* Caster Relic
  +
* Mail Head (Caster)
  +
* Agility Staff
  +
* One-hand Sword (Tank)
  +
* Leather Head (Agility)
  +
* Tank Trinket
  +
* Strength Trinket
  +
* Caster Offhand
  +
* Cloth Feet
  +
* Healer Trinket
   
   
 
|}
 
|}
   
===== =====
+
==Quests==
  +
* [[Quest:Wayward Child]]
{|
 
  +
* [[Quest:Twilight Documents]]
{{evt|PARTY_MEMBER_DISABLE|Party}}
 
  +
** [[Quest:Followers and Leaders]]
 
Fired when a specific party member is offline or dead
 
 
; arg1 : Player Name
 
 
 
{{evt|PARTY_MEMBER_ENABLE|Party}}
 
 
Fired when a specific party member is still connected
 
 
; arg1 : Player Name
 
   
  +
==Achievements==
  +
*{{achievementlong|The Stonecore (achievement)}}
  +
*{{achievementlong|Heroic:The Stonecore Guild Run}}
  +
*{{achievementlong|Rotten to the Core}}
   
  +
==Videos==
  +
Video Walkthrough on Normal:<br>
  +
{| class="darktable"
  +
|-
  +
! Part 1 !! Part 2
  +
|-
  +
|<youtube>C1kbiK9_XBI</youtube>
  +
|<youtube>Oz_Q0B_l4Hc</youtube>
 
|}
 
|}
  +
<br><youtube>rIRBh5FscRU</youtube><br>
===== =====
 
  +
<br>
{|
 
  +
Video Walkthrough on Heroic:<br>
{{evt|PETITION_CLOSED|Arena,Guild}}
 
  +
<youtube>jG25xWy_s38</youtube>
Fired when a petition is closed, e.g. by you signing it. See PETITION_SHOW.
 
  +
<youtube>9p7qfKLdHCU</youtube>
 
{{evt|PETITION_SHOW|Arena,Guild}}
 
Fired when you are shown a petition to create a guild or arena team. This can be due to someone offering you to sign it, or because of you clicking your own charter in your inventory. [[API GetPetitionInfo|GetPetitionInfo]]() will tell you more.
 
 
{{evt|PETITION_VENDOR_CLOSED|Arena,Guild}}
 
 
{{evt|PETITION_VENDOR_SHOW|Arena,Guild}}
 
 
{{evt|PETITION_VENDOR_UPDATE|Arena,Guild}}
 
 
 
|}
 
===== =====
 
{|
 
{{evt|PET_ATTACK_START|Combat,Pet}}
 
 
Fired when the player's pet begins attacking.
 
 
 
{{evt|PET_ATTACK_STOP|Combat,Pet}}
 
 
Fired when the player's pet ceases attack
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PET_BAR_HIDEGRID|Pet,Action Bar}}
 
 
Fired when pet spells are dropped into the PetActionBar.
 
 
 
{{evt|PET_BAR_SHOWGRID|Pet, Action Bar}}
 
 
Fired when pet spells are dragged '''from''' the pet spellbook or the PetActionBar.
 
 
;arg1: MouseButton used (e.g. "LeftButton","RightButton")
 
 
 
{{evt|PET_BAR_UPDATE|Pet, Action Bar}}
 
 
Fired when the pet bar is updates.
 
 
 
|}
 
===== =====
 
{|
 
{{evt|PET_BAR_UPDATE_COOLDOWN|Pet, Action Bar}}
 
 
Fired when a pet spell cooldown starts. It is not called when cooldown ends.
 
 
 
{{evt|PET_STABLE_CLOSED|Pet}}
 
 
 
{{evt|PET_STABLE_SHOW|Pet}}
 
 
 
{{evt|PET_STABLE_UPDATE|Pet}}
 
 
 
|}
 
===== =====
 
{|
 
{{evt|PET_STABLE_UPDATE_PAPERDOLL|Pet}}
 
 
 
{{evt|PET_UI_CLOSE|Pet}}
 
 
 
{{evt|PET_UI_UPDATE|Pet}}
 
 
 
{{evt|PLAYERBANKBAGSLOTS_CHANGED|Bank}}
 
 
This event only fires when bank bags slots are purchased. It no longer fires when bags in the slots are changed. Instead, when the bags are changed, PLAYERBANKSLOTS_CHANGED will fire, and arg1 will be NUM_BANKGENERIC_SLOTS + BagIndex.
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYERBANKSLOTS_CHANGED|Bank}}
 
 
Fired when the One of the slots in the player's 24 bank slots has changed, or when any of the equipped bank bags have changed.
 
 
Does '''not''' fire when an item is added to or removed from a bank bag.
 
 
; arg1 : When (arg1 <= NUM_BANKGENERIC_SLOTS), arg1 is the index of the generic bank slot that changed. When (arg1 > NUM_BANKGENERIC_SLOTS), (arg1 - NUM_BANKGENERIC_SLOTS) is the index of the equipped bank bag that changed.
 
 
{{evt|PLAYER_ALIVE|Death}}
 
 
Fired when the player:
 
* Releases from death to a graveyard.
 
* Accepts a resurrect before releasing their spirit.
 
 
Does '''not''' fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_AURAS_CHANGED|Buff}}
 
 
Called when a buff or debuff is either applied to a unit or is removed from the player. (Further details to follow, study needed).
 
 
Also fired when you start eating and/or drinking (which really is only a buff being applied like any other).
 
 
; Druid : This event is also called when a Druid changes form (or prowl state). arg1 - arg9 are all nil in this case. These args are probably nil for other classes as well. Also, this event is called multiple times per form change.
 
 
 
{{evt|PLAYER_CAMPING|Player}}
 
 
Fired when the player is camping
 
 
 
|}
 
===== =====
 
{|
 
{{evt|PLAYER_COMBO_POINTS|Player,Combat}}
 
 
Fired when your combo points change.
 
 
;arg1: always "player", ''not'' the number of combo points you have.
 
 
Use the [[API GetComboPoints|GetComboPoints]]() API to get the exact number of combo points you have.
 
 
Note: This event fires for Warriors at seemingly random times.
 
 
{{evt|PLAYER_CONTROL_GAINED|Player,Combat}}
 
 
Fires after the PLAYER_CONTROL_LOST event, when control has been restored to the player.
 
 
{{evt|PLAYER_CONTROL_LOST|Player,Combat}}
 
 
Fires whenever the player is unable to control the character. Examples are when afflicted by fear or when using a taxi.
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_DAMAGE_DONE_MODS|Misc}}
 
 
 
{{evt|PLAYER_DEAD|Death}}
 
 
Fired when the player has died.
 
 
 
{{evt|PLAYER_ENTERING_WORLD|System,Instance}}
 
 
Fired when the player enters the world, enters/leaves an instance, or respawns at a graveyard. Also fires any other time the player sees a loading screen.
 
 
To check if the player is entering an instance, check [[API_GetPlayerMapPosition|GetPlayerMapPosition]] to see if both X and Y are zero.
 
 
Correction on the above comment: When PLAYER_ENTERING_WORLD fires, you'll notice that WORLD_MAP_UPDATE fires just before it. My instincts tell that leaving an instance puts the player in void space momentarily. So for the case that you are entering AND leaving an instance, [[API_GetPlayerMapPosition|GetPlayerMapPosition]] always returns the coordinates <nowiki>[0,0]</nowiki> and hence there is no way to determine using the event PLAYER_ENTERING_WORLD if the player is entering an instance or not. When leaving an instance the following events fire (ignoring party/raid events).
 
 
:WORLD_MAP_UPDATE
 
:PLAYER_ENTERING_WORLD
 
:WORLD_MAP_UPDATE <--- Player coordinates are non-zero here
 
 
Instances do have coordinates for units once the second WORLD_MAP_UPDATE event has fired. For the case of entering a battleground such as WSG, WORLD_MAP_UPDATE won't fire until you leave Silverwing Hold or Warsong Lumber Mill and you are outside. --[[User:Salanex|Salanex]]
 
 
|}
 
===== =====
 
{|
 
{{evt|PLAYER_ENTER_COMBAT|Combat}}
 
 
Fired when a player engages auto-attack. Note that firing a gun or a spell, or getting aggro, does NOT trigger this event.
 
 
From a post by Dhrago on the WoW forums:<br>
 
: PLAYER_ENTER_COMBAT and [[#PLAYER_LEAVE_COMBAT|PLAYER_LEAVE_COMBAT]] are for *MELEE* combat only. They fire when you initiate autoattack and when you turn it off. However, any spell or ability that does not turn on autoattack does not trigger it. Nor does it trigger when you get aggro.''
 
 
: You probably want [[#PLAYER_REGEN_DISABLED|PLAYER_REGEN_DISABLED]] (happens when you get aggro) and [[#PLAYER_REGEN_ENABLED|PLAYER_REGEN_ENABLED]] (happens when you lose aggro).''
 
 
{{evt|PLAYER_FARSIGHT_FOCUS_CHANGED|Player,Spell}}
 
{{evt|PLAYER_FLAGS_CHANGED|Player,Communication}}
 
This event fires when a Unit's flags change (eg: due to /afk, /dnd, etc.)
 
 
; arg1 : The [[API_TYPE_UnitId|UnitId]] affected, eg: "player"
 
 
; NOTE : WoW appears to condense simultaneous flag changes into a single event. If you are currently AFK and not(DND) but you type /dnd you'll see two Chat Log messages ("You are no longer AFK" and "You are now DND: Do Not Disturb") but you'll only see a single PLAYER_FLAGS_CHANGED event.
 
 
{{evt|PLAYER_FOCUS_CHANGED|Combat,Unit Info}}
 
 
This event is fired whenever the player's focus target (/focus) is changed, including when the focus target is lost or cleared.
 
 
|}
 
===== =====
 
{|
 
{{evt|PLAYER_GUILD_UPDATE|Guild,Player}}
 
 
This appears to be fired when a player is gkicked, gquits, etc.
 
 
Reference handler in [{{wdnlink|FrameXML/FriendsFrame.lua}} FriendsFrame.lua].
 
 
 
{{evt|PLAYER_LEAVE_COMBAT|Combat}}
 
 
Fired when the player leaves combat through death, defeat of opponents, or an ability. Does not fire if a player flees from combat on foot.
 
 
 
{{evt|PLAYER_LEAVING_WORLD|System}}
 
 
Fired when a player logs out and possibly at other situations as well
 
 
 
|}
 
===== =====
 
{|
 
{{evt|PLAYER_LEVEL_UP|Player}}
 
 
Fired when a player levels up.
 
 
; arg1 : New player level. ''Note that [[API_UnitLevel|UnitLevel]]("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.''
 
; arg2 : Hit points gained from leveling.
 
; arg3 : Mana points gained from leveling.
 
; arg4 : Talent points gained from leveling. Should always be 1 unless the player is between levels 1 to 9.
 
; arg5 - arg9 : Attribute score increases from leveling. Strength (5) / Agility (6) / Stamina (7) / Intellect (8) / Spirit (9).
 
 
 
|}
 
===== =====
 
{|
 
{{evt|PLAYER_LOGIN|System}}
 
 
Triggered immediately before PLAYER_ENTERING_WORLD on login and UI Reload, but NOT when entering/leaving instances.
 
 
Note: Player skills such as those available through GetNumSkillLines() and relatives does not appear to be available when this event or PLAYER_ENTERING_WORLD fires during an actual player login from character-selection, as all the GetNumSkillLines()-function returns is 0 in those cases. When these events trigger from other reasons, such as zoning, the skill-related functions appear to work normally.
 
 
 
{{evt|PLAYER_LOGOUT|System}}
 
 
Sent when the player logs out or the UI is reloaded, after PLAYER_LEAVING_WORLD, but before variables are saved.
 
 
Note: There seems to be little useful you can do after this event is fired. Changes to saved variables do not seem to have any effect, at least some API functions no longer return valid values, and client crashes may also occur in some cases. Perhaps worst of all, the error handling in Lua is no longer functional; so you will get no error messages if your code fails.
 
 
-- As of 06/07/08 I have verified that saved variables are persisted after this event is fired (Shakar)
 
 
 
{{evt|PLAYER_MONEY|Player}}
 
 
Fired whenever the player gains or loses money.
 
: To get the amount of money earned/lost, you'll need to save the return value from [[API_GetMoney|GetMoney]]() from the last time PLAYER_MONEY fired and compare it to the new return value from [[API_GetMoney|GetMoney]]().
 
:: [[User:Egingell/PLAYER_MONEY|Example]]
 
 
{{evt|PLAYER_PET_CHANGED|Pet}}
 
 
(SEEMS TO BE OBSOLETE - use UNIT_PET, ... = 'player') Fired when a player's pet changes.
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_PVP_KILLS_CHANGED|Player,Honor}}
 
 
Fired when you slay another player
 
 
 
{{evt|PLAYER_PVP_RANK_CHANGED|Honor}}
 
 
 
{{evt|PLAYER_PVPLEVEL_CHANGED|Honor}}
 
 
 
{{evt|PLAYER_QUITING|System}}
 
 
Fired when the player tries to quit, as opposed to logout, while outside an inn. This event does not indicate that the "''player has quit''", but instead that the "''player has the quitting option''".
 
 
The dialog which appears after this event, has choices of "Exit Now" or "Cancel". The dialog which appears when you try to '''logout''' outside an inn, only has a "Cancel" choice, and the event is not fired.
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_REGEN_DISABLED|Player,Combat}}
 
 
Fired whenever you enter combat, as normal regen rates are disabled during combat. This means that either you are in the hate list of a NPC or that you've been taking part in a pvp action (either as attacker or victim).
 
 
 
{{evt|PLAYER_REGEN_ENABLED|Player,Combat}}
 
 
Fired after ending combat, as regen rates return to normal. Useful for determining when a player has left combat. This occurs when you are not on the hate list of any NPC, or a few seconds after the latest pvp attack that you were involved with.
 
 
 
{{evt|PLAYER_SKINNED|Player,Battleground}}
 
 
Fired when the player's insignia is removed in a Battleground.
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_TARGET_CHANGED|Combat,Unit Info}}
 
 
This event is fired whenever the player's target is changed, including when the target is lost.
 
 
The arg1--arg9 values are '''undefined'''; they will be whatever they were in the previous event, i.e. if you click a unit portrait to change target, arg1 will be "LeftButton" - if you click a macro button, it will be the macro script, etc.
 
 
:: ''There used to be an old notice here about UnitName() et al not returning correct info immediately after a target change, but as even FrameXML itself depends on it doing so, I assume that's outdated and/or inaccurate information.''
 
:: ''UnitName("target") returns the correct name, but UnitName("targettarget") does not.''
 
 
 
{{evt|PLAYER_TRADE_MONEY|Trade}}
 
 
Fired when the player trades money
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_UNGHOST|Death}}
 
 
Fired when the player is alive after being a ghost. Called after one of:
 
* Performing a successful corpse run and the player accepts the 'Resurrect Now' box.
 
* Accepting a resurrect from another player after releasing from a death.
 
* Zoning into an instance where the player is dead.
 
* When the player accept a resurrect from a Spirit Healer.
 
 
The player is alive when this event happens. Does '''not''' fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.
 
 
 
{{evt|PLAYER_UPDATE_RESTING|Player}}
 
 
Fired when the player starts or stops resting, i.e. when entering/leaving inns/major towns.
 
 
 
|}
 
 
===== =====
 
{|
 
{{evt|PLAYER_XP_UPDATE|Player}}
 
 
Fired when the player's XP is updated (due quest completion or killing).
 
 
; arg1 : The [[API_TYPE_UnitId|UnitId]] affected, eg: "player"
 
 
 
{{evt|PLAYERBANKBAGSLOTS_CHANGED|Bank}}
 
 
   
  +
==References==
{{evt|PLAYERBANKSLOTS_CHANGED|Bank}}
 
  +
{{Reflist}}
   
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== External links ==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elink|link=http://lorehound.com/wow/cataclysm-dungeon-location-gallery/|site=Lorehound|title=Cataclysm Dungeon Location Gallery}}
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{{Elinks-zone|5088}}
   
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{{Instancefooter|Cataclysm}}
{{evt|PLAYTIME_CHANGED|Player}}
 
   
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[[ru:Каменные Недра]]
Fired when the playtime state changes.
 
  +
[[Category:The Stonecore| ]]
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[[Category:Deepholm]]
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[[Category:Instances]]
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[[Category:Cataclysm]]

Revision as of 13:50, 22 January 2011

The Stonecore
The Stonecore loading screen
Location Deepholm
End boss High Priestess Azil
Instance info
Type Dungeon
Advised level 82 - 84
Minimum level 81
Player limit 5
Bosses

Corborus
Slabhide
Ozruk
High Priestess Azil

(lore)
(lore)
(lore)
(lore)

The Stonecore is a dungeon located in Deepholm, introduced in World of Warcraft: Cataclysm. The entrance is at [47, 52]VZ-DeepholmBlip on the west side of the Temple of Earth, 2/3 to the top. Queuing for Stonecore through the Dungeon Finder requires an average item level of 272 and to discover the entrance.

Description from site

Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside this mysterious domain that the Twilight's Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect's skin to hold his tormented body together. It was also here that Deathwing began his ascent into Azeroth, shattering the fabled World Pillar and destabilizing the entire region of Deepholm.

Although the corrupted Dragon Aspect is now gone, his fanatical Twilight's Hammer followers are still entrenched within the deepest recesses of the Stonecore. For these zealous worshippers, the point of Deathwing's ascent is sacred ground, and they would gladly give their lives to preserve its sanctity.

Shaman of the Earthen Ring have recently arrived in Deepholm to mend the broken World Pillar, but their efforts have come under attack by a host of malevolent forces, not the least of which is the Twilight's Hammer. As Horde and Alliance heroes struggle to aid the shaman, the Stonecore has become a demoralizing symbol of the grim hold that Deathwing's followers still have on Deepholm.

Aside from the presence of Twilight's Hammer cultists, details concerning the Stonecore are scarce. The few explorers who have braved the Temple of Earth's inner sanctum tell of jagged, erratic passageways--the work of some yet-unseen elemental beasts--twisting throughout the area and, more times than not, leading to dead ends. Most troubling of all are reports of a monstrous stone wyrm lurking in the shadows of the subterranean region. Beyond that, whatever guards the site of Deathwing's ascendance in the deepest caverns of the Stonecore is a mystery.

Whether or not the Stonecore's native elemental creatures are under the sway of the Twilight's Hammer is unknown. There is no doubt, however, that they will view intruders with hostility. Unless the subterranean lair is cleansed, the efforts of the Earthen Ring and other benevolent forces in Deepholm will be meaningless. As long as the Twilight's Hammer retains its hold over the Temple of Earth, the entire region will remain covered in Deathwing's lingering shadow.[1]

Geography

Location: Deepholm. West side of of the Temple of Earth. Then the hard part, the z-axis. The entrance is about two-thirds of the way up the central pillar. There’s a distinct landing platform once you get to that level or higher.


Dungeon denizens

Encounters

The first few pulls of the instance involve Millhouse Manastorm with a group of 3-5 other adds. He retreats to the next pack once his HP gets low. These pulls are a bit of a gear/ability check, as they are arguably harder than the first two bosses.

Bosses Monsters

Loot

Boss Normal Heroic Type
File:IconSmall Gyreworm Small.gif Corborus
  • [Cinnabar Shoulders (heroic)]
  • [Dolomite Adorned Gloves (heroic)]
  • [Fist of Pained Senses (heroic)]
  • [Key to the Endless Chamber (heroic)]
  • [Phosphorescent Ring (heroic)]
  • Plate Shoulder (Caster)
  • Cloth Hands (Caster)
  • Fist Weapon
  • Agility Trinket
  • Tank Ring
File:IconSmall DrakeStone Small.gif Slabhide
  • [Deep Delving Gloves (heroic)]
  • [Hematite Plate Gloves (heroic)]
  • [Quicksilver Blade (heroic)]
  • [Rose Quartz Band (heroic)]
  • [Stalagmite Dragon (heroic)]
  • [Reins of the Vitreous Stone Drake]
  • Leather Hands (Caster)
  • Plate Hands
  • Dagger
  • Caster Ring
  • Tank Relic
  • Flying Mount
File:IconSmall MountainGiant Small.gif Ozruk
  • [Belt of the Ringworm (heroic)]
  • [Elementium Scale Bracers (heroic)]
  • [Pendant of the Lightless Grotto (heroic)]
  • [Sword of the Bottomless Pit (heroic)]
  • [Tendrils of Burrowing Dark (heroic)]
  • Plate Waist (Caster)
  • Mail Wrist (Agility)
  • Agility Neck
  • Two-handed Sword
  • DPS-caster Trinket
File:IconSmall Cultist Female Small.gif High Priestess Azil
  • [Book of Dark Prophecies (heroic)]
  • [Cowl of the Unseen World (heroic)]
  • [Darkling Staff (heroic)]
  • [Elementium Fang (heroic)]
  • [Helm of Numberless Shadows (heroic)]
  • [Leaden Despair (heroic)]
  • [Magnetite Mirror (heroic)]
  • [Prophet's Scepter (heroic)]
  • [Slippers of the Twilight Prophet (heroic)]
  • [Tear of Blood (heroic)]
  • Caster Relic
  • Mail Head (Caster)
  • Agility Staff
  • One-hand Sword (Tank)
  • Leather Head (Agility)
  • Tank Trinket
  • Strength Trinket
  • Caster Offhand
  • Cloth Feet
  • Healer Trinket


Quests

Achievements

Videos

Video Walkthrough on Normal:

Part 1 Part 2




Video Walkthrough on Heroic:

References

External links

Template:Instancefooter

ru:Каменные Недра