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m (Limitations to equipping items)
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The equip slots have various limitations:
 
The equip slots have various limitations:
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=== Armor Limitations ===
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[[Item]]s intended for the Head, Shoulder, Chest, Hands, Wrists, Legs, Waist and Feet slots are considered [[Armor]]. You can equip items from your [[Inventory|inventory]] in these slots if your [[Class|class]] is allowed to wear that kind of armor:
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* [[Mage]]s, [[Priest]]s, and [[Warlock]]s can only ever wear [[Cloth Armor|cloth armor]].
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* In addition to cloth, [[Druid]]s and [[Rogue]]s can only ever wear [[Leather Armor|leather armor]].
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* In addition to cloth, [[Hunter]]s and [[Shaman]]s start out able to wear leather armor, but can learn to wear [[Mail Armor|mail armor]] at level 40.
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* In addition to cloth and leather, [[Warrior]]s and [[Paladin]]s start out able to wear mail armor, but can learn to wear [[Plate Armor|plate armor]] at level 40.
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See the [[Armor]] entry for more information.
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The Neck, Back, Finger and Trinket slots are not considered armor and aren't limited to certain classes because of their material. However, Back items are always considered to be made of Cloth by the [[Auction House]], which considers Neck, Finger and Trinket items to be Miscellaneous.
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=== Weapon Limitations ===
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The Main Hand, Off Hand, Ranged Weapon and Ammunition slots are collectively considered the weapon slots, although the Off Hand slot may be used for weapons, shields, or other miscellaneous items.
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There are several types of [[Weapon|weapon]]s in World of Warcraft, and each one has a weapon [[Skills|skill]] associated with it. You can only equip a weapon if you have the weapon skill for its weapon type. Some weapon skills your class will start with; others can be learned from [[Class trainer|class trainer]]s or [[Weapon trainer|weapon trainer]]s (possibly requiring you to reach a minimum level before you can learn them); some classes may not be able to learn some weapon skills at all. See [[Per Class Proficiencies]] for more information.
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Some one-handed weapons' tooltips will say "Main Hand," meaning that you won't be able to equip them in your Off Hand slot, only the Main Hand one. Some weapons (and other miscellaneous items) will actually say "Off Hand," meaning they can't be equipped in the Main Hand slot (although this is rare). Most often, one-handed weapons will allow you to equip them in either the Main Hand or Off Hand slot as you wish, although you must have the [[Dual Wield]] skill (available only to Hunters, Rogues and Warriors) to equip two weapons at once.
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Two-handed weapons such as [[Staff|Staves]], [[Polearm|polearm]]s, two-handed [[Mace|mace]]s and two-handed [[Sword|sword]]s can be equipped (given the appropriate weapon skill) in the Main Hand slot. If you do this, any items you had in either your Main Hand or Off Hand slot will be moved to your bags, because you cannot equip a two-handed weapon and an off-hand item.
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You may equip a [[Ranged Weapon|ranged weapon]] in the Ranged Weapon slot if you have the necessary weapon skill -- Hunters, Rogues, and Warriors can learn to use [[Bow|bow]]s and [[Gun|gun]]s, while Mages, Priests and Warlocks start out with the ability to use [[Wand|wand]]s. Note that Druids, Paladins and Shamans can never learn to use ranged weapons; in [[Patch 1.10 (Release Notes)|Patch 1.10]] these classes will have a [[Relic]] slot instead. If you equip a bow or gun, you must also equip a type of [[Ammunition|ammunition]] in the Ammunition slot next to the Ranged Weapon slot, or you will be unable to shoot. Wands do not require ammunition.
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=== Shield Limitations ===
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If you have the [[Shield|shield]] proficiency, you can equip a shield in the Off Hand slot. Equipping a shield is just like equipping any other Off Hand item -- if you equip one, you cannot have a two-handed weapon equipped at the same time, and you will be reminded of this if you attempt to equip a shield when you have a two-handed weapon already equipped.
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=== Class Limitations ===
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Over and above any other limitations, some items are explicitly limited to certain classes. For example, items of each class's [[Tier 0.5]] armor set [[Tiers#Armor|and higher]] cannot be equipped by anyone not of the class for which the item is intended. There are a few other class-limited items as well.
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=== Skill Limitations ===
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Some items require one of your [[Profession|trade skill]]s to be greater than or equal to a certain level in order to equip an item. The most common examples of this are the various trinkets produced by [[Engineering]], which almost always require some level of Engineering to equip.
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=== Rank Limitations ===
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The [[PvP]] [[Honor System]] has a number of items that can be purchased if you reach a certain [[Rank]]. Once purchased, you may equip these items if your maximum rank matches or exceeds the rank requirement on the item, even if your rank decays and your current rank is lower than the requirement.
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=== Reputation Limitations ===
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Certain items require you to have a minimum [[Reputation]] with one of the world's many [[Faction|faction]]s in order for you to equip them.
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=== Combat ===
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If you are in [[Combat|combat]], you cannot equip or unequip items.
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=== Cooldowns ===
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Some items with [[Use effect|use effect]]s, especially [[Trinket|trinket]]s, cannot be used immediately after you equip them -- instead, there will be a [[Cooldown|cooldown]] (typically 30 seconds) before they can be activated.
   
 
[[Category: Game Terms]]
 
[[Category: Game Terms]]

Revision as of 21:15, 20 March 2006

Overview

To place (wear or wield) an item (equipment) in a slot on the Player character's paper doll.

The phrase Bind on Equip refers to items that bind when used in the manner above.

Also see Equipment Slots.

Available Equip Slots

The following slots are available on the Player character's paper doll:

  • Head
  • Neck
  • Shoulder
  • Back
  • Chest
  • Hands
  • Wrists
  • Legs
  • Waist
  • Feet
  • 2x Finger
  • 2x Trinket

Equip Slot Limitations

The equip slots have various limitations:

Armor Limitations

Items intended for the Head, Shoulder, Chest, Hands, Wrists, Legs, Waist and Feet slots are considered Armor. You can equip items from your inventory in these slots if your class is allowed to wear that kind of armor:

See the Armor entry for more information.

The Neck, Back, Finger and Trinket slots are not considered armor and aren't limited to certain classes because of their material. However, Back items are always considered to be made of Cloth by the Auction House, which considers Neck, Finger and Trinket items to be Miscellaneous.

Weapon Limitations

The Main Hand, Off Hand, Ranged Weapon and Ammunition slots are collectively considered the weapon slots, although the Off Hand slot may be used for weapons, shields, or other miscellaneous items.

There are several types of weapons in World of Warcraft, and each one has a weapon skill associated with it. You can only equip a weapon if you have the weapon skill for its weapon type. Some weapon skills your class will start with; others can be learned from class trainers or weapon trainers (possibly requiring you to reach a minimum level before you can learn them); some classes may not be able to learn some weapon skills at all. See Per Class Proficiencies for more information.

Some one-handed weapons' tooltips will say "Main Hand," meaning that you won't be able to equip them in your Off Hand slot, only the Main Hand one. Some weapons (and other miscellaneous items) will actually say "Off Hand," meaning they can't be equipped in the Main Hand slot (although this is rare). Most often, one-handed weapons will allow you to equip them in either the Main Hand or Off Hand slot as you wish, although you must have the Dual Wield skill (available only to Hunters, Rogues and Warriors) to equip two weapons at once.

Two-handed weapons such as Staves, polearms, two-handed maces and two-handed swords can be equipped (given the appropriate weapon skill) in the Main Hand slot. If you do this, any items you had in either your Main Hand or Off Hand slot will be moved to your bags, because you cannot equip a two-handed weapon and an off-hand item.

You may equip a ranged weapon in the Ranged Weapon slot if you have the necessary weapon skill -- Hunters, Rogues, and Warriors can learn to use bows and guns, while Mages, Priests and Warlocks start out with the ability to use wands. Note that Druids, Paladins and Shamans can never learn to use ranged weapons; in Patch 1.10 these classes will have a Relic slot instead. If you equip a bow or gun, you must also equip a type of ammunition in the Ammunition slot next to the Ranged Weapon slot, or you will be unable to shoot. Wands do not require ammunition.

Shield Limitations

If you have the shield proficiency, you can equip a shield in the Off Hand slot. Equipping a shield is just like equipping any other Off Hand item -- if you equip one, you cannot have a two-handed weapon equipped at the same time, and you will be reminded of this if you attempt to equip a shield when you have a two-handed weapon already equipped.

Class Limitations

Over and above any other limitations, some items are explicitly limited to certain classes. For example, items of each class's Tier 0.5 armor set and higher cannot be equipped by anyone not of the class for which the item is intended. There are a few other class-limited items as well.

Skill Limitations

Some items require one of your trade skills to be greater than or equal to a certain level in order to equip an item. The most common examples of this are the various trinkets produced by Engineering, which almost always require some level of Engineering to equip.

Rank Limitations

The PvP Honor System has a number of items that can be purchased if you reach a certain Rank. Once purchased, you may equip these items if your maximum rank matches or exceeds the rank requirement on the item, even if your rank decays and your current rank is lower than the requirement.

Reputation Limitations

Certain items require you to have a minimum Reputation with one of the world's many factions in order for you to equip them.

Combat

If you are in combat, you cannot equip or unequip items.

Cooldowns

Some items with use effects, especially trinkets, cannot be used immediately after you equip them -- instead, there will be a cooldown (typically 30 seconds) before they can be activated.