An encounter is an enemy or group of enemies which must be defeated together, sometimes in a particular order. Typically, once a character engage an encounter it will remain in combat until all enemies in the encounter has been killed.
The concept is not (to our knowledge) used internally in the game engine but stems from the way Blizzard has chosen to design most dungeons and boss monsters throughout the game. As such, the term is mainly a theoretical construct which makes it easier to discuss the structure of some reoccurring challenges in the game.
Major Encounters
- Deadmines