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For enchanting in World of Warcraft, see enchanting.
Enchanter HS

Enchanter in Hearthstone.

Enchanters (enchantresses) imbue an object — or person — with magical power.[1] Like other arcane schools, enchanting can be attained through several magical disciplines.[2][3][4]

They acts as trainers and vendors. Several became arcane reforgers.

In World of Warcraft, an enchanter is a character who has learned the enchanting profession.

Known[]

Named
Name Organization Location Status
IconSmall BloodElf Male High Enchanter Bardolan Scryers Seer's Library, Shattrath City Alive
IconSmall Arakkoa Arcanist Delath - Cracking Plains, Frostfire Ridge; Forgotten Shore, Shadowmoon Valley Alive
IconSmall Human Male Lucan Cordell Stormwind The Canals, Stormwind City Alive
IconSmall Orc Male Godan Durotar Drag, Orgrimmar Alive
IconSmall HighElf Male Enchanter Nalthanis Kirin Tor Simply Enchanting, Dalaran Alive
IconSmall ForestTroll Male Mith'rethis the Enchanter Vilebranch tribe Jintha'Alor, Hinterlands Killable
IconSmall Vrykul Female Tigrid the Charmer - Stormheim Active
IconSmall Human Female Master Enchanter Theopolus - Unknown Alive
IconSmall OgreMage Oru'kai Gorian Empire Unknown Deceased
IconSmall DrakeAzure Kharmeera Azurewing Azurewing Repose, Azsuna Alive
IconSmall NightElf Female Enchantress Ilanya Court of Farondis Crumbled Palace, Azsuna Active
IconSmall Highmountain Male Guron Twaintail Highmountain Tribe Thunder Totem, Highmountain Alive
IconSmall Human Female Arch Enchanter Celeste Kirin Tor Camp Antonidas, Azure Span Alive
IconSmall Nightborne Female Shalasar Glimmerdusk Suramar Ohn'ahran Plains Alive
IconSmall Venthyr Female Devahia Venthyr Covenant Sinfall, Revendreth Alive
Other trainers and vendors
Main articles: Enchanting trainers, Enchanting vendors
Unnamed

In the RPG[]

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
Enchanter

An orc enchanter from More Magic and Mayhem.

Enchanter RPG icon

Enchanter prestige class icon.[5]

Enchanters are those who enchant normal items to give the items magical abilities or enhance already magical items. They also destroy magical items in order to get materials to enchant other items.

The creation of a magic item is a difficult and time-consuming procedure that is mentally and physically draining. The craftperson must put a little of himself into every magically empowered item he produces, leaving him ever so slightly diminished from his efforts.

Some have sought an alternative to this method: the path of the enchanter. Enchanters learn secret ways to seize the arcane or divine power imbued within every magic item, drawing it into themselves as the item is destroyed. They then redirect this raw energy into an existing item through the use of mystical formulas only they can hope to understand. The refocused magic provides the object with new abilities, above and beyond what it may already possess.

Enchanters are often tradespeople, working either alone or alongside those who craft standard magic items. The enchanter's skills overlap with those of the craftspeople, so that both working together can produce a thriving business. As enchantments enhance existing magic items, members of this prestige class are frequently in high demand among adventurers looking to squeeze a little bit more "oomph" out of their existing equipment without breaking the bank in the process.

Arcanists are the most likely to choose this prestige class, often as a way of making money when not in the field adventuring or doing research. Humans are by far the most numerous in the ranks of the enchanters, although gnomes and goblins also dabble in the art. Members of all races may learn this profession.[6]

Disenchanting[]

Through experimentation with arcane energies, the enchanter learns to destroy magic items and seize the raw power within them, drawing that energy into into himself for use in performing enchantments. items destroyed must be a type other than scrolls or potions — the energies within those items are too random and ephemeral to be of much use in the enchanter's craft.

Breaking an item to absorb its power is a process referred to as disenchanting the item. The act requires the item's sundering in a controlled manner while the enchanter recites arcane rituals and mentally prepares his body to contain the mystical energy. Even so, he can perform the act fairly quickly, even in remote environments. The enchanter requires a full minute of undisturbed activity, which concludes with the destruction of the item — usually with a blow from a heavy or sharp object. If the item cannot be broken (say if it is made of adamantine or is an artifact) it cannot be disenchanted. Many enchanters carry adamantine hammers with them for use on particularly stubborn objects.[7]

Items[]

Notes[]

References[]

 
  1. ^ The Schools of Arcane Magic - Enchantment
  2. ^ Ritssyn
  3. ^ A [10-40] Warning the Exarchs - "The demonic tome was dedicated to enchanting weapons with fel energy. It looked as though the goal was to ensnare the victim's soul."
  4. ^ Dave Kosak on Twitter: "Enchanting probably uses several magical disciplines. Didn't we have shadow enchants at one point?"
  5. ^ More Magic and Mayhem, pg. 17-20
  6. ^ More Magic and Mayhem, pg. 17
  7. ^ More Magic and Mayhem, pg. 18
  8. ^ Micky Neilson on Twitter: "if novices would be considered enchanters."
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