Patch 4.0.6, is a tooltip fix, and class adjustment patch. Hotfixes applied after 4.0.3a updated the actual spells in the game, but not the tooltips used to display them. This client-side patch fixes that, along with a few other balance tweaks.
The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
Races
The draenei racial trait [Gift of the Naaru] now heals 20% of the target's health over 15 seconds, rather than a scaling value.
The dwarven racial trait [Stoneform] now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
The gnomish racial trait [Escape Artist] now has a 1.5-minute cooldown, down from 1.75.
The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
The night elf racial trait [Shadowmeld] can now be used while shapeshifted.
The tauren racial trait [War Stomp] can now be used while shapeshifted.
The worgen racial trait [Darkflight] now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while [Sprint] or [Dash] is active (and they cannot be activated while Darkflight is active).
Classes
Death Knights
[Icebound Fortitude] now breaks stuns when used, in addition to providing immunity to them.
[Necrotic Strike]'s absorption effect is now reduced by the target's resilience.
Talent Specializations
Blood
[Crimson Scourge] has been redesigned slightly. Instead of a 50/100% chance to make the next [Blood Boil] free when [Plague Strike] is used on a target with [Blood Plague], the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
[Runic Corruption] procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
[Unholy Might] (passive) has been reduced to a 5% Strength increase, down from 10%.
[Shred] weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
Talent Specializations
Balance
The [Shooting Stars] buff duration has been increased to 12 seconds, up from 8 seconds.
[Wild Mushroom] is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.
Feral
[Berserk] (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
[Pulverize] weapon damage percent has been reduced to 80%, down from 100%.
[Nature's Bounty] no longer affects [Swiftmend], but now has a new effect. When the druid has [Rejuvenation] on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
Glyphs
[Glyph of Regrowth] now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
[Glyph of Wrath] now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.
Hunters
[Aimed Shot] weapon damage has been increased to 200%.
[Deterrence] now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
[Dust Cloud]'s cooldown and duration have been modified to make it closer aligned with [Tailspin] (same effect, different pet).
[Ring of Frost]: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via [Cold Snap]), the first will now disappear and cease functioning.
Bug Fixes
Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).
[Crusader Strike] weapon damage percent has been increased to 135%, up from 115%.
[Divine Plea] now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Talent Specializations
Retribution
[Divine Purpose]: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
Juggernaut (warrior talent) no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and [Intercept] to share a cooldown.
Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
Glyphs
[Glyph of Rapid Charge] has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
The PvP Priest 4-piece set bonus has been redesigned. When [Power Word: Shield] is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
User Interface
For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
The Character Info window (C) now saves for each specialization how stat categories are ordered by players, as well as whether categories are expanded/collapsed.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
Archaeology
There are now number displays on the summary page and dropdown menu.
Ready Flash has been added to the race icons.
Guild Interface
A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
Online members can now be sorted to the top of the View Crafters list.
The guild reputation cap is now displayed in the tooltip.
Real ID & Chat
Real ID login notifications now include character and game icons.
Players can now right-click close a chat window tab even if it's not the current tab.
There is now an option to auto-pop whispers into a new tab.
Popped out whisper windows now show online/offline status messages.