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{{Stub/Mob}}
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{{Cataclysm}}
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{{bp}}
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{{Stub/Location}}
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{{ss||Ulduar}}
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{{Cleanup}}
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{{Infobox instance
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{{npcbox
 
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| name = Ellie Nightfeather
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|name=Grim Batol
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|ss=Grim Batol loading screen.jpg
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| image =
 
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|aka=GB, GBD
| level = 80
 
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|loc=[[Grim Batol]], [[Twilight Highlands]] {{co|19|54|Twilight Highlands}}
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| health = 50,400
 
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|boss=[[Erudax]]
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| mana = 44,070
 
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| type = Elite
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|type=Dungeon
 
|level=85
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| faction = Alliance
 
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|players=5
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| race = Night elf
 
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|bosses={{Grim Batol}}
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| creature = Humanoid
 
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| sex = Female
 
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| family = [[Eivi Nightfeather]]
 
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| location = [[Halls of Winter]], [[Ulduar]]
 
 
}}
 
}}
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{{Main|Hodir (tactics)}}
 
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'''Ellie Nightfeather''' is a night elven druid part of the [[Hodir]] encounter in [[Ulduar]]. She, along with her excavation team are trapped inside icicle blocks and must be freed if the raid wants help against Hodir. In 25man version she is replaced by [[Eivi Nightfeather]].
 
   
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'''Grim Batol''' is a dungeon in the [[Grim Batol]] complex revealed in ''[[World of Warcraft: Cataclysm]]''.
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== Abilities ==
 
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*{{abilities|Wrath|Fires a magical ball of druid magic inflicting nature damage to the enemy.|image=spell_nature_abolishmagic}}
 
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==Content==
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*{{abilities|Starlight|Envelops a location in druidic starlight filling people with the power of melee and cast speed.|image=spell_holy_elunesgrace}}
 
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The first step when assaulting Grim Batol will be a bombing run through the halls to thin the massive forces deployed by the Twilight's Hammer within the fortress. It'll be a set flight path and will not involve aerial combat. The dungeon will not be vehicle-driven at all.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25482319093&sid=1&pageNo=2</ref>
[[Category:Night elves]]
 
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[[Category:Ulduar NPCs]]
 
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==Geography==
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Location: Twilight Highlands. Northwestern portion, north of the Bastion of Twilight and south of the Vermillion Redoubt. It’s exactly where it was before the Shattering, just now designated as part of the Twilight Highlands instead of Wetlands.
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===Map and subregions===
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[[File:WorldMap-GrimBatol1.jpg|thumb|left|300px]]
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{|class="darktable"
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|[[Condemned Halls]]{{·}} [[Khardros' Anvil]]{{·}} [[Lifebinder's Cell]]{{·}} [[Scarred Terrace]]
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|}
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{{clr}}
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==Dungeon Denizens==
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===Bosses===
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*{{RaceIconExt|SpawnTwilight|Small}} [[General Umbriss]]
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*{{RaceIconExt|Ettin}} [[Forgemaster Throngus]]
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*{{RaceIcon|Orc|Male|Small}} [[Drahga Shadowburner]]
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*{{RaceIconExt|FacelessGeneral}} [[Erudax]]
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==Announcement==
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''During a [[War of the Three Hammers|bloody civil war among the three dwarven factions]] of [[Ironforge]], the [[Bronzebeard]]s ousted the [[Wildhammer clan|Wildhammer]] and the [[Dark Iron clan|Dark Iron]] clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, [[Grim Batol]], in the mountains of what is now the [[Twilight Highlands]]. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of [[Ruins of Thaurissan|Thaurissan]] in the [[Redridge Mountains]], could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of [[Khaz Modan]], the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan's sorcerer-thane, [[Sorcerer-thane Thaurissan|Thaurissan]]. Yet victory carried grave consequences. Although Thaurissan's wife and queen, [[Modgud]], was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.''
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''The abandoned city's defiled corridors later became home to a number of nefarious plots. When the [[Demon Soul]] was discovered by the [[Dragonmaw clan]] and used to force [[Alexstrasza]]'s drakes to serve the [[Horde]], Grim Batol acted as the red [[Dragon Aspect]]'s torturous prison. The Dragonmaw held Grim Batol through the [[Second War]], before they were driven out by [[Deathwing]], who planned to steal Alexstrasza's eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, [[Ysera]], [[Nozdormu]], and [[Malygos]]. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion... until the arrival of the [[Twilight's Hammer clan|Twilight's Hammer]], a sinister cult who worshipped [[Azeroth (world)|Azeroth]]'s malefic [[Old Gods]].''
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''The cult, seduced by Deathwing's thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The [[black dragonflight]] has driven off the agents of the [[red dragonflight]] who guarded Grim Batol so that it may be used as a fortress for training Deathwing's minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight's Hammer is using this doomed dwarven marvel.''
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''Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, [[Grim Batol (instance)|5-player dungeon of Grim Batol]]. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol's occupiers through bombing flights into the ruined city's corridors. Regardless of how successful these attacks might be, [[General Umbriss]] will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol's secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?''<ref>{{Blizz}}{{Ref web|title=World of Warcraft: Cataclysm - Features - Grim Batol|url=http://www.worldofwarcraft.com/cataclysm/features/grimbatol.html|accessdate=}}</ref>
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==Trivia==
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Grim Batol seems to re-use [[Ironforge]]'s design and architecture, much like [[Shadowforge City]] and [[Thor Modan]], as they are all [Dwarf] cities.
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==Gallery==
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<gallery>
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File:Grim Batol 07.jpg
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File:Grim Batol 06.jpg
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File:Grim Batol 09.jpg
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File:Grim Batol 08.jpg
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File:Grim Batol 01.jpg
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File:Grim Batol 02.jpg
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File:Grim Batol 03.jpg
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File:Grim Batol 04.jpg
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File:Grim Batol 05.jpg
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File:Grim Batol wide cinematic.jpg
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</gallery>
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==Videos==
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<youtube>MKk-oouZcRY</youtube><br>
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<youtube>4zvGx0Y6amE</youtube> <youtube>QMQTB1wg_ss</youtube>
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==References==
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{{Reflist}}
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== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-zone|4950}}
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{{Instancefooter|Cataclysm}}
 
[[Category:Grim Batol]]
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[[Category:Articles which are likely to change in Cataclysm]]

Revision as of 21:00, 10 January 2011

Template:Cataclysm


Grim Batol
GB, GBD
Grim Batol loading screen
Location Grim Batol, Twilight Highlands [19, 54]VZ-Twilight HighlandsBlip
End boss Erudax
Instance info
Type Dungeon
Advised level 85
Player limit 5

Grim Batol is a dungeon in the Grim Batol complex revealed in World of Warcraft: Cataclysm.

Content

The first step when assaulting Grim Batol will be a bombing run through the halls to thin the massive forces deployed by the Twilight's Hammer within the fortress. It'll be a set flight path and will not involve aerial combat. The dungeon will not be vehicle-driven at all.[1]

Geography

Location: Twilight Highlands. Northwestern portion, north of the Bastion of Twilight and south of the Vermillion Redoubt. It’s exactly where it was before the Shattering, just now designated as part of the Twilight Highlands instead of Wetlands.

Map and subregions

File:WorldMap-GrimBatol1.jpg
Condemned Halls Â· Khardros' Anvil Â· Lifebinder's Cell Â· Scarred Terrace

Dungeon Denizens

Bosses

Announcement

During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the Twilight Highlands. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of Thaurissan in the Redridge Mountains, could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of Khaz Modan, the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan's sorcerer-thane, Thaurissan. Yet victory carried grave consequences. Although Thaurissan's wife and queen, Modgud, was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.

The abandoned city's defiled corridors later became home to a number of nefarious plots. When the Demon Soul was discovered by the Dragonmaw clan and used to force Alexstrasza's drakes to serve the Horde, Grim Batol acted as the red Dragon Aspect's torturous prison. The Dragonmaw held Grim Batol through the Second War, before they were driven out by Deathwing, who planned to steal Alexstrasza's eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, Ysera, Nozdormu, and Malygos. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion... until the arrival of the Twilight's Hammer, a sinister cult who worshipped Azeroth's malefic Old Gods.

The cult, seduced by Deathwing's thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The black dragonflight has driven off the agents of the red dragonflight who guarded Grim Batol so that it may be used as a fortress for training Deathwing's minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight's Hammer is using this doomed dwarven marvel.

Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, 5-player dungeon of Grim Batol. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol's occupiers through bombing flights into the ruined city's corridors. Regardless of how successful these attacks might be, General Umbriss will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol's secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?[2]

Trivia

Grim Batol seems to re-use Ironforge's design and architecture, much like Shadowforge City and Thor Modan, as they are all [Dwarf] cities.

Gallery

Videos


References

External links

Template:Instancefooter