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Overview
Functionality
Rank | Level | Type | Mana Cost | Description | Cost |
---|---|---|---|---|---|
1 | 14 | Affliction | 55 | Transfers 10 HP per second from the target, for up to 5 seconds. Channeling Spell. | 9 |
2 | 22 | Affliction | 85 | Transfers 17 HP per second from the target, for up to 5 seconds. Channeling Spell. | 25 |
3 | 30 | Affliction | 135 | Transfers 29 HP per second from the target, for up to 5 seconds. Channeling Spell. | 60 |
4 | 38 | Affliction | 185 | Transfers 41 HP per second from the target, for up to 5 seconds. Channeling Spell. | 1 |
5 | 46 | Affliction | 240 | Transfers 55 HP per second from the target, for up to 5 seconds. Channeling Spell. | 1 17 |
6 | 54 | Affliction | 300 | Transfers 71 HP per second from the target, for up to 5 seconds. Channeling Spell. | 2 |
Notes
This spell works wonderfully with +Shadow Damage gear. If you combine a lot of +Damage gear with maxed ranks in [Improved Drain Life] and [Improved Life Tap] you can significantly increase your net gain in mana when you Life Drain to regain what you lose with [Life Tap]. As a Damage AND Healing spell, Drain Life receives a 50% bonus from +damage gear. The total bonus is then distributed amongst the five ticks of the spell. For example - if you have +100 spell damage, each tick of Drain Life will transfer +10 HP from the target ((100*0.5) / 5)
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