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|name=Dragon's Breath
 
|name=Dragon's Breath
 
|image=INV Misc Head Dragon 01.png
 
|image=INV Misc Head Dragon 01.png
|description=Targets in a cone in front of the caster take X [[Fire]] damage and are [[disorient|Disoriented]] for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
+
|description=Targets in a cone in front of the caster take X [[Fire]] damage and are [[disorient]]ed for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
 
|class=[[Mage]]
 
|class=[[Mage]]
 
|type=Offensive
 
|type=Offensive
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''"This spell can leave someone in pain, on fire and running around in a utter panic, which, last I checked, is an excellent place to leave anyone you don't like."''
 
''"This spell can leave someone in pain, on fire and running around in a utter panic, which, last I checked, is an excellent place to leave anyone you don't like."''
   
''"I dont need matches"''
+
''"I don't need matches"''
   
'''Dragon's Breath''' is a talent-trained point-blank [[area of effect]] [[mage]] spell that deals [[fire]] [[direct damage]] and [[disorient|disorients]] all enemies for 3 seconds. The area of effect is similar to [[Cone of Cold]], a 90 degree arc region extending 10 yards in front of the caster.
+
'''Dragon's Breath''' is a talent-trained point-blank [[area of effect]] [[mage]] spell that deals [[fire]] [[direct damage]] and [[disorient]]s all enemies for 3 seconds. The area of effect is similar to [[Cone of Cold]], a 90 degree arc region extending 10 yards in front of the caster.
   
 
{| class="darktable" style="text-align: center;"
 
{| class="darktable" style="text-align: center;"

Revision as of 15:05, 20 June 2008

Dragon's Breath
Inv misc questionmark
  • Dragon's Breath (4 ranks)
  • Mage ability
  • 10 s. PBAoE yd range
  • 700 Mana at max rank
  • 20 sec cooldown
  • Instant sec cast
  • Targets in a cone in front of the caster take X Fire damage and are disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Properties
Class Mage
School Fire
Cooldown 20 sec
Talents
Talent tree Fire, Tier 9
Talent required Spell fire sealoffire [Combustion]
Improvements Spell holy greaterheal [Impact], Ignite, Spell fire flare [Flame Throwing], Spell misc zandalari council soulswap [Burning Soul], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], Elemental Precision, Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]
Related debuff
Inv misc questionmark
  • Magic
  • Dragon's Breath
  • Disoriented.
  • Duration: 3 seconds

[[Category:mage abilities]][[Category:mage abilities]]

"This spell can leave someone in pain, on fire and running around in a utter panic, which, last I checked, is an excellent place to leave anyone you don't like."

"I don't need matches"

Dragon's Breath is a talent-trained point-blank area of effect mage spell that deals fire direct damage and disorients all enemies for 3 seconds. The area of effect is similar to Spell frost glacier [Cone of Cold], a 90 degree arc region extending 10 yards in front of the caster.

Rank Mana Cost Damage Level Cost
1 475 370 - 430 50[1] Talent
2 575 454 - 526 56 19s
3 660 574 - 666 64 22s
4 700 680 - 790 70 25s
  1. Minimum level to acquire the talent

Notes

Disorient effects will break on any direct damage. Casting another damage spell will break the effect, but a dot such as from the Ignite talent will not break the effect.

This spell shares a cooldown with Spell frost glacier [Cone of Cold]. Using either spell will set the cooldown of the other. Casting Dragon's Breath will set the Cone of Cold cooldown to 20 seconds, and casting Cone of Cold will set the Dragon's Breath cooldown to 10 seconds.

Talent improvement

Dragon's Breath deals fire damage, and thus gains the benefit of the talents Spell holy greaterheal [Impact], Ignite, Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], and Elemental Precision.

As with all mage spells capable of critical hits Spell shadow teleport [Arcane Instability], Spell Power, Spell fire lavaspawn [Molten Fury], Spell fire playingwithfire [Playing with Fire] and Spell frost frostshock [Shatter] can increase the effective damage output of this spell.

Tips and tricks

The disorient effect makes this spell not only useful to kite an opponent, but also to interrupt spell casting. Although there is no spell lockout such as with Spell frost iceshock [Counterspell], interrupting a spell for 3 seconds is sometimes all you need.