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− | '''Bleed''' is a [[damage over time]] [[debuff]] that deals [[physical damage]]. Most bleeds cannot be [[dispel]]ed, [[cleanse]]d, [[cure]]d, or otherwise removed until the debuff expires. In addition, bleed effects cannot be [[resist]]ed and ignore [[armor]]. [[Warrior]]s, [[rogue]]s, [[druid]]s and Marksmann |
+ | '''Bleed''' is a [[damage over time]] [[debuff]] that deals [[physical damage]]. Most bleeds cannot be [[dispel]]ed, [[cleanse]]d, [[cure]]d, or otherwise removed until the debuff expires. In addition, bleed effects cannot be [[resist]]ed and ignore [[armor]]. [[Warrior]]s, [[rogue]]s, [[druid]]s and Marksmann[[hunter]] all have access to bleed debuffs. There are melee weapons that give a chance to apply bleed effect on targets. |
==Abilities== |
==Abilities== |
Revision as of 08:28, 13 April 2011
Bleed is a damage over time debuff that deals physical damage. Most bleeds cannot be dispeled, cleansed, cured, or otherwise removed until the debuff expires. In addition, bleed effects cannot be resisted and ignore armor. Warriors, rogues, druids and Marksmannhunter all have access to bleed debuffs. There are melee weapons that give a chance to apply bleed effect on targets.
Abilities
- Warrior
- Rogue
- Druid
- Hunter
Damage increase
There are three talents which increase bleed damage taken by the target, namely the Druid's [Mangle], Warrior's [Trauma] and the Hyena [Tendon Rip]. The effects of these talents do not stack.
Removal
Bleeding effects can only be removed through a few means.
- The dwarven racial ability [Stoneform] removes bleeding effects.
- The quest reward trinket [Luffa] stops bleed effects, but will not remove effects added by enemies over level 60.
- Though not directly labeled as such, the paladin abilities [Divine Shield] and [Blessing of Protection] and the mage ability [Ice Block] remove bleed effects (as well as all debuffs in general in the cases of Divine Shield and Ice Block).