Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Advertisement
Disarm
Inv misc questionmark
Properties
Class Warrior
School Physical
Cooldown 1 min
Other information
Requirements Requires Ability warrior defensivestance [Defensive Stance]
Improvements Ability warrior disarm [Improved Disarm]
Related debuff
Inv misc questionmark
  • Disarm
  • Disarmed!
  • Duration: 10 sec

[[Category:warrior abilities]][[Category:warrior abilities]]

Disarm is a warrior and Mob ability that removes the target's main hand weapon for a short time. This has the effect of slightly lowering a mob's damage, but usually shows a greater effect against players.

Rank table

Rank Rage Cost Disarm Duration Level Cost
1 20 10 sec 18 27s

Talent enhancement

  • Ability warrior disarm [Improved Disarm] reduces the cooldown of the Disarm ability as well as increasing damage taken by the disarmed target.


Counters

  • Disarm-resistance mechanics were changed in Patch 2.3.0. Previously, a number of items and some talents provided immunity to disarm. These have all been changed to reducing the duration of disarm effects by 50% (or 25% per talent point in the case of the Warrior talent Weapon Mastery).
  • A [Steel Weapon Chain] or [Adamantite Weapon Chain] can be attached to a melee weapon. These will appear as a small white spark spinning around the weapon. They are considered permanent item augments, and attaching one will replace any other permanent augments currently on the weapon (including enchants).
  • Certain items (such as Inv gauntlets 13 [Death Grips]) have this same ability without needing to be enchanted.

Tips and Tactics

  • As stated above, you will typically see the greatest effect when used against melee players.
  • Disarm is highly useful against mobs that wield weapons, which almost strictly means humanoids and demons. The damage reduction is marked, as much as 50-70%. For soloing, the cooldown is short enough that you can use it on each mob. For grouping, it can be used in tougher battles to nullify an attacker for 10 seconds while concentrating on another.
  • Disarming a Mob will earn you its undying hatred; it will get a lot of aggro on you and is likely to stay on you for the duration of the fight (provided that nobody else does anything drastic to get its attention).
  • Disarmed hunters cannot use Ability rogue trip [Wing Clip] until they get their weapon back. However, being disarmed does not prevent them from using Ability golemstormbolt [Scatter Shot] or setting a trap, so it is better to use Ability shockwave [Hamstring] on the initial Ability warrior charge [Charge].
  • Using this against a Warrior or a Rogue will be very useful, since most of thier abilites need a melee weapon, but against a Mage it is waste of GCD and rage. Since mages dont use thier staffs nearly at all, that one Ability warrior savageblow [Mortal Strike] will be much more useful than Disarm.

Patch changes

Advertisement