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For character biography, see Lady Naz'jar.

Template:Stub/Cataclysm

MobLady Naz'jar
Image of Lady Naz'jar
Race Naga (Humanoid)
Level 81 Elite
Location Throne of Neptulon, Throne of the Tides
Status Killable

Lady Naz'jar is the first boss of the Throne of the Tides in World of Warcraft: Cataclysm. She can be found in the depths of Throne of the Tides, and needs to be killed to unlock other bosses.

Abilities

  • Shock Blast - An interruptable spell which takes 3 seconds to cast. The spell deals 33,250 to 36,750 damage to the target, which is about half of the hit points to the tank at early levels, a tank can therefor survive without the spell being interrupted, but it is adviseable to do so.
  • Shock Blast (Heroic) - An interruptable spell which takes 2 seconds to cast. The spell deals 141,375 to 158,625 damage to the target, which is devestating against the tank, which is why it is vital that the group are able to interrupt each cast.
  • Geyser - Summons a geyser on the ground under a random player that erupts after 2 seconds, launching the target into the air. The spell deals 23,750 to 26,250 damage to any characters standing over it when it erupts.
  • Fungal Spores - Fungal Spores will be thrown at a random players feet, which deals 10,000 every 3 seconds for 15 seconds, the debuff is removable, but is not prioritized, moving away from the Fungal Spores is a better way of avoiding it.
  • Waterspout - A 1.5 second cast that buffs Lady Naz´jar, which causes all spells cast on her reflect, and all ranged attacks on her miss. Nearby enemies will also be knocked back, making her immune for 1 minute, during this minute, 3 adds will spawn. 2 Naz'jar Tempest Witch (spell casters) and a Naz'jar Honor Guard (melee dps), if these adds are not killed within the minute, Lady Naz´jar will engage the battle again. Lady Naz´jar casts this spell two times during the encounter, at 66% hp and at 33% hp. The Tempest Witch casts two different spells, a 2 second cast chain lightning and a 1 second cast lightning surge. The lightning surge deals 14138 to 15862 Nature damage and should not be a problem, whilst the chain lightning deals 9,250 to 10,750 Nature damage in normal mode and 37000 to 43000 Nature damage in Heroic mode. The damage is moderate, but can prove to be a problem when dealing damage to multiple enemies, which is why one of these Tempest Witches should be crowd controlled, and the other nuked down fast. The Naz'jar Honor Guard can be a bit annoying, but is definitely the last prioritized mob, when the two Tempest Witches has been killed, you can start attacking the Honor Guard. He does not cast any noticeable spell, but has a nasty enrage ability.

Strategy

  • When you start the encounter, the gates you enter from will lock. Periodically she will open a Geyser. Players have to dodge these or it'll deal about 25k damage to all players standing on it, as well as lunging them into the air. At 66% and 33% she'll banish herself in a Waterspout. She'll be completely invulnerable during this time and two Naz'jar Tempest Witches and one Naz'jar Honor Guard will spawn. They must be killed in order for her to come out of the vortex. One of the Naz'jar Tempest Witches should be crowd controlled while the other one is nuked down, interrupted every time she starts casting Chain Lightning, because the moderate damage can quickly turn into threatening damage. The Naz'jar Honor Guard can be in Heroic if damage proves to be somewhat devestating.

Quotes

  • Stub To be announced...

Loot

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Heroic
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Videos

Heroic

Patch changes

Cataclysm Patch 4.0.3a (2010-11-23): Added

External links

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