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{{for|the mob|Skeletal Warrior}}
{{Stub/Ability}}
 
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{{distinguish|Skeleton Warrior}}
<onlyinclude>{{Infobox ability
 
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[[File:Commander Felstrom.jpg|thumb|A skeletal warrior]]
|name=Detect Traps
 
|image=Ability_Spy.png
 
|description=Greatly increased chance to detect traps.
 
|class=[[Rogue]]
 
|cast_time=passive
 
|type=Utility
 
|school=Physical
 
|ranks=1
 
|buff_desc=Detecting traps.
 
}}</onlyinclude>
 
{{AbilityFlavor|"No surprises here."|TCGDoW|60}}
 
'''Detect Traps''' allows a [[Rogue]] to find traps laid out by others. When paired with [[Disarm Trap]], a rogue becomes essential for the safekeeping of any band of dungeon explorers.
 
   
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'''Skeletal warriors''' can be found in two versions: those who are under the command of the [[Scourge]] and those who are [[independent undead]].
==Functionality==
 
Greatly increased chance to detect traps.
 
===Rank Table===
 
{| class="darktable zebra" style="text-align:center"
 
|-
 
! Rank !! Level !! Cost
 
|-
 
|1 || 24 || {{cost||45}}
 
|}
 
[[File:Detect Traps TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
 
   
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== Independent undead skeletal warriors ==
==Tips==
 
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Skeletal warriors are extremely dangerous undead minions, usually created independently through the force of unrequited will. [[Necromancer]]s rarely command them, but occasionally ally with them if a skeletal warrior so chooses. These creatures are intelligent and vicious both on and off the battlefield. Skeletal warriors are created from the fallen bones of dead opponents. [[Skeleton]]s can be created even without the assistance of necromancers, and thus skeletal warriors can be found even in parts of the world not controlled or challenged by [[Ner’zhul]]. They are cold, bloodthirsty creatures with a feral instinct for strategy and a cunning memory of their past that often gives them an advantage. These creatures understand and can follow orders, but are also capable of performing small tasks on their own — and are occasionally found far from their creator, carving out their own niche within a dungeon, tomb, or graveyard.
*Of particular use in [[Stratholme]] to identify legitimate supply crates.
 
*Allows you to see [[Hunter]] traps in [[PvP]].
 
==Controversy==
 
Many rogues have expressed great displeasure over the change of Detect Traps to a passive in patch 1.11 (Shadow of the Necropolis). They claim that they enjoyed spamming the "Swirly Ball" (a reference to the animation of the old, castable spell), and now have "nothing to do during buff downtime at raids". Despite the many complaints, Blizzard has yet to make a formal response.
 
   
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Skeletal warriors are tall, well-formed skeletons whose bones have a slightly silver sheen marking their unusual state. They are hardier than most others of their type and are far more capable in combat than normal skeletons. Wielding deadly weapons and equipped with heavy armor, they are a fairly difficult opponent for the inexperienced and are respected even among more mature troops. When many of them group together, they can be very dangerous and tenacious enemies — but this is not their natural condition and only occurs when a potent necromancer commands them. Some skeletal warriors retain all of their intelligence and memories from before their undead nature, but those qualities are now only a source of rage and violence, with all traces of love or gentle emotions eradicated from the skeletal warrior’s mind. They are savage, cunning, and delight in destruction and chaos. Death comes later — for now, there is only revenge.<ref>''[[Manual of Monsters]]'', pg. 47.</ref>
Other rogues also tell of not being able to see hunter traps, nor being unable to disarm them, until it's too late and the rogue is caught in it.
 
   
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This grimy skeleton clutches a rusty longsword and battered shield. Its bones rattle inside a breastplate much too large for its fleshless frame. Skeletal warriors are the reanimated bones of humanoid warriors. More powerful and experienced warriors become more powerful skeletal warriors. On the battlefields of Azeroth, skeletal warriors are a common sight when necromancers are about. Skeletal warriors are mindless, attacking only as their masters direct them. Most necromancers use skeletal warriors as guardians and front-line troops to damage the enemy before more powerful creatures enter the battle.<ref>''[[Monster Guide]]'', pg. 126.</ref>
==References==
 
{{Reflist}}
 
   
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== Scourge skeletal warriors ==
{{Classfooter|Rogue}}
 
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[[File:Bestiary Thumb Skeleton.gif|right]]
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Called forth from the grave by the insidious necromancers, skeletal warriors are mindless slaves of the [[Lich King]]'s powers. These lumbering fighters are highly resilient and tireless. When operating in great numbers, skeleton warriors serve as an invaluable part of the Scourge’s combat force.<ref>''[[Warcraft III: Reign of Chaos]]'' manual, pg. 42.</ref>
   
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==Notable==
[[Category:Rogue abilities]]
 
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*[[Captain Dargol]]
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*[[Lord Darkscythe]]
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== Notes ==
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*Although Warcraft III's manual calls them Skeletal Warriors, the text also calls them Skeleton Warriors and within the game the units are called Skeleton Warriors. This is significant because ''Manual of Monsters'' has two different entries, Skeleton Warrior and Skeletal Warrior. Skeletal Warriors are Independent Undead, while Skeleton Warriors are under the command of the Scourge. In ''Manual of Monsters'', Skeletal Warriors again seem to be Independant Undead.
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*"Skeletal warrior" is an acquired template in the [[Warcraft RPG]].
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== References ==
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{{reflist}}
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[[Category:Skeletal warriors]]
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[[Category:Warriors]]
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[[Category:Independent undead]]
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[[Category:Manual of Monsters]]
 
[[Category:Monster Guide]]

Revision as of 18:19, 7 August 2011

For the mob, see Skeletal Warrior.
Not to be confused with Skeleton Warrior.
Commander Felstrom

A skeletal warrior

Skeletal warriors can be found in two versions: those who are under the command of the Scourge and those who are independent undead.

Independent undead skeletal warriors

Skeletal warriors are extremely dangerous undead minions, usually created independently through the force of unrequited will. Necromancers rarely command them, but occasionally ally with them if a skeletal warrior so chooses. These creatures are intelligent and vicious both on and off the battlefield. Skeletal warriors are created from the fallen bones of dead opponents. Skeletons can be created even without the assistance of necromancers, and thus skeletal warriors can be found even in parts of the world not controlled or challenged by Ner’zhul. They are cold, bloodthirsty creatures with a feral instinct for strategy and a cunning memory of their past that often gives them an advantage. These creatures understand and can follow orders, but are also capable of performing small tasks on their own — and are occasionally found far from their creator, carving out their own niche within a dungeon, tomb, or graveyard.

Skeletal warriors are tall, well-formed skeletons whose bones have a slightly silver sheen marking their unusual state. They are hardier than most others of their type and are far more capable in combat than normal skeletons. Wielding deadly weapons and equipped with heavy armor, they are a fairly difficult opponent for the inexperienced and are respected even among more mature troops. When many of them group together, they can be very dangerous and tenacious enemies — but this is not their natural condition and only occurs when a potent necromancer commands them. Some skeletal warriors retain all of their intelligence and memories from before their undead nature, but those qualities are now only a source of rage and violence, with all traces of love or gentle emotions eradicated from the skeletal warrior’s mind. They are savage, cunning, and delight in destruction and chaos. Death comes later — for now, there is only revenge.[1]

This grimy skeleton clutches a rusty longsword and battered shield. Its bones rattle inside a breastplate much too large for its fleshless frame. Skeletal warriors are the reanimated bones of humanoid warriors. More powerful and experienced warriors become more powerful skeletal warriors. On the battlefields of Azeroth, skeletal warriors are a common sight when necromancers are about. Skeletal warriors are mindless, attacking only as their masters direct them. Most necromancers use skeletal warriors as guardians and front-line troops to damage the enemy before more powerful creatures enter the battle.[2]

Scourge skeletal warriors

Bestiary Thumb Skeleton

Called forth from the grave by the insidious necromancers, skeletal warriors are mindless slaves of the Lich King's powers. These lumbering fighters are highly resilient and tireless. When operating in great numbers, skeleton warriors serve as an invaluable part of the Scourge’s combat force.[3]

Notable

Notes

  • Although Warcraft III's manual calls them Skeletal Warriors, the text also calls them Skeleton Warriors and within the game the units are called Skeleton Warriors. This is significant because Manual of Monsters has two different entries, Skeleton Warrior and Skeletal Warrior. Skeletal Warriors are Independent Undead, while Skeleton Warriors are under the command of the Scourge. In Manual of Monsters, Skeletal Warriors again seem to be Independant Undead.
  • "Skeletal warrior" is an acquired template in the Warcraft RPG.

References

 
  1. ^ Manual of Monsters, pg. 47.
  2. ^ Monster Guide, pg. 126.
  3. ^ Warcraft III: Reign of Chaos manual, pg. 42.