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Greatly increased chance to detect traps.
 
Greatly increased chance to detect traps.
 
===Rank Table===
 
===Rank Table===
{| class="darktable"
+
{| class="darktable zebra" style="text-align:center"
 
|-
 
|-
  +
! Rank !! Level !! Cost
! align="center" width="50px" | Rank
 
! align="center" width="50px" | Level
 
! align="right"| Cost
 
 
|-
 
|-
  +
|1 || 24 || {{cost||45}}
|1
 
|align="center"|24
 
|align="right"|{{cost||45}}
 
 
|}
 
|}
 
[[File:Detect Traps TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
 
[[File:Detect Traps TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
  +
 
==Tips==
 
==Tips==
 
*Of particular use in [[Stratholme]] to identify legitimate supply crates.
 
*Of particular use in [[Stratholme]] to identify legitimate supply crates.

Revision as of 23:32, 4 February 2010

Detect Traps
Inv misc questionmark
  • Detect Traps (1 rank)
  • Rogue ability
  • passive
  • Greatly increased chance to detect traps.
Properties
Class Rogue
School Physical
Related buff
Inv misc questionmark
  • Detect Traps
  • Detecting traps.

[[Category:rogue abilities]]

"No surprises here."[1]

Detect Traps allows a Rogue to find traps laid out by others. When paired with Spell shadow grimward [Disarm Trap], a rogue becomes essential for the safekeeping of any band of dungeon explorers.

Functionality

Greatly increased chance to detect traps.

Rank Table

Rank Level Cost
1 24 45s
Detect Traps TCG

In World of Warcraft: Trading Card Game.

Tips

  • Of particular use in Stratholme to identify legitimate supply crates.
  • Allows you to see Hunter traps in PvP.

Controversy

Many rogues have expressed great displeasure over the change of Detect Traps to a passive in patch 1.11 (Shadow of the Necropolis). They claim that they enjoyed spamming the "Swirly Ball" (a reference to the animation of the old, castable spell), and now have "nothing to do during buff downtime at raids". Despite the many complaints, Blizzard has yet to make a formal response.

Other rogues also tell of not being able to see hunter traps, nor being unable to disarm them, until it's too late and the rogue is caught in it.

  1. ^ TCGDoW, #60