Demoralizing Shout | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | None |
Radius | 10 yards |
Improvements | [Booming Voice], [Improved Demoralizing Shout], [Focused Rage] |
Related debuff | |
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[[Category:warrior abilities]][[Category:warrior abilities]]
- The orc's mighty bellow could unnerve even the bravest of foes.[1]
Demoralizing shout is a flat rate attack power reduction shout. It it the opposite of [Battle Shout], essentially.
Functionality
Demoralizing Shout is a 10 Rage ability that reduces attack power by a certain amount in a 10 yard radius. Demoralizing shout will pull non-hostile monsters and will put you into PvP mode if it hits nearby hostile players while in your own territory, so be careful with it.
Rank Table
AP Reduction | Level | Cost | |
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Rank 1 | 35 | 14 | 12 |
Rank 2 | 55 | 24 | 53 |
Rank 3 | 70 | 34 | 1 30 |
Rank 4 | 105 | 44 | 3 30 |
Rank 5 | 140 | 54 | 4 40 |
Rank 6 | 220 | 62 | 5 85 |
Rank 7 | 300 | 70 | 5 85 |
Talents
- [Booming Voice]: Increase range and duration (10%/20%/30%/40%/50%)
- [Improved Demoralizing Shout]: Increase attack power reduction (8%/16%/24%/32%/40%)
- [Focused Rage]: Decrease rage cost (1/2/3)
Notes
- Cannot be used while silenced.
- Your opponent's Attack Power can not be reduced below zero.
- It is strongly advised to debuff the enemy AP for the mobs/bosses that rely on heavy melee damage.
Many players do not realize that NPCs use different AP scales than players. While players gain 1 DPS per 14 AP at all levels, NPCs do not. Lv60 elites have been tested to gain about 1 DPS per 2 AP; this means NPCs are affected much more strongly by changes to their AP. For stronger encounters (such as raid bosses), the testing indicates that they have a similar amount of AP, but their damage scales up significantly faster! When you consider many bosses have attacks that deal a multiple of their normal damage, then the stacking effect of AP becomes very apparent.
For example:
- Magmadar: Normal: 1867 - 2476 damage. W/ demo: 1512 - 2121 damage. (-16.3%)
- Maexxna: Normal: 5491 - 7281 damage. With demo: 4448 - 6238 damage. (-16.3%)
For most level 60 encounters, the observed AP value appears to be ~300 AP. Also, the damage contribution from that AP is ~30% of the NPC's total melee damage. This implies that reducing the NPC's Attack Power to zero will reduce their melee damage by ~30%. So on those encounters, you should apply [Demoralizing Shout] and [Screech], to fully debuff the target's AP.
For more information: http://elitistjerks.com/showthread.php?t=7058
For level 70 encounters, preliminary testing has shown that the AP value has not increased drastically (~340 AP). However, the damage contribution appears to have decreased, to around 15% of the NPC's total melee damage.
Source: http://forums.worldofwarcraft.com/thread.html?topicId=102782410
This range is consistent with Beast Lore results for testing the effects of modifying the AP of NPCs:
Source: http://elitistjerks.com/showthread.php?t=10509
Tips and Tactics
- Usually useful while tanking, as you want to die slowly.
- Brings stealthed units out of stealth if it hits them.
- Obviously this skill should be used when fighting multiple mobs where its effects are multiplied. However it is even worth using against a single enemy, even one that is slightly inferior. The damage reduction is noticeable and it is cheap to apply. For solo grinding on melee mobs, many warriors start off with a charge followed by demoralizing shout.
- Be aware if there are neutral mobs nearby using demoralizing shout (or any other debuff) will cause them to turn hostile.
- Does not break crowd control.
- Does not stack with the warlock spell [Curse of Weakness], and neither with the similar druid bear form skill [Demoralizing Roar]. The curse is generally the strongest, but can be overwritten by a talented shout. An untalented shout can be overwritten by a talented roar.
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- ^ TCGHoA, #140