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In the rough and tumble of swordplay, it really is the quick and the dead. Warriors, Rogues, Paladins and Hunters are taught how to parry from early on in their training, but it does not come naturally to all of them. Some are just a lot faster than others, and always seem to have their weapon in exactly the wrong place, at the right time...
 
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'''Deflection''' is a talent that increases your chance to [[parry]]. It works the same way as in all classes.
 
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*[[Deflection (hunter talent)]]
Sometimes the extra strike deflected can prevent the killing blow.
 
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*[[Deflection (paladin talent)]]
 
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*[[Deflection (rogue talent)]]
==Functionality==
 
Deflection increases Parry chance.
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*[[Deflection (warrior talent)]]
 
It is a passive talent that is always active.
 
 
Prerequisites: None
 
 
{| class="darktable" style="text-align: center;"
 
|-
 
!Rank !! Increased Chance to [[Parry]]
 
|-
 
| 1 || +1%
 
|-class="alt"
 
| 2 || +2%
 
|-
 
| 3 || +3%
 
|-class="alt"
 
| 4 || +4%
 
|-
 
| 5 || +5%
 
|}
 
 
==Notes==
 
Deflection is a [[Warrior]] (first tier Arms tree), [[Paladin]] (second tier Retribution tree), [[Rogue]] (second tier Combat tree), and a [[Hunter]] (second tier Survival tree) talent. All four talents grant a 1% increase to [[parry]] chance per point spent.
 
 
For Warriors, this talent can be considered the defensive equivalent of [[Cruelty]]. Full training in Deflection will cause one parry out of every twenty frontal enemy attacks.
 
 
Because of its extremely convenient placement in the first tier of the Arms tree and its high tanking utility, Deflection is a crucial part of practically every Warrior [[tank]] build. Because it is a five point talent, full Deflection allows points to be spent in [[Improved Thunder Clap]] which is another talent useful for Warrior tanking. Deflection will cause [[Revenge]] to be available slightly more frequently, although a Warrior tanking endgame will be using [[Shield Block]] as often as possible; this will cause Revenge to be available on nearly every cooldown.
 
 
For DPS Warriors, Deflection remains a very useful talent and is an excellent way to start the Arms tree. Whenever an attack is parried, no damage is taken and the swing delay on the next attack is also reduced. This reduction gives Deflection both offensive and defensive potential while being attacked.
 
 
[[Tankadin]]s will find this talent similarly useful, although not quite as conveniently located.
 
 
For non-tanking classes, usefulness of this talent can be highly varied, depending on spec and preferred play style. This talent is very useful for any who plan to PvP, in addition to:
 
 
* Rogues who tend to pull [[aggro]] frequently or who want to make [[Riposte]] available.
 
* Hunters who are willing to 'off-tank' temporarily while a [[trap]] cooldown runs out, or who want to be able to handle a [[mob]] a little longer in a group when pulling it off a caster until the tank or the Hunter's pet can pick it up. This talent is often taken in combination with [[Deterrence]] and [[Counterattack]].
 
 
{{AbilitiesFooter|Warrior}}
 
{{AbilitiesFooter|Rogue}}
 
{{AbilitiesFooter|Paladin}}
 
{{AbilitiesFooter|Hunter}}
 
 
[[Category: Hunter Talents]]
 
[[Category: Paladin Talents]]
 
[[Category: Rogue Talents]]
 
[[Category: Warrior Talents]]
 

Revision as of 00:06, 3 February 2009

Deflection is a talent that increases your chance to parry. It works the same way as in all classes.