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A debuff is the contrary of a buff. It is an effect that while it persists hampers the target in some way. Among other effects, debuffs frequently lower attributes, hinder the effectiveness of the target's actions, or cause damage over time.[1]

Sometimes the term debuff is also used to describe the act of removing buffs on hostile targets, but it is better to refer to such an action as a dispel or cure after the common spells that remove such effects. Another popular name for removing debuffs is decurse.

A good example for a multi-function debuff is the Ability hunter markedfordeath [Hunter's Mark]. All attackers on that target gain increased ranged attack power; additionally the target cannot hide from the Hunter, no matter if they stealth, turn invisible, or morph into beast form. Hunter's Mark, being in the Arcane school, is removable with Cloak of Shadows and other skills and talents which remove magical debuffs.

Debuffs come in many varieties and most of them are race/class specific spells or abilities.

Debuffs are also color coded, with poison debuffs having a green border, magic debuffs a blue border, physical debuffs a red border, diseases a brown border, and curses a purple border.

Limitation

According to an forums post by Daelo, the Lead Encounter Designer, there is no effective limit on the number of debuffs that may be applied to a creature at one time.[2] Prior to the release of the Wrath of the Lich King expansion, a single target could have at most 40 debuffs at one time.[3]

Similar debuffs generally do not stack with eachother. [4] One prominent exception is damage over time debuffs, multiple copies of the same damage over time debuff from the same character generally don't stack with eachother, however multiple damage over time debuffs from the same character and multiple copies of the same damage over time debuff from different characters will generally stack.

Examples of Debuffs

Dispelling Debuffs

A list of types of debuffs, the classes that can remove them and the earliest level that class gains the ability.

  • Poison: Paladin (8), Druid (14), Shaman (16),
  • Disease: Paladin (8), Shaman (22), Priest (22)
  • Magic: Priest (18), Warlock [Felhunter] (30), Paladin (42)
  • Curse: Mage (18), Druid (24), Shaman (Resto talent, 40)

Examples of Abilities that Cure or Dispel

Unclassified Debuffs

Some debuffs are not classified in any way, and as such can not be dispelled by any class. There are some exceptions to this - some Bleed effects, which are unclassified, can be cured by using a Inv fabric wool 01 [Luffa] or the Dwarven racial ability Inv gauntlets 03 [Stoneform]. Also, Paladins can dispel nearly any debuff on themselves by using Spell holy divineshield [Divine Shield], as can Mages by using Spell frost frost [Ice Block].

List of shared (non-stacking) debuffs


Armor reduction
Attack interval increase (melee)
Attack interval increase (ranged)
Attack power reduction (melee)
Casting time increase
Critical strike chance increase (general)
  • Paladin Spell brokenheart [Heart of the Crusader]: Tier 2 Retribution talent, 2 ranks, causes judgements to increase critical strike chance against the target by 3% at max rank.
  • Shaman Spell Fire TotemOfWrath [Totem of Wrath]: Tier 9 Elemental talent ability, 3% to attacks and offensive spells, each shaman can only have one active Fire Totem at a time.
Critical strike chance increase (spell)
  • Mage Ability warlock burningembersblue [Flurry]: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
  • Mage Ability mage fierypayback [Improved Scorch]: Tier 4 fire talent, 3 ranks, gives Spell fire soulburn [Scorch] a 100% chance to apply the Improved Scorch debuff (or applications of the Improved Scorch debuff if glyphed) @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
  • Warlock [Improved Shadow Bolt]: Tier 1 Destruction talent, 5 ranks, causes Spell Shadow ShadowBolt [Shadow Bolt] to increase spell critical strike damage against the target by 5% @ max rank.
Damage increase (bleed)
Damage increase (magic)
Damage increase (physical)
  • Rogue [Savage Combat]: Tier 9 Combat talent, 2 ranks, causes the rogue's poison debuffs to increase physical damage caused to the target by 4%.
  • Warrior Blood Freny: Tier 9 Arms talent, 2 ranks, causes Ability BackStab [Deep Wounds] and Ability gouge [Rend] to increase physical damage caused to the target by 4%.
Healing decrease
  • Hunter Inv spear 07 [Aimed Shot]: Tier 3 Marksmanship talent ability, -50%.
  • Rogue Inv misc herb 16 [Wound Poison]: -50%, each weapon can only have one poison applied to it at a time.
  • Warrior [Furious Attacks]: Tier 8 Fury talent, 2 ranks, gives whit melee attacks a chance to reduce healing by 25%, stacks 2 times, higher proc rate @ rank 2.
  • Warrior Ability warrior savageblow [Mortal Strike]: Tier 7 Arms talent ability, -50%.
Hit chance decrease (melee and ranged)
Hit chance increase (spell)

See also

References

 
  1. ^ Blizzard Entertainment Blizzard. Spells & Abilities. Retrieved on 2009-06-12.​ “A debuff is a buff with negative effects, such as Curse of Tongues. Spells like these do damage over time, or modify your character in a negative way.”
  2. ^ Blizzard Entertainment Daelo 2008-12-03. The Debuff Limit and You. Archived from the original on 2008-12-03. Retrieved on 2009-06-12.
  3. ^ Blizzard Entertainment Vaneras 2006-08-14. 14/08 New debuff limit. Retrieved on 2009-06-12.
  4. ^ Blizzard Entertainment Zarhym 2008-08-28. 3.0.2 - On Debuffs, Buffs, and Raid Stacking. Archived from the original on 2008-08-28. Retrieved on 2009-06-12.
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