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This article is about the hero class in World of Warcraft: Wrath of the Lich King. For other uses, see Death Knight (disambiguation).
"DK" redirects here. For the old PvP mechanic, see Dishonorable Kill.
See also: Starting a death knight
0300Wrath-Logo-Small This article concerns content exclusive to Wrath of the Lich King.
When the Lich King's control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose.
Death knight crest

Death knights (introduced in Wrath of the Lich King) boast powerful melee abilities, as well as plate armor. These warriors supplement their strength with dark magic. Calling upon a rune system of magic, the death knight may summon unholy, blood, and frost spells. The criterion for creating a death knight previously required the existence of a level 55+ character on the player's account on any realm[1]. However, as of December 2014, that requirement has been removed.[2]

The death knight is the first hero class in World of Warcraft. Death knights start at level 55 in Acherus: The Ebon Hold over the Eastern Plaguelands, with multiple spells and abilities ready to use, and a set of uncommon gear. When departing Ebon Hold, they have a full set of rare gear ready for Outland. Through the death knight-specific quests in this necropolis and the surrounding areas, they learn to master the power of the death knight and learn to use this new power for the will of the Lich King. Quests take them outside the necropolis and into an area within the Scarlet Enclave.

Before patch 5.3, players could only create one death knight per realm, so long as they have a level 55 character already and Wrath of the Lich King on their account. Now players are able to create multiple death knights on one realm. Currently, the Pandaren are the only race that cannot become death knights.

Lore Edit

Death knight is a name shared by several organizations of powerful necromancers. These orders share a few things in common, including riding horses with horned skulls and many of the same abilities. Playable death knights, however, are specifically death knights of the Scourge.

Immortal Soldiers Edit

Deathknight2

Death Knight by Red Knuckle.

Dwarf death knight

Dwarf death knight

Deathknight-fromofficialsite

Human death knight

Deathknighttrailer

Death knight as depicted in a teaser (very early concept).

Main article: Death knight (Warcraft II)

The original death knights were created for Orgrim Doomhammer by Gul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of the slain warlocks of the Shadow Council into the corpses of fallen Stormwind knights, the first of whom was Teron Gorefiend. Unlike modern death knights of the Scourge, these ghoulish fiends were not battle hardened warriors; they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions.

Most of these death knights were destroyed during and after the Second War, either killed by the Alliance or transformed into liches by Kil'jaeden.

Champions of the Lich King Edit

Years after the destruction of Draenor, the immensely powerful Lich King created a new breed of death knights: malevolent, rune-wielding warriors of the Scourge. The first and greatest of these was the Lich King's chosen champion, Prince Arthas Menethil, once a mighty paladin of the Silver Hand who sacrificed his soul to claim the runeblade Frostmourne in a desperate bid to save his people. The rest are primarily made up of other fallen paladins whose souls were twisted and bound to the will of the Frozen Throne [3].

Unlike Gul'dan's death knights, these dark champions possess unholy strength; however, they do not possess free will and their minds are inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the potential loss of free will, some powerful mortals are intrigued by the promise of immortality and pledge their souls freely into the Lich King's service to achieve it. Baron Rivendare is an example of this.

In the years since Arthas shattered the Frozen Throne and merged with the Lich King, the power and fury of the death knights has only grown. Now these unrelenting crusaders of the damned eagerly await the Lich King's command to unleash their fury on Azeroth once again. Unlike death knights of the Old Horde, the Scourge's death knights are not limited to their use of ranged spell casting abilities. In addition, these tireless death knights are considerably stronger, faster, and more agile than they were in life. However, both generations are equally destructive and terrifying to engage in the field of battle.[4]

The Ebon Blade Edit

A new group of death knights, the Death knights of Acherus, was later created by the Lich King to garrison the necropolis of Acherus: The Ebon Hold for the ultimate purpose of assaulting Light's Hope Chapel and destroying the Argent Dawn. In the Wrath of the Lich King expansion, these death knights are freed from the will of the Lich King and ally themselves with their former factions. Working closely under the guiding blade of Highlord Darion Mograine and the bolstered Argent Crusade, the newly-freed death knights have begun their march to Northrend.

The Knights of the Ebon Blade is a faction consisting of the renegade death knights that broke free of the Lich King's control after the battle of Light's Hope Chapel (in other words, player-created death knights). Led by Highlord Darion Mograine, the Knights of the Ebon Blade have allied themselves with the Alliance and the Horde with the help of Highlord Tirion Fordring of the Knights of the Silver Hand, and have pledged to do their part in defeating their former master, the Lich King. Their main base is Acherus: The Ebon Hold, taken from the Scourge after breaking free. It should be noted that the Knights of the Ebon Blade are not a separate player faction such as the Alliance and Horde. For the purposes of gameplay, player-created death knights still belong to either the Alliance or Horde depending on their race/faction.

Notable death knights Edit

Horde Horde 15

Neutral 15 IconSmall Teron Teron Gorefiend
Neutral 15 IconSmall UndeadDeathKnight Ragnok Bloodreaver
Neutral 15 IconSmall UndeadDeathKnight Gaz Soulripper

Scourge

Neutral 15 IconSmall ArthasDK Arthas Menethil
Neutral 15 IconSmall Mograine Alexandros Mograine
Neutral 15 IconSmall DeathKnight Baron Rivendare
Neutral 15 IconSmall Cultist Male Lord Alexei Barov
Horde 15 IconSmall Trag Trag Highmountain
Horde 15 IconSmall Dranosh Deathbringer Saurfang

Ebon Blade Knights of the Ebon Blade 15

Neutral 15 IconSmall Darion Darion Mograine
Horde 15 IconSmall BloodElfDeathKnight Male Koltira Deathweaver
Alliance 15 IconSmall HumanDeathKnight Male Thassarian

Shadowfang Keep

Neutral 15 IconSmall HumanDeathKnight Male Commander Springvale

Races Edit

Main article: Death knight races

The death knight class can be played by the following races, with the following stats:

Sortable table
Race Strength Agility Stamina Intellect Spirit Armor Health** New Health
Alliance 15 IconSmall DraeneiDeathKnight MaleIconSmall DraeneiDeathKnight Female 0300Wrath-Logo-Small 109 70 99 29 44* 140 2169 2939
Alliance 15 IconSmall DwarfDeathKnight MaleIconSmall DwarfDeathKnight Female 0300Wrath-Logo-Small 113* 69 100* 28 41 138 2179 2979*
Alliance 15 IconSmall GnomeDeathKnight MaleIconSmall GnomeDeathKnight Female 0300Wrath-Logo-Small 103 75 99 33* 42 159 2169 2939
Alliance 15 IconSmall HumanDeathKnight MaleIconSmall HumanDeathKnight Female 0300Wrath-Logo-Small 108 73 99 29 43 146 2169 2949
Alliance 15 IconSmall NightElfDeathKnight MaleIconSmall NightElfDeathKnight Female 0300Wrath-Logo-Small 104 77* 99 29 42 154 2169 2939
Alliance 15 IconSmall WorgenDeathKnight MaleIconSmall WorgenDeathKnight Female 0400Cataclysm-Logo-Small 111 75 99 25 41 0 2169 2949
Horde 15 IconSmall BloodElfDeathKnight MaleIconSmall BloodElfDeathKnight Female 0300Wrath-Logo-Small 105 75* 99 32* 40 150 2169 2929
Horde 15 IconSmall UndeadDeathKnight MaleIconSmall UndeadDeathKnight Female 0300Wrath-Logo-Small 107 71 99 27 47* 142 2169 2959
Horde 15 IconSmall GoblinDeathKnight MaleIconSmall GoblinDeathKnight Female 0400Cataclysm-Logo-Small 105 75* 99 32* 40 0 2169 2949
Horde 15 IconSmall OrcDeathKnight MaleIconSmall OrcDeathKnight Female 0300Wrath-Logo-Small 111 70 100* 26 44 140 2179 2969
Horde 15 IconSmall TaurenDeathKnight MaleIconSmall TaurenDeathKnight Female 0300Wrath-Logo-Small 113* 69 100* 25 44 138 2246 3117***
Horde 15 IconSmall UndeadTroll MaleIconSmall UndeadTroll Female 0300Wrath-Logo-Small 109 75* 99 25 43 150 2169 2959

Role Edit

In general, the death knight can be considered a hybrid melee class that combines damage dealing and tanking, somewhat akin to warriors. They wear plate armor and are able to dual-wield or use two-handed blade weapons (and maces, as revealed later). Like druids and monks, they tank without shields. Their tanking mechanics involve high armor and a high chance to parry.[5] Death knight tanks depend on a combination of high damage abilities, in addition to high threat abilities.

The death knight has three different specializations; the differences between them are not as clear-cut as those of other classes, both for PvP and PvE environments. Notably, death knights can tank or deal damage regardless of specialization, although a careful selection is still required to bolster their preferred role. In patch 4.0.1, the roles became more defined, with Blood becoming the Tank specialization tree, and the others being DPS.

Blood enhances the death knight's melee abilities and damage and vastly improves the ability to heal itself. As the name suggests, the special abilities it grants through talents are based on the Blood Runes. Blood also provides healing utility to party and raids and has some very useful buffs and debuffs that the death knight can cast on others. Blood is considered the tree for soloing and should be given a thought when it comes time to level your Death Knight.

Frost enhances melee abilities and focuses on increasing both AoE and single target damage. It provides some very powerful direct damage abilities.

Unholy enhances the death knight's diseases and damage over time spells, making them effective at AoE DPS. It also provides the death knight with a ghoul who is a permanent pet, a gargoyle guardian he or she can summon, and stronger diseases.

The Rune System Edit

Death knights use a unique rune-based resource system to govern their spells and abilities. Using certain abilities exhausts one or more runes, starting a cooldown of 10 seconds. After the cooldown, the runes refresh. The haste stat reduces the cooldown of runes.

In addition, whenever they use a rune ability against a foe, it builds up a certain amount of Runic Power. Runic Power is consumed by certain abilities, which the death knight can use while his/her runes are on cooldown.[6] All abilities that use Runic Power use a set amount. Death knights cannot reallocate the number and type of runes - they are fixed to two runes of each type.[7]

The original player frame for death knights shown at BlizzCon was changed as feedback showed it was not ideal for displaying rune power for players.

Specializations/stats Edit

A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
- Official description
Stat priority
  • Strength
  • Bonus Armor
  • Multistrike
  • Mastery
  • Versatility
  • Haste
DarkCommandTCG

Dark Command

Ability Min Level
Asphyxiate Starts with
Heart Strike Starts with
Marrowrend 55
Veteran of the Third War 55
Blood Boil 56
Death and Decay (death knight ability) 56
Dancing Rune Weapon 57
Ability Min Level
Vampiric Blood 57
Death's Caress 58
Wraith Walk 60
Crimson Scourge 63
Gorefiend's Grasp 64
Riposte (death knight ability) 76
Mastery: Blood Shield 78
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
- Official description
Stat priority
  • Strength
  • Mastery (dual-wield) / Haste (until 600, two-handed)
  • Critical Strike
  • Haste (dual-wield) / Mastery (two-handed)
  • Multistrike
  • Versatility
FrostStrikeTCG

Frost Strike

ObliterateTCG

Obliterate

Ability Min Level
Dual Wield Starts with
Runic Empowerment Starts with
Frost Fever 55
Frost Strike 55
Howling Blast 55
Obliterate 55
Killing Machine 56
Empower Rune Weapon 57
Ability Min Level
Pillar of Frost 57
Remorseless Winter 57
Dark Succor 58
Rime 59
Wraith Walk 60
Chains of Ice 63
Icebound Fortitude 65
Mastery: Frozen Heart 78
A master of death and decay, spreading disease and controlling undead minions to do her bidding.
- Official description
Stat priority
  • Strength
  • Mastery
  • Critical Strike
  • Haste
  • Multistrike
  • Versatility
Ghoul1
Ability Min Level
Festering Wound Starts with
Runic Corruption Starts with
Death Coil (death knight ability) 55
Death's Advance 55
Festering Strike 55
Outbreak 55
Raise Dead (death knight ability) 55
Scourge Strike 55
Ability Min Level
Death and Decay (death knight ability) 56
Dark Succor 58
Wraith Walk 60
Chains of Ice 63
Sudden Doom 64
Icebound Fortitude 65
Dark Transformation 74
Summon Gargoyle 75
Mastery: Dreadblade 78
Army of the Dead 82

Skills/Glyphs Edit

Death Grip TCG

Death Grip

* Quest rewarded abilities.
New with 0700Legion-Logo-Small pre-patch systems Patch 7.0.3.
Ability Min Level
Corpse Explosion 40
Death Gate 55*
Death Grip 55
Death Strike 55
Runeforging 55
Acherus Deathcharger 55*
Ability Min Level
Anti-Magic Shell 57
Dark Command 58
On a Pale Horse 61
Mind Freeze 62
Path of Frost 66
Control Undead 69
Raise Ally 72
Main article: Runeforging
Runeforge

Runeforge

Runeforging allows the death knight to permanently enchant their weapon with enchants that are typically more powerful than enchants available to other classes. The enchants work just like the permanent weapon enchants provided by Enchanting, but are self-only and are designed specifically to benefit the death knight class. These are independent of the rune resource system.

A weapon can have an enchant from either runeforging or from Enchanting, but not both together (the runeforging enchants are always better for the death knight). A player will have to be near a runeforge in order to forge a rune onto their weapon. Once a weapon has been engraved with a rune it is impossible for the rune to be removed, though it can be changed at a runeforge. Also, even if it is not soulbound, once a weapon has been engraved with a rune it is impossible for that weapon to be traded.

Runeforges can be found in Acherus: The Ebon Hold or in some of the Icecrown questing areas inside of the metal dams.

Rune Type Level Weapon Type
Rune of Razorice Frost 55 Any
Rune of the Fallen Crusader Heal 70 Any
Rune of the Stoneskin Gargoyle Armor, Stamina 72 Two-handed

Suggested professions Edit

Icon-edit-22x22
Note: This is a generic section stub. You can help expand it by clicking Sprite-monaco-pencil Edit to the right of the section title.
  • IconSmall Blacksmithing [Blacksmithing] and IconSmall Mining [Mining] are logical choices for any Plate armor wearing class. This allows crafting decent armor as one levels and sometimes good weapons also. Death knights need to play catch up usually, since they start leveling from the mid 50s. So, they have to visit several low level zones to build up their Mining skill.
  • IconSmall Alchemy [Alchemy] and IconSmall Herbalism [Herbalism] can be useful for death knights with non-Blood specialization who need quick potion heals and various buffs from elixirs and flasks. These professions are also good all around for making money and supplying guild runs.
  • IconSmall Cooking [Cooking] is good for any non-healing class for non-combat health regeneration and provides good buff foods.
  • IconSmall First Aid [First Aid] is good for any non-healing class for in-combat health regeneration and low downtime regeneration.
  • IconSmall Fishing [Fishing] is good for leveling cooking.

Notes Edit

Media Edit

Art Edit

Videos Edit

See also Edit

Patch changes Edit

  • 0700Legion-Logo-Small Patch 7.0.3 (19-Jul-2016): Runes are more straightforward by removing their division into separate Blood, Frost, and Unholy types. Death Knights now have six unified Runes to spend, with a maximum of three recharging at any one time.; Reducing ability overlap between specializations, giving each a single disease with a unique trait and creating a talent tree that’s largely populated with spec-specific talents to better distinguish them.
  • 0300Wrath-Logo-Small/0400Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): See Death Knight/Cataclysm changes.
  • 0300Wrath-Logo-Small Patch 3.0.8 (2009-01-20): All multi-rune abilities generate 15 runic power.

References Edit

  1. ^ http://www.worldofwarcraft.com/wrath/features/deathknight/gameplay.xml
  2. ^ Blizz Nethaera 2014-12-12. Death Knight Creation Change. Official World of Warcraft Community > General Discussion forum (US).
  3. ^ a b Death Knight. Blizz Warcraft III. Retrieved on 2009-06-20.
  4. ^ Death Knight Lore. Blizz Blizzard. Retrieved on 2009-06-20.
  5. ^ Gerald Villoria 2008-05-09. Enter the Death Knight. GameSpy. Retrieved on 2009-06-20.
  6. ^ Cody Bye 2008-05-09. World of Warcraft: An In-Depth Look at the death knight. Ten Ton Hammer.
  7. ^ Blizz Ghostcrawler 2008-07-22. 10. Rune Configuration Swapping: What's the plan?. Forums.WorldOfWarcraft.com. Archived from the original on 2008-08-31.
  8. ^ Death Knight. Blizz Blizzard. Retrieved on 2009-06-20.
  9. ^ A&HC, 24

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