[[Image:Elemental Unrest Website Image.jpg|thumb|right|Fire elementals near an Elemental Rift.]]
[[Image:Elemental Unrest Website Image.jpg|thumb|right|Fire elementals near an Elemental Rift.]]
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'''Tripping the Rifts''' is the ''[[World of Warcraft: Cataclysm|Cataclysm]]'' launch event [[Feat of Strength]]. To receive this achievement, players must close one of each of the four types of elemental rifts and receive their buffs during the [[Elemental Unrest]].
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'''Tripping the Rifts''' was the ''[[World of Warcraft: Cataclysm|Cataclysm]]'' launch event [[Feat of Strength]]. To receive this achievement, players had to close one of each of the four types of elemental rifts and receive their buffs during the [[Elemental Unrest]].
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Elemental invasion camps can be found in every quest zone in [[Eastern Kingdoms]], [[Kalimdor]], [[Outland]] and [[Northrend]]. They can also be found in [[Stormwind]], [[Ironforge]], [[Orgrimmar]] and [[Thunder Bluff]] every three hours, from midnight server time (so 00:00, 03:00, 06:00 and so on). Elementals that are found within major cities however, are much more powerful and must be approached with extreme caution.
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Elemental invasion camps could be found in every quest zone in [[Eastern Kingdoms]], [[Kalimdor]], [[Outland]] and [[Northrend]]. They could also be found in [[Stormwind]], [[Ironforge]], [[Orgrimmar]] and [[Thunder Bluff]] every three hours, from midnight server time (so 00:00, 03:00, 06:00 and so on). Elementals that were found within major cities however, were much more powerful and had to be approached with extreme caution.
== Overview ==
== Overview ==
[[File:NPCs react to Elemental Rift.jpg|thumb|240px|A [[Elemental Rift (Cataclysm)|rift]] appears at [[Nijel's Point]]]]
[[File:NPCs react to Elemental Rift.jpg|thumb|240px|A [[Elemental Rift (Cataclysm)|rift]] appears at [[Nijel's Point]]]]
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The rifts are on a random spawn timer of approximately 50–56 minutes. It seems all rifts are on the same timer and occur about the same time.
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The rifts were on a random spawn timer of approximately 50–56 minutes. It appeared all rifts were on the same timer and occured about the same time.
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* Closing any level {{NPC||Elemental Rift (Cataclysm)||Elemental Rift}} will count towards Tripping the Rifts.<ref>NA Forums, Tharyl of < Dream Team >, Nesingwary realm, http://forums.worldofwarcraft.com/thread.html?topicId=27508583776&sid=1&pageNo=1</ref>
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* Closing any level {{NPC||Elemental Rift (Cataclysm)||Elemental Rift}} [counted] towards Tripping the Rifts.<ref>NA Forums, Tharyl of < Dream Team >, Nesingwary realm, http://forums.worldofwarcraft.com/thread.html?topicId=27508583776&sid=1&pageNo=1</ref>
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* It is not necessary to have all four buffs at the same time to complete the achievement.<ref>Wowhead, Tripping the Rifts, http://www.wowhead.com/achievement=4887</ref>
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* It was not necessary to have all four buffs at the same time to complete the achievement.<ref>Wowhead, Tripping the Rifts, http://www.wowhead.com/achievement=4887</ref>
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* Rifts de-spawn if not closed within ten minutes.
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* Rifts de-spawned if not closed within ten minutes.
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* Players are only eligible for the daily quest {{quest|Hammering It Out}} or {{quest|A Natural Occurrence}} from a rift that is within the player's level range. The level range on the tables below indicate the general level range of the zones; however, the actual level range at which players are eligible for quests is slightly wider.
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* Players were only eligible for the daily quest {{quest|Hammering It Out}} or {{quest|A Natural Occurrence}} from a rift that was within the player's level range. The level range on the tables below indicated the general level range of the zones; however, the actual level range at which players were eligible for quests was slightly wider.
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* Defeating an elemental drains the rift of one [[health]] point. Elementals defeated by NPCs, pets, or guardians will not be counted for reducing the rift's health unless a player has tagged the elemental.
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* Defeating an elemental drained the rift of one [[health]] point. Elementals defeated by NPCs, pets, or guardians would not be counted for reducing the rift's health unless a player had tagged the elemental.
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* The health of each rift varies with the level of the zone it appears in. Lower level rifts have six health while higher level rifts have twelve health.
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* The health of each rift varied with the level of the zone it appeared in. Lower level rifts had six health while higher level rifts had twelve health.
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* Bring the rift to zero health to close it and spawn the [[Mysterious Device]] in its place.
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* Bringing the rift to zero health closed it and spawned the [[Mysterious Device]] in its place.
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* Players within range of the rift when it closed will be granted a [[buff]]. The buff lasts for an hour, but will disappear on death.
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* Players within range of the rift when it closed were granted a [[buff]]. The buff lasted for an hour, but disappeared on death.
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* The nature of the buff depends on the type of rift that was destroyed:
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* The nature of the buff depended on the type of rift that was destroyed:
** {{ability|Earth Powered}}: Each melee attack, ranged attack, harmful spell or healing spell has a chance to heal you for 2% of your maximum health.
** {{ability|Earth Powered}}: Each melee attack, ranged attack, harmful spell or healing spell has a chance to heal you for 2% of your maximum health.
** {{ability|Fire Powered}}: Each melee attack, ranged attack, or harmful spell has a chance of engulfing the target in flames, dealing X damage over 15 sec. Stacks 5 times. Scales based on player level.
** {{ability|Fire Powered}}: Each melee attack, ranged attack, or harmful spell has a chance of engulfing the target in flames, dealing X damage over 15 sec. Stacks 5 times. Scales based on player level.
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== Locations ==
== Locations ==
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The rift types can be found in the following zones:
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The rift types could be found in the following zones before [[The Shattering]]:
=== Earth ===
=== Earth ===
[[Image:Elemental_Invasion_Rumbling_Elemental.png|thumb|240px|A [[Rumbling Elemental]] in [[Nijel's Point]] fights a nearby guard]]
[[Image:Elemental_Invasion_Rumbling_Elemental.png|thumb|240px|A [[Rumbling Elemental]] in [[Nijel's Point]] fights a nearby guard]]
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[[Rumbling Elemental]]s can be found at the Earth [[Elemental Rift (Cataclysm)|Elemental Rifts]]. Note: Rumbling Elementals are immune to nature magic.
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[[Rumbling Elemental]]s could be found at the Earth [[Elemental Rift (Cataclysm)|Elemental Rifts]]. Note: Rumbling Elementals are immune to nature magic.
[[Searing Elemental (Cataclysm)|Searing Elementals]] can be found at the Fire [[Elemental Rift (Cataclysm)|Elemental Rifts]]. Note: Searing Elementals are immune to fire magic.
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[[Searing Elemental (Cataclysm)|Searing Elementals]] could be found at the Fire [[Elemental Rift (Cataclysm)|Elemental Rifts]] before [[The Shattering]]. Note: Searing Elementals are immune to fire magic.
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=== Water ===
=== Water ===
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[[Surging Elemental]]s can be found at the Water [[Elemental Rift (Cataclysm)|Elemental Rifts]]. Note: Surging Elementals are immune to frost magic.
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[[Surging Elemental]]s could be found at the Water [[Elemental Rift (Cataclysm)|Elemental Rifts]] before [[The Shattering]]. Note: Surging Elementals are immune to frost magic.
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=== Wind ===
=== Wind ===
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[[Gusting Elemental]]s can be found at the Wind [[Elemental Rift (Cataclysm)|Elemental Rifts]]. Note: Gusting Elementals are immune to nature magic.
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[[Gusting Elemental]]s could be found at the Wind [[Elemental Rift (Cataclysm)|Elemental Rifts]] before [[The Shattering]]. Note: Gusting Elementals are immune to nature magic.
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== Continent maps ==
== Continent maps ==
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Note that the coordinates displayed on the maps are for the continent, not for the zone in which the spawn locations can be found.
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Note that the coordinates displayed on the maps are for the continent pre-[[Shattering]], not for the zone in which the spawn locations can be found, and are no longer applicable in-game as the event has passed, and the world is geographically different.
On the maps below, [[Image:IconSmall RaidCircle.png]] represents Earth, [[Image:IconSmall RaidCross.png]] represents Fire, [[Image:IconSmall RaidSquare.png]] represents Water, and [[Image:IconSmall RaidTriangle.png]] represents Wind Rifts.
On the maps below, [[Image:IconSmall RaidCircle.png]] represents Earth, [[Image:IconSmall RaidCross.png]] represents Fire, [[Image:IconSmall RaidSquare.png]] represents Water, and [[Image:IconSmall RaidTriangle.png]] represents Wind Rifts.
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== Mysterious Devices ==
== Mysterious Devices ==
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When you close a rift, a Mysterious Device is left behind for a short period of time.
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When you closed a rift, a Mysterious Device was left behind for a short period of time.
<gallery>
<gallery>
Image:UnGoro_Mysterious_device.png|A [[Mysterious Device]] remains after closing the rift in [[Un'goro Crater]]
Image:UnGoro_Mysterious_device.png|A [[Mysterious Device]] remains after closing the rift in [[Un'goro Crater]]
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== Patch changes ==
== Patch changes ==
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*{{Patch 4.0.3a|note=Removed.|comment=The Shattering takes place on 11/24/10.}}
*{{Patch 4.0.1|note=Added.|comment=Event activated on 11/1/10.}}
*{{Patch 4.0.1|note=Added.|comment=Event activated on 11/1/10.}}
Revision as of 17:43, 28 November 2010
The subject of this article or section was part of the Elemental Unrest, a world event that heralded the beginning of the earth-shattering Cataclysm.
Tripping the Rifts
Destroyed one of each type of elemental rift during the Cataclysm launch event.
Tripping the Rifts was the Cataclysm launch event Feat of Strength. To receive this achievement, players had to close one of each of the four types of elemental rifts and receive their buffs during the Elemental Unrest.
Elemental invasion camps could be found in every quest zone in Eastern Kingdoms, Kalimdor, Outland and Northrend. They could also be found in Stormwind, Ironforge, Orgrimmar and Thunder Bluff every three hours, from midnight server time (so 00:00, 03:00, 06:00 and so on). Elementals that were found within major cities however, were much more powerful and had to be approached with extreme caution.
The rifts were on a random spawn timer of approximately 50–56 minutes. It appeared all rifts were on the same timer and occured about the same time.
Closing any level Elemental Rift [counted] towards Tripping the Rifts.[1]
It was not necessary to have all four buffs at the same time to complete the achievement.[2]
Rifts de-spawned if not closed within ten minutes.
Players were only eligible for the daily quest Hammering It Out or A Natural Occurrence from a rift that was within the player's level range. The level range on the tables below indicated the general level range of the zones; however, the actual level range at which players were eligible for quests was slightly wider.
Defeating an elemental drained the rift of one health point. Elementals defeated by NPCs, pets, or guardians would not be counted for reducing the rift's health unless a player had tagged the elemental.
The health of each rift varied with the level of the zone it appeared in. Lower level rifts had six health while higher level rifts had twelve health.
Bringing the rift to zero health closed it and spawned the [Mysterious Device] in its place.
Players within range of the rift when it closed were granted a buff. The buff lasted for an hour, but disappeared on death.
The nature of the buff depended on the type of rift that was destroyed:
[Earth Powered]: Each melee attack, ranged attack, harmful spell or healing spell has a chance to heal you for 2% of your maximum health.
[Fire Powered]: Each melee attack, ranged attack, or harmful spell has a chance of engulfing the target in flames, dealing X damage over 15 sec. Stacks 5 times. Scales based on player level.
[Water Powered]: Each melee attack, ranged attack, harmful spell or healing spell has a chance to increase your Energy, Rage, Mana or Runic Power gain by 15% for 10 seconds.
[Wind Powered]: Each melee attack, ranged attack, harmful spell or healing spell has a chance to increase your haste rating by 50 for 10 sec.
Locations
The rift types could be found in the following zones before The Shattering:
Note that the coordinates displayed on the maps are for the continent pre-Shattering, not for the zone in which the spawn locations can be found, and are no longer applicable in-game as the event has passed, and the world is geographically different.
On the maps below, represents Earth, represents Fire, represents Water, and represents Wind Rifts.